• 제목/요약/키워드: Users' behaviors

검색결과 658건 처리시간 0.028초

청소년의 인터넷 사용특성에 따른 의복행동, 구매 평가기준, 정보원에 대한 연구 (Study on Adolescents′ Clothing Behavior, Purchase Evaluative Criteria, and Information Source According to the use of Internet)

  • 장남경;고은주
    • 복식
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    • 제54권7호
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    • pp.15-26
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    • 2004
  • The internet is one of the modern facilities that has been diffused very rapidly in recent years and tremendously influenced on our life. Although the adolescents are major users of internet, the literature in clothing and textile area has not addressed the relationships between adolescents' internet use and clothing behavior, The purpose of this study was to examine the differences of adolescents clothing behavior. purchase evaluative criteria, and information source according to the use of internet. Descriptive statistics, t test, Analysis of Variance (ANOVA), and Duncan test were employed to analyze the data collected from the convenience sample of 572 middle and high school students in Gyeongnam, Korea. The use of internet was partially related to the adolescents' clothing behaviors. purchase evaluative criteria. and information source. Also, it was observed that the frequency and purpose of fashion website tended to be related more than the amount and purpose of internet did. Marketing implications from the results were suggested.

The Media Influence on Consumers' Energy-Saving Technology Adoption in Korea: An Empirical Study

  • Koo, Chulmo;Chung, Namho
    • Asia pacific journal of information systems
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    • 제26권1호
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    • pp.189-210
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    • 2016
  • The current study attempts to expand our understanding of the determinants of energy-saving technology (EST) use by focusing on the individual aspects of environmental behaviors. This study integrates the hedonic, normative, and gain goals to explain the causal relationship between users and EST use. By adopting Goal-Framing Theory, this study proposed three individual goal frames in the environmental context: hedonic (perceived pleasurability), normative (social norms), and gain goals (legislative pressure and economic factor). Partial Least Square (PLS) was used to analyze the data from 104 respondents. Eight of the ten hypotheses were strongly supported. We found that social norms, perceived pleasurability, economic factor, and legislative pressure had positive and significant effects on attitude to EST use. Interestingly, we found that media influence did not have a severe effect on perceived pleasurability, and that the economic factor enforces mainly positive attitude to EST. Important theoretical and practical implications of these findings are discussed.

The Effects of Self-Consciousness and News Consumption on Facebook

  • Lee, Mina;Yang, Seungchan
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.87-93
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    • 2020
  • The popularity of social media has led to a variety of communicative behaviors among users. This study targeted Facebook as a representative social medial platform because it has the most subscribers in order to investigate factors that influence Facebook usage. In particular, because a person's behavior is based on how they are perceived by others, self-conscious behavior was examined in the study. Facebook usage and news consumption were examined to ascertain the effects of self-consciousness. An online survey was conducted to examine how private SC and public SC (SCs), affects Facebook usage (profiles and writing posts) and news consumption (clicking "like" and sharing news). 616 participants completed the survey, and results indicated that public SC was positively related to the degree of profile updating and post writing. On the other hand, private SC was positively related to the degree of news sharing. These results suggest that psychological elements significantly predict a user's behavior on Facebook.

Development of MARS Transient Analyzer

  • Hwang, M.K.;Kim, K.D.;Jeong, J.-J.;Lee, Y.J.;Chung, B.D.
    • 한국원자력학회:학술대회논문집
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    • 한국원자력학회 2002년도 추계학술발표회요약집
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    • pp.155.2-155
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    • 2002
  • A visual environment for system analysis codes (hereinafter called "ViSA") has been developed to support code users in their input preparations, code executions, and output interpretations. ViSA provides a more convenient way for base input data generation and modification on a user-friendly basis. It also provides on-line graphical displays to give an in-depth understanding of transient thermal-hydraulic behaviors in nuclear power plants. This paper presents the main features of ViSA.

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감성체험을 위한 공간의 어포던스 특성 분석 - 박물관 사례를 중심으로 - (A Analysis of Affordance Character in Space for Sensibility Experience - Focus on the Museum cases -)

  • 김미영;문정민
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.92-100
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    • 2011
  • Under social changes focusing diversification, human-oriented ecological values and emotional and pscyhological satisfaction have been considered more important in space. Such trend has developed into interest in the effect of architectural space and shape on human perception and consciousness, and space has been considered as interactive in ecological, psychological and behavioral, and aesthetic terms rather than physical environment. In particular, exhibition space where interactive sympathy between environment and users through emotional experiences is more important, can have appropriate interaction through intended relationships between environment and humans in space. Therefore, this study aims to understand affordance, an internal mechanism of space recognition and human behaviors. Then it analysed representative types of exhibition space for emotional experiences as a characteristic of affordance Based on the results analysed, it is expected that introduction of affordance as real information in space will be helpful for effective connection of space with human emotional experiences.

<튜토리얼> 비사용의 연구 주제와 연구 방법론 (The Research Issues and Methodologies in Non-use)

  • 이웅규
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권3호
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    • pp.155-169
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    • 2015
  • While information technology(IT) users' behaviors has been considered one of the most important research topics and studied in very many ways, 'non-use' has not been focused as a research topic. However, understanding non-use provides new insights for analyzing and understanding the essential nature of IT uses with wider frames and more qualitative dimension. The objective of this study is to provide some guidelines for studying non-use. For this purpose, the previous studies for non-use were reviewed focusing on resistance, suggested potential research issues and some research methodologies based on grounded theory.

네트워크 서비스 환경에서 MPEG-21을 활용한 디지털 콘텐츠 보호 및 컴퓨터 포렌식스 증거 관리 메커니즘 (Digital Content Protection and Computer Forensics Evidence Management Mechanism using MPEG-21 in Network Service Environment)

  • 장은겸;이범석
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.129-141
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    • 2010
  • In network service environment, cultures from diversified fields are easily accessible thanks to the convenient digital content services. Unfortunately, unauthorized access and indiscreet misuse behaviors have deprived content owners of their copyrights. This study suggests an integrity-ensured model applicable for forensic evidence of digital content infringement in network service environment. The suggested model is based on MPEG-21 core components for digital content protection and the system is designed in connection with the components of digital content forensics. Also, the present study suggests an efficient technology to protect and manage computer forensic evidence and digital content by authorizing digital content use and catching infringing logs of authorized users without lag in network environment for the benefit of network security and reliability.

전류 제한 능력을 갖는 전력용 MOSFET의 Mixed-Mode 시뮬레이션 (Mixed-Mode Simulation of the Power MOSFET with Current Limiting Capability)

  • 윤종만;최연익;한민규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1994년도 하계학술대회 논문집 C
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    • pp.1451-1453
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    • 1994
  • A monolithic current limiting power MOSFET, which may be easily fabricated by the conventional DMOS process, is proposed. The proposed current limiting MOSFET consists of main power cells, sensing cells, and NPN lateral bipolar transistor so that users can adjust the current limiting levels with only one external resistor. The behaviors of the proposed device are numerically simulated and analyzed by 2-D device simulator MEDICI and mixed-mode simulator CA-AAM(Circuit Analysis Advanced Application Module).

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Efficient Model Checking of Asynchronous Systems Exploiting Temporal Order-Based Reduction Method

  • Yamada, Chikatoshi;Nagata, Yasunori;Nakao, Zensho
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1964-1967
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    • 2002
  • Recently design verification have been played an important role in the design of large scale and complex systems. In this article, we especially focus on model checking methods. Behaviors of modeled systems are generally specified by temporal formulas of computation tree logic. However. Users must know well temporal specification because the specification might be complex. We proposed method that temporal formulas are gained inductively and amounts of memory and time are reduced. Finally, we will show verification results using our proposed method.

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3차원 대화형 시뮬레이션 모델기술언어로서의 VRML (VRML as a Modeling Language for 3D Visual Interactive Simulation)

  • 김형도
    • 한국시뮬레이션학회논문지
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    • 제6권1호
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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