• Title/Summary/Keyword: Experiences of Participation

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A Basic Study on the Development of a Mobile Data Sampling Method based on ESM to Examine Child-care Teachers' Emotional Experience (ESM기반 보육교사 정서 연구를 위한 데이터 표집기술 개발에 관한 기초연구)

  • Kim, Soojung;Lee, Yungil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.199-206
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    • 2017
  • The experience sampling method (ESM) is an innovative research method to study the immediate real emotional experience experienced in real life through the immediate reaction of research participants. ESM, which has received significant attention in recent, is considered as the research method particularly for child care teachers' emotions and happiness. This method has been shown to be able to overcome the limitations in current research methods, based on teachers' recall or surveys, in assessing child care teachers' emotional states or stress levels. Despite the expectation that the need for further research on the increased stress and negative emotional experiences of child care teachers and its appropriateness as the alternative research method to study child care teachers' immediate emotional experience, ESM has deficiencies in that research participants need to have their pencil-and-paper survey packages on hand whenever their electronic beepers randomly beep. Furthermore, ESM demands much more researcher energy and efforts to handle the voluminous data collected from each participant in effectively creating a database. In this paper, in order to apply ESM successfully to the study of child care teachers' emotional experience, we aim to develop a software program that uses mobile communication technology. Given that traditional types of data collection methods in social science research can prove too burdensome to encourage participation in surveys in the first place or ensure the return of completed surveys, the present study adopts a convergent research approach to develop a software program that is able to obtain ESM participants' answers immediately on their personal smart phones. This study deals with system construction and prototyping for software development as a basic research and evaluates the research results through indepth interview with experts.

The Role of Student Immediacy in a Technology-Mediated Learning Context (기술 매개 커뮤니케이션 환경에서 학습자 즉시성의 영향: 비대면 수업을 중심으로)

  • Hyejin Moon;Yumi Yi
    • Science of Emotion and Sensibility
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    • v.27 no.1
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    • pp.47-58
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    • 2024
  • This study aimed to investigate the role of student immediacy in learning-related positive affective experiences in the technology-mediated education context. In particular, perceived social presence was expected to mediate the relationship between student immediacy and positive affect. Moreover, we hypothesized the moderating role of technology readiness in the relationship between student immediacy and perceived social presence. To test this hypothesis, a survey of approximately 500 undergraduate students who have attended non-face-to-face online courses was conducted. The results revealed that social presence fully mediated the relationship between immediacy and positive affect. That is, students who scored high on the immediacy scale tended to experience a greater level of social presence during online classes; consequently, they tended to demonstrate more positive affect. As expected, technology readiness moderated the relationship between immediacy and social presence. Unlike previous studies that mainly focused on instructor immediacy, the present study contributed to immediacy literature by empirically testing the positive effect of student immediacy on learning. Furthermore, this study revealed the potential importance of communication competence and its progress in predicting student participation and satisfaction, which could have been changed since the COVID-19 pandemic.

The Relationship of flow Experience, Self-esteem, Exercise adherence Intention in Youth Sports Club Participant (청소년 스포츠클럽 참여자의 몰입경험, 자아존중감, 운동지속의도 간의 관계)

  • Lee, Gun-Chur
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.368-376
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    • 2018
  • The purpose of this research is to investigate the relationship of flow experience on self-esteem and exercise adherence through intention in youth sports club so that youths can continue to exercise. A non-probabilistic sampling method was used as a convenience sampling method with 257 questionnaires being analyzed by frequency, factor analysis, correlation analysis, and multiple regression analysis using the SPSS 21.0 version statistical program for Windows. The results of this study are as follows. First, cognitive flow showed a negative relationship with negative self-esteem, a positive relationship with positive self-esteem, and a positive relationship with tendency and possibility in interrelation. Behavioral flow showed a positive relationship with tendency, possibility, and reinforcement. Second, positive and negative self-esteem showed positive relationships with behavioral flow and did not show any relation. Third, reinforcement showed a positive relationship and tendency and possibility did not affect behavioral flow. It is possible to enhance self-esteem and improve physical fitness through continuous physical activities and to live a lively school life by understanding the immersion experiences of the adolescents' participation in sports clubs and by providing more appropriate physical activity information to adolescents.

An Open Adoption Family's Experience of Adapting to Adoption and Participating in Adoption-related programs: Focusing on Adoptive Mothers with Elementary School Children (공개입양가족의 입양 적응과 입양관련 프로그램 참여경험 연구 -초등학생 자녀를 둔 입양모를 중심으로-)

  • Lee, Sunhyung;Lim, Choon Hee;Bae, Jiyeon
    • Journal of Family Resource Management and Policy Review
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    • v.25 no.3
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    • pp.47-68
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    • 2021
  • The purpose of this study was to provide information on adoptive families and obtain the basis data for adoption-related programs that are useful to adoptive families by examining their experiences in the adoption process, post-adoption adaptation, and adoption programs. For the study, in-depth interviews were conducted on six mothers who publicly adopted elementary school children and had expressed high satisfaction with adopted families and their willingness to participate in this research voluntarily. The main results exhibited parents' happiness post-adoption along with positive changes, such as internal growth, marital love growth, favorable response from others, and child's unexpected responses to adoption. However, open adoption mothers have coped with efforts to sympathize with and accept their children's feelings as they suffer from adoption, and with active support from their spouses, parents, and their own children. Open adoption mothers participated in various adoption-related programs, support, and voluntary self-help groups provided by adoption agencies or public organizations, and above all, their experience in self-help groups and peer groups of adopted children was found to be very useful. Based on these main results, we suggested strengthening welfare services for open adoption families, implementing education to better understand adoption, education for school teachers, students, and welfare staff, providing practical programs for adoptive families, and promoting self-help groups.

The Research on Oral Health Behavior and Oral Health Education according to Gender of Health and Non-health Related College Students in Some Areas of Busan (부산 일부지역 보건계열과 비보건계열 대학생의 성별에 따른 구강보건행태와 구강보건교육에 대한 견해)

  • Kim, Min-Ji;Jeong, Mi-Ae
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.373-382
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    • 2021
  • This study conducted a survey to find out the opinions on oral health behavior and oral health education according to gender in health and non-health college students. According to the research results, there were many girls in the health-realted field and boys in the non-health-related college students. Among the oral health behaviors, brushing in school was common in both boys and girls in the health-related college students, and professional oral health education experiences were also found in the health-related college students. The need for oral health education among male students was 76.4% for healh-related college students, 48.3% for non-health-related college students, whereas female health-related college students showed 80.3%, and non-health -related college students were 60.4%. Participation in oral health education in order of male health-related students, male non-health-related students, female health-related students, and female non-health-related students were 81.9%, 68.1%, 84.8% and 73.3% respectively. The preferred method of oral health education was experiential education such as brushing for both male and female in the health-related college students, and lectures by dentists or dental hygienist were the highest reponse for non-health-related college students. The preferred location for oral health education was highest in schools. Through the results of this study, it was considered necessary to develop and disseminate appropriate oral health education programs according to college students' majors and gender, and to form correct oral health knowledge, attitudes and behaviors for oral health through oral health education.

Analysis of Application Cases and Performance of Multidisciplinary Convergence Capstone Design based on Industry-Academic Cooperation (산학협력기반 다학제적 융합 캡스톤디자인 적용사례 및 성과분석)

  • Yoon, Sang-Sik
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.639-652
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    • 2021
  • In accordance with the rapidly changing social environment, it is becoming more important to cultivate creative and convergent practical talents with flexible thinking skills and problem-solving skills. Therefore, it is necessary for universities to provide educational experiences that enable students to cooperate and converge multidisciplinaryly to carry out on-the-job projects based on what they have learned at school. Therefore, this study designed, developed, and operated with the aim of cultivating creative talents with integrated problem-solving ability through a multidisciplinary capstone design curriculum based on industry-academia cooperation. To this end, the curriculum was developed together by recruiting participating companies and forming a convergence professor team, and it was operated for 15 weeks for students majoring in cosmetics engineering at D University. After the education was over, learning satisfaction and perceived academic achievement were surveyed, and as a result of the analysis, it was found to be above average with 3.77 points and 3.86 points, respectively. And as a result of the in-depth interview on the participation experience, five themes related to the positive experience and three themes related to the negative experience were derived. This study will be able to provide basic data when operating a multidisciplinary convergence capstone design curriculum based on industry-academia cooperation in the future.

Fieldworkers' Perceptions of the Policies and the Strategies for Promoting Elderly Volunteering Actions and the Exploring Alternatives in the Volunteering Work: Focused on Elderly-barrier and Practical Suggestions (서울·경인지역 노인자원봉사 활성화 방안 연구 - 장애요인 및 실천적 대안을 중심으로 -)

  • Lee, Hyen-Joo;Song, Min-Kyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.576-590
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    • 2021
  • As a 'Senior Citizen' by applying an active theory based on a role model, elderly volunteers may seek to impart health to the local communities through volunteer activities. In addition, the strategies for promoting the elderly participation volunteering actions may apply with the lifelong education/learning model for citizenship development, which intends to expand the elder volunteer activity participants and the areas of volunteering actions. In this study, we attempted to find out how volunteering fieldworkers experience and perceive volunteer-promoting strategies for senior volunteers drawn from previous literatures and studies on promoting elderly volunteer actions. For the purpose of the study, we conducted in-depth interviews with 12 fieldworkers who worked senior-welfare centers and volunteer centers in Seoul and Kyeong-gi area. We used the directed-content analysis, which categorized 12 themes/categories commonly mentioned from previous literatures and studies. Within these categories, the analysis was made to derive issues and improve promoting strategies specified from the interviewees. The outcomes of the study included the insights regarding what promoting-strategies might be necessary to enrich existing senior volunteer actions. The study highlighted not only reviews volunteer fieldworkers' current experiences with senior volunteers but also barrier and practical suggestions for the continuous advances of senior volunteer programs and strategies.

Usability Comparison of Educational Webtoon between Touch Display and VR Device Using AttrakDiff (AttrakDiff를 활용한 터치디스플레이와 VR장비의 교육용 웹툰 사용성 비교)

  • Kim, Young-Jin;Yoo, Hoon-Sik
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.103-114
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    • 2022
  • Global virtual reality (VR) and augmented reality (AR) markets are growing as VR and AR become a new source of revenue for industries around the world. In the edutech sector, an industry that combines traditional education, research on new innovative educational models and business models are scarce, and improvements are needed in the technology group and business environment to realize edutech in detail. Therefore, this study aims to define the elements strategically required for VR Toon development by comparing and analyzing the characteristics of existing touch panel-based display Toon and VR Toon content experiences. Tablet PC Toon and VR Toon were selected to conduct the research. Thirty people (19 men and 11 women) from their teens through their forties were surveyed using questionnaires. The questionnaires were formulated through a quantitative method by using AttrakDiff with a 7-point scale (-3: negative words to 3: positive words). Qualitative evaluations were also performed addressing nine concepts (satisfaction, novelty, operability, creativity, understanding, education, interest, participation, expressiveness). As a result, the usability test results of educational content using tablet personal computers and VR equipment were analyzed from the viewpoint of user experience to define elements expected to be strategically required for VR Toon development.

Analysis on the Recent Simulation Results of the Pilot Carbon Emission Trading System in Korea (국내 온실가스 배출권거래제도 시범도입방안에 관한 소고(小考))

  • Lee, Sang-Youp;Kim, Hyo-Sun;Yoo, Sang-Hee
    • Environmental and Resource Economics Review
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    • v.13 no.2
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    • pp.271-300
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    • 2004
  • We investigate the two recent simulations of the proto-type domestic carbon emission trading system in Korea and draw some policy implications. The first simulation includes the 5 electric power companies based on baseline and credit. But the second one is with the 7 energy-intensive companies based on cap and trade. The voluntary approaches in this paper revealed the instability of market equilibrium, i.e., price volatility or distortion, excess supply or demand. These phenomena stems from excess incentives to the players, asymmetric information, players' irresponsible strategic behaviors, and non acquaintance of trading system. This paper suggests the basic design for domestic carbon trading system in future and a stepwise introduction strategy for it including the incentive auction scheme, the total quantity of incentive needed, and how to finance it. Meantime, the further simulations on the various sectors based on voluntary participation must be essential for learning experiences and better policy design.

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The Assistant Experiences for Disabled College Students and the Serious Leisure (장애 대학생 도우미 경험과 진지한 여가)

  • Lim, Jin Sun;Lee, Chul Won
    • Journal of Leisure Studies
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    • v.9 no.2
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    • pp.61-83
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    • 2011
  • The purpose of this study was to find out whether or not the disabled students' assistance could be interpreted as a serious leisure. t is academically worth because this study reviewed if college students voluntarism could be considered a leisure and provided fundamental information about the interaction between the volunteered and the disabled. Voluntarism in the college level, in general, is spontaneous. The volunteered are expected to experience a psychological well-being, and their participation in voluntary activity helps them have a chance to develop socially, emotionally, and psychologically. In addition, as Stebbins(2001) claims, a serious leisure could be kept with one's enjoyment and play a role of leisure. Therefore, this study interviewed 6 college students who played a role of a spontaneous assistant. As results, 103 conceptual terms and 13 sub-categories and 5 higher categories were come out. The volunteered had stress at the early stage and experienced a state of being identified with the disabled. They, however, had an opportunity to foster expertise for volunteering, which contributes to their increased enjoyment and consistent volunteering thereafter. Some, even quitted in the middle, showed effort to find an appropriate substitute. It was revealed through this study that college students' assistance to the disabled has attributes for a serious leisure.