• 제목/요약/키워드: Convergence Education Curriculum

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The Effects of Novel Engineering on Improvement of Creative Problem-Solving Ability (노벨 엔지니어링이 창의적 문제해결력 향상에 미치는 효과)

  • Hong, Ki-Cheon;Lee, Woo-Jin;Kim, Semin
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.83-89
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    • 2020
  • This paper describes the effects of Novel Engineering(NE) on improvement of creative problem-solving abilities. We performed two classes for control and experience group. They are all 5th grade students. Core concept of the NE lesson is ecosystem and interaction with 8 hours long. We designed a lesson able to integrate subjects like Korean, Science and Practical Arts. Then we performed pre-and-post t-test on creative problem-solving ability. The experimental results showed that NE lesson has a high effects on 4 sub-elements like self conviction and independence, diffusion thinking, critical thinking and motivational component. The research showed that NE class is a good teaching-learning method to cultivate various competencies for our children. NE is a convergence learning model integrating various problem-solving paradigms ever researched. Thus we expect that NE is a foundation for convergence curriculum model to lead our children to their future and get settled to all schools.

Development of university liberal arts curriculum for understanding and utilizing generative AI (생성형 AI 이해 및 활용을 위한 대학 교양교과목 교육과정 개발)

  • Jihyun Park;Jongjin Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.645-650
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    • 2024
  • This paper jointly designed and developed a liberal arts curriculum at two local universities for college liberal arts education using generative AI centered on ChatGPT. The developed curriculum takes into account the conceptual components for designing classes for integrated use of university ChatGPT presented in existing research, understands the language model and artificial intelligence that form the basis of ChatGPT, and applies generative AI including ChatGPT to various domains. It was developed with useful content. The developed curriculum introduces the concept and changing aspects of artificial intelligence and the natural language processing language model that is the basis of ChatGPT for students in various majors, and generates ChatGPT, a generative AI and large language model (LLM), and various open sources. The purpose was to implement my own AI service using the model and present an example of mutual collaboration between universities in Joint Education Curriculum Operation.

A Delphi Study on Competencies of Mechanical Engineer and Education in the era of the Fourth Industrial Revolution (4차 산업혁명 시대 기계공학 분야 엔지니어에게 필요한 역량과 교육에 관한 델파이 연구)

  • Kang, So Yeon;Cho, Hyung Hee
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.49-58
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    • 2020
  • In the era of the fourth industrial revolution, the world is undergoing rapid social change. The purpose of this study is to predict the expected changes and necessary competencies and desired curriculum and teaching methods in the field of mechanical engineering in the near future. The research method was a Delphi study. It was conducted three times with 20 mechanical engineering experts. The results of the study are as follows: In the field of mechanical engineering, it will be increased the situational awareness by the use of measurement sensors, development of computer applications, flexibility and optimization by user's needs and mechanical equipment, and demand for robots equipped with AI. The mechanical engineer's career perspectives will be positive, but if it is stable, it will be a crisis. Therefore active response is needed. The competencies required in the field of mechanical engineering include collaborative skills, complex problem solving skills, self-directed learning skills, problem finding skills, creativity, communication skills, convergent thinking skills, and system engineering skills. The undergraduate curriculum to achieve above competencies includes four major dynamics, basic science, programming coding education, convergence education, data processing education, and cyber physical system education. Preferred mechanical engineering teaching methods include project-based learning, hands-on education, problem-based learning, team-based collaborative learning, experiment-based education, and software-assisted education. The mechanical engineering community and the government should be concerned about the education for mechanical engineers with the necessary competencies in the era of the 4th Industrial Revolution, which will make global competitiveness in the mechanical engineering fields.

Study on the Achievement Goals and Teaching-Learning Methods of 'Information' Topic of Software Education in Elementary School (초등학교 소프트웨어 교육에서 '정보' 영역의 성취 목표 및 교수-학습 방법에 관한 연구)

  • Jeong, Inkee
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.499-508
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    • 2015
  • As society evolves into the information society, major countries strengthen software education. Especially, the curriculums of school to enlarge software education are made in major countries. Therefore, Korea Association of Information Education (KAIE) have studied a standard model for software education and revised the standard model that was published in 2014. The KAIE suggested a new plan that contents of software education classify by 'Software', 'Computer System' and 'Convergence Activities.' Therefore, I studied on a curriculum for 'Information' topic in elementary school. In this paper, I suggested the achievement goals for education of 'Information' topic. I nextly suggested teaching-learning and evaluation methods to meet the achievement goals. And I expect that the achievement goals, teaching-learning and evaluation methods I suggested about 'Information' topic will contribute to develop the curriculum for software education.

Practical discourse of civil democracy education in the elementary and the secondary school through the lense of competency education: based on human rights (역량교육을 통해 바라본 초·중등학교 민주시민교육의 실천적 담론: 인권을 중심으로)

  • Shin, Min-Hye
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.813-817
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    • 2022
  • The purpose of the study was to suggest how and what human rights education goes with civil democracy education. Analysis of civil democracy education contents in the 2022 revised general education curriculum draft and that of the 2030 OECD Education project have been performed to find out what contents are necessarily included. Results are as follows: Firstly, human rights education needs to be adopted as an independent subject to be delivered with detailed and organized information. Secondly, actual experiences in diverse curricular and extracurricular activities need to be provided. Thirdly, a human rights-friendly atmosphere needs to be established to update teachers' perception and upgrade competency regarding human rights education. Lastly, it is expected that these activities facilitate adoption of human rights education curriculum into 2022 general education.

A study on Geography education and employment - GIS sector (사회적 수요에 대응하기 위한 지리학 교육의 개편 방안 연구 - GIS 분야를 중심으로)

  • Oh, ChungWeon
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.1
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    • pp.161-171
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    • 2016
  • As social environment has changed, a practical academy for higher employment rates becomes more important in higher education. It is need to have a paradigm shift in geography education. In this background, this study explore practical education in geography. This study propose practical strategy using GIS curriculum. First, the demand analysis in national and regional area is need. Second, continuous renewal reflecting new technologies is need. Third, capstone design and co-operative education with GIS company is need. Fourth, convergence and diversification in Geography education is need. Fifth, publicity for the practical geography education is need.

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Development of the Psychology-based Curriculum for Enhancing Naturalistic Competency in the Forest Education-related Experts (산림교육전문가를 위한 심리학 기반 자연탐구역량 교육과정 개발)

  • Kim, Keun-Hyang
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.417-424
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    • 2022
  • The purpose of this study was to develop the psychology-based naturalistic competency curriculum so that forest-related experts could fully play the role of a mediator between nature(forest) and human(visitors). The curriculum was designed in three parts: a pleasant life, a wise life, and a meaningful life. Contents were focused on recognizing and naming one's senses and emotions in nature, discovering nature-related memories and Naturalistic Intelligence, experiencing the flow in nature and activating the Default Mode Network. The curriculum supplemented by expert's advice was implemented as job training for forest-related experts, and the curriculum was finally revised by examining the understanding and utilization of the participants. As a result, the curriculum in three areas of emotion, cognition, and practice was completed. It is expected that this curriculum will be upgraded through evaluation in the future so that forest-related experts can provide more qualitative service by strengthening their naturalistic competency.

Needs Analysis of Regional, Industrial, Academic, and Research Experts on Curriculum in the New and Renewable Energy (신재생에너지 분야 교육과정에 대한 지・산・학・연 전문가의 요구분석)

  • Choi, Jeehyun
    • Journal of Engineering Education Research
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    • v.27 no.3
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    • pp.14-25
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    • 2024
  • The purpose of this study was to conduct a needs analysis among experts regarding the curriculum in the field of new and renewable energy for the future experts. To achieve this goal, purposive sampling was employed to select 30 experts from the reginal, industrial, academic, and research sectors in the new and renewable energy field, who participated in needs surveys and expert Delphi surveys. Needs assessments for 53 courses and suitability evaluations for 6 curriculums were conducted, and comprehensive advisory opinions were gathered. Data were analyzed using t-tests, Brich's needs assessment, the locus for focus model, and content analysis methods, with the assistance of MS Office Excel 2018 and SPSS 25.0 software. The key findings include: (a) 18 courses should be given top priority for operation, while 4 courses should be considered secondarily; (b) All 6 curriculums received positive evaluations; (c) Improvements are needed in curriculum development to cater to both generalist and specialist training needs, incorporating the acquisition of new technology and project-based learning experiences. The results of this study provide implications for the development of customized curriculums in the new and renewable energy industry.

A Study of Game Project Curriculum for Integrated Subject (통합교과로서의 게임 프로젝트 교육과정 운영방안 탐구)

  • Choi, Seung-Kwan
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.111-122
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    • 2016
  • The purpose of this study is to suggest an curriculum model of teaching scheme which performs team project learning based on Integrated project with different fields. To address this goal, the present study suggests a practical game project model under the same game-making circumstances as game industry by consisting of real case of convergence parts(game graphic, game design, game program). This project-based learning case has been conducting Integrated project education since 2008 in A educational Institute in Korea. The results of study suggest a standard of Integrated-based curriculum model and it is constructed with two parts. The first part is what students learned during project processing, such as responsibility, communication. The other part is how to construct the educational environment for integrated project. It explains how to organize and build teams, plan of integrated project, rule the role of team task, perform collaborative task, present interim/final presentation, evaluate grade. This study is expected to be utilized as a framework for the instructional design and the guideline for improving learner competency in team project learning.

A Study on Improvement of Accounting Curriculum in Big Data Age (빅데이터시대의 회계교육과정 개선방안 연구)

  • Jeong, Eun-Han;Kim, Kyung-Ihl
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.145-152
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    • 2018
  • The paper aims to present the direction in which accounting education should proceed to enhance the expertise of accounting works in the new era in which big data is the center. This paper examines the definition and analysis of big data, and reviews the effectiveness through big data development in accounting expertise with specific references. Also, this paper presents some of the plans selected by professional accounting bodies and universities to address the topic of big data in the accounting curriculum. According to the plan, big data could provide a blueprint for the future role of accounting and financial experts. Therefore, what this study suggests is to improve educational content by adding big data topics to current accounting curricula in order to help accounting professionals of future generations prepare for technologies related to big data analysis in advance.