• Title/Summary/Keyword: Culture, Design

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Fashion cultural product design applying cultural resources of Iksan (익산지역 문화 자원을 활용한 패션 문화상품 디자인 개발)

  • Kim, Hye Kyung;Chu, Mi Kyung;Hong, Jeong-Hwa;Jeon, Hee-Kwan
    • The Research Journal of the Costume Culture
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    • v.22 no.4
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    • pp.555-564
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    • 2014
  • This study aims to develop motifs and patterns for fashion cultural product designs in order to promote the Iksan Seodong Festival, which is the most representative festival in Iksan region. The motifs and patterns developed in this study can be used to introduce the distinct traditional culture depicting the legendary Seodong tale. This study used Adobe Illustrator CS4 and Adobe Photoshop CS4 to reconstruct the lotus motifs found from the green-oiled-lotus-motif rafter tile, the atrifact from Iksan Mireuksaji Museum. This lotus motif and the motif based on the Iksan City's logo were applied to a repeating pattern with colorways using the CMYK found from the Iksan city's logo. A total of 24 product designs, including 8 necktie designs, 8 scarf designs, and 8 T-shirts designs, were presented for fashion cultural products. The designs developed in this study can promote not only the local Iksan culture but also the national image of Korea on a global scale.

An Influence of Japanese Culture on F. L. Wright′s Organic Architecture (F. L. 라이트의 유기적 건축에 나타난 일본문화의 영향에 관한 연구)

  • 이권영;서치상
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.11-20
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    • 2004
  • F. L. Wright was, from his early days, influenced by Japanese Culture and endeavored his original concept of orgonic orchitecture. In his 1st Golden Age, he devoted to establish an architectural concept of Organism which was proved by the theories of New Science and also had been universal in ancient Orient. Later, in his 2nd Golden Age, he tried to embody his unique concept in prairie houses and office buildings. The organic structure and spatial unit that actually applied to these works, were good examples of realization of the simplicity and continuity which he found out in Japanese culture. This paper is to study on the influence of Japanese culture on a course of Wright's embodying his organic architecture, and to study on a way of its realization in his works. To be concrete, main contents of the study are as follows; 1) the relationship between Wright's integrate perception and the orientalism 2) the influence of the traditional Japanese painting like woodblock prints and the aesthetic theory of the traditional Japanese pictorial art on Wright's design principles 3) the influence of Wright's experiences in Japan on his design principles 4) the influence of Wright's analysis of the traditional Japanese dwelling on his design principles 5) the course of Wright's embodying his organic architecture concept, and the way of its realization in his works.

Apparel Design Inspired by Central Asian Costume($1{\sim}7C$) (중앙아시아($1{\sim}7C$) 복식을 응용한 디자인 상품 개발)

  • Yoon, Ji-Won
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.593-603
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    • 2007
  • The purpose of this study is to study the Central Asian costumes($1{\sim}7C$) and develop new design items and suggest new brand launching. Korean apparel industry has been suffering from imbalance of supply and demand caused by the sagging economy and too many apparel companies. Due to the several years of recession, clothing consumption decreased and foreign brand's market share got bigger. As a result, managing a company became difficult and it is time for Korean apparel industry to enter the global market. We need a brand with new image and design that has big potential of purchasing power not only in Korea but also in China, and furthermore in global market. But even nearby Chinese market already became very competitive. One way of approaching Chinese fashion market is to find something special, for example, their historical background. Central Asian culture and costumes, a part of China, has both Eastern and Western culture. No other apparel industry had interest in the Central Asian costumes yet. Therefore, through their costume, a fresh design idea can be suggested.

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Design of Interest Elements in Visual Storytelling (비주얼 스토리텔링의 재미요소 설계)

  • Ahn, Seong-Hye;Hur, Young
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.164-172
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    • 2009
  • When plan culture contents, the most important thing is storytelling that process to develop resource story and this by contents of various medium. However, the study of the methodology for the interest element design of storytelling which is necessary to produce the culture contents is insufficient. Therefore, this article is going to show a design method, when I plan the culture contents of the OSMU base, which is analysis the pleasure element of storytelling to make an interesting story and visual storytelling to visualize the pleasure elements.

Mulberry Handmade Paper Fashion Design with Embedding and Paper Casting Technique (닥 섬유 수제지 의상 디자인에 관한 연구 -임베딩과 페이퍼 캐스팅 기법을 중심으로-)

  • Lee Seung-Ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.7-15
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    • 2005
  • Culture industry is appearing as an important sector of economy. Many kinds of culture industry like movie, music, drama, animation and game are creating enormous wealth all over the world. Fashion is a kind of culture industry too and even sometimes treated as art. Korean fashion is not treated as real culture but still as a part of textile industry. Internationally Korean fashion has not yet much to show, and despite of it's potential it does not attract much interest from other countries. In this paper properties and effects of mulberry handmade paper clothes were investigated with five clothes made of it. In making handmade mulberry paper clothes various techniques could be applied and these techniques could bring new effects. Because mulberry handmade paper does not have little flexibility than ordinary texture, much efforts should be put to the detail works. Handmade mulberry paper clothes have enormous potential as art, because various approach could be applied.

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The Characteristics of Color on Korean Costume by Basic Culture (기층문화를 통한 한국복식의 색채 특성 연구)

  • Kim Ji-Young;Kim Young-In
    • Journal of the Korean Society of Costume
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    • v.56 no.5 s.104
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    • pp.29-43
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    • 2006
  • The purpose of this study is to examine a unique characteristic of the colors of the costumes in Korean basic culture in the aim of seeking the characteristics and the conceptual meanings of colors found in the majority’s culture. The scope of the basic culture was divided into folk belief, folk game and folk play. Within these limits, the colors of the dress, accessories, instruments were extracted by comparing with the naked eye in NCS Color System. For the analysis of hue and tone, the secondary dimensional analysis using NCS color system and the three-dimensional analysis using the software, COLOR 3D Version 2.0, were done. The result of this investigation is that the colors of the costume in the Korean basic culture are white, gray and black of achromatic color and yellow, yellowish red and purplish blue. This confirms that the colors based on Five-elements color are becoming the basis too basic culture. And Arche-pattern, which is a characteristic commonly found in the Korean traditional society, was shown as a characteristic of color. The colors of the costumes in Korean basic culture are uniquely adopted by the Korean civilians according to their religious and philosophical living standard. This study is meaningful in seeking a root for the formation of their unique color culture.

A Teaching Model for Capstone Design Class in English Education (영어수업에서의 캡스톤디자인 수업 모델)

  • Kim, Ji-Eun
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.1-8
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    • 2019
  • The purpose of this study is (1) to present a model for Capstone design class in English education, and (2) to recognize students' performance and perceptions about Capstone design class in English education. The participants were senior students majoring in English education. The Capstone design class model was developed, applied, and evaluated after changing 'English-American Culture' subject to 'Capstone Design for English-American Culture Education.' In this study, the class design, performance procedures, derived topics, and examples of performance outcomes were presented. The classes were also evaluated through an understanding evaluation of English-American culture, task performance and final outcome evaluation, a descriptive satisfaction assessment of students, a lecture evaluation, and a teacher's self-reflection assessment. As the result, the average score of a class that applies Capstone design was higher than that of a class that does not apply the Capstone design. There were many positive opinions regarding the Capstone design class. In addition, the teacher's self-reflection indicated that students should be exposed to such design from the beginning.

Landscape Design for the Culture.Welfare.Administration Complex of Youngin-City (용인시 문화복지행정타운 조경설계)

  • 김도경;김진국
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.3
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    • pp.46-56
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    • 2002
  • This landscape design proposal was presented to a design competition for the Culture.Welfare.Administration Complex of Yongin-City which was held by Yongin-City in December, 2001. The site is located at 68-19 Yukbuck-dong, Yongin-City, Kyunggi-do and has an area of 236,449$m^2$. The judging criteria for landscape design set by the Yongin-City could be articulated as follows: an environment friendly design respecting the surrounding environment, a locale as a community center of Yongin-City, a resting place for the welfare of employees and visitors, and finally a place with diverse landscape elements reflecting the individual identity of each facility. This proposal chose the main design concept of this project as‘Nature meets City'. A grove of pine trees fragments the multi building complex, so that‘nature'was brought into the‘city'. A double ground system was introduced to respect the existing topography and to enhance the efficency of the land. This design proposal consists of four segments. Each segment has its own design theme. Outdoor space of this multi-purpose complex was designed with themes of nature, culture, welfare and administration. Space composition with grid and natural looking curvilinear lines was a design motive for this complex. The nature oriented planting design was introduced to respect the existing groves of Mt. Suksung. Specific species were chosen to follow its own spatial character in each space. An environmental sculpture called‘Dream Soaring'was placed in the middle of‘Citizen Plaza'. Its light and feather-looking shape symbolizes the vision of Youngin-City. At night people can watch the diverse color changes on its mirror-like surface.

Comparative Research about Korean Cultural Properties of New Generation and Its Product Design (1990년대 한국 신세대문화의 속성과 제품디자인 경향 비교연구)

  • 박규현;박성미
    • Archives of design research
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    • v.13 no.3
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    • pp.201-210
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    • 2000
  • A current of culture changes constantly. The changes in culture have been taken the lead in by new generations. Now, we are connected with a new trend of culture led by new generation. Moreover, it is the younger class from teens to mid-twenties, that is, the new generation group that plays a major part in the new culture. They, in economic affluence, are accustomed to a particular consumption-oriented purchasing pattern in their own way while the old generations had to tighten their belts. A business cannot help getting fascinated with their potential consuming power. The new generation has established itself as a powerful individual consumer class, and is presenting more and more explosive and destructive purchasing pattern in today's consumption market where turmoil of IMF is at the end and 21st century started. As of now, it cannot be emphasized too much to research their consuming culture and tendency. It is suggested that existing designers work out a marketing strategy based on a close investigation of their disposition and cultural characteristics and go on looking into what the properties of a new coming generation's culture vary every time generations change in order to take them to a future consumer group.

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Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors - (한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 -)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.21 no.4
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.