• Title/Summary/Keyword: Sense Play Program

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Playground Facilities for Physically Challenged Children (지체장애 아동을 위한 옥외 놀이시설)

  • 김학범;이은희
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.4
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    • pp.47-65
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    • 2002
  • The purpose of this paper is to study and propose playground facilities for physically challenged children to cultivate adaptability in society and advances the opportunity of participate in physical exercise. This study carried out site investigations by visiting and inspecting various facilities: a recreational walking path for physically challenged people, a care facility for physically challenged children, a special school for physically challenged children, and "Madel Park", a private-use playground for physically challenged children. The result of the site investigation found that, overall, play facilities are difficult to use for physically challenged children. In addition, because park space is often small and narrow, children who are restricted to wheelchairs find it impossible to access such facilities. By carefully inspecting each of the facilities, the author found suitable elements to apply for outside play space. These elements include the introduction of an essential slope way to allow for safe movement, the provision of special seats which support the body to outside play equipment and the adaptation of treatment room instruments that assist balance to outdoor playground facilities. On the basis of the site investigation the interview and the indoor education program for physically challenged children the author completed an outside play program. Each item in this program was classified as belonging to either a "sense play" program or and "exercise play" program. Finally, the author designed suitable play equipment for physically challenged children corresponding to each item in the exercise programs in order to research the appropriateness of the equipment to its intended use. This research is the first step. From this point the author expects that specific applications will be developed through a practical space plan and sufficient clinical experiments involving use of the new equipment.

A Study on the Effect of Oral Sense Play Treatment Program on the Social Enhancement in Dysphagic Children with Cerebral Palsy (섭식장애가 있는 뇌성마비아동의 사회성 증진을 위한 구강 감각 놀이 치료프로그램의 효과연구)

  • Oh, Hyewon;Kim, Koun
    • Journal of The Korean Society of Integrative Medicine
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    • v.8 no.4
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    • pp.265-275
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    • 2020
  • Purpose : In this study, we would like to apply oral sensory play therapy program to children with cerebral palsy who have sensitive oral senses to find out the effect on oral sensory ability, oral function, performance ability and sociality. Methods : The subjects of this study were 20 children diagnosed with cerebral palsy, and 10 experimental groups and 10 control groups. Oral sensory play therapy programs, including oral sensory programs, were conducted in the experimental group, while only oral sensory programs were conducted in the control group. Oral Sensory Treatment Level was used to identify the sensory profile and the overall oral function of the oral function was used, and the performance and satisfaction of Canadian occupational performance measure (COPM) were examined to find out the performance of the work, and social skills were examined for social skills (SMS). Results : The level of oral sensory treatment, overall oral function, work performance and sociality all increased significantly in the experimental group, but the oral sense and oral function in the control group were significantly increased, but not significantly in the case of work performance and sociality. Conclusion : Through this study, we confirmed that oral sensory play therapy program is an effective arbitration method for oral sensation, oral function, work performance and social enhancement of children with cerebral palsy. Based on the results of this study, the study of arbitration protocols for children with cerebral palsy with oral sensory problems will have to be more active.

Effects of a Group Play Therapy of Social Skills in Children with Developmental Disorders (집단적 놀이치료가 발달장애아동의 사회성 기술 향상에 미치는 효과)

  • Kim, So-Young;Kim, Min-Ji;Ro, Hyo-Lyun
    • Journal of Korean Clinical Health Science
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    • v.2 no.1
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    • pp.47-57
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    • 2014
  • Purpose. The purpose of this study is to investigate effects of group play therapy program on improvement of social skills of children with developmental disabilities. Methods. With 4-year children with developmental disabilities with developmental problems, group play therapy program with 16 sections, 40minutes for each section for 16 weeks was conducted, and by using Korean infant social skills test (K-SSRSP), social skills index (SSQ) between before and after applying group play therapy program on children with developmental disabilities were compared. Results. When group play therapy are applied on children with developmental disabilities, it was found that there was improvement of social skills including problem solving, emotional expression, sense of order and self-confidence. Conclusions. According to the result of this study, if more specific studies regarding group play therapy program are conducted and they can reflect on other integrated programs, then it is expected that there will be greater synergy effects on improving not only children with developmental disabilities but also social skills of them.

The Effects of the Convergence Program using Traditional play on Depression, Sense of Belonging and Suicidal Ideation in Rural Women Elderly (전통놀이를 활용한 융복합 프로그램이 농촌 여성노인의 우울, 소속감 및 자살생각에 미치는 효과)

  • Oh, Hyeun-joo;Gang, Moonhee;Kim, Myung-Sook;Oh, Kyong-ok
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.413-421
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    • 2017
  • The purpose of this study was to investigate the effect of the convergence program using traditional play on the depression, sense of belonging and suicidal ideation in rural elderly women. This study of participants were 42 elderly women aged 65 years old or older in K province(Experimental group= 20, Control group = 22). The data collected from July 17 to August 23, 2017. The experimental group participated in a total of 12 sessions of traditional play program for 50minutes twice a week. The data were analyzed using descriptive statistics, $x^2$-test, and independent t-test. There were significant differences in depression(t=-4.86, p<.001) and sense of belonging(t=4.611, p<.001) of participants between experimental group and control group after end of the program. Therefore, the program was effective in improving depression and sense of belonging in rural women. We propose further study to confirm the usefulness of the program by expanding the area.

The Development and Effectiveness of a Family Play Therapy Program Using Puppets for Families with Children Having Attachment Problems (애착문제 유아 가족을 위한 인형을 이용한 가족놀이치료 프로그램의 개발 및 효과)

  • Roh, Nam Sook;Roh, Nam Sook
    • Journal of Families and Better Life
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    • v.32 no.3
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    • pp.115-135
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    • 2014
  • The purpose of this study was to develop a "Family Play Therapy Program" using puppets to decrease attachment problems for families with children having attachment problems and to examine its effectiveness. The participants were an experimental group of 16 individuals(8 children with attachment problems whose ages ranged from 4 to 5 and 8 mothers) and a control group of 16 individuals (8 children with attachment problems whose ages ranged from 4 to 5 and 8 mothers). The experimental group was treated through the Family Play Therapy Program, which involved the use of puppets and was held for twelve sessions twice a week. The changes in the participants were measured in order to examine the effects of the program. The researcher measured children's emotional and behavioral expression(TBP), the mothers' sense of self(Self-Differentiation Scale), personal relationships(ECR-R), and the perception of family functions(ICPS-FFS) both before and after the FPT program and compared their differences. The MIM Rating Scale and Marschak Behavior Rating Scale were administered to examine the interactions between mothers and children, and 1:1 interviews were also conducted. The data thus gathered were used for non-parametric analysis(Mann-Whitney U test and Wilcoxon rank sum test)using SPSS WIN 17.0. The results of this study were as follows: First, the program had a positive effect on children's emotional expression. After the problem were over, negative emotional and behavioral expression in the experimental group decreased. Second, the program had a positive effect on mothers' self-differentiation and personal relationships. Third, the program had a positive effect on changes in the interaction behaviors between the mother and child. Fourth, the program had a partially positive effect on the responses from their group developmental stages, especially on the subscale of both a program for the reinforcement of mothers' emotions and family play program utilizing puppets.

The Effect of Improve the Waist Flexibility, the Waist Muscular Strength and the Waist Balance which Grafted in William & McKenzie Exercise with Swiss Ball (윌리엄 & 멕켄지 운동을 이용한 스위스 볼 운동이 요부유연성, 근력과 균형감각에 미치는 영향)

  • Lee, Han-Ki;Cho, Young-Hyun;Lee, Jun-Cheol
    • Journal of the Korean Society of Physical Medicine
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    • v.8 no.4
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    • pp.479-487
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    • 2013
  • PURPOSE: The purpose of this research was comparing and analyzing the exercise effect for the public who was not suffering back pain exercise in improving the waist flexibility, the waist muscular strength and the waist sense of equilibrium after grafted in William & McKenzie exercise with swiss ball. METHODS: 16 people who were not in progress of the chronic low-back pain were recruited. They were grouped into 8 for each experiment(GSBE=Group which play swiss ball exercise, GWME=Group which William & McKenzie exercise). RESULTS: The following result was obtained through measurement of three items in both pre and post examination. CONCLUSION: Comparing the average result of flexibility improvements of each group after 12-week exercise program, the result showed that GSBE was more effective than GWME with increase of muscular strength. Comparing the average result of muscular strength of each group after 12-week exercise program, the result showed that GSBE was more effective than GWME with increase of flexibility improvements. Comparing the average result of sense equilibrium of each group after 12-week exercise program, the result showed that GSBE was more effective than GWME with increase of sense equilibrium.

Relationship of Participants' Characteristics and Organizational Effectiveness on Education Program -Mediating Effect of Communication- (교육참여자 특성과 조직유효성의 관계 -커뮤니케이션의 매개효과-)

  • Chun, Myung-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.394-403
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    • 2016
  • This research aimed at comprehending influence among education participants' characteristics (followership, sense of community, conscientiousness), organizational effectiveness, and investigating mediation role of communication. The results are as follows: First, followership and sense of community play an important role for communication. But conscientiousness did not affect communication. Second, communication has directly affected job satisfaction and organizational commitment. Third, the relation between education program characteristics and organizational effectiveness were mediated by communication. The findings of this study suggest the educational program is designed and developed based on employee's attitude of mind.

STABILITY COMPUTATION VIA GROBNER BASIS

  • Hassett, Brendan;Hyeon, Dong-Hoon;Lee, Yong-Nam
    • Journal of the Korean Mathematical Society
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    • v.47 no.1
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    • pp.41-62
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    • 2010
  • In this article, we discuss a Grobner basis algorithm related to the stability of algebraic varieties in the sense of Geometric Invariant Theory. We implement the algorithm with Macaulay 2 and use it to prove the stability of certain curves that play an important role in the log minimal model program for the moduli space of curves.

The design of communication protocol for controlling efficiently modular medical instruments (모듈화된 의료장비들의 효율적 제어를 위한 통신 프로토콜 설계)

  • 신창민;김영길
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.284-287
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    • 2000
  • Recently, developing medical devices have a tendency becoming the module for satisfying user's mutual complex needs. Because the most effective method for the observation of patients condition a diagnosis and a treatment is collecting data from various devices and controling operation following it. Module tendency is more popular due to manage easily totally many individual systems. This study implemented communication protocol to control by one control system connecting modular medical devices. Implemented system consist of one master module controlling all module and managing communication and many Slave modules. Communication between each modules introduced SPI(Serial Peripheral Interface) among many synchronous serial communication methods for the exact transmission and receipt of data. All communication executes by packet format. This can detect error. And, this protocol introduced PNP(Plug And Play) function that auto-detect connecting or removing module during running. This protocol exactly transmitted and received in faster speed more than 1Mbps. And in practical application to the ventilator this confirmed to give and take real-time data. And various functions by th central control system is implemented in this protocol.

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Exploring the Meaning of College Students' Leisure Activity: Means-end Chain Analysis of Social Network Game Playing

  • Han, Ju Hyoung
    • International Journal of Contents
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    • v.10 no.4
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    • pp.18-22
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    • 2014
  • Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.