• 제목/요약/키워드: Human-Vehicle Interaction

검색결과 38건 처리시간 0.03초

A Real Time Low-Cost Hand Gesture Control System for Interaction with Mechanical Device (기계 장치와의 상호작용을 위한 실시간 저비용 손동작 제어 시스템)

  • Hwang, Tae-Hoon;Kim, Jin-Heon
    • Journal of IKEEE
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    • 제23권4호
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    • pp.1423-1429
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    • 2019
  • Recently, a system that supports efficient interaction, a human machine interface (HMI), has become a hot topic. In this paper, we propose a new real time low-cost hand gesture control system as one of vehicle interaction methods. In order to reduce computation time, depth information was acquired using a time-of-flight (TOF) camera because it requires a large amount of computation when detecting hand regions using an RGB camera. In addition, fourier descriptor were used to reduce the learning model. Since the Fourier descriptor uses only a small number of points in the whole image, it is possible to miniaturize the learning model. In order to evaluate the performance of the proposed technique, we compared the speeds of desktop and raspberry pi2. Experimental results show that performance difference between small embedded and desktop is not significant. In the gesture recognition experiment, the recognition rate of 95.16% is confirmed.

A Study on the Ride Film Appearing in Virtual Reality - the focus of Warrior of the Dawn - (가상현실에서 표출된 라이드필름 제작 사례연구 - Warrior of the Dawn 제작사례를 중심 -)

  • Kim, Tae-Hyung;Chung, Jean-Hun
    • Journal of Korea Multimedia Society
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    • 제11권9호
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    • pp.1204-1212
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    • 2008
  • The vehicle simulation (flight simulator) in 1920's was the first in the virtual reality. With the development of precise optical and electromagnetic equipment, the virtual reality widened its application for other purposes than military one. Based on the realistic display technology, it is more and more common in the various areas such as entertainment, medical profession, learning, film, architectural design, tourism and etc. In 1989, Jaron Ranier was the first to use the terminology 'Virtual Reality'. With this term, all virtual projects could be classified in a single item. But even before the term was used, the virtual reality has been studied up to now. As a part of virtual reality, the human thirst for the impossible thing has led to the development of ride film. The ride film consists of the special technical elements as well as the psychological analysis of human being. The ultimate purpose of virtual reality is engrossment through interaction. Even though the real interaction requires interface, input sensor and reaction ability, the ride film is not an element of the typical interaction. The virtual reality is mostly defined in technical terms now. But in this study, we will analyze the concepts worked out by Professor Michael Haim who is called a philosopher in the cyberspace in aspect of experience-oriented definition. We will analyze the adaptability of virtual reality based on his concepts such as artificial reality/ interaction/ engrossment/ networked world/ remote display/ simulation/ onmon engrossment. And also, we aim to suggest the directions of developing the ride films for perfect engrossment and to draw optimized conclusion thereon. In this viewpoint, we consider that the study of ride film on which there were few case studies will contribute to level up the basic frameworks of IT technology and the digital image.

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The Impact of Cognitive Workload on Driving Performance and Visual Attention in Younger and Older Drivers (인지부하가 시각주의와 운전수행도에 미치는 영향에 관한 연령대별 분석)

  • Son, Joonwoo;Park, Myoungouk
    • Transactions of the Korean Society of Automotive Engineers
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    • 제21권4호
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    • pp.62-69
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    • 2013
  • Visual demands associated with in-vehicle display usage and text messaging distract a driver's visual attention from the roadway. To minimize eyes-off-the-road demands, voice interaction systems are widely introduced. Under cognitively distracted condition, however, awareness of the operating environment will be degraded although the driver remains oriented to the roadway. It is also know that the risk of inattentive driving varies with age, thus systematic analysis of driving risks is required for the older drivers. This paper aims to understand the age-related driving performance degradation and visual attention changes under auditory cognitive demand which consists of three graded levels of cognitive complexity. In this study, two groups, aged 25-35 and 60-69, engaged in a delayed auditory recall task, so called N-back task, while driving a simulated highway. Comparisons of younger and older drivers' driving performance including mean speed, speed variability and standard deviation of lane position, and gaze dispersion changes, which consist of x-axis and y-axis of visual attention, were conducted. As a result, it was observed that gaze dispersion decreased with each level of demand, demonstrating that these indices can correctly rank order cognitive workload. Moreover, gaze dispersion change patterns were quite consistent in younger and older age groups. Effects were also observed on driving performance measures, but they were subtle, nonlinear, and did not effectively differentiate the levels of cognitive workload.

Development of Adaptive Ground Control System for Multi-UAV Operation and Operator Overload Analysis (복수 무인기 운용을 위한 적응형 지상체 개발 및 운용자 과부하 분석)

  • Oh, Jangjin;Choi, Seong-Hwan;Lim, Hyung-Jin;Kim, Seungkeun;Yang, Ji Hyun;Kim, Byoung Soo
    • Journal of Advanced Navigation Technology
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    • 제21권6호
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    • pp.529-536
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    • 2017
  • The general ground control system has control and information display functions for the operation of a single unmanned aerial vehicle. Recently, the function of the single ground control system extends to the operation of multiple UAVs. As a result, operators have been exposed to more diverse tasks and are subject to task overload due to various factors during their mission. This study proposes an adaptive ground control system that reflects the operator's condition through the task overload measurement of multiple UAV operators. For this, the ground control software is developed to control multiple UAVs at the same time, and the simulator with six degree-of-freedom aircraft dynamics is constructed for realistic human-machine-interface experiments by the operators.

A Research on the Classification of Intelligence Level of Unmanned Grain Harvester (무인 곡물 수확기 지능수준 등급구분에 관한 연구)

  • Na, Zhao;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • 제11권5호
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    • pp.165-173
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    • 2020
  • The emergence of unmanned agricultural machinery has brought new research content to the development of precision agriculture. In order to speed up the research on key technologies of unmanned agricultural machinery, classification of intelligence level of unmanned agricultural machinery has become a primary task. In this study, the researchers take the complex interactive system consisting of unmanned grain harvester, task and driving environment as the research object, and carry out a research on the grading and classification of intelligent level of unmanned grain harvester. The researchers of this study also establish an evaluation model of unmanned grain harvester vehicle, which consists of human intervention degree, environmental complexity, and task complexity. Besides, the grading and classification of intelligence level of the unmanned grain harvester is carried out according to the human intervention degree, environmental complexity and the task complexity of the unmanned grain harvester. It provides a direction for the future development of unmanned agricultural machinery.

Modulatory Effects of Korean Red Ginseng Extract (Panax ginseng C.A. Meyer) on Cytochrome P450 after Oral Administration to Mice for 14 Days (마우스에 홍삼추출물의 14일간 경구 투여에 따른 약물대사효소 조절능 평가)

  • Kim, Hee-Yeon;Nam, Woong-Shik;Kim, Seong-Hee;Jang, Hye-Ryang;Lee, Mi-Kyoung;Kim, Tae-Wan;Lee, Sang-Kyu
    • Journal of Life Science
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    • 제22권8호
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    • pp.991-998
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    • 2012
  • Ginseng is one of the most commonly used herbal medicines and health foods. Korean red ginseng (KRG; Panax ginseng C.A. Meyer) extract is known to have potential therapeutic activities, such as anti-viral effects, the amelioration of food allergies, anti-oxidant effects, and obesity reduction. Nevertheless, no reports have been issued the modulatory effects of KRG extract on the activity of cytochrome P450 (CYP). In the present study, we investigated the modulatory effect of KRG extract in vitro and in vivo by using pooled human liver microsomes and male ICR mice. When human liver microsomes were incubated with KRG extract at 0.01-10 mg/ml, CYP1A2, 2B6, 2C19, 2D6, and 3A were not significantly inhibited by KRG extract, although CYP2B6 was slightly inhibited. Mice were orally administered KRG extract at 50, 250, or 500 mg/kg daily for 3, 7, or 14 days. However, the activities of CYPs in mouse livers were not significantly different from those of vehicle-treated controls. In conclusion, no significant ginseng-drug interaction was observed. KRG extract did not significantly modulate the activities of CYPs in vitro or in vivo.

Implementation of View Point Tracking System for Outdoor Augmented Reality (옥외 증강현실을 위한 관측점 트래킹 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byung-Tae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • 제41권4호
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    • pp.45-54
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    • 2004
  • In this paper, a view point tracking system has been realized for outdoor augmented reality including broad area monitoring. Since the surroundings of the moving view point are changing, it is necessary to track the position and observation moment of the view point system for consistency between real and virtual images. For this reason, the GPS(Global Positioning System) is applied to the realized system for tracking the information on position and direction of the moving system. In addition, an optical position tracking system that is able to track view point in a limited area is used, because the local tracking system has to trace the image variation, seen to the observer in a moving vehicle, at a particular position and time. It was found that the realized outdoor augmented reality system, which combined the virtual information tracked in real time with the real image, can be very practical in various application area.

Realization of An Outdoor Augmented Reality System using GPS Tracking Method (GPS 트래킹 방식을 이용한 옥외용 증강현실 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byun-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • 제39권5호
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    • pp.45-55
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    • 2002
  • In this paper, we describe an outdoor augmented reality system using GPS tracking for position and attitude information. The system consist of a remote mobile operation unit and a ground operation unit. The remote mobile operation unit includes a real-time image acquiring device, a GPS tracking device, and a wireless data transceiver; the ground operation unit includes a wireless transceiver, a virtual image generating device, and an image superimposing device. The GPS tracking device for measurement of position and attitude of the remote mobile operation unit was designed by TANS Vector and RT-20 for DGPS. The wireless data transceiver was for data transmission between the remote mobile operation unit and the ground operation unit. After the remote mobile operation unit was installed on a vehicle and a helicopter, the system was evaluated to verify its validity in actual applications. It was found that the implemented system could be used for obtaining real-time remote information such as construction simulation, tour guide, broadcasting, disaster observation, or military purpose.