• Title/Summary/Keyword: System Interface

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Graphical User Interface in a Web-based Application System for Primary School Children -Application for the Creative Group Thinking System(CGTS)- (초등학생용 웹 기반 응용프로그램의 GUI에 관한 연구 -창의성 개발 지원 시스템(CGTS)의 적용을 중심으로-)

  • Han Kyung Don;Kim Mi Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.53-58
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    • 2005
  • Interfaces comprising menu and icons of web-based application programs should comply pertinently with user's cognitive system. In Particular, since the application Program's specific function in this study aimed at the purpose of child's effective idea, with respect to that, it is necessary to constitute a rational web use environment through careful research and analysis of user interface. The purpose of this study was to enhance elementary students to modify the CGTS with the menu arrangement. icon types and preferable terms for their use of professionally letter-based screen structure of CGTS developed to help the designer's idea.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

A Development of Court Auction Information System using Time Series Forecasting (시계열 예측을 이용한 법원경매 정보제공 시스템 개발)

  • Oh, Kab-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.2
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    • pp.172-178
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    • 2006
  • This paper presents a development of court auction information system using time series forecasting. The system forecast a highest bid price for claim analysis, and it is designed to offer an quota information by the bid price. For this realization, we implemented input interface of object data and web interface of information support. Input interface can be input, update and delete function and web interface is support some information of court auction object. We propose a forecasting method of a highest bid price for auto-claim analysis with real time information support and the results are verified the feasibility of the proposed method by experiment.

Design and Implementation of ISDN System On a Chip (ISDN 시스템 통합 칩 설계 및 구현)

  • 이제일;황대환;소운섭;김진태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12C
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    • pp.273-279
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    • 2001
  • This paper describes a design and implementation of ISDN system on a chip which provides ISDN service and used to develop a low-price multimedia communication terminal. This ISDN SOC is an ISDN system control chip which has 32bit RISC processor, and it includes ISDN S interface transceiver, G.711 voice CODEC, PC interface for data communication, ISDN protocol which includes Q.931 call control protocol and internet protocol. It provides good solution to develope ISDN terminal equipment and ISDN terminal adaptor which connected with basic rate interface, because it minimize external peripheral devices.

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Development of an Agricultural Data Middleware to Integrate Multiple Sensor Networks for an Farm Environment Monitoring System

  • Kim, Joonyong;Lee, Chungu;Kwon, Tae-Hyung;Park, Geonhwan;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • v.38 no.1
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    • pp.25-32
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    • 2013
  • Purpose: The objective of this study is to develop a data middleware for u-IT convergence in agricultural environment monitoring, which can support non-standard data interfaces and solve the compatibility problems of heterogenous sensor networks. Methods: Six factors with three different interfaces were chosen as target data among the environmental monitoring factors for crop cultivation. PostgresSQL and PostGIS were used for database and the data middleware was implemented by Python programming language. Based on hierarchical model design and key-value type table design, the data middleware was developed. For evaluation, 2,000 records of each data access interface were prepared. Results: Their execution times of File I/O interface, SQL interface and HTTP interface were 0.00951 s/record, 0.01967 s/record and 0.0401 s/record respectively. And there was no data loss. Conclusions: The data middleware integrated three heterogenous sensor networks with different data access interfaces.

Eager Data Transfer Mechanism for Reducing Communication Latency in User-Level Network Protocols

  • Won, Chul-Ho;Lee, Ben;Park, Kyoung;Kim, Myung-Joon
    • Journal of Information Processing Systems
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    • v.4 no.4
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    • pp.133-144
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    • 2008
  • Clusters have become a popular alternative for building high-performance parallel computing systems. Today's high-performance system area network (SAN) protocols such as VIA and IBA significantly reduce user-to-user communication latency by implementing protocol stacks outside of operating system kernel. However, emerging parallel applications require a significant improvement in communication latency. Since the time required for transferring data between host memory and network interface (NI) make up a large portion of overall communication latency, the reduction of data transfer time is crucial for achieving low-latency communication. In this paper, Eager Data Transfer (EDT) mechanism is proposed to reduce the time for data transfers between the host and network interface. The EDT employs cache coherence interface hardware to directly transfer data between the host and NI. An EDT-based network interface was modeled and simulated on the Linux-based, complete system simulation environment, Linux/SimOS. Our simulation results show that the EDT approach significantly reduces the data transfer time compared to DMA-based approaches. The EDTbased NI attains 17% to 38% reduction in user-to-user message time compared to the cache-coherent DMA-based NIs for a range of message sizes (64 bytes${\sim}$4 Kbytes) in a SAN environment.

A Design Of Physical Layer For OpenCable Copy Protection Module Using SystemC (SystemC를 이용한 OpenCableTM Copy Protection Module의 Physical Layer 설계)

  • Lee, Jung-Ho;Lee, Suk-Yun;Cho, Jun-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.157-160
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    • 2004
  • 본 논문은 미국 차세대 디지털 케이블 방송 표준 규격인 오픈케이블($OpenCable^{TM}$)의 수신제한 모듈인 CableCard의 Physical Layer를 SystemC의 TLM(Transaction Level Modeling)과 RTL(Register-Transfer Level) 모델링 기법으로 설계하였다. 본 논문에서 설계한 CableCard의 Physical Layer는 PCMCIA Interface, Command Inteface 그리고 MPEG-2 TS Interface 로 구성된다. CableCard가 전원이 인가될 때, 카드 초기화를 위하여 동작하는 PCMCIA 인터페이스는 16 비트 PC 카드 SRAM 타입으로 2MByte Memory와 100ns access time으로 동작할 수 있게 설계하였다. PCMCIA 카드 초기화 동작이 완료된 후, CableCard의 기능을 수행하기 위하여 두 개의 논리적 인터페이스가 정의되는데 하나는 MPEG-2 TS 인터페이스이고, 다른 하나는 호스트(셋톱박스)와 모듈 사이의 명령어들을 전달하는 명령어 인터페이스(Command Interface)이다. 명령어 인터페이스(Command Interface)는 셋톱박스의 CPU와 통신하기 위한 1KByte의 Data Channel과 OOB(Out-Of-Band) 통신을 위한 4KByte의 Extended Channel 로 구성되고, 최대 20Mbits/s까지 동작한다. 그리고 MPEG-2 TS는 100Mbits/s까지 동작을 수행할 수 있게 설계하였다. 설계한 코드를 실행한 후, Cadence사의 SimVision을 통해서 타이밍 시뮬레이션을 검증하였다.

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Development of Torpedo Target Detection Section Interface Simulation System based on DEVS Integrated Development Environment (DEVS 통합개발환경 기반 모의 어뢰 표적탐지부 연동장비 개발)

  • Lee, Min Kyu;Hwang, Kun Chul;Lee, Dong Hoon;Nah, Young In;Kim, Woo Shik
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.25-34
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    • 2015
  • It is necessary for us to undergo trial and error for eliciting the rational requirement of the acquisition of weapon systems, but the M&S is general approach due to costs and risk of the development. In addition to the acquisition of weapon systems, M&S is extensively employed in the analysis and the training of developed weapon systems. The ADD (Agency for Defense Development) has developed DEVS integrated development environment (QUEST) that provides M&S general ground technique composed of simulation model implementation services, simulation result analysis services, and simulation interface services. This paper describes the interface architecture and the implementation of torpedo target detection section interface simulation system using QUEST. The torpedo target detection section interface simulation system is composed of torpedo target detection section which calculates a result of target detection and the QUEST scenario generator which provides simulation scenario for performance test of the torpedo target detection section. The interface architecture of torpedo target detection section interface simulation system is designed to verify the interface and performance of the torpedo target detection section by linking with the QUEST scenario generator.

The Evaluation Method of Software Usability based on UI (UI 중심의 소프트웨어 사용성 평가 방법)

  • Lee, Ha-Young;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.105-117
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    • 2013
  • Viewpoint about the quality of software is various. But, from the end-user point of view, user interface of software may be all to express the quality of software. But the detailed evaluation criteria were not established about usability evaluation method based on user interface so far, though user interface of software is the main object of usability quality characteristics. In this paper, we established a system about the method extracting and evaluating some quality characteristics elements measurable form user interface of software by analyzing the relationship between the elements constructing quality characteristics and user interface related to quality evaluation of software. We expect that this result of study will be a fundamental study adapting and evaluating to various types of user interface.

A Study on the Interface Design of Children's Library (어린이 도서관의 검색 인터페이스 디자인에 관한 연구)

  • Kim, Hye-Joo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.1
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    • pp.169-187
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    • 2007
  • This study investigated search interface of Korea children's library and suggested how to improve problems. This study researched 4 types search interface of 27 children's reading room, public/private children's Korea home page designs and International Children's Digital Library. To sum up, when interface designers design children's search interface, they should consider following factors. The size of letters are avaliable changed which little readers want to the size of letters. Avaliable to imput the keyboard or the mouse. The size of icons should design easy to click children in size. Children's interface should design user oriented.