• Title/Summary/Keyword: Expected Experience

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Educational Effects of an Instructional Model for Engineering-Centered Convergence Project (공학중심의 융합프로젝트 교수학습모형의 교육적 효과)

  • Choi, Ji Eun;Jin, Sung-Hee;Kim, Hale
    • Journal of Engineering Education Research
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    • v.21 no.1
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    • pp.3-13
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    • 2018
  • The purpose of this study is to propose a teaching and learning model that can effectively manage convergence education, which is one of the concerns of university education, at the level of course. The pre-collaborative instructional design stage is to prepare the operation of the convergence project course. It shares the common goal and establishes a team of relevant professors to set up the actual convergence project topic and establishes cooperation relationships with industry or community as needed. In the convergence project activity, students will be able to understand the learning objectives, learning activities, evaluation methods, and explain the subject of the convergence project by proceeding with the whole orientation. Students organize teams of interest and conduct learning and design activities on convergence technologies and present their results. In the educational improvement activities, professors will share the lesson process and results and discuss improvements through the improvement seminar. As a result of analyzing the effectiveness of the proposed convergence project based teaching and learning model, the convergence project experience has improved the cooperative self - efficacy for the learners and the results were confirmed that students perceived to achieve the expected learning goal and satisfied with their experience.

Mixed Reality System for Virtual Chemistry Lab

  • Duan, Xiaoyun;Kang, Shin-Jin;Choi, Jong In;Kim, Soo Kyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1673-1688
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    • 2020
  • This paper presents a new method for improving teaching aids with the design and development of a chemistry education platform - the Mixed Reality (MR) Chemistry Lab. Our system provides a new educational experience in which students can simulate a chemistry experiment in a virtual lab and interact with objects using Oculus Helmet-Mounted Displays (HMD) and hand controller devices. The proposed system aims to familiarize students with experimental procedures and safety knowledge before conducting actual experiments. Moreover, students will be able to observe microscopic atomic structure models in three dimensions. Our research also includes a five-part, quantitative evaluation system user tests perform using a quantitative questionnaire consisting of five items, including hardware equipment, immersion, education, interaction sense of control, and degree of difficulty. The evaluation results confirm that this system will be helpful to the educational experience of conducting chemistry experiments with scientific evaluation methods, and the proposed system is also expected to have a broad range of applications in many other subjects.

An Approximation Method in Bayesian Prediction of Nuclear Power Plant Accidents (원자력 발전소 사고의 근사적인 베이지안 예측기법)

  • Yang, Hee-Joong
    • Journal of Korean Institute of Industrial Engineers
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    • v.16 no.2
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    • pp.135-147
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    • 1990
  • A nuclear power plant can be viewed as a large complex man-machine system where high system reliability is obtained by ensuring that sub-systems are designed to operate at a very high level of performance. The chance of severe accident involving at least partial core-melt is very low but once it happens the consequence is very catastrophic. The prediction of risk in low probability, high-risk incidents must be examined in the contest of general engineering knowledge and operational experience. Engineering knowledge forms part of the prior information that must be quantified and then updated by statistical evidence gathered from operational experience. Recently, Bayesian procedures have been used to estimate rate of accident and to predict future risks. The Bayesian procedure has advantages in that it efficiently incorporates experts opinions and, if properly applied, it adaptively updates the model parameters such as the rate or probability of accidents. But at the same time it has the disadvantages of computational complexity. The predictive distribution for the time to next incident can not always be expected to end up with a nice closed form even with conjugate priors. Thus we often encounter a numerical integration problem with high dimensions to obtain a predictive distribution, which is practically unsolvable for a model that involves many parameters. In order to circumvent this difficulty, we propose a method of approximation that essentially breaks down a problem involving many integrations into several repetitive steps so that each step involves only a small number of integrations.

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Development of App Contents for Information Realistic Experience based on AR (증강현실 기반의 인포메이션 실감체험을 위한 앱 콘텐츠 개발)

  • Moon, Hee Jeoung
    • Journal of Korea Multimedia Society
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    • v.23 no.11
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    • pp.1428-1434
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    • 2020
  • Virtual reality (VR) and augmented reality (AR) technologies can interact intuitively using virtual 3D images. Information signs on buildings that are frequently used by the public play a very important role in conveying information. However, the current information sign has different understanding and interpretation, and it is difficult to communicate quickly and intuitively for interaction. The purpose of this study is to increase the efficiency of information signing through information provision using mobile augmented reality. The InfoAR app not only guides you to the destination of the building, but also acts as a marker for the logo image. The logo image created based on the feature points recognizes the information of the destination. It is converted to AR through a mobile app, allowing users to easily find their destination by obtaining specific information. In addition, it presents interactions that can enlarge, reduce, move, and rotate information about virtual objects augmented through a function called AR. In the future, if user convenience and usability of the interface are added, research is conducted, and the level of completion is improved, such as using VR contents and promotions and business cards, it is expected that highly useful contents will be produced.

A Qualitative Study on the Experience of Mothers Sending Their Children to English Kindergarten (자녀를 영어유치원에 보내는 어머니들의 경험에 대한 연구)

  • Yi, Yul-E;Yang, Sung-Eun
    • Korean Journal of Human Ecology
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    • v.18 no.5
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    • pp.985-994
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    • 2009
  • This research is exploratory in considering the unique socio-cultural context of South Korea, where the present government is responding to the demand for English language training. The study asked the question: What do mothers experience when sending their young children to a private English institute, so called English kindergarten, instead of a regular preschool? A qualitative approach was used to analyze the in-depth interviews with 19 mothers who sent their young child to an English kindergarten. Mothers stated that their young child needs to be a competent English speaker. The mothers expected that an English kindergarten would prepare their child better for the elementary school English curriculum than a regular preschool. The study revealed that English kindergartens symbolized the precedence and the privileges of the elite because of their high tuition fees, native-speaker teachers, and small class sizes. The mothers showed a sense of pride and vicarious satisfaction from sending their child to an English kindergarten. However, the mothers recognized that English kindergartens put more emphasis on cognitive learning instead of the social development of children. It was almost impossible for mothers to communicate with the native-speaker teachers about their child. The mothers seemed to overlook their child's struggle to adapt to an English Kindergarten. The findings of the study raise issues concerning the boom of teaching young children English in Korea.

Use of Immersive Virtual Technology in Consumer Retailing and Its Effects to Consumer

  • LEE, Won-Jun
    • Journal of Distribution Science
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    • v.18 no.2
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    • pp.5-15
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    • 2020
  • Purpose : Today's retailers are integrating new VR technology into their new marketing strategies. Thus, this research aims to understand the role of virtual experiences in the circumstance of sales channels. Research design, data and methodology : Our model hypothesizes that five key factors determine the consumer experience of VR in the virtual retailing context: smartness, vividness, interactivity, playfulness, escape. Information access and flow are mediating variables that connect key drivers and VR satisfaction. Information access and flow then give influence to satisfaction towards VR. Satisfaction serves as a mediator that determines changes in consumer's dual intention: intention to revisit VR and intention to visit the real site. Results : According to the test results, every path except the relationship between information access and satisfaction of VR is accepted as expected at the significance level of 0.05. Conclusions : This research emphasizes the potential importance of VR and continue VR marketing research as an advent research area. Through the dual-path model, this study found that the primary function of VR is information access and flow experience. This result shows that most VR users value emotional benefits rather than rational benefits provided by VR. Finally, the satisfaction of VR can stimulate both the intention to use the VR and the intention to visit real mall.

Equipment Qualification of Control Rod Control System for Nuclear Power Plants (원전용 제어봉 제어시스템의 기기검증)

  • Lee, J.M.;Kim, C.K.;Cheon, J.M.;Park, M.K.;Kweon, S.M.;Nam, J.H.
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2603-2605
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    • 2005
  • This paper describes an experience on the equipment qualification of CRCS(control rod control system) that has been developed for nuclear power plants. A very high level criteria should be satisfied for the equipment to be used for nuclear power plants. We have developed a CRCS that is aimed to be applied to commercial plants. This system adopts a duplex system structure that is based on the state-of-the-art digital technology so that it has higher reliability than the existing systems. The CRCS has been tested at a licensed testing organization and finally qualified. In this paper, the procedures and some trial-and-errors we have been through in the qualification process are explained. It is expected that our experience will be a helpful tips to the industry that are developing various systems for safety-critical plants.

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The experience of violence and turnover intention of female 119 emergency medical technicians (여성 119구급대원의 폭력 경험과 이직 의사)

  • Kim, Hee-Jung;Choi, Eun-Sook
    • The Korean Journal of Emergency Medical Services
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    • v.17 no.2
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    • pp.65-76
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    • 2013
  • Purpose : The purpose of this study was to provide an appropriated direction for fire service organizational management by analyzing the violence experiences and turnover intention of female 119 emergency medical technicians (119 EMT) in Korea. Methods : The questionaries were obtained from 415 female 119 EMT in Korea from April 27 to March 8 in 2009. The collected data were analyzed with SPSS WIN 19.0 program. Results : Female 119 EMTs experienced 94.9%-verbal insults, 57.1%-violence aggression, 62.89%- potential violence, 32.5%-physical assault. About 76.4% of the subjects experienced to feel shame about the verbal insults. They had a stress level (mean 5.47 out of 10) and about 41.2% was more than seven points. About 39.3% of the subjects responded turnover intention. Conclusion : We proposed the preventive program against violence as well as critical incident stress debriefing. These results are expected to be useful in making human resource management plans to lower turnover intention.

The Relations between Attitude toward Environmental Education and Using Experience of Environmental Education Facilities in Parents who have Elementary Students - Seattle City to - (초등학교 학부모의 환경교육 의식과 환경교육 시설 경험의 관련성에 관한 연구 - 시애틀시를 대상으로 -)

  • Kim, Bum-Soo;Lee, Sook-Jeong
    • Journal of Environmental Science International
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    • v.18 no.12
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    • pp.1349-1360
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    • 2009
  • The purpose of this study was to examine the relations between using experience of environmental education facilities and attitude toward environmental education in parents who have elementary students in Seattle, U.S. The findings of this study represented that elementary parents have a great understanding about the importance of environmental education. Parents have a strong agreement with the necessity of environmental education in childhood. This research also found the differences between grades and facilities for environmental education in expected effect on environmental education and desirable fields of environmental education. The awareness of the importance of environmental education increased according to frequency in using environmental education facilities. In addition, the more the experiences of using various environmental education facilities, such as museum of natural history, science museum, arboretum, and aquarium expanded, the more educational effects positively increased over time.

Design and Implementation of Plant's Life Cycle Educational Application (식물의 한살이 교육용 어플리케이션 설계 및 구현)

  • Kim, Kapsu;Kim, Hyosung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.357-365
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    • 2013
  • The purpose of this paper is to implement the educational application related to the Plant's Life Cycle Unit in 4th Grade Science Textbook, based on the National Curriculum. This should lead to teachers incorporating them into classes and for students to get practical help when they are studying about plants. Through this application, teachers will be able to experience the so-called Blended Learning while using both off-line and mobile teaching methods. It will also be possible for students to review what they learn during the classes and do their projects regardless of time and place. This type of learning is expected to motivate learners and enhance the learning experience by stimulating the students' interest.