• 제목/요약/키워드: Digital Photograph

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Three-dimensional Digital Restoration and Surface Depth Modeling for Shape Analysis of Stone Cultural Heritage: Haeundae Stone Inscription (석조문화유산의 형상분석을 위한 3차원 디지털복원과 표면심도 모델링:해운대 석각을 중심으로)

  • Jo, Young-Hoon;Lee, Chan-Hee
    • Journal of Conservation Science
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    • v.28 no.1
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    • pp.87-94
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    • 2012
  • This study was focused on digital restoration and surface depth modeling applying the three-dimensional laser scanning system of the Haeundae Stone Inscription. Firstly, the three-dimensional digital restoration carried out acquiring of point cloud using wide range and precision scanner, thereafter registering, merging, filtering, polygon mesh and surveyed map drawing. In particular, stroke of letters, inscribed depth and definition appearing the precision scanning polygon was outstanding compared with ones of the wide range polygon. The surface depth modeling completed through separation from polygon, establishment of datum axis, selection of datum point, contour mapping and polygon merging. Also, relative inscribed depth (5~17mm) and outline by the depth modeling was well-defined compared with photograph and polygon image of the inscription stone. The digital restoration technology merging wide range and precision scanning restored the total and detailed shape of the Stone Inscription quickly and accurately. In addition, the surface depth modeling visibly showed unclear parts from naked eye and photograph. In the future, various deteriorations and surrounding environment change of the Stone Inscription will be numerically analyze by periodic monitoring.

Image Data Processing by Lee Weighted Hadamard Transform (이 웨이티드 아다마르 변환을 이용한 영상신호 처리에 관한 연구)

  • 이문호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.10 no.2
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    • pp.93-103
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    • 1985
  • The digital signal processing technique by bandwidth compression has been grown up ragidly owing to integrated circuit developments. In this project, we have proposed the Lee Weighted Hadamard (LWH) transform which retains the main properties of Hadamard matirx. The LWH matrix was weighted in the center of the spatial domain. The human visual of the mid spatial are emphasized more than the low and high spatial frequencies. The fast algorithms of the LWH transform has been studied for hardware realization. The result of this project are availabel to airplane photograph, X-Ray, CATV and the artificial satellite of the digital image processing.

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Development of Digital Image Acquisition Technique for Momentary Positioning of Dynamic Object (동체의 순간 위치결정을 위한 수치영상 획득기법 개발)

  • Han, Seung-Hee;Kang, Joon-Mook
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.47-54
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    • 1996
  • It needs more than two images which are obtained in real time to decide 3D positioning of dynamic object. Though we use digital camera which is became wide utilization, but it can't obtain sequential image. So, in this study, we constructed momentary image acquisition system using video camera. Also, we took a photograph of LCD timer and dynamic object together for real time stereo image, and we obtained independent digital image from sequential image using video editor. As a result of the study, we could obtain the independent image as true color digital image of $788{\times}550$pixels with 1/100sec accuracy in the same time. And it was good when we tested object target. For comparing 3D positioning accuracy, we could obtained negative with metric camera using B-shutter.

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Accuracy Analysis of Aerial Triangulation Using Medium Format CCD Camera RCD105 (중형카메라의 항공삼각측량 정확도 분석)

  • Kang, Joon-Mook;Won, Jae-Ho;So, Jae-Kyeong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.251-252
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    • 2010
  • Lately, airborne digital camera and airborne laser scanner in field of airborne surveying is used to build geography information such as DEM generation and terrain analysis. In this study, 3D position accuracy is compared medium format CCD camera RCD105 with high resolution airborne digital camera DMC. For this, test area was decided for aerial photograph and ground control points was selected in 1/1,000 scale digital map. In Result, Root Mean Square Error(RMSE) was analyzed between RCD105 and DMC after aerial triangulation.

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A Study of Ubiquitous Hair Changing (Ubiquitous Hair Changing에 관한 연구)

  • Park Dae Woo;Kang Nan Soon
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.157-166
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    • 2005
  • The Hair part of Cosmetology is development with Ubiquitous age. In this paper, 1 would design and implement for Ubiquitous Hair Changing on Ubiquitous network. Hair artist have customer's features in use digital camera for operating hair beauty. They are agree with hair design and style in monitor on internet at customer's choose in digital contents of cut, permanent, up-style, dye, long hair from web server. After operation on customer's hair from image of mobile terminal, hair artists take a photograph of customer's face and update it on internet. Customer's features was saved in her's mobile terminal. I would contribute to development of Beauty Information Society that the design of Ubiquitous Hair Changing System and the implement of digital hair contents that on-line internet system Sl mobile terminal were applied by Ubiquitous Network.

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Development of Mosaic Aerial Photographs for Shoreline Change Study in Nakdong Estuary (낙동강 하구 해안선변화 연구를 위한 모자이크 항공사진의 구축)

  • Kim, Baeck-Oon;Khim, Boo-Keun;Lee, Sang-Ryong
    • Ocean and Polar Research
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    • v.27 no.4
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    • pp.497-507
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    • 2005
  • This paper presents a method for obtaining mosaic aerial photographs that are useful for a long-term shoreline change study in the Nakdong estuary. Although this method involves digital photogrammetry software of the shelf its usage can be simplified to accomodate the shoreline change study. Ground control points, which are common in aerial photographs, were measured from digital maps. Block triangulation was highly affected by land-based GCPs. Extension of tie points near the shoreline to vertical control points gave more reliable results for the block triangulation. A constant Digital Elevation Model (DEM), close to mean sea level, was employed to produce ortho-rectified photographs, from which mosaic photographs were made. Accuracy of photographs were found to be acceptable for the analysis of long-term shoreline change, and the promising construction of a shoreline change database in the Nakdong estuary.

Development of the Digital Map Updating System using CAD Object Extracted from As-Built Drawings (준공도면에서 추출된 CAD 객체를 이용한 수치지형도의 갱신 시스템 개발)

  • Yang, Sung-Chul;Choi, Jae-Wan;Yu, Ki-Yun
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.3
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    • pp.13-21
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    • 2009
  • Digital map should have the up-to-dateness as well as the accuracy to perform a role as the national spatial data. As digital mapping process require aerial photograph, surveying, and field working, it consumes a lot of time and cost. So there is a limit to maintain the up-to-dateness. If we updates the digital map frequently by using the as-built drawings, we can prevent the waste of national budget by reuse of existing drawings and make accuracy updates from existing survey results. In spite of this advantages, due to insufficiency of CAD drawing standard, inconsistency of file types of as-built drawings and digital maps, and topology relations between input features and original features, so the frequent updates using the as-built drawings is on the difficult situation to perform. In this research, first, CAD features extracted from as-built drawings land the new/update whether original features exist or not and generate topology from spatial relation of features. Second, suggest the efficient partial-update-plan performing integrity test. As a result, guarantee the accuracy and the up-to-dateness of digital map.

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Structuralization of CGI Visual Format for Digital Cinema and Digital Animation -Focused on Film - (디지털시네마와 디지털애니메이션을 위한 CGI 시각형식 구조화 -영화<정글북>을 중심으로-)

  • Yu, Hyoung-Jun
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.22-30
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    • 2017
  • CGI not only performed a crucial role to make cinema and animation evolved into digital cinema and digital animation but also CGI, an important visual format, settled realism-centric spectacle image culture in public commercial cinema and animation. The fact that CGI visual format could be structuralized in three different view points is discovered through Iconicity, photorealism, verisimilitude, uncanny valley, hyperrealism, and spectacular realism discourse research which explain image culture. First, a formative viewpoint that comes up in an iconic difference between drawing and photograph. Secondly, a cognitive viewpoint that sees visually perceived naturalness and abnormality as a realistic probability issue. Lastly, a customary viewpoint which is rooted in aesthetic tradition of cinema and animation. After that, the features of CGI which is used in the movie 'jungle book'(2016) were analyzed using the structured visual format. Consequently, this movie has hyper-realistic photographic iconicity on the base of realistic probability. Also, by following image-aesthetic convention which uses overstated and amplified narrative as a visual format, at the same time, the movie also has sufficient image-aesthetic convention in animation by personified animal character.

A Study on Tapeless HD Format Editing -Focus on video editing using PMW-EX3 and Avid Media Composer- (테이프리스 기반의 HD포맷 편집에 관한 연구 -PMW-EX3와 Avid Media Composer를 이용한 영상편집 중심으로-)

  • Park, Sung-Dae;Han, Soo-Whan
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.461-468
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    • 2009
  • In a recent year, the broadcasting system has been changed from analogue to digital all over the world, not just in Korea, and Korea aims at accomplishing 100% digital broadcasting by 2013. The HD(High Definition) Video Format, which currently plays a key role in digital broadcasting system, has been gradually extended in the field of broadcasting and movie. Additionally, many kinds of camcoders and editing systems have been rapidly converted into the digital types, and they are supporting to photograph and video editing systems with the various types of image formats such as SD(Standard Definition) format, HD format, 2K, 4K, etc. Tape Video Storage System, which has been usually used in the stage of photographing by this day, is gradually evolving into Tapeless Video Data Storage System. Thus in this study, Video Compression method of HD format photographed by Sony PMW-EX3, one of major tapeless camcoders, is studied and also the way of applying it effectively in Avid Media Composer, a non-linear editing system, is discussed.

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User Behavior Model Based on Shooting Photograph Interaction for Funology ; Focused on 'PhoDoSee' Kiosk (퍼놀로지를 위한 사진 촬영 인터랙션 기반에서의 사용자 행태 모델 ; '포도씨' 키오스크를 중심으로)

  • Kim, Hanjae;Kwon, Jieun
    • Cartoon and Animation Studies
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    • s.36
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    • pp.643-667
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    • 2014
  • Recently, shooting photographs have become highly popular among general public and been used by various media such as digital camera, mobile, and kiosk. We could find that users prefer to Funology which is combined by fun and hardware technology on emotional point of view. Shooting photographs attracts user participation and makes effect of design to expand. The goal of this study is to classify user actions in a electronic kiosk which includes digital photography function based on the perspective of Funology and to bulit user behaviors model. Therefore user group model will be defined, and then interaction design guidelines of shooting photographs will be proposed. For this research, first of all, the concepts of Funology and user interaction with taking photographs are classified to three types which is based on literature investigation. Secondly, "Phodosee" kiosk is examined with Funology design elements which have been categorized beforehand. Then user's behaviors which are shown their interaction with "Phodosee" kiosk are observed and analyzed using video ethnography based on Funology perspectives. Finally, four persona models are suggested based on user's behaviors as follows; 1) to avoid being taken photography, 2) to try to shoot photography, 3) to participate shooting photography and 4) to lead others to take photography. To summarize this study, effects and limitations of Funology design elements using digital photography are discussed and guideline is suggested to improve user experience design.