• Title/Summary/Keyword: Interactive Planning

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The Effect of Technology Spillover on Business Efficiency: A Case Study in Vietnam

  • PHUNG, Mai Lan;HOANG, Vu Hiep;NGUYEN, Thi Thanh Huyen;PHAM, Thi Thanh Van;TRAN, Viet Tien;HOANG, Van Hoa
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.5
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    • pp.355-364
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    • 2021
  • The main objective of this study is to examine the interactive effect of technology spillover channels on business efficiency within the case study of manufacturing industry of Vietnam during the period from 2012 to 2018. The research model was developed with business efficiency as dependent variable and the relevant factors affecting the technology spillover capacity as independent variables. With a sample of 2,776 cross-sectional enterprises, panel data analysis approach was adopted to estimate the impact of technology spillover issue. Different spillover channels were also included in the analysis to enhance the empirical result. The study reveals that technology spillovers positively influence manufacturing business efficiency, in which horizontal spillover channel produces negative impact and vertical spillover channel, creates positive impact. Several factors that negatively affect the technology spillover capacity of businesses could be mentioned such as limited skills and experiences of workers, methods of implementing R&D, and the existence of FDI enterprises. Meanwhile, the rise of other factors related to joint-venture activities can help to increase the technology spillover capacity of businesses. In addition, skill and experience transfer makes a partial impact since this variable only positively affect the vertical spillover channel and provide no evidence of impact regarding horizontal spillover channel model.

Smart Information Facilities as Knowledge Based Spacial System - Case Study of Information Facility Layout - (스마트 정보시설 디자인 차별화 유형 - 정보시설 배치계획 사례를 중심으로 -)

  • Kimm, Woo-Young
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.9
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    • pp.3-8
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    • 2018
  • In the social information facilities with physical stacks, it is critical to arrange categories of knowledge since there should be conventional methods by which users and visitors can browse index of all sorts of media relating to their topics. The classical index system of knowledge has been developed with primitive libraries and museums and therefore the system can be addressed by analyzing typical cases of precedents. As the forth industrial revolution has emerged, there will be quite innovative approach to provide information to the public as well as the private. The coalition between knowledge and space has always been considered as essential characteristics that remind scholars of hierarchical layout of knowledge resources such as maps, books, documents and diverse specimens. This research assumes that the spatial layout of knowledge can be classified in terms of physical attributes, symbolic entities, and information media and it defines what coalition between knowledge and space is creative in order to enacting interactive dialogue among information navigators. The spaces in between the knowledges function as trasition areas where the index system informs and stimulates, where the interface between the different knowledges is optimized and therefore the library as the public facilities no longer dedicated to the text, but as an information space in which all sorts of media are distributed equally.

Qualitative Methodology: Successful Business Planning for Prosperity of Contemporary Art Museum

  • Soomin HAN
    • The Journal of Industrial Distribution & Business
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    • v.14 no.8
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    • pp.9-17
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    • 2023
  • Purpose: This study is to examine how modern art museums might develop into resilient, proactive, and adaptive enterprises. That implies that this study seeks to spur meaningful change by analyzing and comprehending the numerous facets of this issue, paving the path for a long-term future for contemporary art institutions worldwide. Research design, data and methodology: To achieve the purpose of this study, the current author has reviewed numerous relevant prior studies systemically. The technique used in this study was meticulously designed to guarantee accurate data collection and analysis, providing a thorough comprehension of the subject. An organized strategy was used, including finding, reviewing, and synthesizing earlier studies. Results: Based on the investigation of the current literature analysis, this study figured out four workable business models that might increase the prosperity of modern art museums. They result from a thorough examination of previous studies and these initiatives center on improving digital presence, enhancing community participation, diversifying revenue streams, and forming powerful alliances and partnerships. Conclusions: In sum, this study concludes that the use and integration of digital technology enable museums to reach a larger audience and open up opportunities for developing cutting-edge, interactive exhibitions that reflect modern patterns of participation and communication.

User Needs Analysis and Information Visualization of National R&D Information Navigation Service for Improving Usability (사용성 향상을 위한 국가R&D정보 내비게이션 서비스의 사용자 니즈 분석과 정보 시각화)

  • Lee, Byeong-Hee;Shon, Kang-Ryul
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.512-521
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    • 2013
  • This paper presents the user needs analysis and information visualization for the development of a semantic-based national R&D information navigation service in information service planning phase, which converges and fuses NDSL databases and NTIS databases. To investigate and analyze the user needs for improving usability, we make an improvement plan for R&D information services via a survey targeted at 30 persons, and on-site interviews targeted at 12 persons, almost of who are researchers in industries, universities and government-funded institutes. To design new information visualization service, we propose an interactive national R&D information visualization service, which is provided in navigation type, and prescribe persona and screen prototyping according to the user needs analysis. We design the national R&D information convergence/fusion architecture based on the NDSL databases, including 345,411 academic articles, 620,555 co-authors and 49,958 reports and NTIS databases including 187,466 national R&D projects. We expect that the national R&D information convergence/fusion architecture contributes to R&D information convergence/fusion as a leading model/standard and the interactive navigation-typed information visualization service strengthens usability continuously.

Analysis of Digital Exhibitions Reflecting Participation Experience of Visitors in Digital Exhibition Space (디지털 전시 공간에서 발생하는 관람자의 참여 경험이 반영된 디지털 전시의 분석)

  • Park, Si-Eun;Sung, Junghwan
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.336-344
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    • 2018
  • This research proposes a suitable classification and analysis standard for digital exhibition to analyze digital exhibition. Through the previous studies on digital exhibition classification, the necessity of the new standard is suggested and the analysis standard which can be easily applied to the change of concept and form of the newly emerging digital exhibition is established. Digital exhibition should take into account the elements of audience participation that naturally arise from exhibition planning and interactive storytelling format. Classification and analysis of existing digital exhibition spaces are conceptual classification based on keywords. This is because traditional exhibition methodology has been applied in the process of classifying exhibitions and works. However, in digital exhibitions, the interactive aspect between exhibition space, works, and visitors become so important that it is necessary to perform a performative classification between the works and the audience in the digital exhibition. Accordingly, the way of participating directly or indirectly in the exhibition classification should be considered based on what the audience feel. In this research, the interpretation of the classification and composition of the exhibition is based on Benjamin's argument which the classification of the sensory experience of the audience and 'Aktualisierung' closely related to the interaction with the audience. We also present analysis standard for digital exhibition according to the structure of the art exhibition narrative based on the narrative structure of Chatman. This classification methodology will provide the exhibition information in a way that can be easily understood by the visitors and it will be a precedent research that secures the expansion and accessibility of the digital exhibition.

Real Time Information Sharing Using a Wireless Internet Environment for Effective Panel Shop Operation (무선 인터넷기반 실시간 정보 처리를 통한 판넬 공장의 효과적 운용방법 연구)

  • Chang, Yun-Sung;Shin, Jong-Gye;Lee, Kwang-Kook;Lee, Jang-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.3 s.147
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    • pp.392-398
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    • 2006
  • A prototype of MES(Manufacturing Execution System) applied to panel assembly shop is implemented by using PDA(Personal Digital Assistant) and wireless database web server. The system is developed based on the Dot Net framework. The prototype can exchange the manufacturing execution data between production managers in the control room and workers in the factory through wireless internet communication. Manufacturing model of the panel shop is designed by using IDEF0 and UML method to understand the characteristics of the information and the data entities from the PPR-S view. Several issues in the shop were revealed from the manufacturing model analysis. The most typical problem was the lack of information sharing between the managing workers and the assembly workers. The problem prevents the workers and labors from sharing the process information and continuous workpiece flow In interactive way. To increase the information and data flow, a wireless internet based system is implemented and PDAs are linked together to exchange the process planning data and in-process data between the workers. It is anticipated that PDA and the implemented system can enable the process control at each process stages to obtain the well-organized operation.

Geographic Information System and Remote Sensing in Soil Science (GIS와 원격탐사를 활용한 토양학 연구)

  • Hong, Suk-Young;Kim, Yi-Hyun;Choe, Eun-Young;Zhang, Yong-Seon;Sonn, Yeon-Kyu;Park, Chan-Won;Jung, Kang-Ho;Hyun, Byung-Keun;Ha, Sang-Keun;Song, Kwan-Cheol
    • Korean Journal of Soil Science and Fertilizer
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    • v.43 no.5
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    • pp.684-695
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    • 2010
  • Geographic information system (GIS) is being increasingly used for decision making, planning and agricultural environment management because of its analytical capacity. GIS and remote sensing have been combined with environmental models for many agricultural applications on monitoring of soils, agricultural water quality, microbial activity, vegetation and aquatic insect distribution. This paper introduce principles, vegetation indices, spatial data structure, spatial analysis of GIS and remote sensing in agricultural applications including terrain analysis, soil erosion, and runoff potential. National Academy of Agricultural Science (NAAS), Rural Development Administration (RDA) has a spatial database of agricultural soils, surface and underground water, weeds, aquatic insect, and climate data, and established a web-GIS system providing spatial and temporal variability of agricultural environment information since 2007. GIS-based interactive mapping system would encourage researchers and students to widely utilize spatial information on their studies with regard to agricultural and environmental problem solving combined with other national GIS database. GIS and remote sensing will play an important role to support and make decisions from a national level of conservation and protection to a farm level of management practice in the near future.

BIM-Based Virtual Construction Simulation for Steel Girder Installation Crossing the High-Speed Railway (고속철도 횡단 강거더 설치공사에서의 BIM 기반 가상건설 장비운영 시뮬레이션의 적용)

  • Park, Junwon;Lee, Sang-Ho;Kim, Sung-Hoon;Won, Jeong-Hun;Yoon, Young-Cheol
    • Journal of the Korean Society of Safety
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    • v.33 no.2
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    • pp.76-85
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    • 2018
  • The interest in the Building Information Modeling (BIM) technology has risen remarkably due to the effects on construction work period reduction, cost reduction, work safety improvement, and other factors. In civil engineering field, BIM applications mainly focus on data modeling and virtual construction. In this study, we present the BIM-based virtual construction and analyze the effects of BIM for the railway facilities so that the conventional approach to the equipment operation plan can be improved in order to prevent safety accidents which can result from unclear information during the operation plan. The BIM-based virtual construction technology is applied to establish the construction plan for the site with constraints, the installation of steel girder needs to be completed, avoiding interference with the existing high-speed railway operation within a given limited time. A virtual construction model consisting of topography, structures, equipments, and avatar was built and more detailed model, including safety guard rails, was then created. Specifications of the construction equipment were input as a database, and the virtual construction model was manipulated in the equipment operation planning. Through the BIM-based virtual construction, including the verification of alternative construction method, 311 million won was saved and the construction period was shortened by 87 days compared to the original plan. In addition, it was shown that the interest and participation of the construction workers can be increased by providing the 3D virtual scene for real construction work and various safety hazards occurring during equipment operation can be effectively removed in advance by the interactive worker education.

A Study on the Utilization of School Library Space by the Introduction of Information Commons (정보공유공간(Information Commons)의 도입을 통한 학교도서관 공간 활용 방안에 관한 연구)

  • Chung, Jae-Young
    • Journal of Korean Library and Information Science Society
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    • v.39 no.2
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    • pp.267-289
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    • 2008
  • The implication of space in school libraries more important than the other types of libraries because their main user is students who are affected by service environment. Let me consider the reality of our circumstance, the space is not enough in the school library, Therefore, it is essential to utilize of library space effectively. So, this study intends to suggest effective organization model of school library space, through introduced by the notion of information commons. The results show that they are integrated within school library, which, in addition to other functions, may include recreation center, and interactive community, circulation space, administrative offices and so on and suggest the library space design and management need to reflect the flexibility and inter-activeness of the space. Also, in order to acquiring human-centered aspect and openness, school library appropriate space planning for present needs and future expansion is imperative within school community.

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Interactive Education Support System using the Tablet (태블릿을 활용한 상호작용에 중심을 둔 교육 보조 시스템)

  • Lee, Yeji;Park, Eunji;Yoo, Youngwha;Chun, Hyunjin;Choi, Ahran;Lee, Sangjun
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.452-458
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    • 2013
  • It is well-known that inducing learner's spontaneous participation and teacher-student interaction are highly efficient way of teaching and learning. The traditional one-sided, teacher-centered lecture seemed to be inefficient systematically to support the interaction in classroom. Recently, the government was planning to provide the students with Tablet as a part of the informatization project, but it ended up providing only the content of the lecture, not allowing the interaction to occur in classroom. In this paper, we propose a system which aims to support interaction between a teacher and students by utilizing the Web server and Tablet.