• 제목/요약/키워드: Developer's Motivation

검색결과 7건 처리시간 0.023초

개발방법론이 개발직무의 동기유발성에 미치는 영향에 대한 분석 (Analysis of how Development Methodologies Influence the Potential Motivation of Software Developers)

  • 황순삼;김성근
    • Journal of Information Technology Applications and Management
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    • 제17권2호
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    • pp.1-18
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    • 2010
  • The Agile methodology is a new trend in software development. Nowadays enterprises have been adopting the agile methodology in an effort to deal effectively with rapidly changing user requirements. In most cases, much improvement was accomplished in the software development. Some studies have mentioned that the motivation of software developers is a contributing factor on the improvement. However, it is not known yet what aspects of the agile methodology get them to be motivated. The aims of this study are the comparison between the traditional methodologies and agile methodology and look into potential motivation of software developer and their jobcharacteristics. For the empirical analyzing, research data were collected by 77 developers of 4 domestic IT companies. The analysis shows that there is significant differences on developer's potential motivation according to what kind of methodology is used. Agile developers to be more motivated than others methodologies developers. It also shows in detail that what kinds of job characteristics of developer are different among them depending on methodologies.

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개발주체별 자연휴양림 시설물의 차이 (Differences in Facilities of Natural Recreation Forests Developed by Public and Private Bodies)

  • 장병문;서정희
    • 한국조경학회지
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    • 제28권3호
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    • pp.39-52
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    • 2000
  • The purpose of this paper is to investigate the difference in facilities of natural recreation forests developed by public and private body to answer the research that what is the difference in development of natural recreation forest between public and private developer\ulcorner After reviewing the literatures, developer's decision-making and motivation of investment, and the planning process of natural recreation forest, we had constructed th conceptual framework and have found the hypothesis of this research. Using data on development status of natural recreation forests and questionnaire surveying of 625 visitors from 9 among 72 natural recreation forests in Korea, We analyzed the data through the comparison of quantity of facilities per 1000 visitors and logistic regression method for quality of facilities. We have found that 1) the six facilities have been turned out to be statistically significant in determining the difference of public and private recreation forests. i.e., infrastructure including roads, maintenance and information and lodging and evacuation, indoor education, outdoor education, and shopping, 2) public recreation forests are well equipped such basic facility as roads, maintenance and information, lodging and evacuation while private recreation forests are well equipped such facility as indoor education, outdoor education, and shopping, and 3) the importance of such facility as roads, maintenance and information, lodging and evacuation, outdoor education, and shopping have been turned out to have 1.99, 2.26, 1.99, 3.01 and 2.24 times more important than that of indoor education, respectively. We can conclude that public recreation forest seems to be equipped with the facilities for sound recreational opportunities for general public, and private recreation forest turned out to have more facilities for pursuit of profits, installed basic facilities for user convenience and service, and special facilities for attracting user and raising revenue. Using the results of this research, we can make a guideline for a market positioning, and standards and provisions of natural recreation forests. We suggest that the relationship between user-satisfaction and recreation facility is needed to be examined in the future research.

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Technological Factors Facilitating B40's Motivation in Malaysia to Continue Using Online Crowdsourcing Platform

  • NA'IN, Nuramalina;HUSIN, Mohd Heikal;BAHARUDIN, Ahmad Suhaimi
    • The Journal of Asian Finance, Economics and Business
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    • 제8권8호
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    • pp.117-126
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    • 2021
  • The increasing number of retrenchments because of the current global pandemic, Covid-19, has led many to shift to the digital economy, especially among the low-income group (B40) in Malaysia. Crowdsourcing is the collection of information, opinions, or work from a group of people, usually sourced via the Internet. Fueled by the development of Internet-based platforms that provided its technological foundation, and the need for an agile and uniquely skilled workforce, crowdsourcing has grown from the grassroots, with a burgeoning body of research investigating its many aspects. However, very few studies examined crowd workers' motivation for continuous participation on online crowdsourcing platforms. Thus, this paper aims to explore the technological factors that facilitate B40's group motivation in Malaysia to continue to participate in online crowdsourcing platforms. This paper employed a qualitative approach, using a semi-structured interview. The thematic analysis method was used to decode the data extracted from the interview transcript. The finding of this study identified four main themes and seven sub-themes: (1) Technology efficacy, (2) Platform Management: client-worker management, safety net, payment mechanism, (3) Platform Design: UI design, rating feature and (4) Infrastructure: Internet connection, technology infrastructure. This study can provide a guideline for managing crowdsourcing practices in Malaysia, especially for the crowdsourcing platform developer.

공공 휴양림과 민간 휴양림의 유양자원의 차이 (Differences in Resources of Natural Recreation Forest Developed by Public and Private Body)

  • 장병문;배민기
    • 한국조경학회지
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    • 제29권2호
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    • pp.22-31
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    • 2001
  • The purpose of this paper is to investigate in resources of natural recreation forest(RNRF) developed both publicly and privately in order to answer the research question: what are the differences in RNRF development between public and private developers. After reviewing the literature, the developer´s decision-making and motivation of investment, and the planning process of natural recreation forest, We constructed the conceptual framework and have formulated the hypothesis of this research. We had obtained data through a questionnaire, which surveyed of 625 visitors at 9 of the 72 natural recreation forests in Korea in 1999, We have analyzed the data using the mean difference test and logistic regression method. We found that 1) the overall quality of resource elements in RNRF has been development excellent except for the sociocultural element of recreational resources, and public recreation forest have been of higher quality than that fo private development, 20 in bivariate analysis, all the variables on quality of RNRF by public developers have turned out to be better than those of private ones, 3) in multivariate analysis, such variable as valley and water, forest and wildness area, wild life, and landscape have been statistically significant at one percent level, 4) the higher the value of valley and water, the higher the probability of public development, while the higher the value of other variables excluding water and valley, the more likelihood the recreational forest is developed by a private developer, and 5) forest and wildness area has been turned out to be the most important independent variable in contributing to the value of dependent variable. The research results suggest that 1) the differences in the quality of resource elements in RNRF developed by public and private body be considered in the planning and design process in order to develop diverse activities to make use of the resource potential, and 2) considering the resource characteristics of private natural recreation forest and the motivation of private developers, private natural recreation forest will possibly be more dynamic and dynamic attractive areas. It is recommended that the difference in the degree of visitor´s satisfaction between public and private development be examined.

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소프트웨어 개발인력의 직무만족이 조직몰입도와 이직의도에 미치는 영향에 관한 연구 (A Study on the Effects of Software Developer's Job Satisfaction on Organizational Commitment and Turnover Intension)

  • 전호진;이영주;이정훈
    • 한국전자거래학회지
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    • 제17권4호
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    • pp.221-242
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    • 2012
  • 최근 들어 소프트웨어 인력의 가치가 높아짐에 따라 현재 IT기업을 비롯한 많은 기업들은 소프트웨어 인력을 확보하기 위해 많은 노력을 기울이고 있다. 하지만 중소기업의 비율이 월등히 높은 국내 소프트웨어 시장에서는 인력의 부족률과 높은 이직률은 해결이 되고 있지 않으며 그 중에서도 개발인력의 부족률과 이직률은 가장 높은 것으로 나타나고 있다. 본 연구는 소프트웨어 개발인력의 직무만족도가 조직몰입도와 이직의도에 영향을 미친다고 보고, 이직의도를 낮추기 위해 소프트웨어 개발인력의 직무만족을 높일 수 있는 바람직한 인력운영 및 업무환경 조성에 시사점을 제공하기 위한 목적으로 진행되었다. 연구결과, 직무만족 영향요인 중 안정감, 자율성, 일-생활의 균형, 업무환경이 소프트웨어 개발인력의 직무만족에 영향을 준 것으로 검증이 되었다. 또한 소프트웨어 개발인력의 직무만족이 조직몰입도를 높이고 이직의도를 낮추는데 영향을 미치는 것으로 확인되었다. 그리고 조직몰입도는 직무만족과 이직의도 사이를 부문매개효과를 갖는 것으로 확인되었다.

주민주도적인 가족친화마을만들기를 위한 기관의 역할 - 살기좋은마을만들기 사례분석을 중심으로 - (The Role of Institution for Family-Friendly Community Initiated by Local People - The Case Study of Livable Community Making Projects -)

  • 차성란
    • 가족자원경영과 정책
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    • 제14권4호
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    • pp.77-100
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    • 2010
  • Locals' initiating the community making projects is considered as a good approach in terms of the effectiveness, sustainability and government's budget. But there are not the local institutions' support, while local people alone may face difficulties in starting and managing the projects. This study is to explore the roles of the institutions for starting and managing the family-friendly communities. For this purpose, 18 secondary source cases from the livable community making projects were analyzed. And the major findings of this study were as follows: The (local) institutions need to gain credibility from the locals before starting the family-friendly community project. In the motivation steps, the institution performs the role of a proposer, a survey researcher, an opinion gatherer and mediator. In the systematization steps, the institution needs to perform as a mentor, a developer of human and non-human resources, a conflict mediator, an education practitioner, an instructor, a networker, and an administrative staff. In the execution steps, the institution needs to perform as a cultural program planner, a public relations personnel, and an assessor. In conclusion, the institution needs to train community coordinator and develop programs to educate local residents for the effective family-friendly community projects.

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기술.가정과 교사 교육 프로그램 개발 (The Development of a Technology.Home Economics Teacher-Training Program)

  • 남승권;최완식;윤자룡
    • 대한공업교육학회지
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    • 제36권2호
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    • pp.25-46
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    • 2011
  • 이 연구의 목적은 기술 가정과 교사의 수업과 관련된 교육활동의 효과를 증진시키기 위해서 교사 교육 프로그램을 개발하는 것이다. 이러한 목적을 달성하기 위하여 문헌연구와 조사연구를 통해 기술 가정과 교사 교육 프로그램을 개발하였다. 이 연구를 통해 얻은 결론은 다음과 같다. 첫째, 기술 가정과 교사의 수업과 관련된 전문성을 신장시키기 위해 체계화된 교사교육 프로그램을 개발하는 것이 필요하다. 둘째, 기술 가정과 교사 교육을 위한 프로그램은 46개 과목과 121개 교육 내용으로 구조화 되었는데, 이러한 교육 프로그램은 교육과학기술부, 시도교육청 및 대학 등의 교사 재교육 기관에서 교사 교육 프로그램을 구성할 때 활용할 가치가 있다. 셋째, 기술 가정과 교사 교육 프로그램의 교육 내용에 대한 교육요구도를 분석한 결과 '기술 가정과 교사로서의 전문성 계발 활동', '다양한 평가도구의 제작', '효과적인 발문 전략' 및 '학습의욕을 높이는 기술' 순으로 교육요구도가 높은 것으로 나타났다. 이에 따라 기술 가정과 교사 교육 프로그램에서는 이러한 교육 내용을 중요하게 다루어야 하며 추후 교사 교육 프로그램을 개발할 때 고려할 필요가 있다.