• 제목/요약/키워드: Creativity problem solving

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초등학생의 창의·융합적 사고 및 문제해결력에 관한 연구 -초등 수학 비(非)구조화된 문제를 중심으로 (A Study on Creativity·Integrated Thinking and Problem Solving of Elementary School Students in ill-Structured Mathematics Problems)

  • 김동희;김민경
    • 대한수학교육학회지:학교수학
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    • 제18권3호
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    • pp.541-569
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    • 2016
  • 본 연구는 비구조화된 문제를 개발하여 초등학교 5학년 한 학급에 비구조화된 문제해결 모형을 적용한 수업에서 나타난 학생들의 모둠별 문제해결 과정에서 창의 융합적 사고 및 문제해결력이 요소 별로 어떻게 나타나는지, 두 역량 간 관계는 어떻게 나타나는지를 분석 평가하였다. 그 결과, 창의 융합적 사고와 문제해결력 역량 모두 본 연구의 분석틀에 의거하여 중 수준으로 나타났다. 또한 창의 융합적 사고 역량과 문제해결력 역량 간 관계는 정적 상관 양상을 보였다.

Hope프로그램이 대학생의 창의성, 문제해결, 학습동기, 학습행동에 미치는 영향 (Effects of Hope Program for Creativity, Problem-solving, Learning Motivation, and Learning Behavior on College Students)

  • 최미정
    • 한국산학기술학회논문지
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    • 제15권3호
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    • pp.1396-1403
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    • 2014
  • 이 연구는 학습역량 관련 지식, 창의성, 동기로 구성된 Hope프로그램이 대학생의 창의성, 문제해결, 학습동기, 학습행동에 미치는 영향을 규명하고자 시도되었다. 연구대상자들은 총 49명이었으며 Hope프로그램은 8월 26일부터 9월 13일까지 3주 동안 14시간에 걸쳐 운영되었다. 사전 사후 검사를 거쳐 실험집단과 대조집단에게 창의성, 문제해결, 학습동기, 학습행동을 검사하였다. 사전검사에서 두 집단의 동질성이 확보되지 않아, 실험 후 공분산분석(ANCOVA)을 실시하였으며, 그 결과 Hope프로그램을 실시한 실험집단과 대조집단은 창의성, 문제해결, 학습동기, 학습행동 점수에서 유의한 차이를 나타내었다(p<.05).

액션러닝 교수설계에 의한 창의적 문제해결 교과의 학습성과 (Effects of an Action Learning based Creative Problem-Solving Course for Nursing Students)

  • 장금성;김남영;박현영
    • 간호행정학회지
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    • 제20권5호
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    • pp.587-598
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    • 2014
  • Purpose:This study was conducted to identify the effects of an action learning based creative problem-solving (CPS) course on problem solving, creativity and team-member exchange in nursing students. Methods: A quasi-experimental study applying a non-equivalent control group pre-post design was employed. Sophomore nursing students (32 in the experimental group and 33 in the control group) were recruited from a university in G-city, Korea. Problem solving, creativity and team-member exchange were measured for the pretest and posttest using self-report questionnaires. Kolmogorov-Smirnov test, Chi-square, Fisher's exact test, t-test, and ANCOVA with SPSS/Win 20.0 program were used to analyze the data. Results: The scores for problem solving, creativity and team-member exchange in the experimental group were significantly higher than those of the control group. Conclusion: Results of this study indicate that an action learning based CPS course is an effective teaching method to improve nursing students' competencies. In the future longitudinal studies are needed to assess the long term effects of the course.

유아의 창의적 문제해결력 증진을 위한 프로그램: 그림책을 활용한 협동활동 중심으로 (A Program To Promote Young Children's Creative Problem-Solving Skills : Focus on Cooperative Activities Using Picture Books)

  • 송애란;송승민
    • 한국보육지원학회지
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    • 제19권1호
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    • pp.69-92
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    • 2023
  • Objective: This study was to develop a creative problem-solving(CPS) program conducive to the improvement of young children's creativity, creative problem-solving competence, social and communication skills. The program was based on the picture books, focusing on young children's cooperative activities. Methods: In order to verify the effectiveness of the program, 99 five-year-old children were induced to participate in it. In order to verify the effectiveness of the program, data were analyzed in advance and post hoc test was conducted using the SPSS 22.0 program. Results: This program had positive effects on children's creativity, creative problem-solving competence, social and communication skills. Conclusion/Implications: The purpose of the program was to solve the problems we face in our daily life creatively through cooperative activities. The creative problem-solving(CPS) program for the young children focused on cooperative activities using the picture books was very effective in improving young children's creativity, creative problem-solving competence, social and communication skills.

정보 교육에서 요구되는 창의적 문제해결능력의 인지적 요소 정의 (Cognitive Components Definition of Creative Problem-Solving Ability in Informatics Education)

  • 김종혜;정회강;김한성;김현철;이원규
    • 컴퓨터교육학회논문지
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    • 제11권2호
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    • pp.1-12
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    • 2008
  • 학교의 교과 교육을 통한 창의적 문제해결능력 향상 교육은 중요하다. 특히 정보 교육은 일반적인 문제해결능력 뿐 아니라, 컴퓨터를 이용한 문제해결능력도 중요하다. 본 연구에서는 정보교육에서 요구되는 창의적 문제해결능력의 인지적 요소를 정의하고자 하였다. 정보교육에서 요구되는 창의적 문제해결능력의 인지적 요소는 문제해결능력과 창의력의 구성요소를 교차한 결과를 이용하고, 전문가 집단의 타당도를 이용해 조사하였다. '문제 이해 및 분석' 단계에 적합한 창의력 요소는 정교성, 민감성, 재구성력이 선정되었고, '문제 해결 방안 탐색' 단계에 적합한 창의력 요소는 유창성, 융통성, 독창성이 선정되었다. '문제 해결 방안 설계' 단계와 '구현' 단계에 적합한 창의력 요소는 정교성이 선정되었다. 마지막으로 '평가' 단계에 적합한 창의력 요소는 융통성, 정교성이 선정되었다.

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Assessment of Mathematical Creativity in Mathematical Modeling

  • Jang, Hong-Shick
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권2호
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    • pp.181-196
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    • 2011
  • In mathematical modeling tasks, where students are exposed to model-eliciting for real and open problems, students are supposed to formulate and use a variety of mathematical skills and tools at hand to achieve feasible and meaningful solutions using appropriate problem solving strategies. In contrast to problem solving activities in conventional math classes, math modeling tasks call for varieties of mathematical ability including mathematical creativity. Mathematical creativity encompasses complex and compound traits. Many researchers suggest the exhaustive list of criterions of mathematical creativity. With regard to the research considering the possibility of enhancing creativity via math modeling instruction, a quantitative scheme to scale and calibrate the creativity was investigated and the assessment of math modeling activity was suggested for practical purposes.

Creativity in medical education: concepts related to creative capacity

  • Kim, Yura;Lee, Young Hwan
    • Journal of Yeungnam Medical Science
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    • 제37권2호
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    • pp.79-83
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    • 2020
  • In the 21st-century postmodernism era, which represents diversity and relativity, one of the most essential elements in the field of education is to strengthen individual human values. Accordingly, we must focus on developing capacity in order to adapt to change. It is clear that the medical field maximizes the need for new judgments to solve life-related problems constantly, and this problem-solving capacity is an essential skill for a physician. Problem-solving capacity can be achieved simultaneously with creativity to apply them in an appropriate manner based on standardized expertise and well-trained skills. Creativity is also a key element that medical education is currently pursuing. Many studies on creativity have resulted in confusion and misunderstandings on the concept of creativity due to similar terms and varied definitions, such as creation, innovation, etc. In this study, we attempt to identify the importance of creativity in medical education by comparing and organizing concepts related to creative capacity.

개방형 문제해결학습이 초등학생들의 수학적 창의성 및 수학적 태도에 미치는 영향 (The Effects of Open-Ended Mathematical Problem Solving Learning on Mathematical Creativity and Attitudes of Elementary Students)

  • 서영민;박만구
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제35권3호
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    • pp.277-293
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    • 2021
  • 본 연구는 초등학생을 대상으로 개방형 문제해결학습을 진행하였을 때 학생들의 수학적 창의성과 수학적 태도에 대해 어떤 영향을 미치는지 알아보기 위한 것이다. 이를 위해 서울 시내 초등학교 6학년 학생들을 대상으로 9차시의 개방형 문제해결학습을 진행한 뒤 I-STATistics를 활용하여 사전 사후 t-검정하여 결과를 분석하였다. 연구 결과, 개방형 문제해결학습은 수학적 창의성 신장에 효과가 있었고, 특히 창의성의 하위 요소인 유창성에는 유의미한 결과가 없었지만, 융통성, 독창성 신장에 효과가 있었다. 또한, 개방형 문제해결학습은 수학적 태도 향상에 도움이 되며 특히 하위 요인 중 수학적 태도, 인정욕구, 동기 향상에 효과가 있었다. 그리고 개방형 문제해결학습에서 학생들은 다양한 반응을 공유하고 생각을 확장할 수 있었다. 연구 결과를 토대로 학교 현장에서 개방형 수학 문제해결을 활용을 위한 양질의 자료 개발 및 교사 연수를 지속할 필요가 있음을 제안하였다.

유아 대상 프로젝트 접근법 기반 공학적 STEAM 프로그램이 유아의 과학적 탐구능력, 수학적 문제해결력, 창의성에 미치는 효과 (Effects of an Engineering-Focused STEAM Program Based on the Project Approach for Young Children on Their Scientific Inquiry Ability, Mathematical Problem-Solving Ability, and Creativity)

  • 유광재;김지현
    • 한국보육지원학회지
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    • 제19권4호
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    • pp.29-52
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    • 2023
  • Objective: This research aims to examine the effect of a young children's engineering-focused STEAM program based on the project approach - a program that constructs components aligned with children's interests in their play through an engineering design process - on their scientific inquiry ability, mathematical problem-solving ability, and creativity. Methods: In this research, 42 five-year-old children from a public kindergarten in S district, I city, were randomly divided into experimental and comparative groups, each with 21 children. The engineering-focused STEAM program was conducted from April 18 to June 10, 2022, with the experimental group exploring the 'car' theme and the comparison group focusing on a different theme. The study employed an independent sample t-test and analysis of covariance(ANCOVA), using the pretest as a covariate to control variables. Results: The children-selected 'cars' themed engineering-focused STEAM program was effective in enhancing their scientific inquiry ability, mathematical problem-solving ability and creativity. Conclusion/Implications: The engineering-focused STEAM program, which emerges from young children's interesting daily play, had positive effects on enhancing their scientific inquiry ability, mathematical problem-solving ability, and creativity. This research can serve as fundamental data for developing education programs focused on engineering within the STEAM framework, guided by children's emergent play.

Integrating Creative Problem Solving into the Field of Fashion Education

  • Oh, Keunyoung
    • Fashion, Industry and Education
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    • 제15권1호
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    • pp.59-65
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    • 2017
  • Fashion professionals these days agree that changes in the fashion business are essential and highly value creativity as a genuine source for generating new ideas in fashion products as well as fashion business practices. As fashion professionals deal with problems of which solutions do not exist or that need innovative solutions for brand or product differentiation in the fast-paced environments, interest in creativity and creative problem solving in the field has increased; therefore, fashion educators have realized that there has been an increasing need for incorporating creativity or creative problem solving into the fashion curriculum. In this study, the researcher intended to review previous research on the use of creative problem solving in classrooms in various disciplines including the field of fashion education to provide insights and suggestions for fashion educators to integrate creative problem solving into the fashion education curriculum. Previous attempts to apply creative problem solving to solve issues in fashion classrooms have mostly limited to promoting divergent thinking techniques. It is suggested for fashion educators as well as fashion students to consider creative problem solving as a process consisting of the four distinct stages in which both divergent and convergent thinking techniques should be properly utilized stimulating various thinking strategies.