• 제목/요약/키워드: Book Design

검색결과 507건 처리시간 0.022초

21세기 패션커뮤니케이션 도구로서 영상 패션의 미학적 가치 (Aesthetic values of image fashion as fashion communication tool in the 21st century)

  • 김선영
    • 복식문화연구
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    • 제21권6호
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    • pp.793-809
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    • 2013
  • This study examined the trend and aesthetic value of image fashion of the 21st century through empirical case study with image media as fashion communication tool. This research is intended to provide the basic material for both better comprehension of image fashion as emotional medium in the modern fashion and more activated research on interactivity and communication in the fashion communication area by examining how fashion designers deliver their design philosophy, thought and vision via image fashion. For the research method, the theoretical study was realized about image media and fashion communication with focus on related literature and precedent research. Also, the empirical study was performed about image fashion covering 2005 through 2012 by the group of fashion film, fashion animation, and video look-book. Fashion image in the research was developed into various layouts that include the story based or non-story based creative images, many kinds of episode or behind-the-scenes story in the prep course of collection, designer's personal life or product world, or re-cutting course after collection. It also played a communicative role for public relation of new product ad, concept conveyance of seasonal collections, means as online collection to substitute for the existing offline collections, and better understandings of designer or fashion brand. Aesthetic values derived from case analysis of image fashion in the modern fashion of 21st century appeared in the form of trans-boundary as convergence art, fantasy in harmony with virtuality and reality, and interactivity among the humans, image media and fashions.

아동실의 공간계획에 관한 연구 -유아기 아동을 중심으로- (A Study on Space Planning for Children's Room -Special Reference to Preschool)

  • 오혜경
    • 가정과삶의질연구
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    • 제10권1호통권19호
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    • pp.171-190
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    • 1992
  • The purpose of this study was to set up the objective standards of a space design for preschool children's room. In order to perform the above purpose, this study was organized into three sections. First, literature review to understand the relationship between preschool children's development and children's room, design elements and correlated variables of children's room. Second, survey research to seek a standard of children's room size, necessary furnitures, prefeerred colors and motifs. Third suggestions of objective and concrete alternative plan through the literature review and survey research. The major findings from the survey research were summarized as follows : 1) The mean size of contempory preschool children's room was 3.1 pyong and that of ldeal room was 4.7 pyong. 2) Necessary Furnitures with which more than two-thirds of parents want to furnish were bed, wardrobe, chest of drawers, toy shelves, toy boxes, book cases, chalkboard. Necessary furnitures for different ages were found to vary. For the age 2-5, the funitures for play were major, where as for the age 5-6, the furnitures for study were major. 3) The colors of contemporary preschool children's room were red, yellow, pink, blue, those of parent's favorites were Light colors(pink, skyblue, lemon yellow, Light green, Light purple). The rooms for boy were found with more cold colors, those for girl with more warm colors. 4) The motifs of contemporary preschool children's room were plants, lines, figures from cartoons of fairy tales. Boy's parents prefreerd space science and vehicles, while girl's parents preferred sky scenery and plants for their children's room.

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사진기반 가상현실 콘텐츠의 설계 및 구현 (Design and Implementation of Photographic Virtual Reality Contents)

  • 남영수;이재호
    • 정보교육학회논문지
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    • 제14권2호
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    • pp.149-156
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    • 2010
  • 사회과 지역화교과서는 그 내용이 국지적이면서도 체험하기에는 매우 광범위한 장소로 이루어져 있는 경우가 많아 교사들과 학생들이 교수-학습활동을 하는 데에 어려움을 겪고 있다. 또한, 체계적인 지역교과서용 콘텐츠가 다른 과목과 비교하면 상대적으로 부족한 실정이다. 사회과 지역화교과서는 학생들의 체험이 요구되는 부분이 많기 때문에 단편적인 사진이나 동영상 자료로는 학생들과 교사들에게 충분한 도움이 될 수 없다. 사진기반 가상현실(PVR) 콘텐츠는 사진을 기반으로 하여 가상현실을 구현하는 것으로, 마우스 또는 키보드의 상하좌우 버튼을 이용하여 자신이 보고 싶은 곳을 $360^{\circ}$ 어느 방향에서나 볼 수 있는 장점을 가지고 있다. 또한, 사진을 기반으로 제작되었기 때문에 이미지의 사실성이 기존 그래픽 형태의 가상현실에서 단점으로 지적되는 현실감과의 괴리가 거의 없다. 따라서 PVR 콘텐츠는 거리가 멀어 직접 가 볼 수 없는 공간에 대한 가상경험 및 정보를 제공할 수 있는 효과적인 교수-학습 콘텐츠이다. 본 논문에서는 초등학교 4학년 사회과 지역화교과서를 중심으로 간접 체험이 가능한 PVR 콘텐츠를 설계 구현한 후 학생들의 만족도와 학업성취도를 중심으로 검증작업을 시행하였다.

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지식정보의 형태적 진화와 도서관 서가의 변천에 관한 연구 - 20세기이전의 서양도서관사를 중심으로 - (A Study on the Changes of the Library's Bookshelves by the Morphological Evolution of Knowledge-Information - Focus on the History of Western Libraries before the 20th Century -)

  • 황미영
    • 한국실내디자인학회논문집
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    • 제19권4호
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    • pp.90-98
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    • 2010
  • This study intends to understand the change of the library's bookshelves shape, composition and arrangement based on the social-culture in each period. For this purpose, this study analyzes the morphological shift of the library's bookshelves and knowledge information focused on the history of western libraries from the ancient libraries to the modern public libraries before the 20th century. And the results are follows. 1) We can make sure that the changes of the library's bookshelves are based on the environmental factors like social cultural political factors and also understand that the knowledge information are developed based on the function which is decided by the needs of the times and the serious necessities of users. With this reason, the morphology and the function of the library's bookshelves have been changed. 2) The characters and meanings of the library's bookshelves are changed with the times from movable type to fixed type, from closing type to opening type, from privileged use to public use, from religious contents to general scientific contents. 3) The morphology of the library's bookshelves are shifted from cylindrical box to Chest type Press type and Lectern system, Stall system, Wall system and advanced to Mixed(Stall+Wall) system. 4) The construction and arrangement methods of the library's bookshelves are determined by the convenience and efficiency of the installation for the perusal environments as well as the regarding to the social-cultural factors. The arrangement criteria are determined by the security topics in the earlier stage, after that determined by the lightening topics and nowadays the access topics to the information. These analysis results are very useful to research the technology of the library's bookshelves to be changed continuously and also to forecast the morphology of the library's bookshelves can be planned in the spaces of the future libraries.

현대 실내 건축에 있어서 유리가 미친 심리적 영향에 관한 연구 -Mies van der Rohe의 주택을 중심으로- (A Study on the Psychological effects of glass in Modern Interior Architecture -focused on Mies van der Rohes House Projects-)

  • 문정묵
    • 한국실내디자인학회논문집
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    • 제25호
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    • pp.103-110
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    • 2000
  • The material world around human is normally composed of opaque one, with which human has made the spaces. The opaque material to make space has played a role to control the relationship among people and has produced socio-cultural things since the history started. The opening of opaque material(wall) connects one space with the other. Therefore, the meaning of opening is a connection among people who are in different spaces in terms of sociology. In conjunction with this, socio-cultural situation has been deployed differently. In the traditional european domestic space, the glass has been applied to this opening since they found the glass. It disconnects two spaces physically but connects them visually. Therefore, without blocking the opening visually, the glass became to protect people with their interior space from outside environment. The important thing is that the application of the glass in a building had been restricted because of opening size. However, after Industrial Revolution with the advanced technology of architecture, the glass came to be applied to the building and it became widen. So, the concept of glass window became to be the one of glass wall. This change made a transformation of visual character between two spaces which are separated with glass wall. This means that the glass wall gave two directional visibility while the glass window gave one directional visibility from inside to outside of space. This is because the amount of the natural light to the interior space increased due to widen glass in a space. This gave a change of visual authority and the space of surveillance(interior space) became to the one of communication. The space of surveillance, Michel Foucault mentioned in his book surveillance and punishment, is a very private one that is not visually permeable from the people outside, while the space of communication is a public one which needs other eyes. In the space of publicity, there needs a rationality, morality and ethics because of public surveillance and in the space of privacy, there restores a desire for sex and assaults.

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현대 패션에 나타난 하이터치(High Touch)에 관한 연구 (A Study of the High Touch in Contemporary Fashion)

  • 김보영;금기숙
    • 복식
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    • 제58권4호
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    • pp.72-85
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    • 2008
  • With the new millennium setting in, our society is plowing its way through more drastically changing currents than ever. Nowadays, many people believe that high tech such as the Internet, digital civilization, the IT revolution, bio-industry, and the genome project, that has brought humans material prosperity, is the right change in direction. However, the more we adopt high tech into our lives, the more we desire high touch in order to achieve a balance. In other words, we need something to act as a ballast to stabilize our minds. As such, the more high tech develops, the more individuals miss and search for tools that appeal to their emotions. Because of this, although high touch is an opposite concept to high tech, it coexists with high tech, and it is defined as "human contact of high sensitivity that stimulates the emotion of humans". High Touch, a term which originated from "High Tech, High Touch", a book written by American futurist John Naisbitt, refers to human contact that makes human life richer, forminga deep impression on individuals and providing comfort. As such, high touch, which is gaining significant attention in modern society, is a phenomenon occurring throughout politics, society, culture, art, and religion, together with high tech. Through high touch, modern people must realize how to understand and accept a modern society that is dominated by the age of technology and in which direction they should head. Under this background, this study has the following objectives: to interpret the concept of high touch in the age of high tech in association with formative art and fashion, and through various media examine the desire for expression that may stimulate emotion in modern people, which is required by the high tech-prevalent modern society. It further analyzes how high touch is reflected in modern fashion and presents the direction future fashion should head in.

대학도서관 열람실 공간기준에 관한 연구 (Study on the Spatial Standard for Reading Rooms in University Libraries)

  • 임호균
    • 한국실내디자인학회논문집
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    • 제25권5호
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    • pp.140-147
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    • 2016
  • This research aims to establish the size standard of university library's user space, and present the standard and method to calculate total area required in the planning of new building construction and remodeling. Nine university libraries newly constructed or remodeled since 2000 were selected among the libraries of large scale universities with more than 10,000 enrolled students as the target libraries in this research. The target libraries were classified into A group (five cases partially remodeled) and B group (four cases newly constructed or fully remodeled) on the basis of the change of times. A university library can be divided into three spaces (user space, administration space and public space). This research classified the reading room in the user space into bookshelf zone, reading zone, information/office zone and hall/other zone, and analyzed area ratio according to each zone. B group's bookshelf zone decreased 12% more than A group, and B group's reading zone increased 10% more than A group. However, there was no big change in the area ratio of information/office zone and hall/other zone. This can be interpreted that university library changes from book and archive preservation-oriented space to user-oriented space. This research presented a proper reading room area calculation method, based on the capacity of books, by reflecting such a change. Each zone's standard was set up through classification of domestic and international standards, based on which, the calculation method of university library's total floor area required was presented. The reason why there was difference in university library's total floor area required according to domestic standard and international standard was that the number of enrolled students per seat in the reading room was different. The area calculation methods presented in this research can be utilized as useful data upon planning university library construction or remodeling.

커팅 효과가 포함된 디지털 과학 교과서의 설계 및 구현 (Design and Implementation of Digital Science Textbook with Cutting Effects)

  • 양현록;강경규;한광파;김동호
    • 한국콘텐츠학회논문지
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    • 제9권1호
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    • pp.465-474
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    • 2009
  • 디지털 시대의 개막과 함께 교육의 패러다임은 변화하고 있다. 이렇게 변화해 가는 패러다임은 더 많은 상호 작용이 존재하는 디지털 교과서 콘텐츠를 필요로 한다. 우리의 목표는 편리한 인터페이스를 갖추고, 커팅효과가 추가되어 기존에 비해 상호작용성이 높은 타블렛 PC 기반의 디지털 교과서를 제작하는 것이다. 이러한 목표를 달성하기 위해서 여러 차례 디지털 교과서를 개발해 온 전문가들과의 회의를 토대로 설계한 인터페이스 및 학습내용에 대해서 설명한다. 그리고 사용자가 임의로 입력한 스트로크에 기반하여 다층 구조의 3D 객체의 단면을 생성하기 위해서 구현된 커팅 알고리즘에 대해서 설명한다. 마지막으로 우리가 개발한 콘텐츠를 시범서비스 했을 때의 결과를 설문 조사 내용을 토대로 하여 상호작용성이 높은 디지털 교과서의 교육적 효과에 대해서 토론할 것이다.

지체장애학생을 위한 지능형 입력 장치의 설계와 구현 (Design and Development of Intelligent Input Device for Students with Physical Disabilities)

  • 전병운;고등영
    • 한국콘텐츠학회논문지
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    • 제7권4호
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    • pp.199-205
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    • 2007
  • 국내에 보급되어 사용 중인 장애인용 정보통신 보조기기의 대부분은 시각장애인을 위한 기기나 소프트웨어이며, 특정 장애 유형과 특정 장애 부위에만 적용 가능한 것들이 대부분이고, 장애정도가 비교적 경도인 장애인의 특수 키보드 또는 특수 마우스 장치가 주류를 이룬다. 이 또한 전체 장애 인구에 비하면 보급률이 매우 낮은 것으로 보고되고 있다. 본 연구에서는 하나의 지능적인 특수 입력장치를 통해 다양한 장애 유형과 장애부위에 적용될 수 있는 새로운 방안을 연구하여, 이를 실제 제품화 가능한 수준으로 설계 및 구현하였다. 또한 이를 토대로 더 보편적인 보조입력 장치의 설계 및 구현 방안을 위한 제안과 향후 연구 방향에 대하여 제안하였다.

노인 친화적 감성용 욕조 대안에 대한 노인 소비자의 요구 및 평가 (A Survey on the Aged Consumers' Needs for an Elderly Friendly and Sensitive Bathtub Alternative)

  • 최병숙;권대규
    • 한국주거학회논문집
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    • 제24권6호
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    • pp.41-49
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    • 2013
  • This study finds out the aged consumers' needs on the developing elderly friendly and sensitive bathtub. This bathtub focuses on enhancement of multi-senses and enhancement of health, safety & convenience during bath. The enhancing multi-senses would have four functions; therapy with color and aroma, the massage with micro water bubbles, the visual and auditory with TV & cinema, and the auditory with music and radio. Also, enhancing others of bathtub would have seven functions; emergency bell, blood-pressure check system for health condition, water temperature indicator, keeping water warm, reading a book in that, and controlling of house entrance door and a getting the phone during bath. The aged consumers' needs find throughout a questionnaire survey, and 497 data was analyzed. The main results are as follow. They consider a full bath behavior as a healthcare. They have an intention to purchase or use the elderly and friendly bathtub, and they prefer using it in common facilities to using it at home. They highly need health related function of bathtub, which are massage (64.4%), blood-pressure check system (55.1%) and aroma therapy (45.7%). The emergency bell (67.0%), keeping water warm (62.2%), and water temperature indicator (49.7%), related to safety & information function of bathtub, are needed. Also, they think tolerance for error and low physical effort in bathtub design alternative, opening door and inside sitting support, to be important.