• Title/Summary/Keyword: Project-based Teaching and Learning

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An Analysis of Self-reflection Journal of Pre-service Teachers' in PBL by focusing on Teaching Innovation Components for Pre-service Teachers' Creativity-convergence (창의·융합형 중등예비교사 양성을 위한 수업 혁신 요소를 중심으로 프로젝트 기반 학습(Project-Based Learning:PBL)에서 중등예비교사의 성찰일지 분석)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.481-490
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    • 2020
  • The purpose of this study was to investigate the change of perception by analyzing self-reflection journal of the pre-service teacher's in PBL. For this purpose, 30 pre-service teachers participated in PBL for 4 weeks of summer semester. The researcher analyzed the self-reflection journals using ATLAS.ti 8 and the meaning of the teaching innovation factors was derived from the self-reflection journal contents. The results of the study are as follows. Pre-service teachers' solved the problem from the teacher's perception. Through the PBL process, the pre-service teachers' perception was changed such as new teaching-learning method, recognition of important of teaching method and interaction. Based on this, this implies the necessity of research on teaching innovation for pre-service teachers' creativity-convergence.

Case Study on Education of Metal Forming Simulation Practice Subject through Industry-linked Project Based Learning (산업체 연계 프로젝트 기반 학습(PBL)을 활용한 성형해석 실습 교과목 운영 사례 연구)

  • Min, Dong-Kyun;Lee, Min-Ho
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.76-83
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    • 2020
  • The purpose of this study is to conduct Project Based Learning (PBL) in collaboration with industry experts to operate practical subjects in an industry-university-linked teaching method. PBL is a teaching method in which students can learn through actively engaging in real-world and personally meaningful projects. For a long period of time, PBL methodologies have been found to be especially effective in engineering education. This case study deals with the operational results of a practice subject which has been conducted over three years from 2017 to 2019 in Korea University of Technology and Education. The course is for the 4th grade students in the school of mechatronics engineering. The results of the surveyed learning outcomes (for example, Program Outcomes and Course Learning Outcomes) have been analyzed and reflected in the next years for the Continuous Quality Improvement. By working on practical projects linked to industry, students have been able to develop so-called 4C's capabilities which are Critical Thinking, Creativity, Communication and Collaboration.

Teaching Switching Converter Design Using Problem-Based Learning with Simulation of Characterization Modeling

  • Wang, Shun-Chung;Chen, Yih-Chien;Su, Juing-Huei
    • Journal of Power Electronics
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    • v.10 no.6
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    • pp.595-603
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    • 2010
  • In this paper, teaching in a "switching converter (SC) design" course using problem-based learning (PBL) with dynamicbehavior- model simulation, given at Lunghwa University of Science and Technology (LHU), Taiwan, is proposed. The devised methodology encourages students to design and implement the SCs and regulate the controller's parameters in frequency domain by using 'sisitool' ('bode') in the MATLAB toolbox. The environment of PBL with converter characterization modeling and simulation reforms the learning outcome greatly and speeds up the teaching-learning process. To qualify and evaluate the learning achievements, a hands-on project cooperated with the continuous assessment approach is performed to modulate the teaching pace and learning direction in good time. Results from surveys conducted in the end of the course provided valuable opinions and suggestions for assessing and improving the learning effect of the proposed course successively. Positive feedbacks from the examinations, homework, questionnaires, and the answers to the lecturer's quizzes during class indicated that the presented pedagogy supplied more helpfulness to students in comparisons with conventional teaching paradigm, their learning accomplishments were better than expected as well.

Development and implementation of a project-based learning model using CMC and situated evaluation with message analysis (통신망을 활용한 프로젝트 학습 모형의 개발 및 적용과 메시지 분석을 이용한 상황적 평가)

  • Jun, Youngcook;Kim, Junghack;Park, Hongjune
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.57-69
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    • 2005
  • In this study we try to design and develop a mixed model of project-based learning with internet. In order to support the developed model, we separately developed a web-based tool, called Project Learning BBS. The classroom teaching for advertisement-photo production with the model has been carried out during May-July in 2002 and March-July in 2003 respectively with 40 students each. The overall activities of group collaborative work done during the teaching periods have been formatively evaluated with classroom observation, interviews and students' portfolios that were related to the processes of photo planning, video shooting and editing. It has also investigated how the students involved the web-based group discussion activities. In short, data analysis indicated that the participants accepted the proposed project-based learning model for their learning events in a positive way in order to increase the utilization of CMC.

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PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

Effect of Nursing Students' Flipped Learning-type Project-based Learning on Nursing College Students' Self-directed Learning Ability, Self-leadership, and Academic Self-efficacy (플립러닝형 프로젝트기반 학습이 간호대학생의 자기주도적 학습능력, 셀프리더십과 학업적 자기효능감에 미치는 효과)

  • Ryu, Young Seun;Kong, Kyoung Ran
    • Journal of muscle and joint health
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    • v.29 no.3
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    • pp.185-193
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    • 2022
  • Purpose: This study aims to provide basic data for future nursing education by identifying the effects of flipped learning-type project-based learning on nursing college students' self-directed learning ability, self-leadership, and academic self-efficacy. Methods: It is a pre-experimental study designed before and after a single group to verify the effect of flipped learning project-based learning on nursing students' self-directed learning ability, self-leadership, and academic self-efficacy in 81 third-grade nursing students. Results: No statistically significant difference in self-efficacy (t=-0.80, p=.545) but self-directed learning ability (t=-3.85, p<.001) and self-leadership (t=-5.18, p<.001) were found to have a statistically significant difference before and after. Conclusion: Flipped learning-type project-based learning was confirmed effective in improving nursing college students' self-directed learning ability and self-leadership. Therefore, instructors will need to develop and apply teaching methods that provide learners with opportunities for pre-learning and carry out learner-centered projects to improve nursing college students' self-directed learning ability and self-leadership.

A Study on the PBL Based Teaching-Learning Model Using BIM Tools for Interior Architecture Design Studio (BIM활용 문제중심학습기반 실내건축 설계수업 교수-학습모형에 관한 연구)

  • Han, Young-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.67-79
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    • 2012
  • The purpose of this study is to suggest the interior architecture design studio through the pedagogical method of educational technology for college students who lack self-directed learning. The pedagogical method has been organized to make a student-centered class based on the operation of existing architectural design studios. This teaching and learning method emphasizes the role of teachers as facilitators to help students lacking in self-directed learning in the design process, the BIM visualization to give students an expression of design project and the critics to give students an experience of working circumstances. The results of this study can be summarized as follows. First, This pedagogical model can improve the self-directed learning of students, accomplish the design process well through teamwork, and provide problem based learning (PBL) to settle obstacles that come up during the project. Second, through this model, students can improve their field design capacity by instructor, design feedback and criticism. Finally, This model can suggest new pedagogical methods for interior architectural design studios and management of student-centered studios.

The Effectiveness of the Practice for the Arts and Crafts by machine for Project Based Learning upon Improving Industrial High School Students' Key Competency for Vocation (공업계 고등학교 기계공작실습에서 프로젝트 학습법의 적용이 학생들의 직업초능력 향상에 미치는 효과)

  • Lee, Young-Min
    • 대한공업교육학회지
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    • v.35 no.2
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    • pp.1-24
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    • 2010
  • The purpose of this study is to investigate provedly the effectiveness of the practice for the arts and crafts by machine for project based learning upon improving industrial high school students' key competency for vocation, and to provide the incumbent teachers and future teachers who want to conduct research, a similar study with the basic reference materials. The vocational key competencies interested in this study are communication ability, information usage skills, team work skills, problem solving skills, tool usage skills, and responsibility and confidence areas. Because the result of pre and post testing over these six areas has insignificant differences statistically, we reach a conclusion which project based learning is more effective than traditional practice methods at improving the vocational key competencies of industrial students. On the basis of the results of this study, I would like to suggest some kinds of things needed to improve the vocational key competencies of industrial high school students. First, we require the diverse research to investigate the best teaching and learning methods to cultivate people of ability with the vocational key competencies Second, it is required that to measure the extent of the improvement of the vocational key competencies of industrial high school students, we have to develop a more objective test tool than that used in this study. Third, in the light of facts that project based learning influences on improving the vocational key competencies of the industrial high school student, we will have to make an effort actively to find the best teaching and learning methods, like project based learning. Therefore, we need to give diverse training opportunities and financial support so that teachers can conduct research to find the best teaching and learning method at improving the vocational key competencies for industrial high school students.

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Class Design Applying Flipped Learning Combined with Project-Based Learning: Focusing on Digital Painting Tool for Class (플립러닝형 프로젝트 기반학습을 적용한 수업 설계: Digital Painting Tool 수업을 중심으로)

  • Sung, Rea;Kong, Hyunhee
    • Journal of Information Technology Applications and Management
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    • v.29 no.1
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    • pp.29-45
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    • 2022
  • The Fourth Industrial Revolution era requires people to have the ability of integrated thinking, critics, sensitivity, and creativity in an integrated manner. Therefore, teaching methods are expected to become more suitable for the trend. In this belief, current teacher-leading education method should move to students' self motivating one and consist of programs in which students voluntarily involve. In this reason, this study suggests FPBL educational method model that is combines project-based learning with flipped learning by analysing preceding research and digital painting tool class was designed by applying it. As a result of applying the designed class model to the class, all of the class satisfaction, effectiveness, and interaction were evaluated positively. Problems such as limitations of project classes due to non-face-to-face classes, large amount of learning before class, and reduced concentration during class were found. Therefore, when the FPBL class model is conducted non-face-to-face, it will be necessary to further strengthen the role of the instructor, provide lecture videos summarizing the core contents, and improve concentration by providing active participation and fun using various digital tools. The result of the study looks significant by confirming the possibility of applying FPBL model not only in design education but also other educational settings.

An Analysis of Operating System and Contents Connection of NRICH Web Site (영국 NRICH 웹사이트 운영과 콘텐츠 연계 방식 고찰)

  • Park, Ji hwan;Song, Myeong-Seon;Hong, Gap ju
    • Education of Primary School Mathematics
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    • v.18 no.3
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    • pp.217-234
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    • 2015
  • Computer technology and internet environment have been adapted to teaching and learning in Korean educational context. However, there are several problematic areas in operating web site for teaching and learning mathematics. This study aims to investigate the operating system, such as designing web site, contents information, and contents connection of NRICH web site that has been operated as a part of 'Millennium Mathematics Project' of Cambridge University since 1997. Based on these categories, this study also gives the implications for how to develop theme-centered contents, accumulation of continuous and long-term data, induction of user's participation, and various cooperation project.