• 제목/요약/키워드: Space Programming

검색결과 433건 처리시간 0.024초

저차원화된 리커런트 뉴럴 네트워크를 이용한 비주얼 서보잉 (Visual Servoing of Robot Manipulators using Pruned Recurrent Neural Networks)

  • 김대준;이동욱;심귀보
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1997년도 춘계학술대회 학술발표 논문집
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    • pp.259-262
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    • 1997
  • This paper presents a visual servoing of RV-M2 robot manipulators to track and grasp moving object, using pruned dynamic recurrent neural networks(DRNN). The object is stationary in the robot work space and the robot is tracking and grasping the object by using CCD camera mounted on the end-effector. In order to optimize the structure of DRNN, we decide the node whether delete or add, by mutation probability, first in case of delete node, the node which have minimum sum of input weight is actually deleted, and then in case of add node, the weight is connected according to the number of case which added node can reach the other nodes. Using evolutionary programming(EP) that search the struture and weight of the DRNN, and evolution strategies(ES) which train the weight of neuron, we pruned the net structure of DRNN. We applied the DRNN to the Visual Servoing of a robot manipulators to control position and orientation of end-effector, and the validity and effectiveness of the pro osed control scheme will be verified by computer simulations.

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개체형 통합설계모델의 객체지향 프로그래밍 (Object-Oriented Programming of Entity-Based Integrated Design Model)

  • 이창호;김진근
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 가을 학술발표회 논문집
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    • pp.211-218
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    • 2002
  • An entity-based integrated design product and process model uses product and process entities to describe design information and design activities, respectively. The concepts and notation for product and process entities in the entity-based integrated design model are similar to the concepts of object-oriented programming languages such as C++ and Smalltalk. This paper uses C++ to program an entity-based integrated design model for building frames structures. The design information and activities involved in the three dimensional building space, the locations of frames, and the grouping of frames represented as entities in the entity-based integrated design model are transformed to C++ codes. Each product or process entity can be basically transformed to an class. The attributes of an entity can be defined as variables and member functions of a class.

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Real-time EtherCAT Master Implementation on Xenomai for a Robot System

  • Moon, Yong-Seon;Ko, Nak-Yong;Lee, Kwang-Seok;Bae, Young-Chul;Park, Jong-Kyu
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제9권3호
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    • pp.244-248
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    • 2009
  • This paper describes a real-time EtherCAT Master library. The library is developed using Xenomai. Xenomai is a real-time development framework. It cooperates with the Linux kernel, in order to provide a pervasive, interface-agnostic, hard real-time support to user-space applications, seamlessly integrated into the GNU/Linux environment. The proposed master library implements EtherCAT protocol for master side, and supports Application Programming Interfaces(APIs) for programming of real-time application which controls EtherCAT slave.

OLP를 이용한 산업용 로봇의 통합제어 시스템 설계 (Integrated Control System Design of Industrial Robot Based on Off-Line Programming)

  • 한덕기;김휘동;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 추계학술대회 논문집
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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객체지향 설계론을 이용한 발사체 시뮬레이터 개발 (The Development of Launch Vehicle Simulator Using an Object-orinted Design)

  • 최원;정해욱;서진호;홍일희
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.106-111
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    • 2005
  • LCC(Launch Control Center) in NARO Space Center perform a data monitoring and control through the interface to the external system of launch vehicle. Launch Control function needs a high reliability and processing speed. Hence, LCC's remote control system configure a real time system. An important role of the Simulation system is discovering a risk element and minimize it When developing a launch control system. Also, secure a development technique to solve the risks. Launch Vehicle simulator is composed of various component at characteristic of the Launch Vehicle. To be like this each function component the developer will be able to develop easily in order, it using the LabVIEW which is a Graphical Program and it programs, The LabVIEW GOOP(Graphical Object-orinted Programming) which supports an Object-orinted programming it uses with the Component it develops will have a strong point which reusability and a unit test, maintenance, size of program and individual developments.

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상호작용식 다목적 선형계획과정에서의 수렴 통제 방법 (A convergence Control Method in the Interactive Multiple Objective Linear Programming(MOLP) Procedure)

  • Park, Young Woong
    • 산업경영시스템학회지
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    • 제20권43호
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    • pp.299-319
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    • 1997
  • Since a convergence strategy in interactive procedure is the origin of a lot of the restrictions and inconvenience of many methods, a new flexible convergence strategy is necessary for developing that is applicable for interactive MOLP as well as interactive multiple objective integer programming(MOIP). A method for computing the volume of the interval defined subsets of weighting vector space is developed using Sobol's LP$_{i}$, Generator. Since the interactive procedure requires a number of iterations, with a fixed number of solutions presented per iteration, a convergence strategy is needed to control the rate at which the interactive procedure converges to a final solution. Thus, in this paper, a new convergency strategy is developed.

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에라 정보의 실시간 인식을 위한 전파신경망 (Propagation Neural Networks for Real-time Recognition of Error Data)

  • 김종만;황종선;김영민
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2001년도 추계학술대회 논문집
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    • pp.46-51
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    • 2001
  • For Fast Real-time Recognition of Nonlinear Error Data, a new Neural Network algorithm which recognized the map in real time is proposed. The proposed neural network technique is the real time computation method through the inter-node diffusion. In the network, a node corresponds to a state in the quantized input space. Each node is composed of a processing unit and fixed weights from its neighbor nodes as well as its input terminal. The most reliable algorithm derived for real time recognition of map, is a dynamic programming based algorithm based on sequence matching techniques that would process the data as it arrives and could therefore provide continuously updated neighbor information estimates. Through several simulation experiments, real time reconstruction of the nonlinear map information is processed.

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스테레오 영상의 실시간 정합을 위한 보간 신경망 설계 (A Propagation Programming Neural Network for Real-time matching of Stereo Images)

  • 김종만
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2003년도 춘계학술대회 논문집 센서 박막재료 반도체 세라믹
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    • pp.194-199
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    • 2003
  • Depth error correction effect for maladjusted stereo cameras with calibrated pixel distance parameter is presented. The proposed neural network technique is the real time computation method based theory of inter-node diffusion for searching the safety distances from the sudden appearance-objects during the work driving. The main steps of the distance computation using the theory of stereo vision like the eyes of man is following steps. One is the processing for finding the corresponding points of stereo images and the other is the interpolation processing of full image data from nonlinear image data of objects. All of them request much memory space and time. Therefore the most reliable neural-network algorithm is derived for real-time matching of objects, which is composed of a dynamic programming algorithm based on sequence matching techniques.

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순서 의존적인 작업시간을 갖는 작업들의 스케쥴링을 위한 동적계획법 (Dynamic Programming Algorithms for Scheduling Jobs with Sequence-Dependent Processing Times)

  • 이문규;이승주
    • 대한산업공학회지
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    • 제24권3호
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    • pp.431-446
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    • 1998
  • In this paper, we consider the problem of scheduling n jobs with sequence-dependent processing times on a set of parallel-identical machines. The processing time of each job consists of a pure processing time and a sequence-dependent setup time. The objective is to maximize the total remaining machine available time which can be used for other tasks. For the problem, we first propose a dynamic programming(DP) algorithm for sequencing jobs processed on a single machine. The algorithm is then extended to handle jobs on parallel-identical machines. Finally, we developed an improved version of the algorithm which generates optimal solutions using much smaller amount of memory space and computing time. Computational results are provided to illustrate the performance of the DP algorithms.

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객체지향기법을 이용한 농촌하천환경관리시스템 개발에 관한 연구 (A Study on the Development Rural Stream Environment Management System Using Object Oriented Programming (OOP))

  • 이성학;정하우
    • 한국농촌계획학회:학술대회논문집
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    • 한국농촌계획학회 1998년도 임시총회 및 추계 학술논문발표회
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    • pp.12-15
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    • 1998
  • The purpose of this study is to develop a rural stream environment management system (RUSEMS) using Object Oriented Programming (OOP). In this study, the management goals of RUSEMS were conceptualized and systemized. The objects which required in RUSEMS were developed, then the method and the attribute of the objects were also devised, and the hierarchy of the objects was constructed by OMT method in this study. The results of the system application showed that RUSEMS was enable the manager of the rural stream to analyze and offer the information about the monitoring and analysis of the rural stream pollution, the management of the watershed pollution source and the rural stream environment management for the friendly water space.

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