• Title/Summary/Keyword: Interactive Method

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Interactive Region Segmentation Method Using Agglomerative Clustering

  • Park, Sanghyun
    • Journal of Advanced Information Technology and Convergence
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    • v.8 no.2
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    • pp.89-99
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    • 2018
  • Due to global warming, various natural disasters such as floods and droughts are increasing. If we can detect the possibility of natural disasters in advance, we can prevent massive damages caused by natural disasters. Recent advances in visual sensor technologies have enabled remote monitoring of a variety of natural environments, including lakes, rivers, and shores. In this paper, we propose a method to segment an image obtained from video sensor networks into regions in order to monitor the environment effectively. In the proposed method, we first partition the image into superpixels and model the connections between superpixels as a graph. Then, initial seeds for each region are set by using the prior information, and the initial seeds are expanded to form regions using agglomerative clustering. Experimental results show that the proposed method extracts the regions from natural environment images easily and accurately.

An Analysis and Design of RPV and AFD Method for Anti-Islanding of Single-Phase UIPV System under The Test Condition Recommended by IEEE 929-2000 (IEEE 929-2000 단독운전 시험조건 하에서 단상 계통연계형 PV 시스템의 Anti-Islanding을 위한 RPV 방식 및 AFD방식의 해석 및 설계)

  • Kim, Hong-Sung;Kim, Han-Goo;Choe, Gyu-Ha;Kim, Jae-Chul;Choi, Yung-Ho
    • The Transactions of the Korean Institute of Power Electronics
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    • v.12 no.1
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    • pp.37-49
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    • 2007
  • To detect islanding mode when the grid is being tripped is a major safety issue in utility interactive PV(UIPV) system. Widely used techniques among various active methods to detect islanding mode are Reactive power variation (RPV)method and Active frequency drift(AFD) method. In this paper, analytical design method is suggested for AFD and RPV method under IEEE recommended islanding test condition. And in order to show the validity of proposed method, EMTP based simulation was done for UIPV system with RPV method and AFD method. Results shows proposed method is very useful.

Constructing Virtual Environment for Flight Simulators based on Digital Map (지리정보를 이용한 비행 시뮬레이터의 가상환경 구축)

  • 유병헌;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

Finding the Mostly Preferred Solution for MADM Problems Using Fuzzy Choquet's Integral (퍼지 Choquet적분을 이용한 다속성 의사결정문제의 최적 선호대안 결정)

  • Cho, Sung-Ku;Lee, Kang-In
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.4
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    • pp.635-643
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    • 1997
  • The purpose of this paper is to propose an interactive method, using fuzzy Choquet's integral, which is designed to find out the mostly preferred solutions for deterministic MADM problems with many attributes and alternatives. The basic idea of the paper is essentially the same as that of the one we have published before[1]; subgrouping of attributes and eliminating of inefficient solutions. But the difference between these two methods lies in the fact that the present method evaluates and eliminates alternatives using fuzzy Choquet's integral on the basis of decision-maker's judgements about the relative importance of subgroups of attributes, rather than using mathematical programming on the basis of pair-wise comparisons of alternatives. If such information is obtainable from the decision-maker, the method can be proved to be much easier to understand and more efficient to compute.

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A Data Driven Motion Generation for Driving Simulators Using Motion Texture (모션 텍스처를 이용한 차량 시뮬레이터의 통합)

  • Cha, Moo-Hyun;Han, Soon-Hung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.7 s.262
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

Finite Element Model Updating Using Satisficing Trade-off Method (Satisficing Trade-off 방법을 이용한 유한요소 모델 개선)

  • Kim, Gyeong-Ho;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11b
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    • pp.295-300
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    • 2002
  • In conventional model updating using single-objective optimization techniques, incompatible physical data are compared with each other using weighting factors. There are no general rules for selecting the weighting factors since they are not directly related with the dynamic behavior of an updated model. So one of the most difficult tasks, in model updating study, is 'balancing among the correlations' i.e. 'trade-off'. In this work, a multiobjecitive optimization technique called 'satisficing trade-off method' is introduced to extremize several correlations simultaneously. The absurd need for the weighting factors can be avoided using this technique. And the updated model with the most appropriate correlations is obtained easily in interactive way. Especially automatic trade-off is employed to increase the rate of convergence to the desired model. Its effectiveness is verified by application to a real engineering problem, HDD cover model updating.

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Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach

  • Chang, Ju Yong;Nam, Seung Woo
    • ETRI Journal
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    • v.35 no.6
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    • pp.949-959
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    • 2013
  • Since the recent launch of Microsoft Xbox Kinect, research on 3D human pose estimation has attracted a lot of attention in the computer vision community. Kinect shows impressive estimation accuracy and real-time performance on massive graphics processing unit hardware. In this paper, we focus on further reducing the computation complexity of the existing state-of-the-art method to make the real-time 3D human pose estimation functionality applicable to devices with lower computing power. As a result, we propose two simple approaches to speed up the random-forest-based human pose estimation method. In the original algorithm, the random forest classifier is applied to all pixels of the segmented human depth image. We first use a multi-scale approach to reduce the number of such calculations. Second, the complexity of the random forest classification itself is decreased by the proposed cascade approach. Experiment results for real data show that our method is effective and works in real time (30 fps) without any parallelization efforts.

A Study on New Method for Teaching Family Resource Management with Classroom Experiments (교실 실험법을 활용한 새로운 가정자원관리 교육 방안에 관한 연구)

  • Cho, You-Hyun
    • Journal of Family Resource Management and Policy Review
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    • v.13 no.4
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    • pp.39-52
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    • 2009
  • The purpose of this research is to introduce a new method for teaching family resource management using classroom experiments. Classroom experiments are very attractive in the sense that students are placed directly into the various environments being studied, and they enhance the effectiveness of the Socratic Method, as opposed to traditional lectures. The family resource management approach focuses on the resource allocation behavior of families in the utilization of their human and non-human resources to achieve goals. Therefore, there are many family resource decision situations to which classroom experiments may be fruitfully applied. Within this context, this research provides useful implications for applying managerial concepts of family resource management behavior in practical situations. The study results might be used to analyze an interactive framework that facilitates discussions of classroom experiments, family resource management behavior and human ecology.

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Estimation and Watermarking of Motion Parameters in Model Based Image Coding

  • Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1264-1267
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    • 2002
  • In order to achieve an advanced human-computer interface system, it is necessary to analyze and synthesize facial motions just as they are in an interactive way, and to protect them from unwanted use and/or illegal use for their privacy, various uses in applications and the costs of obtaining motion parameters. To estimate facial motion, a method of using skin color distribution, luminance, and geometrical information of a face is employed. Digital watermarks are embedded into facial motion parameters and then these parameters are scrambled so that it cannot be understood. Experimental results show high accuracy and efficiency of the proposed estimation method and the usefulness of the proposed watermarking method.

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Real-time 3D Graphic Simulation of the Spent Fuel Rod Extracting Machine for Remote Monitoring (사용후핵연료봉 인출장치의 원격감시를 위한 실시간 3차원 그래픽 시뮬레이션)

  • 송태길;이종열;김성현;윤지섭
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.4
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    • pp.327-335
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    • 2000
  • The spent fuel rod extracting machine is automatically operated in high radioactive environment, so high reliability of operation is required. In this paper, to enhance the reliability of this machine by providing a close monitoring capability. a real time graphic simulation method is suggested. This method utilizes conventional IGRIP (Interactive Graphics Robot Instruction Program) 3D graphic simulation tool to visualize and simulate the 3D graphic model of this machine. Also, the dedicated protocol is defined for transmission of the operational data of the machine. The real time graphic simulation is realized by developing the socket module between a graphic workstation and a machine control computer through the TCP/IP network and by dividing the 3D graphic simulation GSL(Graphic Simulation Language) program as a small sized sub routine. The suggested method is implemented while automatically operating the rod extracting machine. The result of implementation shows that the real time 3D graphic simulation is well synchronized with the actual machine according to the operational data.

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