• Title/Summary/Keyword: Mobile UI

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Design of method to analyze UI structure of contents based on the Morphology (형태적 관점의 콘텐츠 UI구조 분석 방법 설계)

  • Yun, Bong Shik
    • Smart Media Journal
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    • v.8 no.4
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    • pp.58-63
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    • 2019
  • The growth of the mobile device market has changed the education market and led to the quantitative growth of various media education. In particular, smart devices, which have better interaction than existing PCs or consoles, can develop more user-friendly content, allowing various types of educational content and inducing changes in traditional education methods for consumers. Although many researchers recently suggest viable development methods or marketing elements of contents, development companies, and developers, until now, merely rely on the human senses. Therefore, it is necessary to study the actual user's smart-device based usability and experience environment. This study aims to propose an intuitive statistical processing method for analyzing the usability of game-type educational contents in terms of form, for popular games that have been released as a basis for analyzing the user experience environment. In particular, because the game industry has a sufficient number of similar examples, it is possible to conduct research based on big data and to use them for immediate decision-making between multiple co-developers through the analysis method proposed by the research. It is expected to become an analytical model that can communicate with other industries because it is effective in securing data sources.

Research and improvement of image analysis and bar code and QR recognition technology for the development of visually impaired applications (시각장애인 애플리케이션 개발을 위한 이미지 분석과 바코드, QR 인식 기술의 연구 및 개선)

  • MinSeok Cho;MinKi Yoon;MinSu Seo;YoungHoon Hwang;Hyun Woo;WonWhoi Huh
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.861-866
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    • 2023
  • Individuals with visual impairments face difficulties in accessing accurate information about medical services and medications, making it challenging for them to ensure proper medication intake. While there are healthcare laws addressing this issue, there is a lack of standardized solutions, and not all over-the-counter medications are covered. Therefore, we have undertaken the design of a mobile application that utilizes image recognition technology, barcode scanning, and QR code recognition to provide guidance on how to take over-the-counter medications, filling the existing gaps in the knowledge of visually impaired individuals. Currently available applications for individuals with visual impairments allow them to access information about medications. However, they still require the user to remember which specific medication they are taking, posing a significant challenge. In this research, we are optimizing the camera capture environment, user interface (UI), and user experience (UX) screens for image recognition, ensuring greater accessibility and convenience for visually impaired individuals. By implementing the findings from our research into the application, we aim to assist visually impaired individuals in acquiring the correct methods for taking over-the-counter medications.

Motion-Understanding Cell Phones for Intelligent User Interaction and Entertainment (지능형 UI와 Entertainment를 위한 동작 이해 휴대기기)

  • Cho, Sung-Jung;Choi, Eun-Seok;Bang, Won-Chul;Yang, Jing;Cho, Joon-Kee;Ki, Eun-Kwang;Sohn, Jun-Il;Kim, Dong-Yoon;Kim, Sang-Ryong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.684-691
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    • 2006
  • As many functionalities such as cameras and MP3 players are converged to mobile phones, more intuitive and interesting interaction methods are essential. In this paper, we present applications and their enabling technologies for gesture interactive cell phones. They employ gesture recognition and real-time shake detection algorithm for supporting motion-based user interface and entertainment applications respectively. The gesture recognition algorithm classifies users' movement into one of predefined gestures by modeling basic components of acceleration signals and their relationships. The recognition performance is further enhanced by discriminating frequently confusing classes with support vector machines. The shake detection algorithm detects in real time the exact motion moment when the phone is shaken significantly by utilizing variance and mean of acceleration signals. The gesture interaction algorithms show reliable performance for commercialization; with 100 novice users, the average recognition rate was 96.9% on 11 gestures (digits 1-9, O, X) and users' movements were detected in real time. We have applied the motion understanding technologies to Samsung cell phones in Korean, American, Chinese and European markets since May 2005.

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The Comparison of Morphological and Constituents of the Leaves of Magnolia officinalis, M. biloba and M. obovata (중국 및 일본산 후박 잎의 형태 및 성분 비교)

  • Park, Seo-Hee;Yun, Ui-Jung;Shin, Jong-Hun;Kwon, Byoung-Mok;Bae, Ki-Hwan
    • Korean Journal of Pharmacognosy
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    • v.37 no.4 s.147
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    • pp.278-282
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    • 2006
  • In this study, we analyzed and quantified the contents of magnolol (1), honokiol (2), and obovatol (3) in the leaves of Magnolia species by HPLC. HPLC methods were developed and validated by ICH guide lines comparing the linearity, intraday precision, inter-day precision. The optimal conditions were as follows; wavelength: 288 nm, column: Zorbax Eclipse XDBC18 $(2.1\times150\;mm,\;5{\mu}m)$, mobile phase: Acetonitril - 0.1 % $H_3PO_4$ (45:55, v/v) buffer, flow rate: 0.5 ml/min. The contents of magnolol, honokiol and obovatol were 1.08%, 2.37%, and 0.57% in the leaves of M. officinalis, 0.50%, 0.03%, and 1.54% in the leaves of M. biloba, 0.37%, 0.03%, and 0.76% in the leaves of M. obovata. The contents of effective ingredients in the leaves of M. officinalis and M biloba were higher than that of M. obovata. Especially, the content of obovatol in the leaves of M. biloba was remarkably high. This result showed that the shapes of leaves have a certain relationship with the content of obovatol.

The Development of Customer Satisfaction Model by Traffic Information Provision Media (교통정보 제공 매체별 이용자 만족도 모형 개발)

  • Hong, Ji-Yeon;Lee, Su-Beom;Im, Jun-Beom;Kim, Jang-Uk;Gang, Won-Ui
    • Journal of Korean Society of Transportation
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    • v.28 no.3
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    • pp.109-117
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    • 2010
  • The purpose of advanced traffic information system(ATIS) is to help drivers save time and energy in getting to their destinations by providing traffic information through variable message sign(VMS), internet, traffic broadcasting and mobile phones. ATIS does not just provide drivers with benefits in terms of time and energy, but it provides them with psychological benefit as well, i.e., the drivers can relieve their anxiety by getting provided with traffic information. In this study, the efficiency of traffic information system is evaluated and degree of satisfaction of drivers with the system is analyzed by building satisfaction models of various media of traffic information. Each medium has different factors for satisfaction and each factor has different degree of influence, but in general, the efficiency of traffic information in helping drivers choose routes and in providing drivers with peace of mind is considered to have the highest influence on satisfaction of drivers with the system.

A Study on the Smart Home Life Style for Single households - Focusing on the 20s and 30s - (1인 가구를 위한 스마트 홈 라이프스타일 서비스 연구 -20·30세대를 중심으로-)

  • Lee, Ui-Jin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.231-237
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    • 2017
  • The purpose of this study is to investigate the need for smart home service based on the lifestyle of a rapidly growing single household. When we compare the need and the arbitrary service according to the pattern of the lifestyle of the consumer, we try to analyze whether there is an effect on the future use. In the questionnaire survey of 1 person, 8 questions were selected such as food, state, line, leisure, communication, consumption, mobile life, Single household characterization question should be added so that concrete measures can be presented to future services. Competitive smart home services will be presented by examining the lifestyle of the 20th and 30th generation of single households, It is intended to be used as basic data on the direction of development of smart home service of the rapidly increasing single person households, and it is aimed to be a direction of improvement and development direction of the existing plan.

Contents Analysis of Vocabulary Learning Game Application on Smart-Phone and Tablet PC for Young Children's Language Learning (유아 언어학습용 단어게임 애플리케이션 분석)

  • Hyun, Eunja;Yeon, Hyemin;Jang, Juyeon;Lee, Eunyoung
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.551-561
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    • 2013
  • The purpose of this study was firstly, to evaluate the contents of vocabulary game applications for young children's language learning. and secondly, to examine whether there is any differences between Korean and English word games in terms of the evaluation score. For this purpose, the word game applications in smart phone and tablet PC were analyzed, which included 30 Korean word games and another 30 English ones. The criteria to evaluate the contents were developed based on Children's Software Evaluation Instrument developed by CTR, the multimedia evaluation standard by Hee Sook Park, Young Joo Lee, and mobile contents evaluation standard by Soo Ui Choi. As a result, the educational value got the highest score whereas the design characteristics area got the lowest score in the whole evaluation analysis. And English word game applications mostly got higher score than Korean versions. The result of this study would suggest the way to evaluate educational game applications in use and to contribute to developing educational game contents aimed at young children's language learning.

User Activity Estimation by Non-intrusively Measurement (무구속적인 측정에 의한 사용자 활동 상태 추정 기법)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.5
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    • pp.101-110
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    • 2009
  • The unconscious and non-intrusive measurements of activity signals or physiological signals represent important enabling technologies for realizing a ubiquitous healthcare environment as well as a related UI. Particularly, non-intrusive measurements should be used in activity monitoring system for long-term monitoring. This paper is based on activity estimation by measuring the activity signals of a user using a handhold device with an accelerometer. The user activity estimation system (UAES) presented in this paper makes non-intrusive measurements of activity signals to minimize inconveniencing a user and to create a more practical implementation in real life. Thus, a variety of positions in which the handhold device can be carried by a user for daily use is considered, such as in the front/hip/shirt pockets, a backpack, on the waist, and in the hand.

Distributed SFBC for Relay-Assisted Single Carrier Transmission over Uplink Fast Fading Channels (상향 링크 고속 페이딩 채널에서의 중계기 기반 단일 반송파 전송을 위한 분산 주파수 공간 블록 부호화 기법)

  • Seol, Dae-Young;Kwon, Ui-Kun;Im, Gi-Hong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.5
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    • pp.25-32
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    • 2007
  • This paper proposes a distributed space-frequency block code (SFBC) for relay-assisted single carrier frequency-domain equalization (SC-FDE). The proposed technique achieves spatial diversity gain over fast fading channels without the complexity of multiple antennas. The mobile equipment of the proposed system has a very simple transmitter structure with constant amplitude transmit sequences, which is desirable especially for uplink communications. In order to obtain spatial diversity, the transmit sequence of relay is efficiently generated in the time domain, which is equivalent to the SFBC. Further, efficient implementation of relay and destination structures is also presented. Extensive simulation results show that the proposed system significantly outperforms the distributed space-time block code (D-STBC) SC-FDE over fast fading channels.

Evaluation of the Water Quality Impact of Bibong Mountain Forest Basin for Forest Fire Damage (산불로 인해 훼손된 비봉산 산림유역의 수질 영향 평가)

  • Sung Hoon Ahn;Ui Seok Kim;Yong Bin An;Eun Mi Hong
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.416-416
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    • 2023
  • 전 국토의 산지 비율이 높은 우리나라는 산림지의 특성이 수질에도 많은 영향을 미치고 있다. 산림지역의 화재에 있어 산림이 갖는 수질, 토성의 변화와 발생한 연소 퇴적물, 유기물로 인해 수자원에도 악영향을 끼치게 된다. 산불은 단순한 산림지의 자원 유실뿐만 아니라 토양층의 물리적약화와 강수저류 효과를 떨어뜨려, 산불 후 유출의 증가를 보인다. 삼척시의 산불 선행연구에 따르면, 산불 발생 직후, 지역의 직접 유출이 기저 유출보다 높게 나타났다. 이에 따라, 모든 수질인자의 평균 농도는 비발생지역에 비해 발생 지역의 농도가 현저하게 증가하였으며, 이 중 T-N, T-P, SS의 농도가 특히 크게 나타났다. 또한, 계류 수질의 경시적 변화를 분석한 결과, BOD와 COD는 산불 발생 최소 4개월의 기간을 거친 후 점차 안정화하는 모습을 보였다. 다만, 산불로 인해 훼손된 물 환경의 상황을 복구하고자 하는 연구의 데이터가 부족한 실정이다. 따라서 본 연구는 2022년 4월 산불이 발생한 강원도 양구군 양구읍 송청리 비봉산 일대의 산불 유역을 대상으로 산불에 따른 물 환경의 변화를 밝힘으로써 산불로 훼손된 지역의 효과적인 수질 회복과 물 환경 보전 대책 수립을 위한 자료를 제공하고자 수행하였다. 2023년 4월 양구 비봉산의 산불 복구 작업이 본격적으로 시작되는데 복구 전 현재 수질의 상황을 살펴봤다. 조사 지역은 비봉산 일대의 산불 지역과 비발생 지역, 오봉산 일대까지의 유역 출구 총 7개의 지점을 선정하였다. 기본 수질항목은 현장에서 YSI PROPLUS (Mobile Multi Sensor Meter)를 이용하여 측정하였고 채취한 시료는 무균 채수 병에 담아 실험실로 운반하여 SS (Suspended Solids), TP(Total Phosphorus), TOC (Total Organic Carbon) 항목에 대해 수질오염공정시험기준에 의거하여 분석하였다. SS, TOC, t-p의 경우, 지정학적 특성, 산불에 의한 퇴적물들의 변화와 토양의 형태 및 식생의 변화로 인한 결과의 차이를 보였다. 1년이 지난 지금 산불 직후처럼 높은 수치는 보이지 않았다. 그러나 아직 복구 작업이 제대로 진행되지 않아 그 영향에 대해 무시할 정도로 안정화되지 않았다. 본 연구는 산불 발생 후 강우 및 토사유출에 대한 비 산불 지역과의 차이를 살펴봄으로써 수질 오염원으로 작용할 수 있는 가능성을 기초자료로 제공될 것이다. 또한, 수처리 기술개발을 포함한 예방책을 만들어 내는데, 기초자료로 활용할 수 있길 바란다.

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