• Title/Summary/Keyword: Learning tools

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A Study on the PBL Based Teaching-Learning Model Using BIM Tools for Interior Architecture Design Studio (BIM활용 문제중심학습기반 실내건축 설계수업 교수-학습모형에 관한 연구)

  • Han, Young-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.67-79
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    • 2012
  • The purpose of this study is to suggest the interior architecture design studio through the pedagogical method of educational technology for college students who lack self-directed learning. The pedagogical method has been organized to make a student-centered class based on the operation of existing architectural design studios. This teaching and learning method emphasizes the role of teachers as facilitators to help students lacking in self-directed learning in the design process, the BIM visualization to give students an expression of design project and the critics to give students an experience of working circumstances. The results of this study can be summarized as follows. First, This pedagogical model can improve the self-directed learning of students, accomplish the design process well through teamwork, and provide problem based learning (PBL) to settle obstacles that come up during the project. Second, through this model, students can improve their field design capacity by instructor, design feedback and criticism. Finally, This model can suggest new pedagogical methods for interior architectural design studios and management of student-centered studios.

The Application of English Learning Activities based on the Technologies of Web 2.0

  • Lee, Il Seok
    • Journal of Information Technology Applications and Management
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    • v.24 no.4
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    • pp.57-69
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    • 2017
  • Due to the development of technology even in learning and education area, many studies have begun to make a new attempts to research by using SNS, breaking away from traditional learning methods. However, the limitations of these studies are restricted only to the use of wireless Internet and writing on Web sites. This study aims to conduct a research on English learning activities that utilize various technologies such as Bigdata, Facebook, Social Network Services (SNS) and English applications. In addition, this study looks into how these modern technologies can be integrated in the classrooms and which activities can be applied in the English classroom. This research is to suggest effective English learning methods through a thorough investigation on the effectivity of various technologies based on the Web 2.0 such as Flickr, blogs, MySpace, and online discussion board within the context of the English learning. To verify the effect of the study, the subjects are divided into experimental and control group. The experiment is proceeded with pre- and post-test. The experimental group is designed to verify the effects using SNS tools such as Facebook, Bigdata, and Online Massive Learning. A survey is conducted to determine the preference of utilizing social networking sites and to analyze the effects in class. The result is that the average scores for experimental group have improved more than the average of control group. The comparison of pre and post-test of the experimental group shows that the significance of the higher and median group was statistically significant at the p<0.01.

Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

Class Design Applying Flipped Learning Combined with Project-Based Learning: Focusing on Digital Painting Tool for Class (플립러닝형 프로젝트 기반학습을 적용한 수업 설계: Digital Painting Tool 수업을 중심으로)

  • Sung, Rea;Kong, Hyunhee
    • Journal of Information Technology Applications and Management
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    • v.29 no.1
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    • pp.29-45
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    • 2022
  • The Fourth Industrial Revolution era requires people to have the ability of integrated thinking, critics, sensitivity, and creativity in an integrated manner. Therefore, teaching methods are expected to become more suitable for the trend. In this belief, current teacher-leading education method should move to students' self motivating one and consist of programs in which students voluntarily involve. In this reason, this study suggests FPBL educational method model that is combines project-based learning with flipped learning by analysing preceding research and digital painting tool class was designed by applying it. As a result of applying the designed class model to the class, all of the class satisfaction, effectiveness, and interaction were evaluated positively. Problems such as limitations of project classes due to non-face-to-face classes, large amount of learning before class, and reduced concentration during class were found. Therefore, when the FPBL class model is conducted non-face-to-face, it will be necessary to further strengthen the role of the instructor, provide lecture videos summarizing the core contents, and improve concentration by providing active participation and fun using various digital tools. The result of the study looks significant by confirming the possibility of applying FPBL model not only in design education but also other educational settings.

A Systematic Literature Review on Feedback Types for Continuous Learning Enhancement of Online Learners

  • Yoseph Park
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.449-465
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    • 2024
  • This study conducted a systematic literature review using online databases to investigate the effective feedback types that enhance the learning experiences of online students. Feedback is a critical component for learner success. With the expansion of online education, the importance of feedback has become more evident due to the reduced interaction between instructors and learners. Instructors must provide high-quality feedback that motivates learners and supports their educational goals. This involves using automated tools appropriate for the environment and effective feedback strategies to deliver personalized feedback. The literature was gathered through an extensive search process, adhering to predetermined inclusion and exclusion criteria, and included a risk assessment of selected studies, drawing from sources such as Google Scholar, Elsevier, and other Scopus-indexed journals. The review adhered to the guidelines set forth by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Specific keywords related to the study's focus, including "Online learning," "Improving learning," "Learner performance," "Feedback type," and "Feedback," guided the database searches. The protocol for selecting systematic reviews on learning enhancement involved screening articles published from 2013 to 2021 based on their titles and abstracts according to established criteria. Analyzing and studying data on learning patterns in non-face-to-face educational environments can improve learners' needs and educational effectiveness. Selecting the right types of feedback, taking into account the learners' levels and educational objectives, is crucial for providing effective feedback. A variety of feedback types are essential for the continuous improvement of learners' learning.

The mediating effect of learning flow in the relationship between blended learning achievement and learning satisfaction among dental hygiene students (치위생과 재학생의 블렌디드 러닝 수업의 학습성취도와 학습만족도간의 학습몰입 매개효과)

  • Kim, Hae-Kyeong;Cho, Myung-Sook;Oh, Na-Rae
    • Journal of Korean Dental Hygiene Science
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    • v.4 no.2
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    • pp.31-41
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    • 2021
  • Background: To investigate the mediating effect of learning flow in the relationship between blended learning achievement and learning satisfaction in dental hygiene students, and to identify whether face-to-face studies should be substituted with non-face-to-face studies. Methods: Total 134 dental hygiene students, who underwent blended learning in the dental hygiene class during the first semester of 2021, were recruited. The research tools were blended learning achievement, learning flow, and learning satisfaction, comprising 15 questions in total. Mediation regression analysis was used to analyze the mediating effect of learning flow in the relationship between learning achievement and learning satisfaction, and that between each variable. Results: Learning flow and learning satisfaction (r=0.490, p<0.001) were positively interrelated, and the interrelation between variables was statistically significant. Class environment had the biggest effect as a subfactor of class achievement, and it appeared to have an effect on class attitude and learning motive. The effect of learning flow on learning satisfaction was statistically significant. Learning flow was partially mediated by both blended learning achievement and learning satisfaction. Learning flow was directly related to blended learning satisfaction and learning achievement. Conclusion: The results showed the possible use of blended learning in dental hygiene theory and practical subjects.

A General Distributed Deep Learning Platform: A Review of Apache SINGA

  • Lee, Chonho;Wang, Wei;Zhang, Meihui;Ooi, Beng Chin
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.34 no.3
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    • pp.31-34
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    • 2016
  • This article reviews Apache SINGA, a general distributed deep learning (DL) platform. The system components and its architecture are presented, as well as how to configure and run SINGA for different types of distributed training using model/data partitioning. Besides, several features and performance are compared with other popular DL tools.

A Study on the Education of Creative Engineering Design Methodology (창의적 공학설계방법론 교육에 관한 연구)

  • Lee, Kun-Sang;Kim, Kang
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.94-100
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    • 2012
  • The needs for enhancing creativity in engineering design education continue to increase. Recent studies about a learning environment and learning support tools provide some new possibilities. The education of creative thinking however must begin from the change of attitude of students to creativity. The experimental results and some lessons for modification of systematic engineering design methodology to creative were reported from the course 'engineering design'.

Graphical Programming Language : LabVIEW의 공학에의 응용

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.11 no.3
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    • pp.39-45
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    • 2002
  • The computer technology and internet have the potential to provide a highly interactive and powerful learning environment for engineering disciplines. Many academic courses that teach engineering subjects have already begun incorporating virtual instruments as teaching and learning tools. This paper introduces the concept of the virtual instrument and reports some of the LabVIEW software applications in several universities. Finally the paper contemplates the future trends on the remote laboratory via the internet for engineering education.

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A Study on the Utilization of Digital Learning Support Tools in the Field of French Studies Education (프랑스학 교육 분야의 디지털 학습지원 매체 활용에 관한 연구)

  • Kim yeonjoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.685-695
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    • 2023
  • This study aimed to investigate the current utilization and implications of digital learning support media in the field of French studies, and to explore future research directions. To achieve this, we conducted a comprehensive review of the use of digital media in various learning processes within French studies. Additionally, we examined the direct application of ChatGPT, an emerging technology, to learning by extending its use to foreign language and education fields. Our findings indicate that the application of digital learning support media in French studies is somewhat limited, with selective use in processes such as online class support media, pre-class learning, efficient learning and interaction, and self-directed learning. In the case of ChatGPT, our research found that no studies have been conducted within French studies, and very few studies have been conducted on its practical application in other educational fields. While ChatGPT has a wide range of applications and has shown positive effects on learners, ethical concerns have been raised regarding the quality, source, and reliability of information. Therefore, future research in French studies should focus on educational application and effectiveness verification in university teaching and learning situations, as well as interdisciplinary convergence with digital learning support media.