• Title/Summary/Keyword: HTTP Video

Search Result 98, Processing Time 0.033 seconds

A Video Streaming Scheme for Minimizing Viewpoint Switching Delay in DASH-based Multi-view Video Services (DASH 기반의 다시점 비디오 서비스에서 시점전환 지연 최소화를 위한 비디오 전송 기법)

  • Kim, Sangwook;Yun, Dooyeol;Chung, Kwangsue
    • Journal of KIISE
    • /
    • v.43 no.5
    • /
    • pp.606-612
    • /
    • 2016
  • The multi-view video service based on the DASH(Dynamic Adaptive Streaming over HTTP) switches the viewpoint or object which is selected by the user among the multiple video streams captured by multiple cameras. However, the problem is that the conventional DASH-based multi-view video service takes a long time to switch the viewpoint. The reason is that the conventional scheme switches to the new video stream after consuming all buffered segments of the previous video stream. In this paper, we propose a video streaming scheme for minimizing the viewpoint switching delay in the DASH-based multi-view video service. In order to minimize the viewpoint switching delay, the proposed scheme configures the video streams by controlling the GoP (Group of Pictures) size and controls the client buffer based on bandwidth estimation and playback buffer occupancy. Through the experimental results, we prove that the proposed scheme reduces the viewpoint switching delay.

Dynamic adaptive streaming system using HTTP (HTTP를 활용한 동적 적응적 스트리밍 시스템)

  • Ban, Tae-Hak;Park, Sang-No;Kim, Tae-Seung;Lee, Byeong-Gwon;Jeong, Hoe-Gyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.05a
    • /
    • pp.488-490
    • /
    • 2012
  • Nowadays QoS / QoE using technology as part of HTTP, dynamic adaptive streaming technology that became a big issue. In this paper, using HTTP, dynamic adaptive streaming technology is introduced. This dynamic adaptive streaming using HTTP-based system design and implementation. In this system, a number of MPEG2-TS file bitrate's conversion of image quality, a certain amount of time by the division of Segment, standing before the final note of the files that are used in transmission MPD (Media Presentation Description) File creation and streaming between servers and clients using HTTP to a dynamic and adaptive network environment consists of bitrate's streamers. In a network environment in which an unspecified number of seamless continuous playback of video streaming for a variety of sectors and will be utilized in the field of multimedia.

  • PDF

Design of Smart OTT Platform based on the Analysis of Adaptive Buffering (적응 버퍼링 성능분석 기반의 스마트 OTT 플랫폼 설계☆)

  • Kim, Inki;Kang, Mingoo
    • Journal of Internet Computing and Services
    • /
    • v.17 no.4
    • /
    • pp.19-26
    • /
    • 2016
  • In this paper, the dynamic buffering based smart OTT platform was proposed, and analyzed for adaptive bit-rate video delivery with the optimization of HLS (HTTP Live Streaming). This platform consists of the software platform between sever and client which detects the bandwidth capacity, and adjusts the quality of the streaming for multiple bit-rates resolutions. In order to apply adaptive buffering, two buffers are added to the basic HLS player, and each buffer is responsible for constantly buffering a previous and the next channels relative to the current channel. This adaptive transmitting with smart OTT platform is superior to delivering a static video file at a single buffering, because the video stream of adaptive double buffers can be switched streaming according to client's available network speed. As a result, this proposed smart OTT can be cooperated to the application of HLS server with segmented H.265 MPEG-2 TS video & m3u8 files with its information based on the optimized transmission channel state of live and VOD, and applied to PLC transmission, too.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
    • /
    • v.25 no.5
    • /
    • pp.709-722
    • /
    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

Development of a Video Mash-up Application using Videos from Network Environment (네트워크 환경의 동영상을 활용하는 동영상 메쉬업 어플리케이션 개발)

  • Koo, Bon-Chul;Kim, Young-Jin;Kim, Eun-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.7
    • /
    • pp.1743-1749
    • /
    • 2015
  • As smartphones are rapidly supplied, users can easily access video contents anywhere, anytime. So recently, demands for the ability to create one's own mash-up video have been increasing and various video mash-up programs appear to reflect those needs. But, because most existing video mash-up programs can mash up only stored video files, the ability to mash up many videos is limited for smartphones that have restricted memory. In this paper, we have developed a video mash-up application that can easily mash up not only stored videos, but also videos found by chance over the network to make one's own videos.

MPEG Omnidirectional Media Format (OMAF) for 360 Media (360 미디어를 위한 MPEG Omnidirectional Media Format (OMAF) 표준 기술)

  • Oh, Sejin
    • Journal of Broadcast Engineering
    • /
    • v.22 no.5
    • /
    • pp.600-607
    • /
    • 2017
  • Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of $360^{\circ}$ video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution $360^{\circ}$ videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of $360^{\circ}$ video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable $360^{\circ}$ video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as $360^{\circ}$ video streaming services with OMAF content. In context of the general OMAF service architecture.

Cost-Efficient Framework for Mobile Video Streaming using Multi-Path TCP

  • Lim, Yeon-sup
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.4
    • /
    • pp.1249-1265
    • /
    • 2022
  • Video streaming has become one of the most popular applications for mobile devices. The network bandwidth required for video streaming continues to exponentially increase as video quality increases and the user base grows. Multi-Path TCP (MPTCP), which allows devices to communicate simultaneously through multiple network interfaces, is one of the solutions for providing robust and reliable streaming of such high-definition video. However, mobile video streaming over MPTCP raises new concerns, e.g., power consumption and cellular data usage, since mobile device resources are constrained, and users prefer to minimize such costs. In this work, we propose a mobile video streaming framework over MPTCP (mDASH) to reduce the costs of energy and cellular data usage while preserving feasible streaming quality. Our evaluation results show that by utilizing knowledge about video behavior, mDASH can reduce energy consumption by up to around 20%, and cellular usage by 15% points, with minimal quality degradation.

Design and implementation of a Dynamic Adaptive Streaming System over HTTP (HTTP상에서 동적 적응적 스트리밍 시스템 설계 및 구현)

  • Ban, Tae-Hak;Jung, Sang-Ho;Yu, So-Ra;Kim, Ho-Gyom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.10a
    • /
    • pp.666-668
    • /
    • 2011
  • Last QoS / QoE technology as part of the HTTP-based adaptive streaming technology has attracted attention. In this paper, HTTP-based adaptive streaming technology Find out about the dynamic. It is based on a dynamic adaptive streaming system over HTTP was designed and implemented. The system converts by the bit rate of MPEG2-TS files, Segment Split, MPD (Media Presentation Description) between servers and clients with the creation of a dynamic and adaptive analysis of network environments over MPD File consists bitrate's player. This diverse network environments, continuous and smooth playback of video will be used in various multimedia fields.

  • PDF

A Study On HTTP-based Dual-Streaming System (HTTP기반의 듀얼스트리밍 시스템 설계)

  • Ban, Tae-Hak;Kim, Eung-Yeol;Xu, Ya-Nan;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.571-573
    • /
    • 2014
  • In today's technology streaming service's QoS technologiey is an issue. On quality video streaming service there are some technical issues exist, such as buffering. This submission is "Adaptive dual-streaming system design" which is for the integrity of the data streaming that is sent to TCP and UDP for faster transmission of data to the stream. This system provides real-time incoming video encoding in bitrate of h.264-based H through a process based on the video footage of several server and client-to-TCP and UDP via Adaptive providing streaming services in a network environment. This is an unspecified number of buffers in a network environment and continued through the minimization of various streaming for playback of videos and multimedia will be utilized in the field.

  • PDF

MPEG-DASH Services for 3D Contents Based on DMB AF (DMB AF 기반 3D 콘텐츠의 MPEG-DASH 서비스)

  • Kim, Yong Han;Park, Minkyu
    • Journal of Broadcast Engineering
    • /
    • v.18 no.1
    • /
    • pp.115-121
    • /
    • 2013
  • Recently an extension to DMB AF (Digital Multimedia Broadcasting Application Format) standard has been proposed in such a way that the extended DMB AF can include stereoscopic video and stereoscopic images for interactive service data, i.e., MPEG-4 BIFS (Binary Format for Scene) data, in addition to the existing 2D video and 2D images for BIFS services. In this paper we developed a service that provides the streaming of 3D contents in DMB AF by using MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard and validated it by implementing the client software.