• Title/Summary/Keyword: Computer Mediated Communication

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Discourse Markers in EFL Learners' Turn-Taking through Computer-Mediated Communication (CMC)

  • Hahn, Hye-Ryeong
    • English Language & Literature Teaching
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    • v.13 no.4
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    • pp.33-58
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    • 2007
  • The present paper aims at comparing the two modes of CMC - synchronous and asynchronous - in terms of discourse markers used in turn-initial positions. It further attempts to examine the viability and limitations of these two modes of CMC in fostering EFL learners' face-to-face conversation skills. For these purposes, the present study analyzed 33 Korean EFL learners' Web chat and E-mail exchange data. Discourse markers in the participants' Web chat transcripts and those in their E-mail transcripts were identified and then compared in terms of their frequency and functions. The analysis revealed that the participants show difference in their preference for discourse markers depending on the modes of CMC. Also, the functions of discourse markers used for Web chat showed were strikingly different from those for e-mail. Especially, e-mail discourse markers revealed greater discrepancy from the markers in face-to-face conversation. The differences were found to be attributable to the time factor involved with the turn-taking systems of the two modes of CMC, especially the degree of instantaneousness in their turn-taking. Findings suggest that the turn taking skills and discourse marker use in CMC is not applicable to face-to-face conversation contexts. Pedagogical implications are discussed.

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Formalizing the Role of Social Capital on Individuals' Continuous Use of Social Networking Sites from a Social Cognitive Perspective

  • Guo, Yu;Li, Yiwei;Ito, Naoya
    • Asian Journal for Public Opinion Research
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    • v.1 no.2
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    • pp.90-102
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    • 2014
  • By integrating useful insights from social cognitive theory and social capital theory, we aim to develop a model for better understanding people's behaviors related to the use of social networking sites (SNSs) and formalize the role of social capital in individuals' continuous SNS use. Propositions that emphasize the triadic interactive relationships among environmental, personal, and behavioral factors were highlighted in this study. After reviewing previous studies, in this paper we proposed the following: (1) the causation between SNS use and individuals' perceived social capital might be mutual; social capital may not only be the result of media selectivity, but could also be an essential stimulus initiating the start of using SNSs; (2) the influences of SNSs use on the generation of individuals' online social capital might be conditional upon particular patterns of use; (3) both the level of dependence on SNSs and the differentiated patterns of SNSs use vary according to individuals' perceived offline social capital and their personal characteristics, for instance, personality or self-construal, and social anxiety.

The Interaction Effects between Synchronous CMC Technology and Task Networks : A Perspective of Media Synchronicity Theory

  • Yang, Hee-Dong;Kim, Min-Soo;Park, Chul-Woo
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2008.10b
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    • pp.479-491
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    • 2008
  • A "task network" is a type of social network that consists of experts who exchange professional help and advice regarding executing tasks. In this study, we investigate the task network used within the IS department of a national bank in Korea. We identify how this network moderates the influence of computer-mediated communication (CMC) technology on an individual s task performance. Size, density, and centrality were measured as the characteristics of a personal task networks. Size equates to the total number of colleagues who work with a specific member for a certain project. Density is the ratio of the number of actual relationships to the total number of available relationships. Centrality defines whether an individual s position is in the exact center of whole network, and is measured by betweenness centrality, meaning the position one member holds between others in a network. Our findings conclude that the conditions - the larger the size of the task network, the smaller its density and the higher its level of centrality - lead to more benefits of using CMC media. Further, this positive effect of CMC is more noticeable when it provides synchronicity.

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The Emotional Effect of Emoticon on Interpreting Text Message (메시지 해석에 이모티콘이 미치는 정서적 효과 - 휴대전화 문자 메시지 상황을 중심으로)

  • Ahn, Won-Mi;Kim, Jong-Wan;Han, Kwang-Hee
    • Journal of the HCI Society of Korea
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    • v.5 no.1
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    • pp.11-18
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    • 2010
  • Cell phone users frequently send and receive text messages with emoticons in their everyday lives, but emoticon and its emotional effect on message in mobile context has not been focused on. The purpose of this study is to investigate the emotional effect of emoticons on interpretation of text message considering valent texts and emoticons. Study 1 showed the effect of valent emoticons on neutral message, and also revealed that existence of emoticon, regardless of its valence, decreases rigidness and increases familiarity of message. In Study 2 that used positive and negative text messages, we found that emoticon still affects assessing sender's mood state and emotion. Result of interaction between valences of text and emoticon showed that participants in condition of incongruent pairs felt more sarcasm.

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Public Opinions Perception and Expression of Individual Opinion by Issue Types in the Internet (인터넷 공간에서의 이슈 유형별 여론지각과 의견표명에 관한 연구: 인터넷 여론조사와 게시판을 중심으로)

  • Park, Sung-Hee;Park, Eun-Mi
    • Korean journal of communication and information
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    • v.39
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    • pp.284-323
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    • 2007
  • This study aims to examine the relation between opinion perception and opinion expression by issue types by analyzing online poll results and respective bulletin boards. To find out how opinion poll results affect the public opinion perception cues and opinion expression through the internet, the study applied a method of content analysis to the online contents provided by Naver.com, one of the most popular portal sites in Korea. A total of four issue types, along with 2,250 messages were chosen for analysis. The study results revealed that internet users perceived opinion atmosphere through the poll results and expressed their opinions depending on the issue types. In case of an issue where majority views are manifested as online poll results, users tended to follow that majority views by retaining their initial opinion. Majority opinion by the poll results held a dominant position in bulletin board. The results partially support Noelle-Neuman(1994)'s spiral of silence theory in the context of computer-mediated communication contrary to the belief that anonymity in the cyberspace tends to encourage participation of minority opinion group. According to the findings, people when they perceive their opinion as that of minority are discouraged to express their views even when they are online.

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A Study on the Effectiveness of Emotional Communication According to Types of Emoticon - Focusing on the Differences in Gender and Major of the Receiver - (이모티콘 유형에 따른 감정소통의 효과성 연구 - 수신자의 성별 및 전공계열별 차이를 중심으로 -)

  • Kang, Jung Ae;Kim, Hyun Ji;Lee, Sang Soo
    • Design Convergence Study
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    • v.15 no.4
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    • pp.45-58
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    • 2016
  • The purpose of this study is to investigate the most effective emoticon type in on-line communication context through analysis decoding(by their interpretation, empathy, reaction) of receiver about emotional message included the various emoticon types. Message types were all 5 - only text message and messages included texticon, graphicon, anicon, and photocon that reflected the transitional process of emoticon. Survey questionnaire that included various emotional situations was developed and utilized to undergraduate students to analyze the differences in their gender and majors. Results are as follow. First, the graphicon, anicon and photocon messages had higher effectiveness than others in the pleasure while the text only message had the highest effectiveness of them in the displeasure. Second, female students responded that the graphicon, anicon and photocon messages were more effective while male students responded that text only message was. Third, between Arts/Physical and Science/Engineering majors had significant differences in some message types, and especially Science/Engineering majors showed higher average than other majors in all of the emoticon types. These results can provide the information to design messages by the emotional situation of sender and gender and major of receiver.

Toward a Social Sciences Methodology for Electronic Survey Research on the Internet or Personal Computer check (사회과학 연구에 있어 인터넷 및 상업용 통신망을 이용한 전자설문 조사방법의 활용)

  • Hong Yong-Gee;Lee Hong-Gee;Chae Su-Kyung
    • Management & Information Systems Review
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    • v.3
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    • pp.287-316
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    • 1999
  • Cyberspace permits us to more beyond traditional face-to-face, mail and telephone surveys, yet still to examine basic issues regarding the quality of data collection: sampling, questionnaire design, survey distribution, means of response, and database creation. This article address each of these issues by contrasting and comparing traditional survey methods(Paper-and-Pencil) with Internet or Personal Computer networks-mediated (Screen-and-Keyboard) survey methods also introduces researchers to this revolutionary and innovative tool and outlines a variety of practical methods for using the Internet or Personal Computer Networks. The revolution in telecommunications technology has fostered the rapid growth of the Internet all over the world. The Internet is a massive global network and comprising many national and international networks of interconnected computers. The Internet or Personal Computer Networks could be the comprehensive interactive tool that will facilitate the development of the skills. The Internet or Personal Computer Networks provides a virtual frontier to expand our access to information and to increase our knowledge and understanding of public opinion, political behavior, social trends and lifestyles through survey research. Comparable to other technological advancements, the Internet or Personal Computer Networks presents opportunities that will impact significantly on the process and quality of survey research now and in the twenty-first century. There are trade-offs between traditional and the Internet or Personal Computer Networks survey. The Internet or Personal Computer Networks is an important channel for obtaining information for target participants. The cost savings in time, efforts, and material were substantial. The use of the Internet or Personal Computer Networks survey tool will increase the quality of research environment. There are several limitations to the Internet or Personal Computer Network survey approach. It requires the researcher to be familiar with Internet navigation and E-mail, it is essential for this process. The use of Listserv and Newsgroup result in a biased sample of the population of corporate trainers. However, it is this group that participates in technology and is in the fore front of shaping the new organizations of interest, and therefore it consists of appropriate participants. If this survey method becomes popular and is too frequently used, potential respondents may become as annoyed with E-mail as the sometimes are with mail survey and junk mail. Being a member of the Listserv of Newsgroup may moderate that reaction. There is a need to determine efficient, effective ways for the researcher to strip identifiers from E-mail, so that respondents remain anonymous, while simultaneously blocking a respondent from responding to a particular survey instrument more than once. The optimum process would be on that is initiated by the researcher : simple, fast and inexpensive to administer and has credibility with respondents. This would protect the legitimacy of the sample and anonymity. Creating attractive Internet or Personal Computer Networks survey formats that build on the strengths of standardized structures but also capitalize on the dynamic and interactive capability of the medium. Without such innovations in survey design, it is difficult to imagine why potential survey respondents would use their time to answer questions. More must be done to create diverse and exciting ways of building an credibility between respondents and researchers on the Internet or Personal Computer Networks. We believe that the future of much exciting research is based in the Electronic survey research. The ability to communicate across distance, time, and national boundaries offers great possibilities for studying the ways in which technology and technological discourse are shaped. used, and disseminated ; the many recent doctoral dissertations that treat some aspect of electronic survey research testify to the increase focus on the Internet or Personal Computer Networks. Thus, scholars should begin a serious conversation about the methodological issues of conducting research In cyberspace. Of all the disciplines, Internet or Personal Computer Networks, emphasis on the relationship between technology and human communication, should take the lead in considering research in the cyberspace.

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Online Master's Degrees in Music Education (온라인 원격 학위 과정에 대한 고찰 : 미국의 음악교육 석사학위 과정을 중심으로)

  • Lee, Ka-won
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.288-297
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    • 2017
  • Online education is a new domain of learning that combines distance learning with the practice of face-to-face instruction utilizing computer-mediated communication. As technology continues to develop and the needs of teachers require better access to higher learning, online graduate degree programs can be a valid alternative. Some institutions in the United States have already offered graduate degrees in music education through the online distance learning. In this study, 8 accredited online graduate degree programs in music education were identified in terms of curriculum requirement, program requirement, and admission requirement. Online programs offer considerable benefits of convenience, while their drawbacks relates to the quality of learning, feelings of weaker interpersonal interaction. More researches need in order for online music programmers to achieve higher standards of instruction and to inform other disciplines in the fields of arts education and the performing arts.

Implementation of a Web-based Peer Evaluation System for Reading Education in Elementary Schools (초등학교의 독서교육을 위한 웹 기반 동료평가 시스템의 구현)

  • Park, Chang-Wuk;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.471-480
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    • 2004
  • Reading ability has been widely considered as one of the basic skills that every student should be conversant with because higher level of thinking power can be acquired through reading. Reading education allows students to build correct way of thinking as well as foster critical thinking ability. However, it can be observed that reading education has not been well addressed accordingly in schools mainly because teachers have only limited amount of time and ability to cope with. In this paper, we developed a Web-based peer evaluation system for improving reading and writing ability so that students are allowed to exchange ideas freely on the Web after reading books as well as evaluate other students' writings, which would facilitate reflective thinking through the computer-mediated communication activities. Students become graders of other students' writings so that they are exposed to different opinions and ideas through which deeper thoughts can be obtained. The learner-centered learning activity instead of teacher-centered may benefit students as well as teachers and the system implementing this idea shows that both students' attitudes and preferences were improved as the result of applying the system to a local elementary school.

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A Consideration of Social Presence and Augmented Reality in Locative Media (로커티브 미디어의 증강현실과 사회적 현존감에 대한 고찰)

  • Choi, Seung-Young;Chang, Woo-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.88-101
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    • 2011
  • Locative media is fundamentally different from traditional media in terms of being packed with user's space, place, and position nearby, which does not simply mean user's physical coordinates. This study has been started that I was drawn by the tendency of which current locative media contents are based on 'location-based information,' and closely related with 'Augmented Reality.' I wonder how media user's psychological experience/involvement are revealed when the media environment changes by the progress of technology. I wonder how media users perceive 'social presence' formed by locative media in current locative media environment. Particularly, the fact that user's perception of social presence formed in locative media conflicts with the previous computer-mediated communication(CMC)'s attributes deepened my curiosity. In this study, the idea of 'more-proper-construct' is suggested, the characteristics of social presence in current locative media is considered, and is investigated by qualitative methodology how the 'location-based' attributes and 'AR' contribute to forming the social presence.