• Title/Summary/Keyword: Streaming process

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An Interconnection Method for Streaming Framework and Multimedia Database (스트리밍 프레임워크와 멀티미디어 데이타베이스와의 연동기법)

  • Lee, Jae-Wook;Lee, Sung-Young;Lee, Jong-Won
    • Journal of KIISE:Software and Applications
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    • v.29 no.7
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    • pp.436-449
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    • 2002
  • This paper describes on our experience of developing the Database Connector as an interconnection method between multimedia database, and the streaming framework. It is possible to support diverse and mature multimedia database services such as retrieval and join operation during the streaming if an interconnection method is provided in between streaming system and multimedia databases. The currently available interconnection schemes, however have mainly used the file systems or the relational databases that are Implemented with separated form of meta data, which deafs with information of multimedia contents, and streaming data which deals with multimedia data itself. Consequently, existing interconnection mechanisms could not come up with many virtues of multimedia database services during the streaming operation. In order to resolve these drawbacks, we propose a novel scheme for an interconnection between streaming framework and multimedia database, called the Inter-Process Communication (IPC) based Database connector, under the assumption that two systems are located in a same host. We define four transaction primitives; Read, Write, Find, Play, as well as define the interface for transactions that are implemented based on the plug-in, which in consequence can extend to other multimedia databases that will come for some later years. Our simulation study show that performance of the proposed IPC based interconnection scheme is not much far behind compared with that of file systems.

Establishment of RTSP-based construction site remote management system (RTSP기반 건설현장 원격관리 시스템 구축)

  • Woo Yun-Hee;Yun, Hyo-Woon;Yoo, Moo-Young
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.11a
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    • pp.165-166
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    • 2023
  • Construction inspection and monitoring are key activities in construction projects. Automation of inspection tasks improves the limitations and inefficiencies of manual construction inspections, enabling systematic and consistent construction inspections. In this paper, an RTSP (Real-Time Streaming Protocol) system is used to remotely manage and supervise the construction site without having to visit the construction site by deploying a robot on site on behalf of four construction stakeholders (owner, supervisor, constructor, and designer). I would like to propose. The proposed system can contribute to identifying and monitoring the process process and work results at the construction site in real time.

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Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.

Implementation and Test of RELAY Module for Multiple SNS Channels (다중 SNS 채널을 위한 RELAY 모듈의 구현 및 실험)

  • Ahn, Heui-Hak;Lee, Dae-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.362-369
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    • 2018
  • In this paper, we propose a procedure to multiple SNS channels automatic streaming through multiple output channels including the output channel of an external streaming server. The multiple SNS channels automatic streaming server includes an output management module for controlling the transmission of video contents to RELAY module that establish two or more output channels. In this paper, we experimented by separate with HD and FHD video using RELAY module in multiple SNS channel automatic streaming. In stream modules using RELAY module of HD video, when the publisher client and the player client and the RELAY module are 1 channel, the occupancy rate of CPU is 0.6% and the occupancy rate of heap memory is 0.3%(20 Mbyte). When the publisher client and the player client and the RELAY module are 183 channels, the occupancy rate of CPU is 99.9% and the occupancy rate of heap memory is 45.8%(3.7Gbyte). Therefore, the paper is not limited to the size of the streaming server by extending the output channel from which the video is transmitted to the output channel of the external streaming server. And a process of allocating an output channel of an external streaming server to an output channel through which an video is transmitted can be easily performed, so that an efficient output channel management can be performed even when a plurality of videos are transmitted.

An Experimental Study of Accelerating Phase Change Heat Transfer

  • Oh, Yool-Kwon;Park, Seul-Hyun;Cha, Kyung-Ok
    • Journal of Mechanical Science and Technology
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    • v.15 no.12
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    • pp.1882-1891
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    • 2001
  • The present paper investigated the effect of ultrasonic vibrations on the melting process of a phase-change material (PCM). Furthermore, the present study considered constant heat flux boundary conditions unlike many of the previous researches adopted constant wall temperature conditions. Therefore, in the present study, modified dimensionless parameters such as Ste* and Ra* were used. Also, general relationships between melting with ultrasonic vibrations and melting without ultrasonic vibrations were established during the melting of PCM. Experimental observations show that the effect of ultrasonic vibrations on heat transfer is very important throughout the melting process. The results of the present study reveal that ultrasonic vibrations accompany the effects like agitation, acoustic streaming, cavitation, and oscillating fluid motion. Such effects are a prime mechanism in the overall melting process when ultrasonic vibrations are applied. They enhance the melting process as much as 2.5 tildes, compared with the result of natural melting. Also, energy can be saved by applying ultrasonic vibrations to the natural melting. In addition, various time-wise dimensionless numbers provide conclusive evidence of the important role of ultrasonic vibrations on the melting phenomena.

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Design and Implementation of CAN IP using FPGA (FPGA를 이용한 CAN 통신 IP 설계 및 구현)

  • Son, Yeseul;Park, Jungkeun;Kang, Taesam
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.8
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    • pp.671-677
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    • 2016
  • A Controller Area Network (CAN) is a serial communication protocol that is highly reliable and efficient in many aspects, such as wiring cost and space, system flexibility, and network maintenance. Therefore, it is chosen for the communication protocol between a single chip controller based on Field Programmable Gate Array (FPGA) and peripheral devices. In this paper, the design and implementation of CAN IP, which is written in VHSIC Hardware Description Language (VHDL), is presented. The implemented CAN IP is based on the CAN 2.0A specification. The CAN IP consists of three processes: clock generator, bit timing, and bit streaming. The clock generator process generates a time quantum clock. The bit timing process does synchronization, receives bits from the Rx port, and transmits bits to the Tx port. The bit streaming process generates a bit stream, which is made from a message received from a micro controller subsystem, receives a bit stream from the bit timing process, and handles errors depending on the state of the CAN node and CAN message fields. The implemented CAN IP is synthesized and downloaded into SmartFusion FPGA. Simulations using ModelSim and chip test results show that the implemented CAN IP conforms to the CAN 2.0A specification.

A network-adaptive SVC Streaming Architecture

  • Chen, Peng;Lim, Jeong-Yeon;Lee, Bum-Shik;Kim, Mun-Churl;Hahm, Sang-Jin;Kim, Byung-Sun;Lee, Keun-Sik;Park, Keun-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.257-260
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    • 2006
  • In Video streaming environment, we must consider terminal and network characteristics, such as display resolution, frame rate, computational resource, network bandwidth, etc. The JVT (Joint Video Team) by ISO/IEC MPEG and ITU-TVCEG is currently standardizing Scalable Video Coding (SVC). This can represent video bitstreams in different sealable layers for flexible adaptation to terminal and network characteristics. This characteristic is very useful in video streaming applications. One fully scalable video can be extracted with specific target spatial resolution, temporal frame rate and quality level to match the requirements of terminals and networks. Besides, the extraction process is fast and consumes little computational resource, so it is possible to extract the partial video bitstream online to accommodate with changing network conditions etc. With all the advantages of SVC, we design and implement a network-adaptive SVC streaming system with an SVC extractor and a streamer to extract appropriate amounts of bitstreams to meet the required target bitrates and spatial resolutions. The proposed SVC extraction is designed to allow for flexible switching from layer to layer in SVC bitstreams online to cope with the change in network bandwidth. The extraction is made in every GOP unit. We present the implementation of our SVC streaming system with experimental results.

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A Transformation Scheme for Continuous Queries on RFID Streaming Data (RFID 스트리밍 데이터 처리를 위한 연속 질의의 변환 기법)

  • Park, Jae-Kwan;Hong, Bong-Hee;Ban, Chae-Hoon
    • The KIPS Transactions:PartD
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    • v.14D no.3 s.113
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    • pp.273-284
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    • 2007
  • RFID middleware systems collect and filter the RFID streaming data gathered continuously by numerous readers in order to process requests from applications. These requests are called continuous queries because they are kept on executing during certain periods. To enhance the performance of the middleware, it is required to build an index to process the continuous queries efficiently. Several approaches of building an index on not data records but queries, called Query Index, are proposed and widely used for evaluating continuous queries over streaming data. The EPCglobal proposed an Event Cycle Specification (ECSpec) model, which is a standard query interface for RFID applications. Continuous queries based on ECSpec consist of a large number of segments for representing the query conditions. The problem with using any of the existing query indexes on these continuous queries is that it takes a long time to build the index because it is necessary to insert a large number of segments into the index. To solve this problem, we propose an Aggregate Transformation that converts a group of segments into a compressed data which is representative of the segments. We compare the performance of a transformed index with the existing query indexes.

Analysis of Game Video Production in Streaming Media Environment (스트리밍 환경에서 게임 영상 제작 분석)

  • Lee, JianBo;Ryu, Seuc-Ho;Hyun, Seung-Hoon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.69-76
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    • 2022
  • This paper summarizes the features and functions of game video on each platform through a study on streaming technology. Game videos have a high relationship with game content itself for the purpose of marketing and disseminating game play methods using games as the subject matter. The video length is short and it is easy to spread. The main types of game video content are game commentary, game strategy, funny, imitative, music video, and game information. As a game promotion video function, etc., it is used as a direct or indirect publicity for the game by the producer and the user for each reason. This article analyzed the production subject and production conditions of game videos, focusing on the production process. The production subject is divided into professional creators, non-professional creators, and general users. The motive for producing game videos is mainly to obtain economic benefits. The production process was extracted and presented through examples of game videos.

VIDEO TRAFFIC MODELING BASED ON $GEO^Y/G/{\infty}$ INPUT PROCESSES

  • Kang, Sang-Hyuk;Kim, Ba-Ra
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.12 no.3
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    • pp.171-190
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    • 2008
  • With growing applications of wireless video streaming, an efficient video traffic model featuring modern high-compression techniques is more desirable than ever, because the wireless channel bandwidths are ever limited and time-varying. We propose a modeling and analysis method for video traffic by a class of stochastic processes, which we call '$GEO^Y/G/{\infty}$ input processes'. We model video traffic by $GEO^Y/G/{\infty}$ input process with gamma-distributed batch sizes Y and Weibull-like autocorrelation function. Using four real-encoded, full-length video traces including action movies, a drama, and an animation, we evaluate our modeling performance against existing model, transformed-M/G/${\infty}$ input process, which is one of most recently proposed video modeling methods in the literature. Our proposed $GEO^Y/G/{\infty}$ model is observed to consistently provide conservative performance predictions, in terms of packet loss ratio, within acceptable error at various traffic loads of interest in practical multimedia streaming systems, while the existing transformed-M/G/${\infty}$ fails. For real-time implementation of our model, we analyze G/D/1/K queueing systems with $GEO^Y/G/{\infty}$ input process to upper estimate the packet loss probabilities.

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