• 제목/요약/키워드: Divergent process

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수학적 창의성에 대한 관점 연구 (On Perspectives in Mathematical Creativity)

  • 김부윤;이지성
    • 한국수학교육학회지시리즈A:수학교육
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    • 제46권3호
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    • pp.293-302
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    • 2007
  • In this paper, we review definition and concept of mathematical creativity. A couple of criteria have established for perspectives in mathematical creativity, The first is specific domain(mathematics) vs general domain(creativity) and the second is process(thinking process) vs outcome(divergent production). By these criteria, four perspectives have constructed : mathematics-thinking process approach(McTd), mathematics-divergent production approach(MctD), creativity-thinking process approach(mCTd), creativity-divergent production approach(mCtD). When mathematical creativity is researched by the specific reason and particular focus, an appropriate approach can be chosen in four perspectives.

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기초디자인 교육에 있어서 매핑기법의 활용 방법에 관한 기초연구 (A Basic Research on the Method for Applying Mapping Technique to Basic Design Education)

  • 박응범;홍정표
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2007년도 춘계학술대회 및 국제감성 심포지엄
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    • pp.67-69
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    • 2007
  • Customary way of thinking may be the most major stumbling block to creative thinking in basic design education in the information and network era. The basic design education was used to be based on personal experience or subjective ideas, but these days, the role of divergent thinking and convergent thinking which provide the basis of creative techniques has been closely examined. Going beyond a divergent thinking and directly starting a convergent thinking means bypassing the design process of the existing basic design education. Though preceding studies considered various creative techniques apart from divergent thinking and convergent thinking, this study presumed that complementing the most typical methods of divergent thinking and convergent thinking may result in the same basic design education effect. So, what approach must be used to the design? The way of thinking needs to change. For that, we try to apply the mapping to basic design education. It must encompass interactive thinking which includes immaterial elements and communication. Divergent thinking can begin with the accurate understanding of current state, and the created current state resolves the design process that needs to be a certain thing. The purpose of this study was to present the method for applying the mapping techniques to basic design education based on divergent and convergent thinking which provides the basis of creative ideas.

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수학적 사고의 유연성과 확산적 사고 (Flexibility of Mind and Divergent Thinking in Problem Solving Process)

  • 최영기;도종훈
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권1호
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    • pp.103-112
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    • 2005
  • This paper is designed to characterize the concept of flexibility of mind and analyze relationship between flexibility of mind and divergent thinking in view of mathematical problem solving. This study shows that flexibility of mind is characterized by two constructs, ability to overcome fixed mind in stage of problem understanding and ability to shift a viewpoint in stage of problem solving process, Through the analysis of writing test, we come to the conclusion that students who overcome fixed mind surpass others in divergent thinking and so do students who are able to shift a viewpoint.

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복합 기계 상에 의한 디지탈 시스템의 일반계 과정 (A Design Process of Digital System in Polymachine Image)

  • 김현재
    • 대한전자공학회논문지
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    • 제19권6호
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    • pp.9-16
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    • 1982
  • 이 설계 과정은 보통의 더지탈 하아드웨어 담계에 복합 기계 개념을 응용한 일설계 기법을 소개한 것이다. 이 과정은 계산기용 소프트웨어 설계의 경우와 마찬가지로 새 시스템을 흐름도에 의해 표현시키는 것으로 부터 시작되며, 이어서 흐름도를 분해하여 발산형 요소를 얻고, 이 발산형 요소를 근거로 소기계를 작성하게 되는데, 이렇게 소기계의 작성이 끝나게 되면. 이번에는 통합 과정을 통해서 복합체와 지시기를 만들고, 논리자로를 완척함으로써 전휴의 설계 과정을 완료하게 된다. This is an introduction to an art of digital hardware design using polymachine image as a target structure of the product. As in the case of software design of a computer, the design process begins with a sketch of planned system in flow chart description and the flow charts is partitioned into divergent elements. Each of the element machine is derived from those divergent elements. We can build a complete digital system with the preparation of an index, and a polymer of these element machines.

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Divergent Process for C10, C11 and C12 ω-Amino Acid and α,ω-Dicarboxylic Acid Monomers of Polyamides from Castor Oil as a Renewable Resource

  • Koh, Moo-Hyun;Kim, Hyeon-Jeong;Shin, Na-Ra;Kim, Hyun-Su;Yoo, Dong-Won;Kim, Young-Gyu
    • Bulletin of the Korean Chemical Society
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    • 제33권6호
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    • pp.1873-1878
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    • 2012
  • Polyamides have great potentials for diverse applications and the present production of their monomers mostly relies on resources from fossil fuel. Starting from undecylenic acid, a natural resource, we have developed both divergent and efficient processes for $C_{10}$, $C_{11}$ and $C_{12}$ ${\omega}$-amino acid and ${\alpha},{\omega}$-dicarboxylic acid monomers of the polyamides.

학교도서관 독서교육의 창의성 적용에 관한 연구 (A Study on an Application of Creative Skill to Reading Instruction in the School Library)

  • 서진원
    • 한국도서관정보학회지
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    • 제44권3호
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    • pp.261-286
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    • 2013
  • 본 논문은 독서교육에서 창의성계발을 적용하는 방안을 제시하였다. 독서전략들과 창의성기법들을 유형화하고 독서교육의 시간적 과정 속에 이를 융합하였다. [독서전] 과정에서는 기존지식 활용하기와 이성적 사고의 독서전략이 사용되며, 이를 확산적사고의 유창성과 독창성 기법에 융합하였다. [독서중] 과정에서는 텍스트내용 이해하기와 텍스트구조 인식하기의 독서전략이 사용되며, 이를 확산적사고의 융통성과 독창성 기법에 융합하였다. [독서후] 과정에서는 이성적 사고의 독서전략이 사용되며, 이를 확산적 사고의 독창성과 수렴적 사고 기법에 융합하였다.

서술적 실험 설계분석을 통한 과학 영재 창의성 탐색 (Exploring the Creativity of the Scientific Gifted from Analyzing Descriptive Experiment-Design)

  • 김세미;조미영;김성원
    • 한국과학교육학회지
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    • 제32권1호
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    • pp.129-145
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    • 2012
  • 본 연구는 학생들의 실험 설계 내용에서 나타나는 창의적 요소들을 탐색하고, 각 요소 간 상호작용을 분석하여 과학 영재들이 실험을 설계할 때 나타나는 창의성의 특징을 귀납적으로 살펴보았다. 이를 위해 우선, 서술적 실험설계 과정에서 영재들의 창의성 요소를 탐색하기 위한 문항을 개발하였다. 개발된 문항은 2011년 한국 물리올림피아드 일반물리 통신교육에 지원한 학생들에게 요구되는 자기소개서의 일부분으로 제시하였다. 실험설계 과정에서 나타나는 창의성은 발산적 사고와 수렴적 사고의 상호작용이라는 조작적 정의 하에 총 513명의 자기소개서에 포함된 실험설계 과정이 분석되었으며, 그 결과는 다음과 같다. (1) 가설 설정단계에서 나타난 창의성 요소 중 발산적 유형 의 요소는 독창성, 유창성, 융통성이었고, 수렴적 유형의 요소는 정합성, 정교성으로 나타났다. (2) 가설 검증단계에서는 창의성 요소 중 발산적 유형의 요소인 독창성, 유창성, 융통성과 수렴적 유형의 요소인 정합성, 단순성, 신뢰성, 적절성, 명료성, 정합성을 탐색할 수 있었다. (3) 가설설정단계나 검증단계에서 발산적이고 수렴적인 창의적 요소가 함께 발현되어야 창의적 실험설계라는 정의 하에 과학영재들의 창의적 실험설계 유형을 살펴 본 결과 다음과 같은 특징을 가진 3가지 유형이 탐색되었다. a) 첫 번째 유형의 특징은 가설설정단계에서 발산적이고 수렴적인 창의성을 모두 보이고, 가설검증 단계에서는 수렴적인 창의성만 보인 경우이다. b)두 번째 유형은 가설설정단계에 서 발산적 창의성이, 검증 단계에서는 발산적이고 수렴적인 창의성이 나타나는 특징을 보였다. c) 마지막으로 세 번째 유형은 가설설정단계에서 수렴적 창의성을, 가설검증단계에서 발산적 수렴적 창의성을 모두 보이는 특징을 보였다.

Facilitating creative problem solving process as a teaching tool in fashion marketing classrooms

  • Oh, Keunyoung
    • 복식문화연구
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    • 제27권1호
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    • pp.72-80
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    • 2019
  • A teaching manual was developed to incorporate the creative problem solving process into a fashion marking course. Students' creativity, problem solving, critical thinking, and analytical thinking are promoted by applying the creative problem solving process systematically to solve authentic business problems experienced by local apparel business owners. This teaching manual is based on the FourSight Model that consists of Clarify, Ideate, Develop, and Implement. Various tools promoting divergent thinking are also utilized in the process. A local fashion business is invited as a problem owner and four resource groups are formed with students based on the results of the Kirton Adaption Innovation Inventory. Each resource group consists of 6-8 students. The creative problem solving process is implemented into a classroom setting as four 75-minutes sessions that are held twice a week for two consecutive weeks. The local fashion business owner will be in presence during the first (Clarify) and last (Implement) sessions. The instructor facilitator meets with the problem owner outside the classroom three times including pre-session client interview, after the second (Ideate) session, and before the third (Develop) session. This modified CPS manual for fashion marketing and merchandising courses provides practical guidelines to work with local fashion businesses while providing students with learning opportunities of the creative problem solving process.

Integrating Creative Problem Solving into the Field of Fashion Education

  • Oh, Keunyoung
    • Fashion, Industry and Education
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    • 제15권1호
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    • pp.59-65
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    • 2017
  • Fashion professionals these days agree that changes in the fashion business are essential and highly value creativity as a genuine source for generating new ideas in fashion products as well as fashion business practices. As fashion professionals deal with problems of which solutions do not exist or that need innovative solutions for brand or product differentiation in the fast-paced environments, interest in creativity and creative problem solving in the field has increased; therefore, fashion educators have realized that there has been an increasing need for incorporating creativity or creative problem solving into the fashion curriculum. In this study, the researcher intended to review previous research on the use of creative problem solving in classrooms in various disciplines including the field of fashion education to provide insights and suggestions for fashion educators to integrate creative problem solving into the fashion education curriculum. Previous attempts to apply creative problem solving to solve issues in fashion classrooms have mostly limited to promoting divergent thinking techniques. It is suggested for fashion educators as well as fashion students to consider creative problem solving as a process consisting of the four distinct stages in which both divergent and convergent thinking techniques should be properly utilized stimulating various thinking strategies.

창의적 사고에 기반한 패션디자인 창의융합교육 프로그램이 창의성 향상에 미치는 영향 (The Effect of a Creative Thinking-Based Fashion Design Creative Convergence Education Program on Creativity Improvement)

  • 임소영
    • 패션비즈니스
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    • 제27권3호
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    • pp.150-165
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    • 2023
  • The purpose of this study is to propose a fashion design creativity convergence education program based on creative thinking that can be effectively used to create a creative fashion design in the fashion education field, and to verify the suitability of this program and its effectiveness in improving creativity. To this end, a fashion design creative convergence program combining divergent thinking and convergence thinking was designed, and an experimental study was conducted among college students in the fashion design department. Creativity evaluation was conducted by evaluating students' creative ability and creativity of fashion design results. In addition, an open survey was conducted to collect learners' opinions on the suitability of the program and the convergence process of divergent and convergent thinking. As a result of this study, it was found that the fashion design creative convergence education program based on creative thinking improves the creative competency of major learners of fashion design and is the learning performance competency in the process of producing creative results. This study is meaningful as it is a basic study that proposes a fashion design education program to foster the creative competency of fashion design majors, and is expected to be used in various ways in the educational field.