• Title/Summary/Keyword: Real-time broadcasting system

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Production Control System Based on RFID (RFID를 기반으로한 생산공정관리 시스템)

  • Park, In-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.25-31
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    • 2009
  • In this paper, the implementation of a production control system based on RFID has been studied in order to obtain an exact Cost Center data such as the name of workers included a process of work and a time period to finish the process. The cost center of a worker will be correctly obtained by checking the work time using RFID tag data and by transmitting the data to a server of ERP or POP system. And also warming up time, cleaning time, power failure, and out of order sign will be checked and calculated using the data stored in RFID tags attached in workers and machine facilities. Therefore, exact Cost Center data will be obtained by the production control system with touch screens entering the data according to the situation in real time.

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Design and Implementation of Internet Broadcasting System based on P2P Architecture (P2P 구조에 기반한 인터넷 방송 시스템 설계 및 구현)

  • Woo, Moon-Sup;Kim, Nam-Yun;Hwang, Ki-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12B
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    • pp.758-766
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    • 2007
  • IStreaming services with a client-server architecture have scalability problem because a server cannot accomodate clients more than its processing capability. This paper introduces a case study for implementing H.264 streaming system based on P2P architecture in order to provide scalable and stable broadcast streaming services over the internet. The prototype system called OmniCast264 consists of the H.264 encoding server, the streaming server, the proxy server, and peer nodes. The proxy server dynamically manages placement of the peer nodes on the P2P network. Omnicast264 has the concepts of distributed streaming loads, real-time playback, error-robustness and modularity. Thus, it can provide large-scale broadcast streaming services. Finally, we have built P2P streaming systems with 12 PCs connected serially or in parallel. The experiment shows that OmniCast264 can provide real-time playback.

RTTC System through Fusion of Dynamic and Static Game Elements (동적·정적 게임 요소의 퓨전을 통한 RTTC 시스템 )

  • Chang-Jo, Sung;Kyung-Soo, Park;Seo-Hyun, Kim;Chae-Lim, Lee;Ji-Hye, Huh;Sung-Jun, Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.183-189
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    • 2023
  • Most of the games in the RTS genre, including games such as Starcraft and LOL, which are considered the most successful works in E-sports, have become increasingly uniform and boring. In order to make more changes in a uniform and boring system, I thought it could be solved through a combination of genres that have been fully developed and verified, so I tried to present a new game paradigm. To this end, let's focus on the genres of RTS andt TCG among the popular game genres and present a new paradigm by combining the dynamic and static features of these two genres. The new Real-Time Trading Card (RTTC) genre of game system proposed in this paper refers to a new type of game system that fuses the dynamic and static elements of the game. This mixed genre can be a new paradigm for games that can satisfy both gamers and viewers by minimizing the uniformity of the game while adding the randomness of cards to the characteristics of RTS called real-time warfare.

Design for an Efficient Architecture for a Reflective Memory System and its Implementation

  • Baek, Il-Joo;Shin, Soo-Young;Choi, Jae-Young;Park, Tae-Rim;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1767-1770
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    • 2003
  • This paper proposes an efficient network architecture for reflective memory system (RMS). Using this architecture, the time for broadcasting a shared-data to all nodes can be significantly shortened. The device named topology conversion switch (TCS) is implemented to realize the network architecture. The implemented TCS is applied to the ethernet based real time control network (ERCnet) to evaluate the performance.

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Implementation of Video Object Segmentation System for Interactive Personal Broadcasting Service (양방향 개인방송 서비스를 위한 동영상 객체분할 시스템의 구현)

  • Yu, Hong-Yeon;Jun, Do-Young;Kim, Min-Sung;Hong, Sung-Hoon
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.17-19
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    • 2007
  • This paper describe an interactive video object segmentation tool which can be used to generate MPEG-4 video object planes for multimedia broadcasting and enables content based functionalities. In order to apply these functionalities, each frame of video sequence should be represented in terms of video objects. Semiautomatic segmentation can be thought of as a user-assisted segmentation technique. A user can initially mark objects of interest around the real object boundaries. Then the user-guided and selected objects are continuously separated from the unselected areas though time evolution in the image sequences. We proposed method shows very promising result and this encourages the development of object based video editing system.

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Development of the Real-Time Graphic Sign Language Broadcasting System (실시간 그래픽 수화방송 시스템 개발)

  • Oh, Juhyun;Jeon, Seonggyu;Kim, Byungsun;Kim, Minho;Kang, Sangwook;Kwon, Hyukchul;Kim, Iktae;Song, Youngho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.191-194
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    • 2015
  • 청각장애인을 위한 지상파방송 서비스 중 자막방송은 100%에 가까운 편성 비율을 달성하고 있지만, 수화방송은 방송화면을 가리는 특성과 비용 등의 문제로 5% 수준의 편성에 그치고 있다. 본 연구에서는 자막방송을 수화로 번역하여 그래픽 수화 방송을 생성함으로써 수화방송의 비율을 높이고자 한다. 일기예보에 한정하여 수화방송을 생성한 기존 연구 결과를 바탕으로 모든 방송 프로그램에 적용 가능한 그래픽 수화방송 시스템을 제안한다. 자막방송 문장을 형태소별로 분석한 다음 중요 품사 위주로 단어 단위로 번역하고, 한국어 어휘의미망을 이용하여 수화사전에 없는 단어를 대표어로 대체하였다. 형제어와 문맥 정보를 이용하여 중의성 단어를 성공적으로 번역하였다. 기존 일기예보 수화방송 시스템의 수화 사전과 수화 모션 데이터베이스를 추가 구축하였다. 자동번역 기술이 전문 수화 통역사의 수준을 따라잡을 수는 없지만 향후 수화방송도 선택적 서비스가 가능해지고 수화통역사의 수화방송이 모든 프로그램에 편성될 때까지 본 시스템이 보조적 시청 수단으로 사용 가능할 것이다.

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Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

Stereo Vision Based Balancing System Results

  • Tserendondog, Tengis;Amar, Batmunkh;Ragchaa, Byambajav
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.1-6
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    • 2016
  • Keeping a system in stable state is one of the important issues of control theory. The main goal of our basic research is stability of unmanned aerial vehicle (quadrotor). This type of system uses a variety of sensors to stabilize. In control theory and automatic control system to stabilize any system it is need to apply feedback control based on information from sensors. Our aim is to provide balance based on the 3D spatial information in real time. We used PID control method for stabilization of a seesaw balancing system and the article presents our experimental results. This paper presents the possibility of balancing of seesaw system based on feedback information from stereo vision system only.

On the Effect of a Pilot Coding Education Support System for Complex Problem Solving Tasks

  • Jeon, Inseong;Song, Ki-Sang
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.128-137
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    • 2018
  • In the programming education, there is a great need of a teaching support system that can support the learner in the programming process regardless of the computer language due to instructor's difficulty of checking the progress of learners in real-time. Its importance is especially important in lower grade coding classes such as in K-12 education because they are not used to coding and so simple problems can be regarded as complex problems. For this, a pilot coding education support system based on Levenshtein distance algorithm which shows learners' progress to given solution in real-time was developed in order to help learners to solve complex problems easily, and the learners' motivation and self-efficacy was measured for estimating the usefulness of developed system targeting elementary school students. When the learners use the developed system, it was found that a statistically significant difference appears in the sub-factors of learning motivation compared with traditional class teaching environments. Among the sub-factors of self-efficacy, the efficacy dimension showed statistically significant difference too.