• Title/Summary/Keyword: Creation of Idea

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Themes and Culture Concepts in Disney's "Mulan": The Evolution from Chinese "Imagery" to Postmodernism

  • Yang, Hua;Choi, Dong-Hyuk
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1457-1467
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    • 2022
  • The relationship between film and culture is established through a shared focus on people's lives. Culture changes at different times, which makes a dynamic and complex relationship between film and culture. Understanding this relationship helps to provide better support for current filmmaking. The purpose of this study is to provide insights into the macro issue of film and culture by exploring the relationship between film theme and culture concept. To this end, we used a case study to explore the connection between themes and culture concepts in Disney's Mulan (1998, 2020) through literature and analyses of culture concepts (Chinese "imagery" and Postmodernism). The study concludes that, "Culture assemblage" and "Vision is king" have become cultural trends that influence the creation of film theme and style to a certain extent; how to balance the relationship between the core idea of film theme and the external forms is an important issue in current filmmaking. The article contributes to promote thinking about culture in film creation, and its research perspective on different cultures and histories is innovative.

The Surrealistic Formative Characters of Modern Costume (현대복식의 초현실주의적 조형성)

  • 형승희;은영자
    • The Research Journal of the Costume Culture
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    • v.2 no.2
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    • pp.415-443
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    • 1994
  • This thesis, drastically breaking from the prior form of art, searched mutual relationship between surrealism centering around surrealism which tried to liberate the spirit of humanbeing by investigating internal world of the humanbeing. That is to say, it is the purpose of this thesis to study the relationship between artistic trend and costume by grasping how the artistic trend of an age was specifically accepted and expressed to the modern costume as the foundation of fashion. Followings are the searched results for searching mutual relationship of the surrealism and modern costume. At first, surrealism made it possible from modern costume to an expression of formative art, and at the same time emerge from existed uniform costume, and thus presented new possibility to the harmony of costume and art with fresh and avant-garde sense. Second, by being applied the expressing method of depaysement which could materialize surrealistic image to the modern costume from various angels, and thus it suggested new aesthetic conception different from general conception of the traditional costume. Third, with regard to modern costume, introduction of various object due to thought of surrealism was a new and innovative attempt, and thus it suggested infinitive possibility of creation. So, it suggested that we could thrown away a fixed idea and that every objects could be moulded. As the result of the afore-said, wide application of the idea and formative feature of surrealism with regard to modern costume did not only ring the diversification and individualization of the costume escaped from the past traditional idea, but also at the same time prepared modern costume with the moment to develop as a formative arts.

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A Creative Apparel Up-cycling Design Development Using Creative Thinking Methodology

  • Minji Kim
    • Journal of Fashion Business
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    • v.27 no.6
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    • pp.147-159
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    • 2023
  • Fashion is the second most polluting industry. We must strive to transition to a form of industry that does not cause environmental pollution. These efforts drive may fashion brands to produce and sell products with redesigned methods that delight the inventory flow. Accordingly, it is necessary to develop creative apparel up-cycling design using the creative thinking method. This study aims to produce clothing redesign works by introducing design idea types for systematic redesign creation. In this research, we conducted a literature review on the concept of up-cycling design and employed heterotopa spacial concept reflected fashion design creation methodology types. The RE;CODE, a leading domestic up-cycling design brand, was used in case analysis. According to the command of shape transformation, it is spreading, stacking, dropping, inverting and crossing, from the creative thinking method reflecting heterotopia spacial concepts, showing designers a concrete way to transform form into new apparel. Seven works of apparel up-cycling design were developed by conducting process of RE;CODE. Also, to establish an apparel up-cycling design creation process for creating works. In this study, we proposed a systematic method for apparel up-cycling design, including a method for reorganizing two or more different materials to create something new and ultimately reversing the structure. The value and significance of this study is that it proposes a systematic method for apparel up-cycling design to make it new.

A Review on Nominal Validity of Seokgatab and Dabotab (석가탑(釋迦塔)과 다보탑(多寶塔)의 명칭적인 타당성 검토)

  • Youm, Jung-Seop
    • Journal of architectural history
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    • v.19 no.4
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    • pp.71-90
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    • 2010
  • The names of Seokgatab and Dabotab are almost generalized among the people along with Bulguksa the most well-known temple in Korea. But, despite this generalized situation, the names of Seokgatab and Dabotab have not secured the clear standpoint till now. It is because the names of Seokgatab and Dabotab can be found only in the 18C documents like and . More complicatedly, in the record of the Goryeo sarira case found during the dismantling of Seokgatab, the name of Seokgatab was 'Mugujeonggwangtab' or 'Seoseoktab'. This paper is to secure the nominal validity of Seokgatab and Dabotab to remove the confusion due to their names and to raise the efficiency of studies related with Bulguksa in the future. First, their names and the problems related with them were summarized in Chapter 2. Based on this critical consciousness, Chapter 3 deals with the tragedy of Asadal related with the creation of the stone pagodas and its symbolic re-interpretation. In this process, we can see that there could be a viewpoint of the great comprehension in them through the completion of 'the Buddhist Nation'. Then, the architectural features of Seokgatab and Dabotab were analyzed in the ritual view point of . Finally, in Chapter 4, on the basis that the viewpoint of one specific sect can not be predominantly applied in the construction of Buddhist land, it is held that Avatamsaka Idea and Saddharma-pundarika Idea can coexist without any conflict. It is shown in the fact that Seokgatab and Dabotab can make harmony together in the Avatamsaka Idea while keeping their names. With these efforts, we can clearly see that the peculiar titles of Seokgatab and Dabotab can be said to secure sufficient validity.

Application of Discrimination Information (Cross Entropy) as Information-theoretic Measure to Safety Assessment in Manufacturing Processes

  • Choi, Gi-Heung;Ryu, Boo-Hyung
    • International Journal of Safety
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    • v.4 no.2
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    • pp.1-5
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    • 2005
  • Design of manufacturing process, in general, facilitates the creation of new process that may potentially harm the workers. Design of safety-guaranteed manufacturing process is, therefore, very important since it determines the ultimate outcomes of manufacturing activities involving safety of workers. This study discusses application of discrimination information (cross entropy) to safety assessment of manufacturing processes. The idea is based on the general principles of design and their applications. An example of Cartesian robotic movement is given.

Application of Information-theoretic Measure (Entropy) to Safety Assessment in Manufacturing Processes

  • Choi, Gi-Heung
    • International Journal of Safety
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    • v.4 no.1
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    • pp.8-13
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    • 2005
  • Design of manufacturing process, in general, facilitates the creation of new process that may potentially harm the workers. Design of safety-guaranteed manufacturing process is, therefore, very important since it determines the ultimate outcomes of manufacturing activities involving safety of workers. This study discusses application of information-theoretic measure (entropy) to safety assessment of manufacturing processes. The idea is based on the general principles of design and their applications. Some examples are given.

A New Technology to Remove Fly on the Knitting Process (니팅공정중에 발생하는 fly 제거를 위한 새로운 기술)

  • 구영석
    • Textile Coloration and Finishing
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    • v.12 no.6
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    • pp.361-371
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    • 2000
  • The problematic effects of fly creation on circular knitting machines during the knitting process were investigated in order to develop a new method for tackling the problem. A new idea, i.e. coating the yarn surface with a polymer film, was studied. Important physical properties of the coated yarm were studied and compared with normal yarn. A new test-rig was designed to measure the coefficient of friction and the degree of shedding of yarn. Yarns were coated with seven polymer materials and the performance of the coated yarns was tested and the results are discussed.

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ADSL POTS SPLITTER (비대칭디지털가입자회선 신호분배기)

  • 원제혁
    • Journal of the Korean Professional Engineers Association
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    • v.33 no.4
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    • pp.48-53
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    • 2000
  • To be survived and prosperous in this rigorous competition era for the nation with insufficient natural resources like us, we must create idea for additive products no matter small or large scale utilizing our knowledge. This is to show a small example of value creation in connection with ADSL(Asymmetric Digital Subscriber Line) POTS Splitter from developing to successful commercializing, which the ADSL system is booming up these days for high speed Internet connectivity.

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Development of Customer Satisfaction VE Process during Design Phase using Axiomatic Design Theory (공리적 설계를 활용한 고객만족형 설계VE 프로세스 개발)

  • Park, In-Woo;Cho, Kyu-Man;Hyun, Chang-Taek;Hong, Tae-Hoon
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.3
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    • pp.111-121
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    • 2009
  • Value Engineering(VE) at design phase(so-called Design-VE) becomes quite a compulsory solution for better customer satisfaction, cost reduction, higher product performance, and, eventually, insured predominance in the competition. Unlike intended, however, the customer requirement on Design-VE has not been fully reflected in reality. Furthermore, the Design-VE occasionally does not progress in regular sequence; Preparation for measuring customer requirement - Function analysis - Idea creation. Therefore, this study suggests Axiomatic Design Theory to be adopted in Design-VE process expecting that the functions required by the customer could systematically reflected in VE process. Post-occupancy Evaluation(POE) is also represented as a method to measure and arrange the customer requirements. The customer satisfaction Design-VE process creates ideas defining functions in more detailed, to reflect the concrete user requirement. This approach helps function analysis and idea creation linked closely because function and idea are developed zigzag (i.e. function - idea - function...) in being decomposed into level down. The application of the process proposed by this study will be helpful to improve the customer requirement measurement and clarify a link between functions and ideas.

A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment- (전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로-)

  • 김경만
    • Archives of design research
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    • v.21
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    • pp.29-38
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    • 1997
  • DTP is an innovation of publishing arts act up to the social environmental change followed by the development of the computer and using a word processer. which makes us more convenient and economical. beside. consumer's various desires for design. DTP is getting more practical owing to convenience and economization. but. There is a limit on creativity by the typical working environment. Especially. A convenient tool environment has reduced the field of creativity on account of its consistency with only solving design problems. Result of study. The tool environment has rapidly improved in working environment and process compared with the handwork editing in the past. Particularly. Accidental creations caused by the computer program probably could narrow down the idea world with consistency which is expressed as a pleasure creation. Therefore. A design idea and process should be examined sufficiently by idea sketch before using a computer for original editing. And. As editorial design is based on the aesthetic formative principles. there should be not only how to operate by the tool but also a basic editing design instruction sufficiently for the electronic page design.

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