• Title/Summary/Keyword: PC room

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The Effect of Informational Intervention Delivered by Electronic Patient Information Board in The Waiting Room on The Anxiety of Mothers Whose Children Underwent Elective Surgery (수술대기실 환자현황판을 이용한 수술진행 정보제공이 환아 어머니의 불안에 미치는 효과)

  • Hong, Hee Jung;Yi, Myungsun
    • Korean Journal of Adult Nursing
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    • v.16 no.3
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    • pp.388-397
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    • 2004
  • Purpose: The purpose of this study was to explore the effectiveness of informational intervention delivered by electronic patient information board in the OR waiting room for reduction of anxiety of mothers with child having operation. Method: Nonequivalent control group non-synchronized design was used in this study. The subjects was 52 mothers whose children underwent elective surgery in one Pediatric Hospital. Informational intervention in this study consisted of four critical stages. State anxiety by Spielberger, mean arterial pressure, and heart rates at preoperative and postoperative period were measured. The data were analyzed by using Chi-Square test and t-test with SPSS/PC 10.0 program. Results: 1) There was a significant difference in the state anxiety between the control and the experimental groups. 2) There was no significant difference in the mean arterial pressure between the two groups. 3) There was no significant difference in the heart rate between the two groups. Conclusion: The results of this study indicate that informational intervention delivered by electronic patient information board would be an effective intervention during the operation in reducing anxiety of mothers with child having operation.

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A Study on the Dwelling Style by Lifestyle of Middle-aged Married Women (중.장년층 기혼여성의 라이프스타일에 따른 주거양식에 관한 연구)

  • Yoon, Chung-Sook;Park, Ji-Min
    • Journal of the Korean housing association
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    • v.21 no.4
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    • pp.81-88
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    • 2010
  • Recently, house demander's needs has diversified in the increasingly by the drastic change in the social environment, changes in family structure and population, the growing interest of living environment. So in the future, housing supply to respond to a variety of housing needs is absolutely necessary to differentiate. The purpose of this study is to analyze the lifestyle types of middle-aged married women with high purchasing power in the current housing market and propose the dwelling style by housing awareness and needs analysis. To collect the data, LOV survey method was used for 528 residents in Seoul and metropolitan area. The data analysis used SPSS PC 14.0 to find the frequency, chi-square, factor analysis, and cluster analysis. The results of analysis are as follows: First, the lifestyle was segmented into four groups such as Conservative goal-achieving lifestyle, Individual self-developing lifestyle, Positive self-trusting lifestyle, Outgoing trend-seeking lifestyle. Second, largely the dwelling style according to lifestyle types was divided into living room-kids room type and living room-kitchen type. Third, there were different preferences on the each type of housing space and the $\alpha$-space by different clusters.

Study on the Satisfaction Use of Rehabilitation Exercise Room (일부 보건소의 재활운동실 이용 만족도에 관한 연구)

  • Kwon Seon Suk;Kwon Dong Youn
    • Journal of Korean Public Health Nursing
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    • v.17 no.2
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    • pp.203-211
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    • 2003
  • The purpose of this study was to investigate the degree of satisfaction in using rehabilitation exercise rooms in public health centers. A total of 100 subjects were participated in the study who were clients of rehabilitation exercise rooms in two public health centers in one city of Kyunggi Do, Korea. Data were collected from March 1 to 30, 2003 using questionnaire. The data were analyzed using SPSS/PC computer program. The result are as follows : 1. The mean age of subjects was 62.6 years old, and men constituted $67.0\%$ of the participants. Most participants $(64\%)$ were in the middle socioeconomic status, and $(65\%)$ of subjects was diagnosed as stroke. 2. Regarding the source of information about rehabilitation exercise room in public health center, $56.0\%$ obtain information from colleagues or neighbors, and for most participants the time required to travel to rehabilitation exercise room was less than 30min on foot. Among rehabilitation services, Taping therapy $(53.0\%)$ was most frequently used among participants, 3. Sum of all satisfaction score was $71.10(\pm6.60,\;range:\;1-90)$ showed higher level of satisfaction. Cost, reliability, and kindness were main factors that affect the degree of satisfaction among participants. 4. Twenty-four percent of the respondents utilized clinic services in the health centers, and $27.4\%$ stoped rehabilitation services from hospitals and/or clinics due to high cost. 5. In the use of rehabilitation exercise room was positively correlated to age (r=.214, p<0.05) and disease duration(r=.241. p<0.05).

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A Study on the Effect of Supportive Nursing Care to Anxiety Reduction of the Patient Immediately Before Surgery in the Operating Room (수술실에서의 지지간호가 수술직전 환자의 불안감소에 미치는 영향)

  • Cho, Mi-Ja;Hong, Mi-Soon
    • Korean Journal of Adult Nursing
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    • v.13 no.4
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    • pp.632-640
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    • 2001
  • Purpose: This study was to examine the effects of supportive nursing care on surgical patients in the operating room. Method: This study was nonequivalent control group none-synchronized design. The data were collected during the period of July 26 through October 8, 1999 at K hospital in Kwangju. The subjects for the study were selected from those patients who were admitted to K hospital for abdominal surgery. Forty-eight adult subjects were selected and evenly divided into two groups: 24 for the experimental group and the other 24 for the control group, respectively. The tool used for measuring state and trait anxiety was the one originally worked out by Spilberger(1976), and translated by Kim Jung- Taek and Shin Dong-Kyun(1978) for suitable application for Koreans. Data were analyzed by $\chi^2$- test, t-test, Chronbach's ${\alpha}$ coefficient using SAS/PC+. Result: Results were as follows : 1. The degree of State anxiety was found to be lower in the experimental group who received supportive nursing care in the operating room immediately before an operation than the control group who did not."(p<.001). 2. There was no significant difference on the post-test blood pressure and pulse rate immediately before operation between the two groups(p>.05). Conclusion: Results of the above study reveals that the supportive nursing care in the operating room is effective in alleviating the anxiety of patients. I suggest that it is highly desirable to apply supportive nursing care for those patients who are waiting for immediate surgery.

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A development of the virtual auditory display system that allows listeners to move in a 3D space (청취자가 이동이 가능한 청각 디스플레이 시스템 개발)

  • Kang, Dae-Gee;Lee, Chai-Bong
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.1
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    • pp.1-5
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    • 2012
  • In this study, we constructed a virtual auditory display(VAD) that enables listener to move in a room freely. The VAD system was installed in a soundproof room($4.7m(W){\times}2.8m(D){\times}3.0m(H)$). The system consisted of a personal computer, a sound presentation device, and a three-dimensional ultrasound sensor system. This system acquires listener's location and position from a three-dimension ultrasonic sensor system covering the entire room. Localization was realized by convolving the sound source with head related transfer functions(HRTFs) on personal computer(PC). The calculated result is generated through a LADOMi(Localization Auditory Display with Opened ear-canal for Mixed Reality). The HRTFs used in the experiment were measured for each listener with loudspeakers constantly 1.5m away from the center of the listener' s head in an anechoic room. To evaluate the system performance, we experimented a search task of a sound source position in the condition that the listener is able to move all around the room freely. As a result, the positioning error of presented sound source was within 30cm in average for all listeners.

Characteristics of Lithium Metal Secondary Battery Using PAN Gel-electrolyte Mixed with TiO2 Ceramic Filler (TiO2 Ceramic Filler가 혼합된 젤상의 PAN 고분자 전해질을 이용한 리튬금속 이차전지의 특성)

  • Lim, Hyo-Sung;Kim, Hyung-Sun;Cho, Byung-Won;Lee, Tae-Hee
    • Journal of the Korean Electrochemical Society
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    • v.5 no.3
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    • pp.106-110
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    • 2002
  • Gel-type polyacrylonitrile(PAN) polymer electrolytes have been prepared using ethylene carbonate(EC), propylene carbonate(PC) and dimethyl carbonate(DMC) plasticizer, $LiPF_6$ salt and $TiO_2$ ceramic filler. Electrochemical properties, such as electrochemical stability, ionic conductivity and compatibility with lithium metal and mechanical properly of polymer electrolytes were investigated. Charge/discharge performance of lithium secondary battery using these polymer electrolytes were investigated. The maximum load that the polymer electrolyte resists increased about two times as a result of adding $TiO_2$ in the polymer electrolyte containing EC and PC. Polymer electrolyte containing EC, PC and $TiO_2$ also showed ionic conductivity of $2\times10^{-3} S/cm$ at room temperature and electrochemical stability window up to 와 4.5V. Polymer electrolyte containing EC, PC, and $TiO_2$ showed the most stable interfacial resistance of $130\Omega$ during 20 days in the impedance spectra of the cells which were constructed by lithium metals as electrodes. Lithium metal secondary battery which employed $LiCoO_2$ cathode, lithium metal anode and $TiO_2$-dispersed polymer electrolyte showed $90\%$ of charge/discharge efficiency at the 1C rate of discharge.

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.197-207
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    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

Electrochemical Characteristics and Physical Properties of Poly(ethylene oxide)-Li based Polymer Electrolyte (Poly(ethylene oxide)-Li계 고분자 전해질의 전기화학적 특성 및 물리적 성질)

  • Kim, Hyung-Sun;Cho, Byung-Won;Yun, Kyung-Suk;Chun, Hai-Soo
    • Applied Chemistry for Engineering
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    • v.7 no.3
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    • pp.433-442
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    • 1996
  • Electrochemical characteristics and physical properties of polymer electrolyte which immobilized lithium salts such as $LiClO_4$ and $LiCF_3SO_3$ and plasticizers such as ethylene carbonate(EC) and propylene carbonate(PC) in high molecular weight poly(ethylene oxide)[PEO] polymer was investigated. PEO-Li based polymer electrolyte with plasticizers showed ionic conductivity of $10^{-4}S/cm$ at room temperature and high electrochemical stability up to 4.5 V(vs. $Li^+/Li$), so it can be applied to lithium secondary battery. The crystallinity of PEO decreased with the addition of lithium salts and plasticizers, especially $LiClO_4$ and PC showed more effective than and $LiCF_3SO_3$ and EC. Glass transition temperature($T_g$) of polymer electrolyte increased with increasing lithium salt concentration whereas melting temperature ($T_m$) decreased. Polymer electrolyte with plasticizers crystallized at $6^{\circ}C$.

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A Viewer's Modality-based Design Guideline of Digital TV Data Service and a Data Service Prototype adopting the Guideline (시청자의 TV 이용 행태를 고려한 디지털 TV 데이터 서비스의 기획 가이드라인과 이를 적용한 데이터 서비스 프로토타입)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.123-129
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    • 2012
  • Due to the high digital technology, various devices such as TV, PC, smartphone, and pad computer are connected to each other using internet and under the circumstance internet services of which the running platforms are mainly PC become "N-screenlized" by extending their service platform to non-PC devices. As a digital TV has outstanding features of being the most influential device in the living room and having the wide spectrum of users, several internet services has been ported on the digital TV platform (in the form of data services) in order to enhance their brand powers. Most of the services, however, failed to get a satisfactory results as the data services are defeated by the broadcasting contents in the competition for the viewer's interests. In the paper, the design guidelines that make data services not to compete with the broadcasting contents are proposed and a prototype of a data service that accommodates the guidelines is introduced. The prototype, called "TV ideal-type world-cup", does not disturb a viewer's watching broadcast contents and channel-changing behavior while it is running and its service flow is designed for a viewer to achieve the goal of service in a few minutes so that the viewer can enjoy the service in a commercial period.

Tangible Electronics Dice Game interface Development for Family Leisure (가족의 여가활동을 위한 텐저블 전자 주사위 게임 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1787-1794
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    • 2009
  • In this paper, the author proposes a tangible electronic dice which can be used for IPTV games for familiy meeting in living room and prevents game addiction of young children. The tangible electronic dice was designed to be as similar to traditional dices as possible in order for people to operate the tangible electronic dice with direct and intuitive manipulation. The proposed tangible electronic dice is self-contained so that no external devices are needed. The experiments show that the dice can be effectively applied to games running in PC and IPTV environments. The author will verify the practicality of the dice by applying the dice to IPTV games which are currently being developed.