• Title/Summary/Keyword: Idol

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The Characteristics of User Created Content(UCC) for Virtual Band K/DA (가상밴드 K/DA에 대한 사용자 제작 콘텐츠(UCC) 특성)

  • Zhe, Han;Lee, Hyun Seok
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.74-84
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    • 2020
  • In November 2018, virtual pop band K/DA, with the use of holograms and actual K-pop girl group members, performed its debut album titled "POP/STARS" at the opening ceremony of the League of Legends S8 final, hosted by Riot Games. The fan culture that exists for real singers adapts itself to virtual bands, and K/DA, consisting of virtual characters, encouraging the production of user created content (UCC). However, this form of UCC is different from the most common one, meaning that this type of band generates another way of consuming content. Therefore, this study examines how K/DA's digital characters are transformed and reproduced by UCC and how the original producers' content differs from them. Firstly, the development of this study considers the open characteristics of UCC, such as user type, created motivation, created process, content type and sharing method. In the second part, the virtual idol Hatsune Miku and virtual band Pentakill will be analysed to understand UCC. Thirdly, K/DA will be analyzed as a case study based on three factors: created motivation, content type and sharing method. In this manner, this study aims to explain how UCC for virtual bands reproduce and consume original content and expand their commercial value.

Narrative Analysis of Season2: Based on the Competition and Training (<프로듀스 101> 시즌2의 서사연구 경쟁과 육성을 중심으로)

  • Yu, Lulu;Nam, Yoonjae
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.503-518
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    • 2018
  • This study conducted a narrative analysis on the audition program, season2 which was the most popular in Korean in 2016, focusing on the competition and training participators. Results indicated that the narrative structure of the program had three factors; 1) the competition, 2) training, and 3) audience participation. And, season2 was a talent program employing the process of survival and elimination to develop an idol group with audience participations.

Optimal Weight Design of Rotor-Bearing Systems Considering Whirl Natural Frequency and Stability (선회 고유진동수와 안정성을 고려한 회전자-베어링 시스템의 중량 최적설계)

  • 이동수;손윤호;최동훈
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.3
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    • pp.639-646
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    • 1995
  • The objective of this study is to minimize the weight of a damped anisotropic roto-bearing system considering whirl natural frequency and stability. The system is modeled as an assemblage of rigid disks, flexible shafts and discrete bearings. The system design variables are the crosssectional areas of shaft elements and the properties of bearings. To analyze the system, the polynomial method which is derived by rearranging the calculations performed by a transfer matrix method is adopted. For the optimization, the optimization software IDOL (Integrated Design Optimization Library) which is based on the Augmented Lagrange Multiplier (ALM) method is employed. Also, an analytical design sensitivity analysis of the system is used for high accuracy and efficiency. To demonstrate the usefulness of the proposed optimal design program incorporating analysis, design sensitivity analysis, and optimization modules, a damped anisotropic rotor-bearing system is optimized to obtain 34$ weight reduction.

Voxel-Based Thickness Analysis of Intricate Objects

  • Subburaj, K.;Patil, Sandeep;Ravi, B.
    • International Journal of CAD/CAM
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    • v.6 no.1
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    • pp.105-115
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    • 2006
  • Thickness is a commonly used parameter in product design and manufacture. Its intuitive definition as the smallest dimension of a cross-section or the minimum distance between two opposite surfaces is ambiguous for intricate solids, and there is very little reported work in automatic computation of thickness. We present three generic definitions of thickness: interior thickness of points inside an object, exterior thickness for points on the object surface, and radiographic thickness along a view direction. Methods for computing and displaying the respective thickness values are also presented. The internal thickness distribution is obtained by peeling or successive skin removal, eventually revealing the object skeleton (similar to medial axis transformation). Another method involves radiographic scanning along a viewing direction, with minimum, maximum and total thickness options, displayed on the surface of the object. The algorithms have been implemented using an efficient voxel based representation that can handle up to one billion voxels (1000 per axis), coupled with a near-real time display scheme that uses a look-up table based on voxel neighborhood configurations. Three different types of intricate objects: industrial (press cylinder casting), sculpture (Ganesha idol), and medical (pelvic bone) were used for successfully testing the algorithms. The results are found to be useful for early evaluation of manufacturability and other lifecycle considerations.

A Study on the religion and costumes of the Amish (Amish의 종교관과 의복)

  • 박금주
    • Journal of the Korean Society of Costume
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    • v.32
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    • pp.57-68
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    • 1997
  • The purpose of this study was to understand the effects of religion on Amish costumes. For this study I twice visited Amish village in Lancaster Pennsylvania U.S,A in July 1993 and August 1996. The methods of study directed direct observation and literature re-search. The results of this study were as follows: The Amish was livid practically by strict princi- ples of simplicity diligence piety and mutual cooperation. The Amish behavioral code of laws known as ordnung dictated appropriate dress agricultual methods and a routine for daily life. The Amish costumes originated with the 17th century Puritans traditional apparel the European farmer and the clothing style of 19th century Americal,. Amish costumes was fastened with hooks and eyes instead of decorative buttons a diret influence of Puritanism does and did non con-tain ornamental outer pockets. This distinctively simple costumes served as a boundary outsiders to and as a direct ex-pression of their faith. An Amish doll had neither facial features nor fingers and toes as described in scripture "You do not become corrupt and make for yourselves an idol an image of any shape whether formed like a man or a women or like any animal on earth or any bird that flies in the air or like any creature that moves along the ground or any fish in the waters below" In this way Amish costumes was affected by their religion and faith.

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The paradox of feminism and beautification of outward appearance - Examining the Refund Sisters - (페미니즘과 외모 꾸미기 패러독스 - 환불원정대를 중심으로 -)

  • Jang, Eun Su;Lee, Soon Jae
    • The Research Journal of the Costume Culture
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    • v.29 no.5
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    • pp.651-664
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    • 2021
  • The purpose of this study is to first examine the relationship between appearance-enhancing beauty practices and feminism, and secondly, to analyze public images of contemporary women using this paradigm. Through the lens of this relationship, we present a literature review and empirical research focusing on the evolution of public image trends among girl groups, with special attention to the Refund Sisters, a South Korean supergroup currently drawing mainstream attention as female icons. The scope of analysis includes girl groups dating from the 1990's to the year 2020 and photos of the Refund Sisters. Our results indicate that firstly, free sexual expression is evident based on active use of sexuality; images contain bold demonstrations of females desire, expressions previously considered taboo. Secondly, we note deviations from more standardized female images, unique adornment of outward appearance, and rejection of normative female images through freer forms of self-presentation. Lastly, there is greater cultural and racial diversity, rejection of modern race and gender binaries, and increased representation of queer identities. However, the relationship between appearance-enhancing beauty practices and feminism is sometimes considered paradoxical, with some arguing that beautifying one's outward appearance is a compulsory strategy and that it should be rejected in order to resist aesthetic pressure.

Suggesting implications for the music chart rankings through a study on the correlation analysis between Earworm syndrome and rakings of music charts - Focused on 3rd Generation Idol TWICE's songs (귀벌레 증후군 유발 정도 차이와 음악 차트 순위와의 상관관계 분석을 통한 음악 차트 순위에 대한 시사점 제시 - 3세대 아이돌 트와이스 곡을 중심으로)

  • Lee, seung-yeon;Chung, jae-youn
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.245-246
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    • 2019
  • 본 연구의 목적은 실용음악 전공자와 비전공자 간의 귀벌레 증후군 유발 정도 차이와 음악 차트 순위와의 상관관계를 분석한 것이다. 이를 통해 음악 차트 순위의 이용성을 관찰하는 기초 자료를 제시하고자 했다. 본 연구에 대한 자료를 요약하면 다음과 같다. 첫째, 음악 차트 순위와 귀벌레 증후군 유발 정도 간에는 상관관계가 없는 것으로 나타났다. 둘째, 이와 같은 귀벌레 증후군을 경험하는데 있어서 선율의 반복도, 가사의 반복도, 음원을 접하는 횟수 순으로 영향이 높은 것으로 나타났다. 셋째, 실용음악 전공자의 경우 비전공자보다 귀벌레 증후군을 겪는 빈도가 높지만 그 차이는 미미한 것을 알 수 있었다. 본 연구는 연구결과를 통해 귀벌레 증후군의 유발 정도와 음원 차트 순위는 연관성이 없으나, 음원의 구성 요소와 음원 자체에 노출되는 정도가 많을수록 귀벌레 증후군을 경험할 가능성이 높아지므로, 이러한 두 가지 사실을 통하여 음악의 차트 상의 순위가 높은 정도와 대중들이 그 음악을 접하게 되는 정도가 동일하지 않을 수도 있다는 시사점을 제시하였다.

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Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

The Design and Communication Strategy of Virtual Idols "Luo Tianyi(洛天依)"

  • Guangtao Song;Albert Young Choi
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.45-54
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    • 2023
  • The digital age start in earnest with the widespread use of the Internet. As a digital product, virtual idols bring new value to the design and dissemination of commercial brand images. "Luo Tianyi" is the world's first avatar and VOCALOID voice bank of Chinese. It has a large number of fans in China and is widely used in brand promotion. Therefore, "Luo Tianyi" is taken as the research object. Initially, we investigated the virtual idols through books, literature on the internet and other materials. Then we discussed semiotics and theories related to culture code brand design methodology (CCBD). After that, putting the above theories into practice, combined with brand design cases, we analyzed the strategy of virtual idols in brand promotion and dissemination, at last, we have the conclusion as followed. The results show that the virtual idols, visual symbol of "Luo Tianyi" can express the Index and Symbol corresponding to the brand information according to the characteristics of the brand. As an image of cultural code, "Luo Tianyi" can present three visual images at the same time, which are contemporary, traditional and future. In addition, these three visual images are presented in a strong and weak combination, which has a positive impact on the visual communication of the brand.

A Study on Arrangement through Avoid Note and Tension Note (어보이드 노트 및 텐션 노트를 이용한 편곡에 관한 연구)

  • Jo, Beom-Jin;Cho, Tae-Seon
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.349-355
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    • 2015
  • It is crucial to a musical artist whether or not they have a musical identity. Major entertainment companies of Korea are strongly promoting a cultural product called 'Idol', where musical identity and musicianship are not important, with careful production and capital. It is important to take note of Prince, who remains to show clearly his philosophy and identity, in the state where lack of musical identity is being promoted. Many studies done on his musical brilliance and uniqueness can be a great incentive to rethink on the nature of music. As an arranger, Prince used tension notes effectively and even showed that avoid notes can be used to express a musical color. Studies on his musical brilliance and uniqueness must continue to be done and become an incentive to not just people who study music but for everyone to rethink the nature of music. There is no correct answer to music, but art has to be the essence of its nature.