• Title/Summary/Keyword: Implementation and verification of simulation software

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Implementation and Static Verification Methodology of Discrete Event Simulation Software based on the DEVS Diagram: A Practical Approach (DEVS 다이어그램 기반 이산사건 시뮬레이션 소프트웨어 구현 및 정적 검증기법: 실용적 접근방법)

  • Song, Hae Sang
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.23-36
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    • 2018
  • Discrete Event System Specification (DEVS) has been used for decades as it provides sound semantics for hierarchical modular specification of discrete event systems. Instead of the mathematical specification, the DEVS diagram, based on the structured DEVS formalism, has provided more intuitive and convenient representation of complex DEVS models. This paper proposes a clean room process for implementation and verification of a DEVS diagram model specification into a simulation software source code. Specifically, it underlies a sequence of transformation steps from conformance and integrity checking of a given diagram model, translation into a corresponding tabular model, and finally conversion to a simulation source code, with each step being inversely verifiable for traceability. A simple example helps developers to understand the proposed process with associated transformation methods; a case study shows that the proposed process is effective for and adaptable to practical simulation software development.

Design, Implementation, and Tests of KOMPSAT-2 S/W simulator

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.706-710
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    • 2003
  • In this paper, we will present brief design feature, implementations, and tests for verification of KOMPSAT-2 simulator, which is a subsystem of KOMPSAT-2 MCE. SIM is implemented on PC server to minimize costs and troubles on embedding onboard flight software into SIM, OOA/OOD methodology is employed to maximized S/W reusability, and XML is used for S/C characteristics, TC, TM and Simulation data instead of commercial DB. Consequently, we can reduce costs for the system, efforts embedding flight software, and maximize software reusability. SIM subsystem test was performed successfully.

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Software Formal Verification Methodology using Aspect DEVS Verification Framework (Aspect DEVS 검증 틀을 이용한 소프트웨어 정형 검증 방법론)

  • Choi, Chang-Beom;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.113-122
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    • 2009
  • Software is getting more complex due to a variety of requirements that include desired functions and properties. Therefore, verifying and testing the software are complicated problems. Moreover, if the software is already implemented, inserting and deleting tracing/logging code into the source code may cause several problems, such as the code tangling and the code scattering problems. This paper proposes the Aspect DEVS Verification Framework which supports the verification and testing process. The Aspect DEVS Verification Framework utilizes Aspect Oriented Programming features to handle the code tangling and the code scattering problems. By applying aspect oriented features, a user can find and fix the inconsistency between requirement and implementation of a software without suffering the problems. The first step of the verification process is the building aspect code to make a software act as a generator. The second step is developing a requirement specification using DEVS diagrams and implementing it using the DEVSIM++. The final step is comparing the event traces from the software with the possible execution sequences from DEVS model.

Implementation and Verification of FlexRay Network System using Matlab/Simulink (매틀랩/시뮬링크 기반 플렉스레이 네트워크 시스템의 구현 및 검증)

  • Yoon, Seung-Hyun;Seo, Suk-Hyun;Hwang, Sung-Ho;Kwon, Key-Ho;Jeon, Jae-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.7
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    • pp.655-660
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    • 2010
  • As increasing the number of Electronic Control Units in a vehicle, the proportion for reliability and stability of the software is going increasingly. Accordingly, the traditional CAN network has occurred the situation that the requirement of developing vehicle software is not sufficient. To solve these problems, the FlexRay network which is ensured the high bandwidth and real-time is generated. However it is difficult to implement FlexRay based application software because of complex protocol than traditional CAN network. Accordingly the system for analysis and verification of network state is needed. Also vehicle vendor develops application software using Matlab/Simulink in order to increase productivity. But this development method is hard to solve the network problem of node to node. Therefore this paper implements Matlab/Simulink based FlexRay network system and verifies it through comparing with existing embedded system.

A Document-Driven Method for Certifying Scientific Computing Software for Use in Nuclear Safety Analysis

  • Smith, W. Spencer;Koothoor, Nirmitha
    • Nuclear Engineering and Technology
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    • v.48 no.2
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    • pp.404-418
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    • 2016
  • This paper presents a documentation and development method to facilitate the certification of scientific computing software used in the safety analysis of nuclear facilities. To study the problems faced during quality assurance and certification activities, a case study was performed on legacy software used for thermal analysis of a fuelpin in a nuclear reactor. Although no errors were uncovered in the code, 27 issues of incompleteness and inconsistency were found with the documentation. This work proposes that software documentation follow a rational process, which includes a software requirements specification following a template that is reusable, maintainable, and understandable. To develop the design and implementation, this paper suggests literate programming as an alternative to traditional structured programming. Literate programming allows for documenting of numerical algorithms and code together in what is termed the literate programmer's manual. This manual is developed with explicit traceability to the software requirements specification. The traceability between the theory, numerical algorithms, and implementation facilitates achieving completeness and consistency, as well as simplifies the process of verification and the associated certification.

Implementation and Verification of System Integration Laboratory for Multiple Unmanned Aerial Vehicle Operation and Control Technology using Manned Rotorcraft (유인회전익기에 의한 다수 무인기 운용통제기술의 통합검증환경 구현 및 검증)

  • Hyoung Jin Kim;Sang Eun Kwon;Young Wo Jo;Bong Gyu Kim;Eun Kyoung Go
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.133-143
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    • 2023
  • This paper describes the system integration laboratory's requirement analysis, implementation, and verification for multiple-scenario unmanned aerial vehicle operation and control technology using a manned rotorcraft for Manned-Unmanned Teaming. System integration laboratory consists of manned rotorcraft flight simulation, unmanned aerial vehicle flight and mission equipment simulation, ground control system simulation for unmanned aerial vehicle control and change in the control authority between the ground control system and manned rotorcraft, and operation and control system for mission plan's writing and transmission. Each implemented simulation verified the requirements through software and hardware integration test.

A Simulation Framework for Mobile 3D Graphics Architecture (모바일 3차원 그래픽 아키덱쳐를 위한 시뮬레이션 프레임웍)

  • Lee Won-Jong;Park Jeong-Soo;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.226-228
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    • 2006
  • In this paper we describe a simulation and development framework for designing mobile 3D graphics architectures. We are developing a simple and flexible simulation and verification environment (SVE) that uses gITrace's ability to intercept and redirect an OpenGL/ES streams. In combination wlth gITrace to trace OpenGL/ES commands, the SVE simulates the behavior of mobile 3D graphics pipeline during playback of traces, and then produces the second geometry trace that can be used as a test vector for the Verilog/HDL RT-level model. By comparing the frame-by-frame results, we can conduct architectural verification. To demonstrate the functionality of the SVE, we show the implementation of the verified mobile 3D architecture on a FPGA board. For this, we also present an application development environment (ADE) includes a mobile graphics API and a device driver interface (DDI). The proposed two software environments, the SVE and the ADE could be used fer developing and testing mobile applications, architectural study and speculative hardware designs.

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A Design on Rasterizer for the verification in a 3D Graphic Processor (3D 그래픽 프로세서 검증을 위한 래스터라이저 설계)

  • Lee, Mi-Kyoung;Jang, Young Jo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.639-642
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    • 2009
  • When the graphics accelerator for high-quality multimedia content design, hardware verification environment, easy and accurate performance evaluation in an embedded device is required. To work around this is not verified through the simulation waveform analysis to determine the actual calculated graphic images has designed a software rasterizer. Rasterizer is designed for Windows-based environment using the C language implementation of rasterization has a function at each step. Vertex data is entered and the results were verified.

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A GUI Module Generator for Integrated Esterel/C++ simulation (통합된 Esterel/C++시뮬레이션을 위한 GUI 코드자동생성)

  • Liu, Sujuan;Rim, Kee-Wook;Lee, Jaeho;Han, Taisook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.779-781
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    • 2007
  • Nowadays, as the increasing functionality and scales of embedded systems, system design grows more complex than before. So verification and simulation of systems become an important facet in hardware-software co-design issues. But it is almost impossible to simulate an embedded system without real hardware implementation or environment communication, especially for control-dominated reactive systems. Therefore, in this paper, we will introduce a GUI environment module generator for integrated Esterel\C++ simulation. By generating the GUI modeling environment, we can simulate and verify the whole embedded system conveniently.

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Design and Implementation of Simulator of Launch Control System (발사관제시스템 시뮬레이터의 설계 및 구현)

  • An, Jae-Chel;Moon, Kyung-Rok;Oh, Il-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.8
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    • pp.657-665
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    • 2016
  • Launch Control System(LCS) performs the pre-launch preparation and launch operation during launch campaign. The successful launch operation is basically influenced by hardware and software of LCS. Especially, a trivial errors in control algorithm can cause critical problem or disaster in launch operation. Therefore, the hidden or implicit errors should be distinguished and eliminated by the verification test in advance. In this paper, the design and implementation of hardware and software simulator which have already been used in LCS verification will be introduced. By presenting the detailed design and flowchart-based algorithms, we make other similar systems adopt the implementation philosophies of this paper. Especially, this paper emphasizes that all the simulation algorithms work on the self-controller in LCS without using separated computer or PLC.