• Title/Summary/Keyword: Creative Engineering Education

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A Novel Engineering and Creative Learning Process Based on Constructionism

  • Hong, Ki-Cheon;Cho, Young-Sang
    • Journal of information and communication convergence engineering
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    • v.17 no.3
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    • pp.213-220
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    • 2019
  • This paper shows that novel engineering (NE) is a creative learning process (CLP) based on Seymour Papert's constructionism. First, the paper introduces NE, CLP, and constructionism. Next, a sample NE lesson is explored. NE is an innovative way of integrating literacy into an engineering discipline that was developed by the Center for Engineering Education and Outreach (CEEO) at Tufts University. NE consists of seven steps: picking a book, identifying problems, designing solutions, building, feedback, upgrading solutions, and reconstructing stories. Lifelong Kindergarten by Mitchel Resnick of the MIT Media Lab describes CLP, and the four elements necessary for a lesson to be creative. NE can be viewed as one of the most creative, comprehensive learning models ever developed. NE integrates several paradigms in Korea, following all the constructs of both CLP and constructionism. The aim of this paper is to show that NE is based on both CLP and constructionism.

Capstone Design Projects based on Invention Education

  • Shim, Joon-Hwan
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.31-34
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    • 2012
  • This paper deals with the introduction of capstone design projects based on invention education in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. To improve creative thinking of students, intellectual property (IP) education is very helpful. If engineering students take training program in IP, it will be very beneficial for CEOs to manage intellectual capital in many industries and to ensure competition power in their business. This study suggested that students take interest in connecting their ideas with inventions through invention education reinforcing an invention and a patent exercise. It is expected that this study may help to develop new curriculum of capstone design project including IP education in many universities.

Study on Recognitions of Department of Technology Education Professors Introducing 'Creative Engineering Design' Unit of Highschool Technology.Home Economics (고등학교 기술.가정 교과 '창의공학설계' 단원 신설에 따른 기술교육과 교수의 인식 분석)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.128-142
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    • 2014
  • The purpose of this study was to provide a basis information for the education direction of 'creative engineering design' lesson to highschool students and pre-technology teachers by analyzing pre-experienced the d epartment of technology professors' recognitions, according to the newly opened unit 'creative engineering design' in 2009 revised highschool technology home economics education curriculum. The survey questionnaire was composed of 34 questions and collected from 16 department of technology education professors. The data was analyzed by SPSS program. The results of study were as follows : First, in 'creative engineering design' educational objectives, the highest average level(M) of response was problem solving ability, the opportunity of engineering experience and creativity improvement were followed. In the response about 'creative engineering design' educational contents, the average level(M) of the creative thinking method education was the highest(3.94). and the following important level was the write training education for presentation. Second, in the 'creative engineering design' educational areas, the professors preferred the idea conception, design, and production manufacturing area. In the teaching learning method, the average level(M) of design-based learning method was the first. and PBL, problem solving method were favored Third, in the 'creative engineering design' lesson manage, the secure of practice room and material cost, and the check of the progress situations were needed preferentially. In the education assessments, various and combined assessment preferred such as production, portfolio, and presentation. Fourth, in the pre-technology teachers' lesson of the university course, the product manufacturing level was preferred production to improve uncomfortable thing in life. The major difficulty in product manufacturing was the lack of major knowledge and product conception.

Effects of Teamwork Competence on Problem Solving in Engineering Students: Mediating Effect of Creative Personality (공과대학생의 팀워크역량이 문제해결능력에 미치는 영향: 창의적 인성의 매개효과)

  • Bae, Sung Ah;Ok, Seung-Yong;Noh, Soo Rim
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.32-40
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    • 2019
  • This paper deals with the effects of teamwork competence on problem solving ability through the mediating effect of creative personality for the engineering students. For this purpose, a regression-based statistical mediation analysis has been performed for a simple mediation model in which teamwork competence and problem solving ability were treated as independent and dependent variables respectively, and creative personality was included as a mediation variable. The analysis results showed that the teamwork competence has direct effect on the problem solving ability as well as indirect effect through the creative personality. This result implies that the problem solving ability can be improved directly by improving the teamwork competence, and moreover, it can be further improved indirectly or through the mediation effect by improving the creative personality. Thus, in order to develop excellent problem solving ability, it is necessary to form team members in a balanced way between teamwork competence and creative personality in the team-based learning.

Development of a Creative Robot School Program for Motivating Elementary School Students

  • Jung, Seul
    • Journal of Engineering Education Research
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    • v.14 no.3
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    • pp.31-37
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    • 2011
  • This article presents program development and analysis of a creative robot school for elementary school at the local university. The purpose of opening the creative robot school is to give motivation to children for having interests in science and engineering at their young ages. The creative robot school program is developed by using facilities of a local university to spread scientific knowledge to young children in their communities to draw their interests in science as well as an engineering field for future careers. Since the robot system is a popular subject to draw attention of children and has a relation with Mechatronics Engineering, a program related with robots is selected for educating children. College students are also involved in helping children to build robots within a given time. Experiences and self-evaluations from the previously held creative robot schools at Chungnam National University(CNU) are presented to share with.

A Study on the Application and Effects of Smart Support System for Creativity in Engineering Education (공학교육에서 창의성 향상을 위한 스마트 지원 시스템 적용과 효과에 관한 연구)

  • Lim, Cheolil;Kim, Jongwon;Hong, Miyoung;Seo, Seungil;Lee, Chanmi;Yoo, Sungkeun;Kim, Youngsoo;Bak, Jeongae
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.34-44
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    • 2016
  • This study was conducted to explore the applicability and effects of Smart Support System for Creative Problem Solving(S3CPS) in engineering education. S3CPS is an online system developed to support learners' creative problem solving activities based on the CPS model proposed by Treffinger et al.(2000). In this study, it was applied in an engineering course in which students work in teams to design and produce creative robots with the purpose of verifying its effects on creative problem solving and team projects. To address the purpose, interviews and surveys were carried out to examine the effects of S3CPS. The qualitative data were analyzed through a generic coding process. Three ways to apply S3CPS in an engineering course based on team project were derived and effects of the system were also analyzed. It implies that specific design guidelines are required for the optimal use of the system for existing engineering courses.

College of Engineering Students' Perception on Creativity Education (공과대학 학생들의 창의성교육에 관한 인식)

  • Lim, Cheol-Il;Kim, Young-Jon;Kim, Dong-Ho
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.30-37
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    • 2012
  • There have been various educational approaches to foster students' creativity in engineering colleges, but little has been conducted based on empirical study results of students' perception on creativity education. This study aims to explore the students' perception on creativity in engineering such as characteristics of creative engineers, the level of individual or group creativity and creative education in engineering colleges. According to the survey results of 538 respondents, engineering students considered three factors such as 'innovative driven', 'eager for high intellectuality', 'activity expression' as characteristics of creative engineer. They evaluated both of individual or group creativity levels as subnormal. They perceived the importance of creativity education, but were not satisfied with current creativity educational experiences. They pointed out 'limited supports of nation or organization', 'credit system decided by the paper-based exam', 'non-systematized creativity classes' as impending factors for creativity in engineering education. Students suggested 'securing the budget for practice and field participation', 'changing of perception on creativity education itself', 'developing the creativity classes combined with engineering subjects' as fostering factors in creativity education. This studdy suggests several implications of educational approaches to creativity education in engineering colleges.

An Investigation on the Concepts of Teaching and Learning in Engineering Design (공학설계의 교수·학습적 개념 고찰)

  • Lee, Youngtae;Jung, Jaewon
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.3-10
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    • 2021
  • The purpose of this study was to explore the theory behind creative engineering design instructional characteristics. This study was conducted as a literature review to derive engineering design instructional characteristics. The results showed that there are three primary characteristics: learner-centered instructional activities, collaborative communication interactions, and multidisciplinary convergence to promote creative thinking. This study was meaningful in that it identified creative engineering design instructional characteristics based theoretical considerations of engineering design and engineering design education. Therefore, it is expected that the results of this study will contribute to the development of creative engineering design instructional models.

An Approach to Implementation of Creative Design-Oriented Curriculum and Engineering Design Complex (창의설계교육을 위한 교과과정 및 종합설계실 구축 방안 (전자공학전공을 중심으로))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.53-61
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    • 2015
  • Recently a demand for student-centered creative design education is rapidly growing, but well organized design curriculum and design practice complex are not established properly in most universities. In this paper, we present a scheme for design-centered engineering curriculum and a method to build a design practice complex for creative design education which it is currently attracting a lot of interest in engineering education. Based on the analysis of the conventional curriculum of electronic engineering, a new curriculum and a design practice complex that is suitable for enhancement of professional practice capability and by which an effective engineering education through introductory design, element design and advanced design steps can be performed is described.

On the Inventive Thinking Principles in the Arts and Literature (문화예술 분야에 내재된 발명적 사고원리에 대한 소고)

  • Chung, Won-il;Park, Young-taek
    • Journal of Engineering Education Research
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    • v.21 no.5
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    • pp.10-19
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    • 2018
  • The need for integrating the arts and literature into the engineering education has been emphasized to cultivate the creative talent in recent years. However, there have been few studies to investigate how the arts and literature can be linked with nurturing creative talent in the engineering fields. In this paper, it is examined that inventive thinking principles for creative ideation in the engineering fields can be applied to the arts and literature. For the purpose, creative works in the arts and literature, which can be explained by the five thinking tools of SIT(Systematic Inventive Thinking), are collected. The result shows that engineering and the arts share common thinking patterns.