• Title/Summary/Keyword: Mobile Internet System

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An Adaptation System based on Personalized Web Content Items for Mobile Devices

  • Kim, Su-Do;Park, Man-Gon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.6
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    • pp.628-646
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    • 2009
  • Users want to browse and search various web contents with mobile devices which can be used anywhere and anytime without limitations, in the same manner as desktop. But mobile devices have limited resources compared to desktop in terms of computing performance, network bandwidth, screen size for full browsing, and etc, so there are many difficulties in providing support for mobile devices to fully use desktop-based web contents. Recently, mobile network bandwidth has been greatly improved, however, since mobile devices cannot provide the same environment as desktop, users still feel inconvenienced. To provide web contents optimized for each user device, there have been studies about analyzing code to extract blocks for adaptation to a mobile environment. But since web contents are divided into several items such as menu, login, news, shopping, etc, if the block dividing basis is limited only to code or segment size, it will be difficult for users to recognize and find the items they need. Also it is necessary to resolve interface issues, which are the biggest inconvenience for users browsing in a mobile environment. In this paper, we suggest a personalized adaptation system that extracts item blocks from desktop-based web contents based on user interests, layers them, and adapts them for users so they can see preferred contents first.

AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

Development of remote monitoring system based on wire and wireless internet Environment (유.무선 인터넷 환경에 연동한 원격 감시시스템 개발)

  • 박상국
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.557-560
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    • 2004
  • In this paper, wireless internet services are combined with conventional wire internet service system. These system support that instrument manager can be access his instrument by use personal mobile devices and instrument manager can be take emergency action by use mobile devices. for this, error signal of local instruments are transmitted to the serial port of local server through Rf wireless communication channel. Also, The image of local instruments are transmitted to the web monitoring screen of main server. Network Camera System Supports remote monitoring functions. The interfacing of nam server with external user are possible through the mobile devices.

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Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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Development a Mobile Transportation Payment System of Used Smartcard (스마트카드를 이용한 모바일 교통결재 시스템 개발)

  • Lee, Sang-Bum;Jung, Hyun-Ho;Choi, Lee-Kwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.171-179
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    • 2011
  • In these days, various wireless internet services are possible since the advanced wireless networks enable to transfer more data than before and smarter devices have developed to display the multimedia information more efficiently. Therefore, Korean MIPS such as SKT and LGT provide many kinds of advanced services such as wireless on-line shopping, mobile banking system and etc using 2.5 generation wireless network technology and smartcards. In a transportation system, a cellular phone can be used as a useful payment tool since most people always keep it and a mobile payment system has developed as infrastructure for wireless on-line services. In this paper, a mobile transportation payment system is introduced. A driver needs to pay a toll fee when he/she uses the highways. Recently, a high pass system has introduced, in which a vehicle can pass a toll gate without stopping to pay the fee to a counter. The payment is done automatically by an attached payment device. We have developed an advanced mobile system in which a smartcard embedded cellular phone is used as a payment device. The personnel and financial information is stored at a smartcard and the communication between the phone and OBU(On Board Unit) is done by Bluetooth.

DSRC Protocol Architecture of provide Mobile If Service (Mobile IP 서비스 제공을 위한 DSRC프로토콜 구조)

  • 최광주
    • Proceedings of the IEEK Conference
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    • 2002.06a
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    • pp.387-390
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    • 2002
  • In this paper, We presented overview and characteristics of ITS(Intelligent Transport System) DSRC(Dedicated Short Range Communication) system that was introduced to the basic installation for ITS service. We proposed system structure, message format and implementation methods to realize Mobile Internet using DSRC system.

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Development of an Item Based Learning System In Mobile Environment (모바일 환경에서 문제은행에 기반한 학습 시스템의 개발)

  • Jang Moo-Soo;Song Hee-Heon;Kang Oh-Han
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.3
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    • pp.46-54
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    • 2004
  • As a consequence of expansion in information technology, various services continually have been provided us through the internet in these days. Since the beginning of the mobile service, contents for its service actively have been developing now; there fore, the existing internet service system is gradually changing into the wireless mobile service system. However, mobile service now in use is mostly for entertainment such as bell sound, game and so on. The existing contents are very insufficient to satisfy the education. In this thesis, we have developed new mobile contents that are combined with Item Pool System. Students can connect to the learning contents by using the mobile device in anywhere and anytime in order to promote the efficiency of study.

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A Study of Mobile and Internet Banking Service: Applying for IS Success Model

  • Koo, Chulmo;Wati, Yulia;Chung, Namho
    • Asia pacific journal of information systems
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    • v.23 no.1
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    • pp.65-86
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    • 2013
  • Understanding success factors in electronic banking is important to helping banks succeed. In this study, we extend DeLone and McLean's IS success model to the electronic banking by adding trust as a success variable. We tested the extended model by comparing internet banking and mobile banking in Indonesia. Using a structural equation modelling approach. We found that system quality had positive impacts on perceived usefulness and end-user satisfaction for both internet banking and mobile banking. The development of e-banking (internet banking and mobile banking) in Indonesia is in its initial stage. Finally, although we tested for the common method bias to relieve concern, further research may use multiple methods when collecting the data. This study investigated the role of each dimension of IS success in the electronic banking environment. While the original IS success model emphasizes individual and organizational impacts, we have argued that trust is an important indicator of IS impact on an individual socially in the banking industry. The contribution of our study is two-fold. Conceptually, the study is the first to extend the IS success model to the e-banking context. We provide an extension of the updated IS success model by adding trust as an outcome variable in the research model.

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Analysis that do carrying along internet Wibro (휴대인터넷(와이브로-Wibro)에 대한 분석)

  • Lee Cheong-Jin;Kwon Oh-Heung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.981-985
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    • 2006
  • Wibro is stand for Wireless Broadband Internet called as Portable Internet, Wireless Broadband Internet or Wireless High-Speed Internet. This provides hish-speed internet service anytime, anywhere, from anyone and device with seamless mobility and the band is located between Mobile phone and wireless LAN. Wibro service should support handover to maintain connection continuously in movement because the service is based on If system which is different from cellular system. Current Mitre Mobility system and general Mobile If system has got a problem of delayed speed and lost packets during handover. IETF protocol has been proposed for minimizing this problem and its standardization is under process, mainly focused on Mip4, Mip6 and Mipshop WG. This article studies and analyzes an effective method of minimizing handover delay to improve the problem of WiBro system and its revitalization & outlook.

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Meeting Real Challenges in Eliciting Security Attributes for Mobile Application Development

  • Yusop, Noorrezam;Kamalrudin, Massila;Yusof, Mokhtar Mohd;Sidek, Safiah
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.25-32
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    • 2016
  • There has been a rapid growth in the development of mobile application resulting from its wide usage for online transaction, data storage and exchange of information. However, an important issue that has been overlooked is the lack of emphasis on the security issues at the early stage of the development. In fact, security issues have been kept until the later stage of the implementation of mobile apps. Requirements engineers frequently ignore and incorrectly elicit security related requirements at the early stage of mobile application development. This scenario has led to the failure of developing secure and safe mobile application based on the needs of the users. As such, this paper intends to provide further understanding of the real challenges in extracting security attributes for mobile application faced by novice requirements engineers. For this purpose, two experiments on eliciting security attributes requirements of textual requirements scenario were conducted. The performance related to the correctness and time taken to elicit the security attributes were measured and recorded. It was found that the process of eliciting correct security attributes for mobile application requires effort, knowledge and skills. The findings indicate that an automated tool for correct elicitation security attributes requirement could help to overcome the challenges in eliciting security attributes requirements, especially among novice requirements engineers.