• Title/Summary/Keyword: Multi Display Environment

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A New Approach to Mobile Device Design - focused on the Communication Tool & it's GUI for Office Workers in the Near Future - (모바일 기기 디자인의 새로운 접근 - 근 미래 작업환경에서의 커뮤니케이션 도구 디자인과 GUI 연구를 중심으로 -)

  • Yang, Sung-Ho
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.31-42
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    • 2006
  • This study originates from the following critical mind; what will the office of the future be like? and what technology will we rely upon most to communicate with colleagues or to access business information. In the office environment today, new technology has compelled new work paradigm and has greatly affected the capabilities of the individual to work in a more productive and efficient manner. However, even though new computer technology has changed the business world so rapidly, it is very difficult to see the changes that have been taken place. As an aim of the study, creating a mobile tool for office workers that successfully supports their work and communication was explored, and this study explored future work environment with a 5 years technological and social perspective. As a result of this study, the bON brings new visions to the mobile professionals via various interfaces. The bON, a mobile device, is both a system of work and of communication for office workers. The bON, as an integrated tool for working and communicating, forms the basis for a mobile information gateway that is equally capable of functioning as a mobile desk. The basic underlying idea is that all formal meeting places and hallways in the office are equipped with large wall-mounted screens. The bON collaborates with these media in various ways to enhance productivity and efficiency. The main challenge for the bON to enhance both mobility and quality of information is using new technology including bendable and flexible display and soft material display and sensors. To answer for the strong needs for mobility, the whole size of the device is fairly small while the screen is rolled inside the device. For Graphical User Interface, moreover, a new technique called Multi-layering Interface was adopted to stretch user's visual limits and suggests new direction in designing mobile device, equipped with small size display.

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An Improvement Direction for Increases of Visitor Satisfaction on Arboretum by Post-evaluation - Based on Jade Garden - (수목원 방문객 만족도 증진을 위한 개선방향 - 제이드가든 내 4개 주제정원을 대상으로 -)

  • Park, Geon;Yun, Young-Jo;Kil, Sung-Ho;Rho, Hoe-Eun
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.4
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    • pp.60-72
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    • 2019
  • The purpose of this study was to identify detailed factors that affect visitor satisfactions of the plants on display, environments of pedestrian road and facility of each theme garden by conducting a survey of visitors to Jade Garden. The 400 data including 100 copies per theme garden were used for statistical analysis. The statistical techniques used in the survey analysis include multi-regression analysis, t-test, and analysis of variance(ANOVA). As a result of the analysis, most of theme gardens tended to have the greatest impact on the satisfaction of the plants on display and the lowest level of facility satisfaction. According to detailed factors analysis of the satisfaction of plants on display satisfaction of plant diversity and the method of plant display were most affected in most of the theme gardens. Among them, promoting the satisfaction of plant diversity is necessary to plant various species, but in case of Ginkgo Maze Garden, a type of tree community as one tree(Ginkgo biloba), the satisfaction of plants diversity did not show a rising-up value. Therefore, it was confirmed that the appropriate degree of plants diversity depends on the theme or environment of the garden. In the case of the pedestrian-road-satisfaction, the width of the pedestrian road was the most affected, It was analyzed that whether the point of intersection can be easily available during peak season has a significant impact on the satisfaction of visitors. In the case of facility satisfaction, it was analyzed that the presence of rest and convenience facilities had the most direct influence on visitors, so the facility diversity had the greatest influence. Therefore, it is necessary to more systematically categorize and consider the influential detailed factors such as plants diversity and methods of plant display, width of pedestrian road and facilities diversity for the management and development of the arboretum.

The Development of MFD with CDTI Using the MIL-STD-1553B Data Bus (MIL-STD-1553B 데이터 버스를 이용한 CDTI 기능을 구현한 MFD 제작)

  • Hong, Gyo-Young;Ahn, Dong-Man;Hong, Seung-Beom
    • Journal of Advanced Navigation Technology
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    • v.14 no.3
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    • pp.313-320
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    • 2010
  • Preparing for the rapidly increment of air traffic volume of the 21st century, International Civi1 Aviation Organization(ICAO) started for studying a newly developed CNS/ATM System from the 1980s and after 2010, expect that the existing aeronautical facility is overloaded because air traffic volume increase rapidly. For this reason new CNS/ATM System will be the international standard system in the future. Especially, ADS-B(Automatic Dependent Surveillance-Broadcast) as the key component of Surveillance and ATM in new CNS/ATM System provides the real-time and same air traffic information to pilots in the aircraft cockpit, air traffic controllers on the ground and surface vehicles at the same time. Information provided is displayed precisely and accurately through Multi-Function Display(MFD). We implement the MFD system being supporting for new CNS/ATM System. And we show the good performance of MFD system in labortory environment using the MIL-STD-1553B data bus.

Interactive Distance Education System based on the Web for Effective Instruction & Learning (효율적 교육학습을 위한 웹기반 대화형 원격교육시스템)

  • Kim, Won-Young;Kim, Chi-Su;Kim, Jin-Su
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.127-133
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    • 2002
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, this system, which UML is applied to, makes efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also Questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is built on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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A Study on Development of Integrated System of Ship's Information (선박종합정보시스템의 개발에 관한 연구)

  • Jeong, Tae-Gweon;Park, Soo-Han
    • Journal of Navigation and Port Research
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    • v.31 no.8
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    • pp.645-652
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    • 2007
  • As a method to improve the present operational and safe function in navigation this paper developed an efficient and economical integrated system of ship's information. This system is, systematically and comprehensively, to monitor, save, analyse, and display information on navigation and environment around own ship in real time by connecting one user to another through an on-board LAN or data communication via satellite so that many users on board can obtain simultaneously and easily the information in real time not only in the wheelhouse and engine room but also in many robins and ship's offices. And it consists of four(5) components; data distribution program, database of navigational and engine-related information, multi-functional monitoring program, ship management program and other application program.

Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.13-23
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    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Emotion Labor and Emotional Exhaustion : The Role of Emotional Intelligence (감정노동, 감성지능이 종업원의 감정고갈에 미치는 영향에 관한 연구)

  • Hong, Yong-Ki
    • Management & Information Systems Review
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    • v.25
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    • pp.243-273
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    • 2008
  • A new research paradigm is emerging within organizational behavior, in both theory and empiricism, based on the increasing recognition of the importance of emotions to organizational life. This paper suggest that emotion intelligence play a moderate variables in relationship of emotion labor and emotional exhaustion. More specifically, it is proposed that emotional intelligence, the ability to understand and manage emotions in the employee self and others, contribute to effective emotions management in organizations. Four major aspects of emotion labor, appraisal and expression of emotion in oneself, appraisal and recognition of emotion in others, regulation of emotion in oneself and use of emotion to facilitate performance, are described. Also, the emotional intelligence are consists of four aspects, frequency of appropriate emotional display, attentiveness to required displayed rules, variety of emotions to be displayed and emotional dissonance. Then I propose how emotional intelligence contributes to of relations the emotion labor and emotional exhaustion. The purpose of this research is to investigate the impact of emotion labor to employee's emotional exhaustion to explore the moderating effects of the emotional intelligence between the emotion labor and emotional exhaustion. To complete the research the data were collected through a questionnaire from 147 employees from service company. After multi-hierarchical regression analysis, the outcomes of this study are the employee's emotional exhaustion are affected negatively by the three factors: major aspects of emotion labor, regulation of emotion in oneself, use of emotion to facilitate performance, make the moderation effect between emotion labor and emotional intelligence. These results indicate that instilling in others an appreciation of the importance of work activities: encouraging of true expression individual emotions, generating and maintaining well emotional climate and cooperation situations, and managing a meaningful environment for an organizational life.

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Nonverbal Expressions in New Media Art -Case Studies about Facial Expressions and Sound (뉴미디어 아트에 나타난 비언어적 표현 -표정과 소리의 사례연구를 중심으로)

  • Yoo, Mi;An, KyoungHee
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.146-156
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    • 2019
  • New media art moves out of place and time constraints, sublimates the benefits of technology into art, and presents a new way of communication with the audience. This paper analyses the tendency of nonverbal communication methods by analysing examples of facial expressions and sound used in new media art from early times. As a result, it can be seen that the digital paradigm in the new media art has a nonlinear thinking, which makes a perceptual reduction of immersion and dispersion. The facial expression in new media art made it possible not only to overcome the limit of space and time of various expressions through 'visual distortions, enlargement, and virtualisation', but also to enable new ways of communication to display facial parts combined or separated in the digital environment. The sound in new media art does not stay in auditory sense, but pursues multi-sensory and synesthesia by cooperating with visual and tactile, evolves by revealing characteristics of space expansion and sensibility and interaction of audience.

A Study on a Information Fusion Architecture of Avionics Realtime Track and Tactical Data Link (항공기 센서 실시간 항적 정보와 항공전자 전술데이터링크 정보융합 구조 연구)

  • Kang, Shin-Woo;Lee, Young Seo;Park, Sang-Woong;Ahn, Tae-Sik
    • Journal of Advanced Navigation Technology
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    • v.26 no.5
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    • pp.325-330
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    • 2022
  • The sensors of aircraft are necessity for mission performance and fusion process of data from them is applied for increase of mission efficiency and decrease of aircraft pilot workload. Data fusion is applied and developed to provide pilot a series of more processed data format about a specific target from sensors in aircraft. Military aircraft currently in operation are linked with a tactical data link such as Link-16 to display improved tactical situation to pilots to increase mission efficiency. By fusing the sensor data with improved accuracy obtained as the sensors' performance mounted on the aircraft become higher and the tactical situation information received through the tactical data link, it provides the pilot with a highly reliable tactical situation and mission environment, and expects efficient mission performance and high survivability. In this paper, a fusion architecture to produce fused data with realtime information from the sensors and data through a tactical data link is shown.

A Study on the Construction of an Artificial Neural Network for the Experimental Model Transition of Surface Roughness Prediction Results based on Theoretical Models in Mold Machining (금형의 절삭가공에서 이론 모형 기반 표면거칠기 예측 결과의 실험적 모형 전환을 위한 인공신경망 구축에 대한 연구)

  • Ji-Woo Kim;Dong-Won Lee;Jong-Sun Kim;Jong-Su Kim
    • Design & Manufacturing
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    • v.17 no.4
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    • pp.1-7
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    • 2023
  • In the fabrication of curved multi-display glass for automotive use, the surface roughness of the mold is a critical quality factor. However, the difficulty in detecting micro-cutting signals in a micro-machining environment and the absence of a standardized model for predicting micro-cutting forces make it challenging to intuitively infer the correlation between cutting variables and actual surface roughness under machining conditions. Consequently, current practices heavily rely on machining condition optimization through the utilization of cutting models and experimental research for force prediction. To overcome these limitations, this study employs a surface roughness prediction formula instead of a cutting force prediction model and converts the surface roughness prediction formula into experimental data. Additionally, to account for changes in surface roughness during machining runtime, the theory of position variables has been introduced. By leveraging artificial neural network technology, the accuracy of the surface roughness prediction formula model has improved by 98%. Through the application of artificial neural network technology, the surface roughness prediction formula model, with enhanced accuracy, is anticipated to reliably perform the derivation of optimal machining conditions and the prediction of surface roughness in various machining environments at the analytical stage.