• Title/Summary/Keyword: IT 대중화

Search Result 486, Processing Time 0.026 seconds

Research about development process of game tendencious advertisement contents that drive active participation of internet user (인터넷 유저의 능동적인 참여를 유도하는 게임성향 광고 콘텐츠 개발 과정에 관한 연구)

  • Lim, Woo-Soung;Ryu, Seuc-Ho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2004.11a
    • /
    • pp.101-109
    • /
    • 2004
  • Internet got into popularization by development of digitech today, and according as Internet user increases, advertisement that use internet is increasing. Specially, advertisement that use internet regardless of time customer and company both direction(interactive) communication possible because, image about special quality of product or company feature that can be active to customer and offer effectively have. There is charm that both direction communication that internet advertisement can attract to unspecified multitude internet connecter regardless of time this are available, internet user can do participation more easily. Interaction of Banner advert or different advertisement that form commentary of current internet advertisement is inert with internet posthumous work. It can become more efficient advertisement if take advantage of prognostication that most important element of game is interaction in internet advertisement. Investigator who aim in this point wishes to do on the basis of special quality of internet advertisement and interaction attribute of game and present actuality design process case of internet ad of game inclination.

  • PDF

Design of Oxygen Chamber System for Diagnosis and Treatment of Cold Hypersensitivity (냉증을 진단하고 치료하는 산소챔버 시스템의 설계)

  • Cho, Myeon-Gyun;Choi, Hyo Sun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.12
    • /
    • pp.6013-6021
    • /
    • 2012
  • Although there are many patients who suffer from cold hypersensitivity and have a difficult time in living daily lives due to feeling cold at room temperature, it is about true that an accurate diagnostic method and an effective remedy for a cold hypersensitivity have not been developed yet. Therefore, in order to develop traditional medicine equipment for cold hypersensitivity, we have designed new oxygen chamber system which can diagnose cold hypersensitivity with multiple bionic sensors and supply a patient optimum amount of oxygen adaptively to the extent of their illness. In particular, diverging from conventional diagnosis based on the experience of doctor and subjective statements of patient, we introduced accurate method for diagnosis in comparing between output of multiple sensors and threshold derived from clinical trials. After all, the proposed oxygen chamber system will contribute to achieving scientific evidence and manufacturing of korean traditional medicine.

The Study on Korean Safety Rules of Amateur Rocket through Safety Rules of Inside and Outside of Korea (국내외 안전수칙 규정을 통한 한국형 아마추어 로켓 안전수칙 규정 연구)

  • Sim Ju-Hyen;Bang Jae-Won;Lim Seung-Vin;Chae Jae-Ou
    • Proceedings of the Korean Society of Propulsion Engineers Conference
    • /
    • 2006.05a
    • /
    • pp.398-404
    • /
    • 2006
  • Recently in Korea, rocket technology is being taken a wide scope as government planning to build Oeinaro-do space center and to select First Korean astronaut. But compared to development in USA, there is a lack of safety rules in amateur rocket. So it is very essential to meet some powerful legal safety rules for keeping pace with increasing popularization of rocket technology. Herein we discuss, in the field of rocket design, making, launching and collecting stage with considering the rules of IRR, NURA and NAR-HIAA.

  • PDF

Social Media Use and the Users' Perception of Social Support (소셜미디어 이용자의 이용행태와 사회적 지지감 인식: 성격, 이용동기, 이용방식을 중심으로)

  • Kim, Young Yim
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.4
    • /
    • pp.407-419
    • /
    • 2015
  • As the use of social media has gained mainstream popularity, concerns on the particulars of the users' motivation and method of use is on the rise. Under uses and gratifications approach, this study analyzes the use behaviors in Kakao-story, Facebook, and Twitter, and analyzes the changes in the perception of social support by the users of the media. Data was analyzed from 240 online questionnaire surveys. The study finds that the frequency of use of social media differs depending upon the personality of the users and their purpose of use, both of which also influence their type of use. It also finds that frequent use of social media increased the users' perception of social support, whereas their type of use had no effect with such perception. Communication behavior through social media seem to increase perception of social support.

Countermeasure to Underlying Security Threats in IoT communication (사물인터넷 통신기술에 내재된 보안위협과 대응 전략)

  • Mun, Hyung-Jin;Choi, Gwang-Houn;Hwang, Yooncheol
    • Journal of Convergence Society for SMB
    • /
    • v.6 no.2
    • /
    • pp.37-43
    • /
    • 2016
  • Due to the remarkable improvement of ICT, with the popularization of mobile devices and every sector of society connected by networks, an era, in which peer to peer, peer to thing, thing to thing can be connected to one another everywhere, has begun. As all the electronic devices are connected to Internet, they have become more intellectualized and automated, making convergence and process of information through the connection of the devices possible to provide a lot better services. However, those devices communicate mutually to send information and they are exposed to various security threats. Therefore, this study analyzes ZigBee, CoAP, MQTT, XMPP, which are communication-related technology of IoT, draws security threats they have, and suggests requirements that components of IoT should have. Plus, it examines real cases about security threats in IoT, and suggests a countermeasure so as to contribute to establishment of a basis for IoT to be used much more safely in the future.

Retrieval System Adopting Statistical Feature of MPEG Video (MPEG 비디오의 통계적 특성을 이용한 검색 시스템)

  • Yu, Young-Dal;Kang, Dae-Seong;Kim, Dai-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.38 no.5
    • /
    • pp.58-64
    • /
    • 2001
  • Recently many informations are transmitted ,md stored as video data, and they are on the rapid increase because of popularization of high performance computer and internet. In this paper, to retrieve video data, shots are found through analysis of video stream and the method of detection of key frame is studied. Finally users can retrieve the video efficiently. This Paper suggests a new feature that is robust to object movement in a shot and is not sensitive to change of color in boundary detection of shots, and proposes the characterizing value that reflects the characteristic of kind of video (movie, drama, news, music video etc,). The key frames are pulled out from many frames by using the local minima and maxima of differential of the value. After original frame(not de image) are reconstructed for key frame, indexing process is performed through computing parameters. Key frames that arc similar to user's query image arc retrieved through computing parameters. It is proved that the proposed methods are better than conventional method from experiments. The retrieval accuracy rate is so high in experiments.

  • PDF

Interworking between Smart TV and Smart Device to Enhance Interactivity of Smart TV Platform Game (스마트 TV 기반 게임콘텐츠의 상호작용성을 높이기 위한 스마트 TV와 스마트 디바이스의 연동 방법 연구)

  • Kim, Yoseob;Kwon, Chong-San;Woo, Tack
    • Journal of Korea Game Society
    • /
    • v.13 no.3
    • /
    • pp.31-46
    • /
    • 2013
  • TV has evolved into thin and wide shaped due to the huge sales of LCD. And it makes many houses own large TV easily. After that TV technology focuses on large and high-definition screen. Recently majority of TV market is that of smart TV which is equipped with internet and GPOS(General Purpose Operating System) so people can install several applications on TV. Yet smart TV's remote controllers are not suitable for several applications. Especially there is no way to provide people with sufficient interactivity with game contents of TV. In this paper, we proposed new methodology for interworking between smart TV and smart device to enhance interactivity of smart TV platform game.

An Implementation of Web Site Login System Using Fingerprint Identification (지문인증을 이용한 웹 사이트 로그인 시스템의 구현)

  • 최순우;김영길
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.2
    • /
    • pp.207-213
    • /
    • 2002
  • Fingerprint has the characteristics that do not change with time and is unique to an individual. And fingerprint identification is considered the best choice for most biometric applications because of its accuracy, speed, reliability, non-intrusive interfaces and cost-effectiveness. In this paper, we applies fingerprint Identification to web site login to raise the quality of personal identification when we use e-commerce, internet banking, stock dealings, shopping mali, etc. The system implemented in this paper consists of embedded module to carry out fingerprint identification, web server and web site. Existing system carries out fingerprint identification in the web server, but the system Implemented in this paper carries out it in client. Therefore the loads of server are reduced and the confidence of internet service is improved because login is forbidden without fingerprint identification success.

An Empirical Study of Non-PG Based Mobile Payment Service (NonPG 기반 모바일 결제서비스에 관한 실증적 연구)

  • Lee, Chanhee;Bok, Joonghyo
    • Convergence Security Journal
    • /
    • v.16 no.7
    • /
    • pp.13-19
    • /
    • 2016
  • Recently one of the main keywords representing of Korea is O2O The O2O market is an intersection of online commerce and offline commerce. The spread and popularization of smartphones transform payment market environment from online-based(PC) to mobile-based(Smartphone) which enable payment service expanses to on/off-line both markets. Due to this movement, data security is mo vulnerable than online-based payment service but the preference of serviceability, security threat becomes bigger.O2O service expansion is now at the stage of beginning with the limited influence, but could affect to the establishment of on/off line payment system of VAN and PG in the future. However, in the moment, the motivation to destruct the system is still weak. In this research, the possibility of Non-PG mobile payment service was suggested as a new way of mobile payment service by using PG. With suggestion, it could eliminate the issues of payment method beforehand and provide low fee to merchants.

Prediction of Sleep Stages and Estimation of Sleep Cycle Using Accelerometer Sensor Data (가속도 센서 데이터 기반 수면단계 예측 및 수면주기의 추정)

  • Gang, Gyeong Woo;Kim, Tae Seon
    • Journal of IKEEE
    • /
    • v.23 no.4
    • /
    • pp.1273-1279
    • /
    • 2019
  • Though sleep polysomnography (PSG) is considered as a golden rule for medical diagnosis of sleep disorder, it is essential to find alternative diagnosis methods due to its cost and time constraints. Recently, as the popularity of wearable health devices, there are many research trials to replace conventional actigraphy to consumer grade devices. However, these devices are very limited in their use due to the accessibility of the data and algorithms. In this paper, we showed the predictive model for sleep stages classified by American Academy of Sleep Medicine (AASM) standard and we proposed the estimation of sleep cycle by comparing sensor data and power spectrums of δ wave and θ wave. The sleep stage prediction for 31 subjects showed an accuracy of 85.26%. Also, we showed the possibility that proposed algorithm can find the sleep cycle of REM sleep and NREM sleep.