• Title/Summary/Keyword: Emotional character

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Design of Character Emoticon based on Sex for Efficient Emotion Communication (효율적인 감정 전달을 위한 성별 기반 캐릭터형 이모티콘 디자인)

  • Lee, Hyun-Ki;Yang, Janghoon
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1641-1652
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    • 2018
  • In this study, a design of emoticons based on sex was studied through Kansai engineering method. First, we developed emoticon prototypes according to a design guideline derived from existing related literatures. Then, the design guidelines was updated from the survey results on the properties of emoticon, and the two sets of modified emoticons were developed from them. Another survey was executed to evaluate the degree of emotional expressions on the three types of emoticons developed in this way. A small number of emoticons were found to be designed fulling the researcher's intention. However, in many other emoticons, it was difficult to find a consistent characteristics. Even though it was observed through detailed analysis that one of the main causes of this result was lack of detail in the design guidelines, the results of this study are expected to be used as basic data for the development and application of character - type emoticons suitable for male and female users' emotional expressions in future researches.

Emotion Based Gesture Animation Generation Mobile System (감정 기반 모바일 손제스쳐 애니메이션 제작 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.129-134
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    • 2009
  • Recently, percentage of people who use SMS service is increasing. However, it is difficult to express own complicated emotion with text and emoticon of exited SMS service. This paper focuses on that point and practical uses character animation to express emotion and nuance correctly, funny. Also this paper suggests emotion based gesture animation generation system that use character's facial expression and gesture to delivery emotion excitably and clearly than only speaking. Michel[1] investigated interview movies of a person whose gesturing style they wish to animate and suggested gesture generation graph for stylized gesture animation. In this paper, we make focus to analyze and abstracted emotional gestures of Disney animation characters and did 3D modeling of these emotional gestures expanding Michel[1]'s research. To express emotion of person, suggests a emotion gesture generation graph that reflects emotion flow graph express emotion flow for probability. We investigated user reaction for research the propriety of suggested system and alternation propriety.

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Facial Color Control based on Emotion-Color Theory (정서-색채 이론에 기반한 게임 캐릭터의 동적 얼굴 색 제어)

  • Park, Kyu-Ho;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1128-1141
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    • 2009
  • Graphical expressions are continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and true reflections of human emotions. In real life, people can read a person's moods from facial color and expression. Hence, interactive facial colors in game characters provide a deeper level of reality. In this paper we propose a facial color adaptive technique, which is a combination of an emotional model based on human emotion theory, emotional expression pattern using colors of animation contents, and emotional reaction speed function based on human personality theory, as opposed to past methods that expressed emotion through blood flow, pulse, or skin temperature. Experiments show this of expression of the Facial Color Model based on facial color adoptive technique and expression of the animation contents is effective in conveying character emotions. Moreover, the proposed Facial Color Adaptive Technique can be applied not only to 2D games, but to 3D games as well.

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Violence and Emotion in Yi Soonwon's The Face and Win Lyovarin's Three Worlds of Rat Ekathet (이순원의 「얼굴」과 윈 리어우와린의 「랏 엑까텟의 세 가지 세상」에 나타난 폭력과 감정)

  • CHOI, Nanoak
    • The Southeast Asian review
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    • v.23 no.1
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    • pp.169-194
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    • 2013
  • A Korean writer, Yi Soonwon's The Face and a Thai writer, Win Lyovarin's Three Worlds of Rat Ekathet symbolize into literature the historical demonstration which occurred in Korea and Thailand. Comparing the characters in these two works, we come to the conclusion that the background in which people use violence strongly relates with their emotion. The character in The Face commit emotional violence in which receiving education and training and having jostled situation were sprouted as hostility. On the other hand, the characters in Three Worlds of Rat Ekathet show the difference in the sense that they feel a pleasant sensation when they use violence, intoxicated in the power of violence. One thing that two works have in common is that people committing a sin suffer from a guilty conscience and guilty fears when we see the way to treat them. It is how psychological punishment is made by their own. In The Face, the character suffers from psychological punishment in the fear that the other may be aware of his past record when we see the difference to deal with emotional violence. That who committed violence not to be able to open up honorably can never be free from the judgement of conscience out of the law and the sense of guilt continues for his life. However, emotional punishment made by a guilty conscience in Three Worlds of Rat Ekathet has the limited period if sinners make the process of purification which means not committing a fault again. The ultimate way of treating those who committed violence is to forgive them with love and is the process of purification to change violence into non-violence.

Research on the design paradigm shift of hospital lobby space that pursues emotional identity - Mainly on the lobby space in the private hospital of dermatology/plastic surgery in metropolitan circle - (감성적 아이덴티티를 지향하는 병원 로비공간 디자인 패러다임 변화에 관한 연구 - 수도권 피부과/성형외과 개인병원 로비공간을 중심으로 -)

  • Choo, Jin
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.234-241
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    • 2010
  • Avoiding the unified productivity that was caused by the mechanical and technical development due to Industrial Revolution in the past, modern design is incessantly evolving in search of new motive, namely, diversity. Further, we live in the age when the propensity that serves public interest and purpose and sometimes shows quite individual character should be considered. As a result, the comprehensive and harmonious trend of emotional design is being highlighted more remarkably. Involving the social background that further respects human dignity, this is closely related to diverse issues such as human right which should be guaranteed and pursued for individual. While the tradition and innovation caused by the encounter of machine and art had confrontation and conflict in the past, the direction has changed to incessant evolution and interaction where paradigm of technical progress and development is newly composed and changed in modern times. The meaning of service in medical area is expanding and developing from the simple treatment to the more comprehensive healing. Medical space will evolve to the healing space that attaches importance to emotional aspect of human dimension which further understands and respects human being in the future.

Development and Sensory Evaluation of Jacquard Fabrics with Three Dimensional Pattern Design for Bag (가방용 3D 입체패턴 디자인 자카드 직물 개발과 감성구조)

  • Kim, Jeong-Hwa;Kim, Myoung-ok;Lee, Jung-soon
    • Fashion & Textile Research Journal
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    • v.21 no.1
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    • pp.104-111
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    • 2019
  • This study was developed using the DTP (digital textile printing) jacquard fabrics with a three-dimensional pattern for bag and evaluated the preference and emotional structure. The following conclusions were obtained. Three-dimensional patterns of 12 species using the illustrator program, including six kinds of designs based on the text and six kinds of character types based on the geometry of the basic design was developed. As a result of evaluating the preference of the three-dimensional pattern jacquard fabric, the most preferred fabric was a three-dimensional patterned jacquard fabric with a motif of the Korean consonant "ㅅ". The results of analyzing the emotional dimension of the three-dimensional pattern jacquard fabric, eight factors including simple image, feminine image, exotic image, graphic image, sporty image, masculine image, dynamic image and stereoscopic image were derived. Between emotional factors and preferences correlation analysis showed the stronger the simple image, the feminine image, and the sporty image, the more preferable. It suggested the possibility of a morphological and new fabric for bag, textile design motifs by using Hangul consonants attempt to limit the flatness of the existing geometric form patterns that can be applied to three-dimensional bag whether swirly patterns overcome.

The Effects of Harm Avoidance Temperament on Depression: Dual Mediating Effects of Ambivalence over Emotional Expressiveness and Distress Tolerance (대학생의 위험회피 기질이 우울에 미치는 영향: 정서표현 양가성과 고통 감내력의 이중매개효과)

  • Gu, Minji;Lee, Soo Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.411-419
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    • 2022
  • The aim of this research was to verify the mediating effects of ambivalence over emotional expressiveness and distress tolerance on the relationship between harm avoidance and depression. A total of 403 university students completed TCI-RS(Temperament and Character Inventory-Revised Short version), AEQ-K(Ambivalence over Emotional Expressiveness Questionnaire-Korean), DTS (Distress Tolerance Scale) and CES-D(The Center for Epidemiologic Studies Depression Scale). The results revealed that harm avoidance and ambivalence over emotional expressiveness were positively related with depression, and negatively related with distress tolerance. In addition, the relationship of harm avoidance and depression was successively mediated by ambivalence over emotional expressiveness and distress tolerance. That is, the motivation of emotional expression conflict may have an effect on depression and the distress tolerance would play an important role in therapeutic intervention of depression.

A study on the emotional changes of learners according to the emotions provided by virtual characters (가상 캐릭터가 제공하는 감정에 따른 학습자의 감정적 반응에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.155-164
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    • 2022
  • Considerable interest has been directed toward utilizing virtual environment-based simulations for teacher education which provide authentic experience of classroom environment and repetitive training. Emotional Interaction should be considered for more advanced simulation learning performance. Since emotion is important factors in creative thinking, inspiration, concentration, and learning motivation, identifying learners' emotional interactions and applying these results to teaching simulation is essential activities. In this context, this study aims to identify the objective data for the empathetic response through the movement of the learner's EEG (Electroencephalogram) and eye-tracking, and to provide clues for designing emotional teaching simulation. The results of this study indicated that intended empathetic response was provided and in terms of valence (positive and negative) states and situational interest played an important role in determining areas of interest. The results of this study are expected to provide guidelines for the design of emotional interactions in simulations for teacher education as follow; (a) the development of avatars capable of expressing sophisticated emotions and (b) the development of scenarios suitable for situations that cause emotional reactions.

On the Effect of Character Traits of Employees of Consulting Firms on Job Satisfaction Through Self-leadership and Self-efficacy (컨설팅 기업 조직원의 성격 특성이 셀프리더쉽과 자기효능감을 통해 직무만족에 미치는 영향)

  • Ryu, Inchul;Hwang, Changyu;Lee, Daekun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.167-183
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    • 2017
  • The objective of this paper is to investigate the effect of character traits of employees of consulting firm on job satisfaction through self-leadership and self-efficacy. The proposed model is based on big5 model of Coasta and McCrae(1992). To validate the proposed model, structural equation model is analyzed with the valid 140 questionnaires collected from Seoul and nearby cities by using Smart PLS 3.0. The results are as follows. First, extraversion has a positive effect on self-leadership, not on self-efficacy. Second, agreeableness has a positive effect on self-leadership, not on self-efficacy. Third, conscientiousness has a positive effect on both self-leadership and self-efficacy. Fourth, emotional stability does not have a positive effect on both self-leadership and self-efficacy. Fifth, openness to experience has a positive effect on both self-leadership and self-efficacy. Sixth, self-leadership has a positive effect on self-efficacy. Seventh, self-leadership has a positive effect on job satisfaction. Last, self-efficacy has a positive effect on job satisfaction. This research proves that, while the character of employees generally forms the meaningful relationship with self-leadership and self-efficacy, in some entries of Big 5 character elements it has still produced the different results with the previous researches, which betrays that the relationship between one's character and self-leadership and self-efficacy can differ according to the characteristic of jobs. It requires further study to prove how each of Big 5 elements differently effects on self-leadership and self-efficacy according to diverse characteristic of jobs.

The Effect of Character Strengths and Communication Types on the Interpersonal Relationship Satisfaction among University students (대학생의 성격강점과 의사소통유형이 대인관계만족도에 미치는 영향)

  • Kim, Hyang-Soo;Kim, Hey-Kyoung
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.3
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    • pp.700-708
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    • 2019
  • The purpose of this study was to investigate the effect of character strengths and communication types on the interpersonal relationship satisfaction among university students and to presents basic data for helping healthy University Life. A survey was held to the university students in Seoul and Chungcheong cities from May 7 to 28, 2018. 204 copies were in the final analysis for data analysis, t-test, ANOVA, Pearson's Correlation Coefficient and Multiple regression was used. As a result, the factors of affecting on the interpersonal relationship satisfaction were followed by intellectual character strengths, emotional character strengths, communication types and the presence of a heterosexual friend. The multiple regression explanatory power was 45percent of the total changes in interpersonal satisfaction. Therefore, this study could be used as a basic for the development of communication education programs to increase interpersonal satisfaction among university students. It will also be useful as a basic data for the development of counseling programs that enhance self-awareness of character strengths.