• 제목/요약/키워드: User's satisfaction

검색결과 1,195건 처리시간 0.026초

SNS 사용자의 개인적·사회적 특성이 지속적 사용의도에 영향을 미치는 요인 : 생활 공유형 SNS를 중심으로 (Factors affecting the User Satisfaction and Continuance Usage Intention of Social Network Service)

  • 김병곤;윤일기;박흥순
    • Journal of Information Technology Applications and Management
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    • 제23권2호
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    • pp.207-224
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    • 2016
  • Investments in information and communication technologies (ICT) around the world have grown at an enormous rate over the past two decades, which reflects a new emphasis on consumer mobile devices. A social network service (SNS) is an online service that aims to build social relations among people who share interests and activities. The role of SNS is enormous for communicating ideas and opinions among social participants. The use of SNS has recently become one of the most popular social activities worldwide. This research investigated relation between personal characteristics, social characteristics and user satisfaction on SNS then, analyzed how these factors affecting continuance usage intention on SNS users. The conclusion is summarized as below. The study results show that informativeness, pleasure, innovativeness, relationship and empathy of SNS are having positive impact to some degree on the user satisfaction. Further, the user satisfaction of SNS users and quality of life have a positive impact on the continuance usage intention of SNS users. This results show that various SNS qualities are necessary to actively explore and obtain further information that users intend to find, while they are insufficient in function to provide the information other users require or exchange information with other users through the SNS.

틱톡(Tik Tok) 이용자의 연애유형이 연애 동영상의 이용 동기, 이용 만족도에 미치는 영향 (The Effect of Tik Tok Users' Love Types on Love Videos' Motivation and User Satisfaction)

  • 조맹;양천;이상훈
    • 한국멀티미디어학회논문지
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    • 제25권5호
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    • pp.703-720
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    • 2022
  • Based on the love styles theory used in psychology, this paper classifies users(Passionate Love, Game-playing Love, Friendship Love, Practical Love, Possessive Love, Altruistic Love) and investigates satisfaction with the motivation for using TikTok love videos(Entertainment, Social Relationship, Love skills-learning, Self-verification, Problem-solving) according to the theory of use and satisfaction. First, 414 users were selected to conduct TikTok surveys to collect data. Then, through the analysis of the research results, among the six love types, game-playing type and possessive type have a positive (+) impact on entertainment motivation and love skill-learning motivation. Game-playing type also have a positive (+) impact on social relationship motivation and self-verification motivation. In addition, altruistic type and possessive type are also factors to strengthen the motivation of self-verification. The altruistic type, possessive type and practical type will improve the problem-solving motivation. Finally, through hierarchial multiple regression analysis, it is confirmed that game-playing love type, entertainment motivation, love skill-learning motivation and self-verification motivation can improve user satisfaction. The above results enrich the research of user classification as well as providing inspiration for improving the quality and communication efficiency of TikTok's video and enhancing user experience.

전자출결시스템에 대한 지각된 용이성, 수용태도, 사용자 만족, 지속 사용 의도 간의 구조관계분석 (Structural relationship analysis between perceived ease of use, acceptance attitude, user satisfaction, and intention to continue using the electronic attendance-absence recording systems)

  • 박혜진;권영애
    • 디지털산업정보학회논문지
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    • 제18권1호
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    • pp.115-124
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    • 2022
  • This study analyzed the intention of continuous use of the electronic attendance-absence system. Perceived ease of use, acceptance attitude, and user satisfaction variables were selected to analyze the factors affecting the intention of continuous use. To achieve the purpose of this study, a survey was conducted targeting students who had experience in using the electronic attendance-absence system at K University located in Chungcheongbuk-do. The use environment of the electronic attendance-absence system was non-face-to-face, and the questionnaires answered by 921 students were analyzed. The study results are as follows. First, perceived ease of use and acceptance of the electronic attendance-absence system were found to have a positive effect on user satisfaction. Second, it was found that the learner's perceptual ease, acceptance attitude, and user satisfaction for the electronic attendance-absence system had a positive effect on the intention of continuous use. This study is meaningful in that it identified the intention of continuous use based on the experience of the electronic attendance-absence system in a non-face-to-face environment.

혼합지각의 규범적 접근에 의한 사회적 수용능력에 관한 연구 : - 내장산국립공원 단풍이용객 대상의 사례연구 - (A Study on Social Carrying Capacity by Normative Approach of Perceived Crowding)

  • 박청인
    • 한국조경학회지
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    • 제33권1호
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    • pp.10-18
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    • 2005
  • The main concept of social carrying capacity is based on the principle that 'there are limits to the number of users a given recreation site can accommodate in order to provide quality of recreation experience'. The quality of the experience is revealed as user's satisfaction and perceived crowding. In this respect, studies of social carrying capacity have been frequently conducted by measuring perceived crowding and satisfaction. The purpose of this study is to identify the variables affecting perceived crowding, and causality bet-ween satisfaction and perceived crowding. Four hundred seventy six visitors were selected at Naejangsan National park on peak day of autumn excursion through on-site survey. The collected data were applied by factor analysis for categorizing the research variables, and multiple regression for finding the causality among variables. The study results are follows. The expectation of crowding, as a normative variable for perceived crowding, are categorized by three factors; circulation, user facility, and landscape. The circulation factor is the most powerful affecting perceived crowding among three factor. The landscape factor, however, do not have statistical significance on perceived crowding. The causality between satisfaction and perceived crowding is found. Although this relation is significant in statistics, magnitude of the coefficient is very small. It might be interpreted that satisfaction cannot be predicted simply from a user's perception of crowding, but a multi-dimensional concept such as adaptation and coping behavior.

전자정부의 Self Service Technology(SST)에 대한 서비스품질과 만족도에 관한 연구 (The Relationship between Service Quality and Satisfaction of E-government Self Service Technology (SST))

  • 유원상;김성호;조성빈
    • 품질경영학회지
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    • 제38권4호
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    • pp.549-560
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    • 2010
  • The role and use of self-service technology (SST) becomes increasingly more important in the e-government service area. Users evaluate the service quality of SST in their everyday life and this evaluation works as a guideline of how SST should evolve for user satisfaction. This study classifies the types of SST according to its purpose and interface, and then investigates the causal relationship of service quality and user satisfaction. In the process, we introduced the three dimensions of service quality - usability, information, and empathy. The analysis results indicate that the three service quality dimensions have positive influence on user satisfaction. While the relationship between information and empathy is significant, that between usability and empathy is not significant. Implications and future research directions are also discussed.

컴퓨터활용취재(Computer Assisted Reporting)의 사용도가 만족도 및 직무성과에 미치는 영향 연구 (A Study on the Effect Degree of the Use of Computer Assisted Reporting on the User Satisfaction and Job Performance)

  • 박현수;양경식;김현수
    • Journal of Information Technology Applications and Management
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    • 제11권3호
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    • pp.117-135
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    • 2004
  • The purpose of this research is to examination whether End-User Computing relative factors are ap-plied in Computer Assisted Reporting. Computer Assisted Reporting is closely related to End-User Computing, because IT and IS be used by reporting for data gathering and analysis. For the purpose, we've produced a survey, and then studied the effects of the use of Computer Assisted Reporting tools on the report's satisfaction and job performance. As a result, The degree of use of Computer Assisted Reporting significantly affects the degree of satisfaction and job performance. for this reason, this research can give an insight for the extension of End-User Computing relative research.

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온라인 탐색(探索) 서비스의 이용자(利用者) 만족(滿足)에 관한 영향요인(影響要因) 분석 (Analysis of Factors Affecting User Satisfaction with Online Search Service)

  • 최상기
    • 정보관리연구
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    • 제24권2호
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    • pp.19-35
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    • 1993
  • 온라인 탐색(探索) 서비스의 이용자 만족에 영향을 미치는 요인들을 식별(識別)하기 위하여 이용자 관점에서 실증적인 연구를 수행하였다. 과학기술분야(科學技術分野) 연구기관(硏究機關)의 연구원(硏究員) 146명으로부터 수집한 설문지가 가설(假說) 검증을 위한 통계분석(統計分析)에 사용 되었다.

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구조방정식을 활용한 이용자 중심의 경전철 서비스 개선에 관한 연구 - 부산~김해경전철과 부산도시철도 4호선(반송선)을 중심으로 - (A Study on the Improving the Services for Users of LRT (Light Rail Transit) by Structural Equation Model - Focus on Busan Gimhae Light Rail Transit and Busan Subway Line 4(Bansong Route) -)

  • 장석용;정헌영;백상근
    • 대한토목학회논문집
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    • 제33권1호
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    • pp.261-272
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    • 2013
  • 경량전철(LRT: Light Rail Transit)은 중량전철에 비해 많은 장점을 가진 효과적인 대중교통수단이다. 따라서 많은 지자체에서 도입을 추진하고 있고, 부산광역시에서는 이미 반송선과 부산김해경전철 등 2개 노선을 국내 최초로 무인운행방식으로 도입하여 운행중에 있다. 본 연구는 이렇게 도입된 경전철과 관련한 이용자 측면의 서비스 만족도를 분석하고, 부족한 부분을 보완하여 경전철의 서비스를 개선해 나가는 데 우선순위를 제시하였다. 본 연구에서는 실제 무인자동운전 경량전철(부산김해경전철과 반송선)의 이용자를 대상으로 설문조사를 실시하여 경량전철에 대한 안전성 의식과 서비스에 대한 이용만족도를 파악하고, 구조방정식 기법을 활용하여 두 개의 서비스 이용만족도 모형(반송선모형과 부산김해경전철모형)을 구축하여 비교 분석하였다. 분석 결과 이용자 중심의 경전철 서비스 개선대책과 우선순위를 도출하였다.

공공도서관의 실내현황 및 사용자 만족도에 관한 연구 (A Study on the Interior Conditions of Public Libraries and Satisfaction of User)

  • 장아리;손여림;황연숙
    • 한국실내디자인학회논문집
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    • 제17권4호
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    • pp.75-83
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    • 2008
  • This study examined the various functions of public libraries, as well as user satisfaction and needs. We targeted 6 public libraries in the Seoul and Gyunggi area. After 280 library users were surveyed, the collected data were analyzed with an SPSS for Win 14.0 statistics program, where we used frequency, percentage, mean, T-test, One-way ANOVA, and Duncan's test. The major findings were as follows: 1) Half of the users used educational functional space, mainly in the 10-20 age group, who used it for educational purposes as a student or to prepare for getting a job. 2) There were gaps between the furniture arrangement and user preference since most libraries used a rigid system while users preferred a more flexible arrangement. 3) Space by space, public library satisfaction levels differed according to the users' gender and age. Satisfaction of the digital information room scored high, especially for users in their forties. Since public library users are diverse and require various functions, library interiors should be planned accordingly in terms of furniture arrangement and interior design. In particular, there was a gap between satisfaction by age groups, so libraries must account for community needs by considering the age group demographics of their surrounding areas.

TUI 환경의 유저 사용 만족도 연구 (A study on user satisfaction in TUI environment)

  • 최흥렬;양승용
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.113-127
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    • 2015
  • An interface in smart device environment is changing to TUI(touch user interface) environment where a system is being controlled by physical touch, differently from a system controlled through conventional mouse and keyboard. What is more important than anything else in this TUI environment is to implement interface in consideration of learn ability and cognitive constructivism according to user's experience. Therefore, now is the time when it is necessary to carry out various studies on smart content design process going a step farther together with discussing the details of user's experience factor. Hence, this study was intended to look into what effect a user's experiential traits had on the production of contents for the purpose of measures for improving TUI user satisfaction in order to effectively realize contents in smart environment. Results were yielded by using a statistical empirical analysis such as cross-tabulation analysis according to important variable and user, paired t-test, multiple response analysis, and preference frequency analysis of user preference on the basis of a survey. As a result, a system was presented for implementing DFSS(Design For Six Sigma) process. TUI experience factor can be divided into direct habitual experience, direct learning experience, indirect habitual experience, and indirect learning experience. And in the results of study, it was possible to find that the important variables of this study had a positive effect on the improvement of use satisfaction with contents on the whole according to the user convenience of smart contents. This study is expected to have a positive effect on efficient smart device-based contents production by providing objective information according to empirical analysis to smart media-based developer and designer and presenting a model for improving the changed TUI usability.