• Title/Summary/Keyword: Information Education Contents

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Contents Framework of Information Devices Education for the Computer Science Education in Elementary School (초등학교에서 정보과학교육을 위한 정보기기교육의 내용 체계)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.335-344
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    • 2014
  • This is the study of contents framework of information devices education for the computer science education in elementary school. In this study, we organize and suggest the educational contents of the information device education and its achievement for computer science education in elementary. For this, the educational contents of information device education in Korea and other countries were investigated. Then we selected some contents of information device education that can be applied to the computer science education. With this contents framework of information devices education for the computer science education in elementary school were made. This study will contribute to the curriculum development of computer science at the national level.

Comparisons of Information Education Curriculum and Contents of Local Textbooks at Elementary Schools in Korea and China (우리나라와 중국 초등학교의 정보교육 교육과정과 지역 교과서 내용 비교)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.237-244
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    • 2019
  • According to the 2015 revised curriculum, the software education was provided to elementary school education in Korea. In Korea, information education became a necessary education. However, in Korea elementary school, information education is still not operated as an independent subject. This study examines the information education curriculum and information education textbook contents at the national level of Korea and China. The implications of this study can help establish the direction of information education in Korea.

A Study on the Effect of Multimedia Online Learning Contents on Learner's Performance (멀티미디어 온라인 학습 컨텐츠의 특성이 학습자의 학습 효과에 미치는 영향에 관한 연구)

  • Bae, Soon Han;Kim, Ji Hoon;Lim, Yang Whan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.127-139
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    • 2009
  • Recently a rapid development of Information Technology including Internet have brought new way of education such as Distance education, Cyber University, Home Schooling and so on. This change of education have also brought about the change of a tool and medium for education. It is a using multimedia contents in education. Using the multimedia learning contents on line education is considered as one of new way of education and expected to bring learner's better performance. Therefore, it's necessary to research online education contents and its design. In this paper, we discussed how the multimedia contents should be designed to help to reinforce what the learner have learned and researched a critical factor of online contents to effect on learner's better performance.

Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

Development of Digital Contents to Improve Computational Thinking

  • Ryu, Mi-Young;Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.12
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    • pp.87-93
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    • 2017
  • The purpose of this study is to design and develop of digital contents to improve computational thinking in the online education environment. First, we planned the design and development of contents with 19 experts of Software education. Digital content was designed from the point of view of improving the educational quality and the quality of contents for the improve of computing thinking. The content type is classified into the SW education area; computer science, programming, physical computing, convergent computing, computing thinking, and software education that improves the computing thinking. And we designed 45 learning programs for each SW education area. Designed learning contents were developed in 464 lessons to suit the online education environment. The content validity of the proposed content was verified by the expert group and the average CVI value was over .83. Through this, we could analyze that the developed contents will help learners to expand their computing thinking.

The Development of the Multimedia Contents for the Fashion Information Analysis (패션 정보 분석 교과목의 원격교육을 위한 이러닝 콘텐츠 개발)

  • Son, Mi-Young
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.161-176
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    • 2010
  • This study attempts to develop e-learning contents for the "fashion information analysis," which should be performed in combination of theory and practice in fashion education, in a recent Web-based education environment. The e-learning contents are developed by using the three steps of analysis, design and development. In order to analyze the requirements of curricula, the status and content of fashion information related curricular provided by general universities and cyber universities are analyzed, and then on the basis of this analysis the education objectives and detailed contents of e-learning contents are determined. Design and development of e-learning contents consist of the types, education menus and education form. The types of e-learning contents are developed into an education form combined with tutorial and practice/activity types. The education menus are comprised of syllabic, the profiles of professors and students, announcements, questions and answers regarding respect subjects, materials, and notes. Meanwhile, the education form consists of the following sections: "Before the Learning", "Learning", "Review Questions", "Final Review", "References", and "Practice", "Before the Learning" consists of two parts of a theory lecture that is composed of video clips and Power-Point presentations, and practice that consists of an audio(or video) lecture and illustration or Photoshop software execution window.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Study on Visualization of Environment Education Contents: Development of Animation using the Rainwater (환경교육 콘텐츠 시각화 연구: 빗물을 소재로 한 애니메이션 개발)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.970-978
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    • 2016
  • This study suggests the visual contents of environment education using the Rainwater, Visual contents is more effective than writings in terms of delivering information. Environment education needs to be performed from the stage of early childhood as environment can be dealt throughout the overall daily life of learners. This study is to utilize animation contents for environment education to shift recognition of user on environment and deliver the information. For this purpose, virtual space, a theme park with motif of rain city operated by Rainwater was established. Then the process of utilizing Rainwater was shown using rides. Imaginary animal, a dragon and endangered animals were visualized as characters. So this paper is to suggest the possibility of visualization of environment education contents and stimulate 'interest' and provide educational information' on utilizing the Rainwater.

Programming Education Contents of Local Elementary School Textbooks in Korea and China (한국과 중국 지역 초등학교 정보교육 교재의 프로그래밍 교육 내용)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.79-86
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    • 2020
  • This study investigates the contents of programming education in elementary information education textbooks in Busan and Zhejiang. Two textbooks identify the contents of elementary school information education textbooks on setting goals of programming education, selecting educational programming languages, and selecting and developing contents of programming education. Textbooks in the two regions are designed to select programming languages for elementary school levels and to select creative learning topics to help learners learn programming in the process of solving problems themselves. The textbooks identified in this study are designed so that learners can learn programming naturally in the process of solving problems.