Motion-Understanding Cell Phones for Intelligent User Interaction and Entertainment
지능형 UI와 Entertainment를 위한 동작 이해 휴대기기
- Cho, Sung-Jung (Samsung Advanced Institute of Technology) ;
- Choi, Eun-Seok (Samsung Advanced Institute of Technology) ;
- Bang, Won-Chul (Samsung Advanced Institute of Technology) ;
- Yang, Jing (Samsung Advanced Institute of Technology) ;
- Cho, Joon-Kee (Samsung Advanced Institute of Technology) ;
- Ki, Eun-Kwang (Samsung Advanced Institute of Technology) ;
- Sohn, Jun-Il (Samsung Advanced Institute of Technology) ;
- Kim, Dong-Yoon (Samsung Advanced Institute of Technology) ;
- Kim, Sang-Ryong (Samsung Advanced Institute of Technology)
- 조성정 (삼성종합기술원) ;
- 최은석 (삼성종합기술원) ;
- 방원철 (삼성종합기술원) ;
- 양징 (삼성종합기술원) ;
- 조준기 (삼성종합기술원) ;
- 기은광 (삼성종합기술원) ;
- 손준일 (삼성종합기술원) ;
- 김동윤 (삼성종합기술원) ;
- 김상룡 (삼성종합기술원)
- Published : 2006.02.13
Abstract
As many functionalities such as cameras and MP3 players are converged to mobile phones, more intuitive and interesting interaction methods are essential. In this paper, we present applications and their enabling technologies for gesture interactive cell phones. They employ gesture recognition and real-time shake detection algorithm for supporting motion-based user interface and entertainment applications respectively. The gesture recognition algorithm classifies users' movement into one of predefined gestures by modeling basic components of acceleration signals and their relationships. The recognition performance is further enhanced by discriminating frequently confusing classes with support vector machines. The shake detection algorithm detects in real time the exact motion moment when the phone is shaken significantly by utilizing variance and mean of acceleration signals. The gesture interaction algorithms show reliable performance for commercialization; with 100 novice users, the average recognition rate was 96.9% on 11 gestures (digits 1-9, O, X) and users' movements were detected in real time. We have applied the motion understanding technologies to Samsung cell phones in Korean, American, Chinese and European markets since May 2005.
Keywords
- Motion recognition;
- sensor-based interaction;
- gesture recognition;
- accelerometer;
- gyroscopes;
- Bayesian networks;
- support vector machines;
- input devices