• Title/Summary/Keyword: Moving picture

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A Study on Optimization Design of MPEG Layer 2 Audio Decoder for Digital Broadcasting (디지털 방송용 MPEG Layer 2 오디오 복호기의 최적화 설계에 관한 연구)

  • 박종진;조원경
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.5
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    • pp.48-55
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    • 2000
  • Recently due to rapid improvement of integrated circuit design environment, size of IC design is to become large to possible design System on Chip(SoC) that one chip with multi function enclosed. Also cause to this rapid change, consumption market is require to spend smallest time for new product development. In this paper to propose a methodology can design a large size IC for save time and applied to design of MPEG Layer 2 decoder to can use audio receiver in digital broadcast system. The digital broadcast audio decoder in this paper is pointed to save hardware size as optimizing algorithm. MPEG Layer 2 decoder algorithm is include MAC to can have an effect on hardware size. So coefficients are using sign digit expression. It is for hardware optimization. If using this method can design MAC without multiplier. The designed audio decoder is using 14,000 gates hardware size and save 22% (4000 gates) hardware usage than using multiplier. Also can design MPEG Layer 2 decoder usable digital broadcast receiver for short time.

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Security Analysis of MAC Algorithm using Block Cipher (블록 암호 알고리즘을 애용한 MAC 분석)

  • Seo Chang-Ho;Yun Bo-Hyun;Maeng Sung-Reol
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.2 s.34
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    • pp.39-47
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    • 2005
  • This paper proposes and analyzes the MAC(Message Authentication Code) algorithm that is used for the transition integrity and the entity authentication of message. The MAC algorithm uses the DES algorithm which has 64-bit block and 56-bit key and we compare the security according to 64-bit and 32-bit length of MAC value. Moreover, we use the SEED algorithm which has 128-bit block and 128-bit key and compare the security according to 128-bit and 64-bit length of MAC value. We analyze the security the forgery attack according to length of message and length of MAC value. this paper, a coarse-to-fine optical flow detection method is proposed. Provided that optical flow gives reliable approximation to two-dimensional image motion, it can be used to recover the three-dimensional motion. but usually to get the reliable optical flows are difficult. The proposed algorithm uses Horn's algorithm (or detecting initial optical flow, then Thin Plate Spline is introduced to warp a image frame of the initial optical flow to the next image frame. The optical flow for the warped image frame is again used iteratively until the mean square error between two image sequence frames is lowered. The proposed method is experimented for the real moving Picture image sequence. The proposed algorithm gives dense optical flow vectors.

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ASIC Design of Wavelet Transform Filter for Moving Picture (동영상용 웨이브렛 변환 필터의 ASIC 설계)

  • Kang, Bong-Hoon;Lee, Ho-Joon;Koh, Hyung-Hwa
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.12
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    • pp.67-75
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    • 1999
  • In this paper, we present an ASIC(Application Specific Integrated Circuit) design of wavelet transform filter Wavelet transform is used in lots of application fields which include image compression, because it has an excellent energy compaction. The operation characteristic and performance of wavelet transform filter are analyzed by using verilog-HDL(Hardware Description Language). In this paper, the designed wavelet transform filter uses line memory to improve data processing rate. Generally, when it reads and writes data of DRAM by using Fast Page Mode, input and output processing is very fast in horizontal direction but substantially slow in vertical direction. The use of line memory solves this low speed processing problem. As a result, though the size of the chip is getting larger, processing time for an image frame becomes 4.66ms. Generally, since the limit of 1 frame processing time on the data of TV video is 33ms, so it is appropriate for TV video.

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Multi-Mode BTC Image Compression Algorithm for LCD Overdriving (LCD 오버드라이브를 위한 다중 모드 BTC 영상 압축 알고리즘)

  • Cho, Moonki;Yoon, Yungsup
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.67-74
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    • 2015
  • BTC (Block Truncation Coding) image compression is simple to implement by hardware and has excellent edge retention capability of image, image compression techniques are widely used in LCD overdrive. In this paper, to maintain high visual quality and has high compression rate, Multi-Mode BTC (MM-BTC) algorithm is proposed. The MM-BTC has high compression rate using advanced Y-based BTC method and has high visual quality using improved 2-level and 4-level BTC method in this paper. As shown in simulation results, MM-BTC improves still image PSNR (Peak Signal to Noise Ratio) up to 2.34 dB as compared with other algorithms. When the MM-BTC is applied to LCD overdrive, MM-BTC improves moving picture PSNR up to 2.33 dB as compared with other algorithms in literature.

Low-computation Motion Tracker Unit Linkable to Video Codec for Object Tracking Camera (동영상 코덱과 연동이 가능한 객체 추적 카메라용 저연산량 움직임 추적기)

  • Yang, Hyeon-Cheol;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.10
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    • pp.66-74
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    • 2008
  • Surveillance system using active tracking camera has no distance limitation of surveillance range compared to supersonic or sound sensors. However, complex motion tracking algorithm requires huge amount of computation. Compared to conventional methods using DSPs or embedded processors, this paper proposes and implements a novel motion tracker unit that detects and extracts motion information of moving objects by using picture difference of consecutive frames. The proposed motion tracker unit was implemented in FPGA with about 13,000 gates. It processes NTSC format video and was verified by embedding it into the active surveillance camera system. We also propose and implements a motion estimator unit linkable to video codec by embedding the proposed motion tracker unit into ready-made motion estimator unit. The implemented motion estimator unit is about 17,000 gates in $0.35{\mu}m$ process.

A Study on the Development and Application of the Learning Material for Mathematics Optional Activities. - Focused on 8-ga Grade - (수학 교과 재량활동에 대한 학습자료 개발 및 적용에 관한 연구 -8-가 단계를 중심으로-)

  • 유희식;박달원
    • Journal of the Korean School Mathematics Society
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    • v.5 no.2
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    • pp.71-82
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    • 2002
  • This study purported to develop the learning materials for the optional activities of mathematics, apply them to the students, and examine the effect on the learner's interest and attitude to mathematics. In order to conduct this study, the learning materials for the mathematics optional activities were developed according to the units of grade 8-Ga and the developed learning materials of the mathematics optional activities were inputted in two classes for 18 units after the second grade middle school students in Daejeon area received the questionnaire regarding the learning attitude and the interest in the mathematics. After that, the questionnaire regarding the learning attitude and the interest in the mathematics and the examination regarding the response to the application of the learning materials for mathematics optional activities were conducted and did t-test. The results of the study as follows : First The learning materials applied exciting games for mathematics optional activities aroused interest in mathematics and made the learners have confidence in mathematics learning. Second, There was affirmative change in the interest and attitude to the mathematics learning with the application of the mathematics optional learning materials. Third The leaning materials of the mathematics optional activities made the learners think mathematical questions connected with the real life and try various ways to solve the questions. Here are some suggestions to study the development of the learning materials such as story, game, quiz and craft. First it is necessary to develop the learning materials applied the games or the real life matters connected with mathematics for all grade middle school students and use them in the mathematics optional activities. Second, many students feel a great interest in animation. moving picture, sound graphic, etc. If the multimedia learning materials included the real life matters or the games are developed, the learners will feel more interest in mathematics. Third, the systematic and economical support is continuously needed in order that teachers are given much time to study and the opportunity to attend the training course for the understanding of the optional activities and the development of the various learning materials.

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Decision on the Optimal Photographing Angle and Overlapping Ratio of Non-metric Cameras for Development of Automatic Image Stitching System (영상집성 자동화 시스템 개발을 위한 비측량용 카메라의 최적 촬영각 및 중복도 결정)

  • Kim, Dae Sung;Shin, Sang Chul
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.2
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    • pp.117-123
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    • 2013
  • This study focuses on the determination of optimal photographing angle and overlapping ratio for automatic image stitching system using a non-metric camera module with motorized head. Photographing overlap was calculated considering the angle of view on different kinds of lenses and moving angle of motorized head per each option, and optimal photographing angle and overlapping ratio could be determined through the experimental result using the operating time, data volume and performance of image stitching. Through this experiment, we could find that it was effective to take a picture with $36^{\circ}$ of interval(33.82% of overlap) in vertical direction and $24^{\circ}$ or $30^{\circ}$ of interval(36.51% or 20.63% of overlap) in horizontal direction using 35mm lens for automatic image stitching system.

Adaptive TBC in Intra Prediction on Versatile Video Coding (VVC의 화면 내 예측에서 적응적 TBC를 사용하는 방법)

  • Lee, Won Jun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.109-112
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    • 2020
  • VVC uses 67 modes in intra prediction. Most probable mode (MPM) is used to reduce data for the representation of intra prediction mode. If the mode to send exists in the MPM candidate, the index of the MPM list is transmitted. If it does not exist in the MPM candidate, TBC encoding is applied. When TBC is applied in intra prediction, three are selected in order of low number mode and coded into 5 bits. The remaining modes except the mode encoded by 5 bits are encoded by 6 bits. In this paper, we examine the limitations of the TBC used in VVC intra prediction and propose an adaptive method that can encode more efficiently than conventional methods when using TBC in intra prediction. As a result, the coding efficiency of the overall coding performance is 0.01% and 0.04% in AI and RA, respectively, compared with the conventional coding method.

DRM System using Gstreamer based on DMP (DMP 기반의 Gstreamer를 이용한 DRM시스템)

  • Park, Ki-Chul;Lee, Joo-Young;Ahn, Sang-Woo;Nam, Je-Ho;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.611-614
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    • 2007
  • Due to illegal copying and distribution via the internet, the digital media that have been introduced create certain intellectual property issues. Because of this, several intellectual property groups have been created to create and maintain Digital Rights Management systems (DRM), in order to crack down on illegal and unauthorized copying. However, these systems are often created by many different companies, which leads to problems of interoperability. Despite attempts to regulate DRM systems, including the MPEG group's Intellectual Property Management and Protection" system, the system is still struggling to maintain some sort of interoperability between differing protocols. In this paper, we designed and implemented a DRM system with Gstreamer, following the DMP.

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A New Block Matching Motion Estimation using Predicted Direction Search Algorithm (예측 방향성 탐색 알고리즘을 이용한 새로운 블록 정합 움직임 추정 방식)

  • Seo, Jae-Su;Nam, Jae-Yeol;Gwak, Jin-Seok;Lee, Myeong-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.638-648
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    • 2000
  • This paper introduces a new technique for block is matching motion estimation. Since the temporal correlation of the image sequence, the motion vector of a block is highly related to the motion vector of the same coordinate block in the previous image frame. If we can obtain useful and enough information from the motion vector of the same coordinate block of the previous frame, the total number of search points used to find the motion vector of the current block may be reduced significantly. Using that idea, an efficient predicted direction search algorithm (PDSA) for block matching algorithm is proposed. Based on the direction of the blocks of the two successive previous frames, if the direction of the to successive blocks is same, the first search point of the proposed PDSA is moved two pixels to the direction of the block. The searching process after moving the first search point is processed according to the fixed search patterns. Otherwise, full search is performed with search area $\pm$2. Simulation results show that PSNR values are improved up to the 3.4dB as depend on the image sequences and improved about 1.5dB on an average. Search times are reduced about 20% than the other fast search algorithms. Simulation results also show that the performance of the PDSA scheme gives better subjective picture quality than the other fast search algorithms and is closer to that of the FS(Full Search) algorithm.

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