• 제목/요약/키워드: Intermediation

검색결과 94건 처리시간 0.023초

디지털 시대의 창조성 개발과 디자인 (Creativity Development and Design in Digital Era)

  • 이주명
    • 디자인학연구
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    • 제18권2호
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    • pp.265-272
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    • 2005
  • 창의와 창조는 그 용례를 볼 때 큰 의미 구분 없이 사용되는 것이 일반적인 경향이다. 하지만 창의는 발상을, 창조는 과정을 의미하는 것으로서, 창의는 직관적인 것을 중시하는 반면 창조는 논리와 직관이 모두 중요한 요소이다. 직관은 그 과정을 알기 어렵고 직관이 일어나기 쉬운 조건을 형성하는 것으로 알려져 있는 반면 논리는 명확하다. 그로부터 창조를 제대로 알 수 없는 미지의 것으로 취급하고, 자신과 거리를 두는 일반적인 관행에서 벗어날 수 있는 근거를 발견할 수 있다. 창조의 과정은 일반적인 문제해결과정과 같은 개념으로 볼 수 있으며 그 핵심에 디자인이 존재한다. 디자이너는 문제해결과정을 학습하고 많은 프로젝트를 통하여 그 실행방법을 체득하기 때문에 디자이너를 창조자라 불러도 무방할 것이다. 현재 일반인은 물론 디자이너들까지 디자인을 형상 만들기로 보는 디자인 인식은 소프트웨어라는 강력한 도구가 등장하고 복제가 자연스러운 것이 되어버린 디지털 시대에서 더 이상 의미를 가지지 못한다. 이제 디자인은 디자인 본연의 '개념화', '촉매작용', '시각화'의 3가지 능력을 바탕으로 '창조의 방법론'으로 자리잡아야 한다.

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심포(心包), 삼조(三焦), 명문(命門)에 대한 연구 (Study On Shimpo, Samcho and Myoungmoon In Oriental Medicine)

  • 송지청;권강범;이수엽;이헌재;류도곤
    • 동의생리병리학회지
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    • 제21권2호
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    • pp.362-369
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    • 2007
  • Opinions about Simpo[心包:Xinbao], Samcho[三焦:Sanjiao] and Myoungmoon[命門:Mingmen] are controversial from begin of Oriental medicine [醫東學]. In this study I first will focus on each opinion about 3 things above that many doctors had mentioned before and find out the meanings that those doctors had tired to explain. Secondly I will try to consider the meanings of Shimpo Samcho and Myoungmoon themselves. Thirdly I will explain that the relations between Shimpo, Samcho and Myoungmoon by theories of Organs[臟腑]and Meridians[經絡] Korean Oriental Medicine and the substantial meanings through those works that I mentioned above. Finally I could have conclusions about Shimpo, Samcho and Myoungmoon. Shimpo is a intermediation between Shim[心:Xin] and Shin[腎:Shen] at the point of Shimshinsanggyo[心腎相交:Xinshenxiangjiao] and Myoungmoon is a intermediation also as same as Shimp although shimpo is based on Shim and Myoungmoon is based on Shin. sanghwa[相火:Xianghuo] is related to Shimpo and Myoungmoon at the view of the naming structure of Meridians. Each Shimpo and Myoungmoon has the meaning of Sanghwa. Samcho is suppose to be tube structure and have a pair with Sanghwa because of position in the naming structure of Meridians so it contains Sanghwa as a pathway of Sanghwa.

디지털 문화매개자로서 1인 미디어, 유튜브 채널 <영국남자> (Personal Media as Cultural Intermediaries, YouTube Channel )

  • 김정현;김보영
    • 한국콘텐츠학회논문지
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    • 제18권6호
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    • pp.50-62
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    • 2018
  • 문화콘텐츠 생산과 소비 환경의 변화에 따라 문화의 전파와 수용, 그리고 매개의 측면에서 1인 미디어가 가지는 디지털 문화매개자의 의미를 확인하고자, 본 연구는 국내에서 인기 있는 유튜브 채널 <영국남자(Korean Englishman)>를 디지털 문화매개자의 특성 요인('문화매개 형식', '문화매개 전달방식', '문화매개 언어특징', 문화매개 평가기준')을 기준으로 분석하였다. 최근 2년 동안의 누적 조회수 기준으로 해당 채널의 상위 50개 동영상의 소개글, 내용, 콘텐츠 이용자들의 댓글을 분석한 결과, 자유로운 주제와 적절한 표현방식(문화매개 형식), 다양한 효과를 적용한 멀티미디어 형태의 전달(문화매개 전달방식), 일상적 언어와 인터넷 용어 및 다국어 이용(문화매개 언어특징), 진정성 있는 콘텐츠 및 콘텐츠 이용자와의 상호작용을 통한 인기 및 선호 증대(문화매개 평가기준)를 통해서 디지털 문화매개자로서의 1인 미디어 역할을 확인할 수 있었다.

게임산업진흥법상 환전업금지 조항의 의의와 해석 (Prohibition Clauses of Business of Money Changing on the Game Industry Promotion Act of 2007)

  • 황승흠
    • 한국게임학회 논문지
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    • 제7권2호
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    • pp.61-72
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    • 2007
  • 2007년 개정 게임산업진흥법상의 '환전업금지 조항'은 게임의 사행성화를 방지하려는 목적으로 도입되었다. 이는 기존의 처벌규정이 없었던 게임이용의 결과물에 대한 환전 환전알선 재매입행위를 독자적인 범죄 구성요건화 함으로써 게임의 사행성화에 보다 적극적인 대처가 가능해 졌다. 게임산업 진흥법 제32조제1항제7호는 게임물의 이용을 통해 획득한 유 무형의 결과물을 환전 또는 환전 알선하거나 재매입하는 행위를 업으로 하는 것을 금지한다. 유 무형의 결과물은 점수, 경품, 게임머니, 게임의 비정상적 이용을 통해 획득된 게임데이터를 의미한다. 게임머니와 게임의 비정상적 이용을 통해 획득된 게임데이터의 해석에 따라서 대부분의 게임아이템현금거래가 이 조항의 적용범위에 포섭될 수 있다. 따라서 환전업금지 조항은 작업장과 게임아이템중개 사이트의 영업에 상당한 영향을 끼칠 것으로 보인다. 그럼에도 이 조항은 게임과 사행행위의 분리를 통해서 게임산업의 미래에 보다 긍정적인 영향을 줄 것이다.

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리크루팅 산업에서의 중개현상 변화추세에 대한 탐색연구 - 한국구인구직시장을 중심으로 - (Intermediation Trend in Korea Recruiting Industry: An Exploratory Approach)

  • 박기호;김연정
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 춘계학술대회
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    • pp.75-87
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    • 2005
  • Under the internet age, the competition among recruiting intermediaries including online and offline players has been intensified for several years. Therefore, their business processes or business models have also been transformed to be able to earn the competitive advantages. For these reasons, the traditional players like offline-based recruiting companies have willingly or unwillingly experienced the competitive disadvantages on the recruit battle ground. The online recruiting intermediaries, who newly participated in this industry and based on the internet environment, however, seized on the competitive advantages with the richness and the reach traits of online media. Under this context, the offline traditional intermediaries, who have been threatened by new online entries, must make a replacement of traditional trading mechanisms with alternative trading mechanisms like IT-enabled intermediaries. In this study by exploratory approach, we investigate the phases of transformation of the traditional recruiting intermediaries, changes in business strategies of offline-based firms, and impacts of online media in e-recruiting industry.

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An Effective XML Schema Conversion Technique for Improving XML Document Reusability using Pattern List

  • Ko, Hye-Kyeong;Yang, Minho
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권2호
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    • pp.11-19
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    • 2017
  • The growing use of XML markup language has made amount of heterogeneous. XML documents are widely available in the Web. As the number of applications that utilize heterogeneous XML documents grow, the importance of XML document extraction increases greatly. In this paper, we propose a XML schema conversion technique that converts reusable XML schema from XML documents. We convert the schema graph and we use the reusability pattern list. The converted XML schema is evaluated in terms of cohesion, coupling, and reusability. The converted XML schema could be used to construct databases for various fields where XML is used as an intermediation of data exchange.

ASP 방식의 B2B e-마켓플레이스 솔루션 (A B2B e-Marketplace Solution with Application Service Provider Functionality)

  • 백승철;김중인;최정상
    • 한국산업경영시스템학회:학술대회논문집
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    • 한국산업경영시스템학회 2002년도 춘계학술대회
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    • pp.151-161
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    • 2002
  • This paper presents the business model and system functionalities of a B2B e-marketplace solution that not only can overcome some problems of the public e- marketplace, but also can be applicable to both public and private types of e-marketplaces. This solution is different from the most of the public e-marketplace solutions that their main sources of revenue are transaction commissions or transaction fees through the third-party intermediation. Instead, this solution provides an ASP (Application Service Provider) functionality for direct, dis-intermediated purchasing and sales-related transactions between suppliers and buyers. With this functionality, suppliers and buyers electronically commerce with each other without the disclosure of their transactions as well as transaction commissions.

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c-Commerce 하의 기업간 협력관계를 고려한 전자시장과 기업 시스템간 기능통합적 체계 (A Functionally Integrative Architecture between e-Marketplace and Corporate Systems Considering Buyer-Supplier Relationship under c-Commerce)

  • 윤한성
    • Asia pacific journal of information systems
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    • 제15권4호
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    • pp.135-152
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    • 2005
  • As the most widely used media of BtoB e-business, the e-Marketplace can be a way of BtoB e-buisness continuously in the age of c-Commerce with the functional collaborative integration between the e-Marketplace and corporate systems. Moreover, collaborative operations like QR, VMI and so on have shown a great efficiency in the area of BtoB supply chain management. However, some critical considerations are discussed in the selection of trade partners between the e-Marketplace and the SCM. In e-Marketplaces, the intermediation to select partnersusually focuses on the competitive process for lower price. However, in the SCM, the relationship with strategic alliance is more importantly addressed for efficiency. Considering the trend to c-Commerce in Internet commerce, the approach to the collaborative relationship in BtoB commerce has important meanings. In this paper, we proposed and appraised an architecture where the e-Marketplace can be an elelctronic functional method for the relationship based BtoB e-business from the viewpoint of SCM and c-Commerce.

Factors That Enable Reintermediation

  • Kwon, Sun-Ok;Lee, Hong-Kyu
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.378-381
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    • 2007
  • Traditional intermediaries refer to service providers such as travel agents, real estate brokers, job agencies and insurance agents which matching services for buyers and suppliers in a traditional market. The introduction of Electronic commerce resulted in the automation of many tasks provided by intermediaries and seemed to eliminate the role of many traditional intermediaries, which is called disintermediation. However, depending on their market power, traditional intermediaries either will be disintermediated or fill new roles by providing added value and assistance, which is called reintermediation. According to the research of Alina M. Chircu et al. there are three conditions for reintermediation for traditional intermediaries. Three conditions are weak appropriability of EC innovations, ownership of co-specialized assets for both market intermediation and EC innovations and economies of scale. Besides these three reintermediation conditions, we hypothesize that leveraging BPO can be a suitable strategy for traditional intermediaries to be transformed into reintermediaries. Business Process Outsourcing (BPO) is the leveraging of technology or specialist process vendors to provide and manage an organization's critical and/or non-critical enterprise processes and applications. This paper will investigate the relationship between above reintermediation conditions including BPO and reintermediation.

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실내공간에 연출된 수공간의 체험적 의미에 관한 연구 - 로비공간을 중심으로 - (A Study on The Meaning of Water In Experience Within Interior Space - Focusing on The Lobby -)

  • 문정민;박수경
    • 한국실내디자인학회논문집
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    • 제38호
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    • pp.258-265
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    • 2003
  • The design of space, which focuses on human senses and perception, has become more prominent. It can be understood as the space needed for a field of experience. Phenomenological attitude focuses on the relations between human in the context of their environment. The experiences generated were used as a method of design. The method guides a formation of active space through phenomenological experience in interior space as well as architecture. To stimulate a phenomenological sensitive experience, the parameters for certain experiences were connected to the five senses, finally creating a concrete space. Water, light, air, vapor, and earth as architectural media are connected to the five senses and lead to intermediation from abstract to actual. In particular, water is deeply rooted in peoples subconsciousness and stimulates our instincts. Using water by effectively combining its symbols and physical characteristics will be a method to reinforce the experience with a given space. This study will examine the need for space experience and characteristics of water as an essential elements for perception experience and present possible experimental design.