• 제목/요약/키워드: Simulation Experience

검색결과 778건 처리시간 0.025초

코로나19 팬데믹 시기에 간호대학생의 웹 기반 시뮬레이션 실습을 포함한 임상 실습 경험 (Clinical Practice Experience including Web-based Simulation Practice of Nursing Students during the COVID-19 Pandemic)

  • 김경숙;박지민
    • 융합정보논문지
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    • 제12권2호
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    • pp.81-93
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    • 2022
  • 본 연구의 목적은 코로나 팬데믹 시기에 웹기반 시뮬레이션 실습을 포함한 임상 실습 경험의 의미를 파악하는 것이다. 웹기반 시뮬레이션 실습과 임상 실습 경험을 포커스그룹 인터뷰를 통하여 자료를 수집하고 내용분석 방법에 따라 분석하였다. 포커스 그룹에 의한 심충 면담내용을 분석한 결과, 2개의 구성요소와 7개의 주제 묶음, 18개의 주제로 나타났다. 첫 번째 구성요소로, 임상 실습은 4개의 주제 묶음으로 '팬데믹 상황에서의 불안한 실습의 출발', '다양한 사례에 의한 직접 경험', 미래 간호사로서 준비하는 훈련 기회', ' 수행의 부담감 및 제한적 경험'이었다. 두 번째 구성요소인 웹기반 시뮬레이션 실습은 3개의 주제 묶음으로 '미완성의 간호실습', '가상공간에서의 임상 간호에 대한 간접경험', '통합 실습 모델의 요구'로 분류되었다. 간호교육과정에서 임상 실습은 매우 중요한 부분이나 학생들이 실제로 현장에서 수행할 수 있는 간호는 매우 제한적이다. 따라서 관찰 위주의 임상 실습의 단점을 보완하고, 실습 교육의 질적 수준을 높이기 위하여, 웹기반 시뮬레이션 실습을 포함한 혼합 실습 모델 등을 고려할 필요가 있다.

간호대학생의 아동간호시뮬레이션 실습경험 (Nursing Students' Experiences on Pediatric Nursing Simulation Practice)

  • 신현숙;심가가
    • 동서간호학연구지
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    • 제16권2호
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    • pp.147-155
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    • 2010
  • Purpose: The purpose of this study is to identify the simulation experiences of nursing baccalaureate students in their pediatric rotation. Methods: Fifty-three students responded to open-ended questions after three sessions of pediatric simulation experiences. The practice reflection notes of the students were also analyzed to identify educational outcomes coming from nursing simulation experiences. Results: The open-ended questions and practice reflection notes showed that simulated pediatric practice provided a virtual experience within safe environment. It also increased learning motivation, clinical decision making, and overall self-confidence of the nursing students. Conclusion: The findings of this study suggest that simulation can enhance the quality of nursing education through positive clinical experiences.

간호대학생의 폐렴 및 흉막삼출액 시뮬레이션 실습 경험 (Nursing Students' Experiences with simulation of Pneumonia and Pleural Effusion)

  • 이은영;김기련;김혜정
    • 한국임상보건과학회지
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    • 제12권1호
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    • pp.1678-1688
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    • 2024
  • Purpose: This study was conducted to explore the experiences of nursing students who participated in the pneumonia and pleural effusion using web-based virtual reality and high-fidelity simulation. Methods: This study is qualitative study using inductive content analysis. We developed simulation scenario regarding pneumonia and pleural effusion. Eleven nursing students who participated in simulation were interviewed between June 20 to August 25, 2022. The interviews were transcribed and analyzed according to the inductive content analysis. Results: The results were analyzed into three key categories: 'pre-learning and psychological burden before simulation','increased learning satisfaction','improved clinical performance'. Conclusions: Participants was able to integrate their previous experience, including clinical practice experiences, web-based virtual simulation, into high-fidelity simulation and effectively enhanced their learning experience. Therefore, when providing various types of simulation simultaneously, it is necessary to take into account the prior students' experiences and to organize simulation education by considering the characteristics of simulation.

Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content

  • Seo, Jinseok;Yang, Ungyeon
    • Journal of Multimedia Information System
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    • 제7권4호
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    • pp.263-268
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    • 2020
  • This paper introduces an event modeling and simulation system using behavior trees. The system aims to overcome the limitations of existing fixed, simple scenario-based training content, and to extend the behavior of objects to enable various experience deployments. To achieve this goal, we made specific tasks of behavior trees can change according to users' reaction and developed an adaptive simulation module that can analyze and execute behavior trees that changes at runtime. In order to validate our approach, we applied the adaptive behavior tree simulation to the scenarios in our virtual reality simulation-based fire training system we have been developing and demonstrated the implementation results.

노인간호 교육과 노인유사체험으로 구성된 노인간호 교육프로그램의 적용 및 평가 (Implementation and evaluation of gerontological nursing education program: consist of knowledge about nursing care for elderly and elderly simulation experience)

  • 오현수;정혜선
    • 한국산학기술학회논문지
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    • 제13권4호
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    • pp.1654-1664
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    • 2012
  • 본 연구는 유사실험 설계를 적용하여 간호학 전공 대학생들을 대상으로 노인간호에 대한 전문지식과 함께 공감증진 노인유사체험을 포함한 교육프로그램이 전문지식만을 포함한 교육프로그램에 비해 대상자들의 노인에 대한 태도와 노인간호 실천의도에 보다 긍정적인 효과를 보였는가를 평가하기 위해 수행되었다. 연구 결과, 전문지식과 함께 공감증진 노인유사체험을 제공받은 실험군이 전문지식만을 제공받은 대조군에 비해 중재 후 노인에 대한 태도(t=2.56, p=.026)와 노인간호 실천의도(t=6.73, p=.003)에 있어 더욱 긍정적이기는 하였으나, 집단 내의 중재 전-후의 차이는 가설에서 설정된 바와 다른 양상을 보였다. 전문지식과 함께 노인유사체험을 제공받은 실험군의 경우는 중재 전에 비해 중재 후 노인에 대한 태도(t=1.22, p=.170)나 노인간호 실천의도(t=-0.08, p=.470)에 있어 미미한 정도로 개선되었거나 거의 변화가 없었으며 대조군의 경우는 중재 후 노인에 대한 태도(t=-2.33, p=.012)나 노인간호 실천의도(t=-1.08, p=.150)에 있어 오히려 부정적으로 변화된 것으로 나타났다.

흡연 시뮬레이션 게임에서 사용자와 동일한 캐릭터의 사용이 실재감, 몰입, 위험인식에 미치는 효과 (Effects of Character Identification on User Experience and Perceived Risk in Smoking Simulation Game)

  • 김시성;이종욱;노기영
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.41-50
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    • 2015
  • 본 연구는 사용자 본인과 동일한 실사 캐릭터의 사용과 제3의 애니메이션 캐릭터의 사용이 흡연 시뮬레이션 게임에서 공간적 실재감, 사회적 실재감, 몰입, 감정이입, 불안, 인지된 위험과 같은 요인들에 어떠한 차이를 보이는가를 검증하기 위해 플레이테스트 실험 방법론을 수행하였다. 실험연구를 위해 '한림대학교 헬스커뮤니케이션연구소'에서 저자들이 개발한 흡연 시뮬레이션 게임인 'Smoking Sims'을 사용하여 남자 흡연자 60명을 대상으로 실험을 진행하였다. 연구의 결과 공간적 실재감, 사회적 실재감, 몰입, 감정이입과 함께 흡연에 대한 인지된 위험이 사용자 실사 캐릭터로 구성된 시뮬레이션에서 더 높은 것으로 나타났다. 이 연구는 흡연예방과 같은 기능적 설득게임에서 사용자 본인과 동일한 캐릭터의 사용이 게임의 사용자경험은 물론 기능적 효과인 흡연위험에 대한 인식효과도 높은 것으로 나타나 기능성게임 디자인에서 캐릭터 동일시의 중요성을 제안하고 있다.

응급외상 환자 시뮬레이션 적용 효과 (Implementation Effects of Emergency Trauma Patient Simulation)

  • 백미례
    • 한국응급구조학회지
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    • 제15권2호
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    • pp.43-54
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    • 2011
  • Purpose: The purpose of this study was to explore EMT-paramedic students' experience of simulation education and analyze the confidence before and after education, learning attitude and course evaluation. Method: Research survey was conducted on 38 EMT-paramedic students during November, 2011 and EMT-paramedic students' experience of simulation education was analyzed after applying head, spinal, and chest injury scenario. The confidence before and after education, learning attitude and course evaluation in gender were analyzed by Mann-Whitny U test and the difference of confidence before and after education was analyzed by Wilcoxon signed rank test and learning attitude & course evaluation were analyzed by evaluating frequency, percentage, mean, standard deviation by using SPSS WIN 17.0 program. Results: 1. Students experienced various advantages such as increasing interest and self-reflection on learning, critical thinking ability, and EMT-paramedic-role experience and recognition of importance of teamwork. Students also pointed out disadvantages such as gap between real situation and simulation, limit of time and equipments, and burden of demonstration. 2. The confidence between before and after education, learning attitude and course evaluation in gender were not significant different statistically. 3. Confidence mean score elevated from 5.53(before education) to 5.87(after education), but the difference in their confidence did not show significant difference statistically. 4. Total mean score in learning attitude after simulation education was 3.70 out of 5.00, which is considerably very high. 5. Total mean score in course evaluation was 3.89 with score of 3.83 in evaluation in learning environment and 3.99 in evaluation of debriefing. Conclusion: The finding of this study demonstrate that the simulation education can provide a safe and repetitive practice environment, improve problem-solving ability and critical thinking, and increase the confidence in prehospital emergency care; therefore, simulation may be the new effective EMT-paramedic education strategy.

간호대학생의 시뮬레이션 실습교육 경험, 임상실습만족도, 문제해결능력 및 임상수행능력과의 관계 (Relationship Between Nursing Students Simulation Practice Education, Clinical Practice Satisfaction, Problem-solving Ability and Clinical Performance Ability)

  • 양현미
    • 문화기술의 융합
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    • 제10권3호
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    • pp.219-226
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    • 2024
  • 본 연구는 간호대학생의 시뮬레이션 실습교육 경험, 임상실습 만족도, 문제해결능력 및 임상수행능력과의 관계를 파악하기 위한 연구이다. 연구설계는 서술적 상관관계 연구로 연구참여자는 3학년 간호대학생으로 교육과정에 시뮬레이션 실습교육이 있는 일개 대학의 학생 95명과 교육과정에 시뮬레이션 실습교육이 없는 일개 대학의 학생 102명으로 총 197명으로 구성되었다. 수집된 자료분석은 빈도분석, 기술통계, Independent t-test, Pearson correlation을 이용하였다. 연구결과 시뮬레이션 실습교육 경험이 있는 간호대학생은 임상실습에서 임상실습 만족도와 임상수행능력에 유의한 차이를 나타냈다. 그러나 문제해결능력은 유의한 차이가 없었다. 또한 시뮬레이션 실습교육 경험, 임상실습 만족도, 임상수행능력과의 상관관계가 있음을 확인할 수 있었다. 본 연구결과에 근거하여 간호대학생의 임상실습의 효과성을 높이기 위한 다양한 상황의 시뮬레이션 교육프로그램을 개발하고 활용할 수 있을 것이다.

급성 심장질환자 간호에 대한 웹기반 시뮬레이션과 고충실도 시뮬레이션 교육 효과 (Effects of Web-based Simulation and High-fidelity Simulation of Acute Heart Disease Patient Care)

  • 주민선;황윤영
    • 한국간호교육학회지
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    • 제23권1호
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    • pp.95-107
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    • 2017
  • Purpose: The aim of this study was to assess the efficacy of web-based simulation and high-fidelity simulation on acute heart disease patient care. Methods: The project used a comparative study design with two simulation-based training modalities. A total of 144 nursing students participated in this study: 76 students in a web-based simulation, and 68 students in a high-fidelity simulation. Participants rated their self-efficacy, problem-solving ability, interest in learning, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Results: The scores for self-efficacy, problem-solving ability, and interest in learning including interest in clinical training in the high-fidelity simulation group was higher than in the web-based simulation group. However, there were no significant differences in interest in learning, including interest in nursing knowledge, and in lab training, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Conclusion: A high-fidelity simulation of acute heart disease patient care might be beneficial to developing many more abilities for nursing students than would a web-based simulation. Also, since the web-based simulation improved interest in nursing knowledge, it could be a viable alternative to high-fidelity simulation. Further study is needed to verify the effects of varied levels of simulation-based care with more rigorous outcomes.