• Title/Summary/Keyword: Design Environments

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A Resource Information Model for High Performance GRID Environemnts (고성능 그리드 환경을 위한 자원정보모델에 관한 연구)

  • Kim Hie-Cheol;Lee Kang-Woo;Lee Yong-Doo;Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.167-178
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    • 2001
  • For high performance Grid environments, an effective GIS(Grid Information System) should be adopted. In the design of GIS architecture, its grid resource information model provides a key basis. This paper presents our study on the exploration of a high performance grid resource information model. According the exploration, we identified the followings. The resource information model should clearly address the issues of relation descriptions as well as resource descriptions, issues related to scheduling support, the issue of decoupling the expression model of resource information from data repository models, and finally the issue of decoupling user-level resource descriptions from system-level resource descriptions. Based on the proposed conceptual organization of resource information models, analysis result for the existing resource information models are presented.

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Design and Implementation of Adaptive Learning Management System Based on SCORM (SCORM 기반의 적응형 학습관리 시스템의 설계 및 구현)

  • Han Kyung-Sup;Seo Jeong-Man;Jung Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.115-120
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    • 2004
  • As a part of working on development of the learning management system, a adaptive learning management system which is able to provide individual learner with different learning contents or paths customized to learner's learning behaviors by expanding SCORM was proposed in this dissertation. In terms of instructional technology interrelated with technology of CBI and ITS, new learning environments and learner preferences were analyzed. A related laboratory system was implemented by packaging a process on how to expand the meta data for contents and a process on how to utilize the web-based learning contents dynamically. In order to evaluate the usability of the implemented system, a sample content was provided to some selected learners and their learning achievement resulted from the new learning environment was analysed. A result of the experiment indicated that the adaptive learning management system proposed in this dissertation could provide every learner with the different content tailored to their individual learning preference and behavior. and it worked also to promote the learning performance of every learner.

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A Web-based Cooperative Learning System using Extended TGT Model (확장된 TGT 모델을 이용한 웹기반 협동학습 시스템)

  • Kim, Kyong-Won;Hong, Euy-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.467-476
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    • 2009
  • As web technology and educational environments are in rapid progress, web-based cooperative learning systems have gained a lot of interests. Recently some studies have attempted to combine a learning system and simple games that enable learners to actively participate and have high interests in learning. These studies are based on TGT model, a cooperative learning model using games, and mostly remain system design levels. A few implemented systems have many problems because they focus only on pure TGT model. To solve these problems, this paper builds a extended TGT model and a new web-based cooperative learning system using this new model. The extended part contains ideas such as expert learning from Jigsaw II model, improvement scores from STAD model and making game problems by learners. A system using pure TGT model and a suggested system are implemented and used by two classes of middle school students to evaluate our system. The experimental results show that our system outperforms the other system.

The Conversion Scheme of GML Document into Spatial Database using the Directed Schema Graph Mapping Rules (방향성 스키마 그래프 매핑 규칙을 이용한 GML 문서의 공간 데이터베이스 변환 기법)

  • Chung, Warn-Ill;Park, Soon-Young;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.39-52
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    • 2005
  • GML (Geography Markup Language) has become the widely adopted standard for transport and storage of geographic information. So, various researches such as modeling, storage, query, and etc have been studied to provide the interoperability of geographic information in web environments. Especially, there are increased needs to store semi-structured data such as GML documents efficiently. Therefore, in this paper, we design and implement a GML repository to store GML documents on the basis of GML schema using spatial database system. GML Schema is converted into directed GML schema graph and the schema mapping technique from directed schema graph to spatial schema is presented. Also, we define the conversion rules on spatial schema to preserve the constraints of GML schema. GML repository using spatial database system is useful to provide the interoperability of geographic information and to store and manage enormous GML documents.

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Hardware Architecture and its Design of Real-Time Video Compression Processor for Motion JPEG2000 (Motion JPEG2000을 위한 실시간 비디오 압축 프로세서의 하드웨어 구조 및 설계)

  • 서영호;김동욱
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.1-9
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into a H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel for the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks. The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit or a field synchronized with the A/D converter. The implemented H/W used the 54%(12943) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation. that is. processing 60 fields/sec(30 frames/sec).

Carrier Sensing Techniques for Long Range Internet of Things (장거리 사물인터넷을 위한 케리어 센싱 기술)

  • Lee, Il-Gu
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.33-39
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    • 2018
  • In the Internet of Things (IoT) era, objects are connected to each other by wired and wireless networks, and information is exchanged whenever necessary. Channel and network environments change over time; thus, a carrier sensing function that identifies whether signals containing information are present in the channel is essential. The carrier sensing circuit of a wireless communication system determines the receiver sensitivity, and the receiver sensitivity is closely related to the service coverage and service quality of the system. As the receiver sensitivity decreases, the service coverage increases but it becomes sensitive to noise. However, as the receiver sensitivity increases, the service coverage decreases but it becomes insensitive to the noise. Therefore, carrier sensing design and optimization are very important from the viewpoint of the receiver sensitivity and noise sensitivity. This paper proposes an effective carrier sensing technique from the viewpoint of the receiver sensitivity for the long range IoT.

A Comparative Study on Women's Cosmetic Culture of Korea and the West in the 20th (20세기 한국과 서양의 여성 화장문화 비교연구)

  • 김희숙
    • Journal of the Korean Society of Costume
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    • v.50
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    • pp.85-96
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    • 2000
  • The study is aimed to analyse social and cultural background and to compare the changes of the cosmetic culture in Korea and the western countries accompanied by the developemnt os the cosmetic industry in the 20th century. The cosmetic culture of Korea has kept on changing adopting the new western style make up, These changes were very closely related with the current sociocultural environments and the developments of the cosmetic industry. The analysis and comparison of Korean cosmetic culture and that of Western countries can be summarized as following: Fistly the cosmetic culture of korea came out after Korean War through the improt of western movies. Secondly at the beginning of accommodation of the western concept of beauty the standards of beauty were confused with that of traditional make up. Thirdly in terms of the history of costumes in the western cosmetic culture the trend was feminine and curve lineal style in the 1910s straight and young style in the 1920s Young elegant curve lineal style and straight-line style replaced among themselves in every 10 years and the cycle became more rapid after the 1970s and there were diversity in the cosmetic culture affected by the postmodernism Fourthly the cosmetic culture of :total fashion" was taken into consideration. Fifthly the cosmetic culture of "total fashion" was taken into consideration. fifthly the make up of Korean and that of western countries are not only a way to express of aesthetic desire for beauty but sanitary management and it is a kind of an expansion of value for management for an inner self. Now is the time to refuse the attitude of accommodation of the western cosmetic culture without any consideration. We need to rediscover our traditional cosmetic culture and cultural distinctiveness and try to mix them with the western cosmetic culture in order to develop our own peculiar style which will be able to Korean design remain in the international stage and grow further.d grow further.

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Study on Wearing Fusion Hanbok at Child's First Birthday Party

  • Jang, Se-Yoon;Lee, Yu-Ri
    • International Journal of Costume and Fashion
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    • v.11 no.2
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    • pp.13-24
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    • 2011
  • This study explores the opportunities for new market of traditional Korean costumes, Hanbok, following not only the consumer's needs and wants, but marketing trends of fashion industry. This paper is the exploratory consumer research of fusion Hanbok, it aims at examining how consumers wear fusion Hanbok. Study participants were limited to mothers who wore Korean-fusion Hanbok to their baby's first birthday party once or more. A total of 221 respondents completed online questionnaires. The results of this study are as follows. First, regarding the reasons of wearing fusion Hanbok is a beautiful and traditional dress although traditional Hanbok is uncomfortable and inconvenient. Second, the most satisfactory aspect of fusion Hanbok was found to be its design. Satisfaction with the color, size and length was also high. Third, most female consumers in their 20s and 30s have stronger preferences for and intentions of purchasing fusion Hanbok. Some people criticize that as fusion Hanbok is westernized in its designs and materials, it has lost the classical beauty and impression of traditional Hanbok. However, if no one routinely wears Hanbok, Hanbok will never be popularized or globalized. This study suggest that traditional Hanbok should be improved by developing effective merchandising strategies based on consumer needs for traditional Hanbok such as various product assortment and promotion strategies using traditional Korean beauty. So, traditional Hanbok could be retained and succeeded in the future by improving consumers' dissatisfactions of traditional Hanbok and creating the new market of traditional Hanbok in which fusion Hanbok are produced focused on consumers' needs and market environments.

Performance of Conductive Gloves When Using Electronic Devices in a Cold Environment - Manual Dexterity, Usability and Thermoregulatory Responses - (겨울철 전자 기기 사용을 위한 전도성 보온장갑의 착용성 평가 - 손의 기민성과 사용성, 체온조절 반응을 중심으로 -)

  • Kwon, JuYoun;Jung, Dahee;Kim, Siyeon;Jeong, Wonyoung;Lee, Joo-Young
    • Fashion & Textile Research Journal
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    • v.22 no.5
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    • pp.686-695
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    • 2020
  • The present study evaluated the manual dexterity and usability of conductive gloves when operating touchscreen devices in the cold. Twelve male subjects (23.3±1.5 years in age) participated in three experimental conditions: no gloves, fabric conductive and lambskin conductive gloves. Manual dexterity was tested using both Purdue Pegboard (PP) and ASTM dexterity tests at an air temperature of 5℃ and air humidity of 30%RH. Glove usability was tested through the following touchscreen tests: tap, double tap, long tab, drag, flick, and multi-touch. The results showed that manual dexterity according to the PP (2.5 mm of a pin diameter) and ASTM tests (8 mm of a stick diameter) was worse for the two glove conditions than for the no glove condition (p<.005). PP dexterity was better for the fabric glove condition than for the lambskin glove condition (p<.05); however, there was no difference in ASTM dexterity between the two glove conditions. Hand and finger skin temperatures were higher for the glove conditions than the bare hand condition (p<.05), with no differences between the two glove conditions. The touchscreen usability was the best for the no glove condition, followed by fabric gloves (p<.05). Wearing either fabric or lambskin gloves diminishes hand dexterity while maintaining hand and finger temperatures at higher levels. For improved hand dexterity in dealing with small numbers, letters on a touchscreen in cold environments, we recommend wearing fabric conductive gloves rather than lambskin conductive gloves.

A Study on Design of K-12 e-Learning System for Utilization Smartphone (스마트폰 활용을 위한 초.중등 교육용 이러닝 시스템 설계에 관한 연구)

  • Kim, Yong;Shon, Jin-Gon
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.135-143
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    • 2011
  • The smartphone allows learners to be involved in learning environments in which students actively study from anywhere and at anytime. Because learners can keep engaged in the environment where they can access to the internet, they can efficiently study in transit using various features and functions of smartphone. Smart learning is a unique learning based on mobility and functions of mobile digital devices including searching and sharing information and using various applications. For the effective use of smartphones in e-learning systems, the contents and learning management systems should be designed to meet effective teaching and learning principles, such as interactivity and collaborations. In smart learning, learning contents for effective learning need to be integrated with typical functions of smartphones and to develop small pieces of learning contents according to learning topics. In the case of learning management systems, it should reflect understanding of learners' environment using a PA agent program and provide personalized learning services.