• Title/Summary/Keyword: Pieces

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A Study on the Generating Stiffener and Nesting Using the Parametric Macro (파라메트릭 매크로를 이용한 부재 생성 및 네스팅에 관한 연구)

  • Han, Chang-Bong;Park, Je-Woong
    • Journal of Ocean Engineering and Technology
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    • v.13 no.2 s.32
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    • pp.176-185
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    • 1999
  • Currently, large size shipyards have performed the generating of piece and the nesting using shipbuilding-oriented CAD program, which requires high skilled operator and costs a lot. So, medium and small size shipyards have pursued other way to obtain the generating and the nesting due to an economic and a technical problems. Therefore, this research is to develop a program for the generating of pieces with parametric macro method and a STRIP program for the nesting of pieces by PC.

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A Lagrangean Relaxation Method of Three-Dimensional Nonguillotine Cutting-Stock Problem (3차원 비길로틴 자재절단문제의 라그랑지안 완화 해법)

  • Kim, Sang-Youl;Park, Soon-Dal
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.4
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    • pp.741-751
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    • 1996
  • The three dimensional cutting-stock problem is to maximize the total value of pieces which are smaller cubics-cut from a original cubic stock. This paper suggests a method to maximize the total value of different size cut pieces using the orthogonal non-guillotine cut technique. We first formulated a zero-one integer programming, then developed a Lagrangeon relaxation method far the problem. The solutions were given by using a brunch-end-bound technique associates with Lagrangean relaxation, which guarantees an optimal solution.

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Emotional Inherent Design Development of Children's Furniture Design (감성디자인이 내재된 아동용가구 디자인 개발)

  • Chae, Jung-Joo;Kim, Myeong-Tae
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.333-341
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    • 2012
  • This study intended to be designed at the level of furniture users' eyes for the users in designing furniture. Children's furniture follows parents' point of view mostly because the parents purchase the pieces for their children. Most of the children's furniture tends to rule out their psychological phenomenon and behavioral development. Therefore, children's furniture must be designed for children to be able to learn through their cognitive development and creative learning experience from having fun naturally by using the pieces combining with the typical play in their everyday lives like coloring, puzzling, and acting with movement.

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On the occurrence and control of the rhizome rot of the common ginger caused by fusarium oxysporum f. zingiberi (생강마름썩음병의 발병분포 및 방제에 관하여)

  • 소인영;김형무
    • Korean Journal of Microbiology
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    • v.18 no.4
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    • pp.172-179
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    • 1980
  • The rhizome rot of ginger, caused by fusarium oxysporum f.zingiberi, gives a great deal of damages to the ginger farming in Korea. Main symptoms to the disease include the yellowing and blighting of the stems as the rotting of rhizomes. The infection rate was 20 percent in Bongdong, Jeonbug, whereas 10 percent in Susan, Chungnam. The rate was higher at the farm where gingers had been cultivated for many years. To control the disease, soil fungicides Dowfum MC-2 and Tolene C-17 were turned out to be more effective than Di-Trapex nad Daconil. Treatment of Benlate to the rhizome pieces, which were cut for propagation, also showed a better result as compared with that of Othocide. Dual treatment of both Dowfum MC-2 or Tolene C-17 to the farm soil and Benlate to the rhizome pieces was recommended for the best chemical control.

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A Study on the Scythian Gold Plaques

  • Kim, Moon-Ja
    • Journal of Fashion Business
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    • v.6 no.3
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    • pp.1-14
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    • 2002
  • According to Scythian tradition, many burials contained numerous artifacts, from weapons and harness to everyday objects and a multiplicity of personal adornments. Most valuable of all is the Scythian Gold often lavishly decorated with precious stones. The detailed images on these pieces make it possible for us to picture the appearance of the Scythians, their clothes and weapons. Scythian Gold Plaques were attached to the fabric in such a way that when they moved with each movement of the wearer it created what must have been a dazzling sight in bright daylight. Scythian Gold Plaques were divided into several types according to the shape, animal style(curved beast shape, profile shape, head reversed over its back shape), round shape, quadrilateral form, star shape, flower shape, crescent shape, bundle shape, human appearance. Through the antique tombs bequests of Three Kingdom States hereby describe the original forms of their source of Baekje gold plaque were influenced by Scythe style. Like nearly all Scythian ornaments, such gold pieces were designed to maximize various magical powers and to signify the owner's importance relative to his fellow tribesmen.

Sketch effect generating technique based on real painting analysis (실제 작품 분석에 기반한 스케치 효과 생성 기법)

  • Lee, Won-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3687-3691
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    • 2012
  • Various digital contents generation techniques are widely utilized by upgrading PC and mobile device. In this paper, we propose sketch effect simulation based on real drawing pieces. For this, we analyze Vincent Van Gogh's drawing pieces; and then construct DB by extracting sketch stroke pattern of each object. From this database, we select stroke pattern at each object, and then, apply it. Our algorithm can generate similar effect look like real drawing piece. It may be utilized various contents such as children's painting education book.

and the rite of passage (<한거십팔곡(閑居十八曲)>과 통과제의)

  • Song, Ji-eon
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.303-327
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    • 2008
  • The purpose of this paper is the analysis of to point its structure and meaning deduced from the rite of passage. In the light of the rite of passage, could be retrieved its value as one of significant works among the works of Gangho-sijo. is composed of nineteen pieces of monotype sijo. The first piece is a kind of prologue. The other pieces are divided into three parts which correspond with the three stages of the rite of passage-separation, transition, incorporation. As a result of this analysis, we can find out the writer's cognitive change according to the schema of the rite of passage. It becomes clear that the space of Gangho means the sacred space for mental culture rather than a separate space for escape. And considering the withdrawal for Gangho as the transition process of the rite of passage, gives a description of the disentanglement of conflict and a incorporation into the superior position of spirit.

《白鹿原》與《太白山脈》叙事策略比較硏究 -以人物形象和敘事策略爲中-

  • Im, Hwan-Mo;Eom, Yeong-Uk;Jeon, Yeong-Ui
    • 중국학논총
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    • no.68
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    • pp.75-94
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    • 2020
  • If 《Bailuyuan》 is a piece that reflects the trend of changing Chinese contemporary literature after the 1990 reform and the opening up of socialism, 《Taebaek Mountain》 is a literary masterpiece that shows the peak of the people and coincided with subject controversy in the 1980s. These two pieces of literature were based on a common experience swayed by the encroachment of Japanese imperialism, and they became best sellers in Korean and Chinese literary circles in the 1980s and 1990s. Based on their similarities, this paper focused on and took a closer look at character modeling in the two texts. In these books, the investigators also discuss how the main characters of Bailuyuan and Taebaek Mountain are portrayed, and how this portrayal strategically works to realize the theme of the text as well as the literary significance, value, and expected effects of the comparison between these two pieces of literary work.

O Valor Documental dos Balangandãs: Uma Análise Simbólica e Formal

  • Carmo, Sura Souza;Borges, Luiz C.
    • Iberoamérica
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    • v.23 no.1
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    • pp.79-111
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    • 2021
  • The purpose of this article is to present the potential of balangandãs as a documentary source for intersectional studies of gender and slavery, from the analysis of formal and symbolic aspects of the museum objects in the Museu Nacional Nacional (MHN) and Museu Carlos Costa Pinto (MCCP). Balangandãs are a type of creole jewelry, made in gold or silver and used in Brazil since the 18th century by black women - women who worked, especially in the commercialization of foodstuffs in large urban centers. They are described in printed sources and engravings, and preserved in some museum institutions. In the study, the meanings attributed to the object over the centuries are observed: jewelry, amulet, peculium, document, travel memory and heritage. As a result, the article seeks to highlight the objects as a historical and documentary source, verifying similarities between the pieces musealized at the MHN and at the MCCP, also emphasizing the documental power of the pieces produced today.

Modelling issues in the development of a simulation game for teaching construction management

  • Saad Al-Jibouri;Michael Mawdesley
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.774-780
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    • 2009
  • Simulation is becoming increasingly popular in construction for training, planning and for assessment of projects. There are, however, significant problems inherent in simulating construction which are not common to other simulations. This paper describes the development and use of computer-based game for teaching and learning of some aspects of construction project management. It is concerned with the development of a model used to simulate the construction of a rock- and clay-fill dam. It includes detailed physical modelling of the performance of individual pieces of equipment and their interaction with the ground, the geography of the project and the weather in which the equipment operates. The behaviour of all of the individual pieces of equipment when acting as fleets is also discussed. The paper also describes the modelling issues of non-technical aspects of earthmoving operations. These include environmental impact, safety, quality and risks. The problems of integrating these with the physics-based models of the equipment performance are discussed. The paper also draws on real experience of using the game in classes in three universities in different countries.

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