• Title/Summary/Keyword: Combat Simulation Model

Search Result 130, Processing Time 0.021 seconds

Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
    • /
    • v.36 no.3
    • /
    • pp.83-93
    • /
    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

Gun-oriented Engagement Simulation System (함포교전 시뮬레이션 시스템)

  • Lee, Dong-Hoon;Kim, Cheol-Ho;Kim, Tae-Su
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.10 no.1
    • /
    • pp.78-85
    • /
    • 2007
  • A gun is still one of the major weapons of a combat ship. To assess the ship's fire control capability which is influenced by tracking system, fire control algorithm, gun, the ship itself, target behavior, environment and engagement situation, simulation system for gun-oriented engagement for surface ship is needed. This paper proposes the process for designing and implementing a gun-oriented engagement simulation system using DEVS(Discrete Event Simulation Specification), which is a formalism based on the set theory. It consists of the following activities : 1) analyzing the characteristics of a gun-oriented engagement, 2) constructing the deterministic model of the combat ship of study with DEVS, 3) modeling properties of each entity showing as stochastic errors. With this process, the gun-oriented engagement simulation system is developed and applied for the combat system under development.

Interrelation Analysis of UGV Operational Capability and Combat Effectiveness using AnyLogic Simulation (애니로직 시뮬레이션을 이용한 무인지상차량 운용성능과 전투효과의 연관성 분석)

  • Lee, Jaeyeong;Shin, Sunwoo;Kim, Junsoo;Bae, Sungmin;Kim, Chongman
    • Journal of Applied Reliability
    • /
    • v.15 no.2
    • /
    • pp.131-138
    • /
    • 2015
  • In modern warfare, the number of unmanned systems grow faster than any other weapon systems. Therefore, it is very important to predict and measure the combat effectiveness (CE) of unmanned weapon systems in battlefield for deciding defense budget to acquire those systems. In general, quantitative calculation of weapon effectiveness under complicated battlefield is difficult based on the future network centric warfare. Hence, many papers studied how to measure the combat effectiveness and tried to study a lot of related issues about it. However, there are few papers dealing with the relationship between the UGV (Unmanned Ground Vehicle)'s performance and CE in a ground battlefield. In this paper, we do the sensitivity analysis based on a given scenario in a small unit battle. In order to do that, we developed simulation model using AnyLogic and changed the input parameters such as detection and hitting probabilities. We also assess the simulation outputs according to the variation of input parameters. The MOE used in this simulation model output is survival ratio for Blue force. We hope that this paper will be useful to find which input variable is more effective to increase combat effectiveness in a small unit ground battlefield.

Anti Air Warfare analysis & Design of the Patrol Killer Experiment Combat System by the Model-Based-Simulation (모델 기반의 시뮬레이션 기법을 이용한 차기 고속정(Patrol Killer Experiment)용 전투체계 대공전 기능의 분석 및 설계)

  • Hwang, Kun-Chul
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.4
    • /
    • pp.23-31
    • /
    • 2007
  • Anti-Air Warfare(AAW) functionality of the naval combat system is the key functionality to ensure the ship's survivability. We have applied a novel method using model-based-simulation to analyze and design AAW functionality of the Patrol Killer Experimemnt Combat System. In this approach, an AAW functional model is described with the FSM(Finite State Machine) and directly executed for the AAW simulation. After prototyping using model based simulation, Hardware In Loop Simulation(HILS) is conducted as the AAW functionality is interfaced with the other ones of the combat system for completing the integration of the system components. This incremental and iterative development approach based on the model based simulation can minimize the development risks and costs caused by the system complexity for military system, bringing out the merit of the rapid prototyping.

  • PDF

A Study on Applying Amphibious Warfare Using EINSTein Model Based on Complexity Theory (복잡계이론 기반하 EINSTein 모형을 이용한 상륙전 적용에 관한 연구)

  • Lee, Sang-Heon
    • Journal of the military operations research society of Korea
    • /
    • v.32 no.2
    • /
    • pp.114-130
    • /
    • 2006
  • This paper deals with complexity theory to describe amphibious warfare situation using EINSTein (Enhanced ISAAC Neural Simulation Tool) simulation model. EINSTein model is an agent-based artificial "laboratory" for exploring self-organized emergent behavior in land combat. Many studies have shown that existing Lanchester equations used in most war simulation models does not describe changes of combat. Future warfare will be information warfare with various weapon system and complex combat units. We have compared and tested combat results with Lanchester models and EINSTein model. Furthermore, the EINSTein model has been applied and analyzed to amphibious warfare model such as amphibious assault and amphibious sudden attack. The results show that the EINSTein model has a possibility to apply and analyze amphibious warfare more properly than Lanchester models.

Architectural Model of Integrated Simulation Environment for the M&S Based Design of Unmanned Ground Combat Vehicle (M&S기반 무인지상전투차량 설계를 위한 통합모의실험환경 아키텍처모델)

  • Choi, Sang Yeong;Park, Jin Ho;Park, Kang
    • Korean Journal of Computational Design and Engineering
    • /
    • v.20 no.3
    • /
    • pp.221-229
    • /
    • 2015
  • M&S (Modeling & Simulation) based design is widely accepted for the development of the future weapon system with better performance in a cheaper and faster way. Integrated simulation environment (ISE) is needed for the M&S based design. On the ISE, system engineers can not only verify design options but also validate system requirements. In this paper, we propose architectural models of the integrated simulation environment (ISE) which incorporates mission effectiveness M&S (Modeling & Simulation), system performance M&S, the optimization model of integrated performances, digital mockup and virtual prototype. The ISE architectural models may be used to implement the ISE for the development of the future unmanned ground combat vehicle.

The Combat Effectiveness Analysis of Attack Helicopter Using Simulation and AHP (시뮬레이션 및 AHP기법을 이용한 공격헬기 전투효과 분석)

  • Lee, Jae-Moon;Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.3
    • /
    • pp.63-70
    • /
    • 2010
  • The purpose of this paper is to propose a methodology that can measure the combat effectiveness of attack helicopter which Korea army will be operating in the near future. To measure the combat effectiveness, firstly, we use a wargame model, AAsim (Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field, secondly we use an Analytic Hierarchy Process by opinion of experts. For simulation and AHP, we consider anti armored corps operation reflecting attack helicopter's combat effectiveness. As a result of this study, the combat effectiveness per each attack helicopter can be measured and this combat effectiveness is useful for reasonable decision making such as selection helicopter type, quantity when acquiring new weapon system.

Modeling Method of Continuous Combat Simulation on the basis of System Dynamic Modeling (시스템 다이나믹 모델링에 의한 연속 시뮬레이션 전투모델링 방법 - 합동전장 교전 프로토타입 모델을 중심으로 -)

  • 유진헌;최상영
    • Journal of the military operations research society of Korea
    • /
    • v.25 no.1
    • /
    • pp.37-54
    • /
    • 1999
  • In this paper, we proposed a modeling method of continuous combat simulation by using VENSIM. VENSIM is a CASE tool for developing continuous simulation. It provides a simple and flexible way of building simulation models from causal loop or influence diagram. As a case model, we developed "a prototype model of battle"incorporating infantry, artillery, air defense weapon, aircraft, and guerrilla engagement.ngagement.

  • PDF

A Study on Development of Wargame Model's Standard Combat Organization Function (워게임 모델의 표준전투편성 기능 개발에 관한 연구)

  • Lee, Ki-Taek;Kwon, Ojeong;Jung, Bong-Ryong
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.2
    • /
    • pp.35-46
    • /
    • 2014
  • This study investigates the wargame model application of SCO(Standard Combat Organization) concept and function for the first time. Firstly, we examine the combat organization function of wargame models suggested by published theses and research papers, and then analyze input processes and detail function of GORRAM(Ground Operation Resources Requirement Model) combat organization that is related to wargame logic. Secondly, we also reflect developed SCO algorithm and function, as follows. We defined SCO concept, and developed UI(User Interface) design and algorithm using main functions that are deducted by analyzing of existing combat organization. This algorithm consists of process, SCO, and error check algorithms. Finally, we analyzed the results of statistic verification on input time reduction and user convenience of combat organization function. Therefore, this study contributes to improving input time and user convenience of combat organization, as well as structuring new function of wargame model through the application of SCO concept and function.

A Study on Integration between an Entity-based War Game Model and Tank Simulators for Small-Unit Tactical Training (소부대 전술 훈련을 위한 개체기반 워게임 모델과 전차시뮬레이터 연동에 관한 연구)

  • Kim, Moon-Su;Kim, Dae-Kyu;Kwon, Hyog-Lae;Lee, Tae-Eog
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.15 no.1
    • /
    • pp.36-45
    • /
    • 2012
  • In this thesis, we propose an integrated simulation method of virtual tank simulators and an entity-based constructive simulation model for small unit tactical training. To do this, we first identify requirements for virtual-constructive integrated simulation in a synthetic environment. We then propose a virtual and constructive interoperation method where individual combat entities of virtual-constructive models are interacting with each others. We develop a method of aggregating individual combat entities into a larger combat unit and disaggregating an unit into entities from time to time. We also present a way of sharing synthetic environment information between the models. Finally, we suggest that for more effective interoperability, virtual and constructive models should be developed by using common combat object models. The proposed interoperation method can be extended to further live-virtual-constructive models.