• Title/Summary/Keyword: Application for Vocabulary Learning

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An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App (캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석)

  • Kim, Insook;Choi, Minsuh;Ko, Hyeyoung
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Analysis of Applications for Preschoolers' Korean Vocabulary Learning: Focusing on Tablet PC Applications (유아의 한국어 어휘학습용 어플리케이션 분석: 태블릿 PC 어플리케이션을 중심으로)

  • Sung, Mi Young
    • Human Ecology Research
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    • v.53 no.2
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    • pp.219-228
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    • 2015
  • This study evaluated the content of Korean vocabulary learning applications with a focus on tablet PC applications. We analyzed 51 Korean vocabulary learning applications. The instruments in this study were developed based on Yoo et al. (2012)' Vocabulary Learning Game Application Evaluation Criteria and Hyun et al. (2013)' Educational Application Evaluation Criteria. Data were analyzed using a t-test and one-way analysis of variance. The main results are as follows. First, each criteria's score was fairly good; the ease of use had the highest scores and the amusement had the lowest scores. Second, there was a significant difference in the interaction by vocabulary teaching approach. Applications based on a whole language-teaching method had higher scores than applications based on a phonics instructional teaching method inducing more operation and with immediate feedback. Third, there was significant difference in the sum of score and each criteria of developmental appropriateness, educational values, amusement, function and interaction by type of learning. Applications of combining type had higher scores in every criteria except for ease of use than applications of description type. These findings provide a preliminary evidence that the systematic Korean vocabulary learning application facilitates preschoolers' vocabulary learning.

Effect of Learning Korean Vocabulary with the Use of Mobile Applications -focused on Korean beginner learners- (애플리케이션을 활용한 한국어 어휘 학습의 효과 -초급 한국어 학습자들을 중심으로-)

  • Lee, Ba-Reun
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.37-47
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    • 2022
  • The purpose of this study was to research the effects of Korean beginner learners' perception of vocabulary learning and comparison of vocabulary learning methods between the use of vocabulary application Classcard and rote learning with writing. This experiment was conducted by 24 beginner Korean learners who were at the 1st and 2nd level in Institute of Korean Language of D University. These students were dividing into 2 groups for the test - 12 in the control group and 12 in the experimental group. They took the vocabulary tests which were designed for examining the differences between before and after learning. Study results showed that vocabulary learning using the application Classcard significantly improved learners' vocabulary scores which were statistically significant. These results demonstrated that the method using Classcard has a greater learning effect than the method of rote learning with writing. Furthermore, the survey showed that learners did not feel uncomfortable in learning vocabulary using the application Classcard, and they thought it was one of the ways to learn vocabulary easily, which means that vocabulary learning using this application has a positive effect on learners' learning achievement. This study is significant in that it suggested a vocabulary learning method that can increase learners' interest and vocabulary by proving the effect of vocabulary learning using applications.

Academic Vocabulary Selection and the Development of Learning Application for Students with Multi-cultural Backgrounds (다문화 배경 학생을 위한 학습 도구어 선정 및 학습 어플리케이션 개발)

  • Min, Kyeongah;Yoo, Donghee
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.23-36
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    • 2020
  • This study indicates there is a need for delivering key academic vocabulary to students with multi-cultural backgrounds before they enter middle school and thus select academic vocabularies necessary for satisfactory middle school education and self-directed learning methods using a more focused selected academic vocabulary list. To this end, we first examine the vocabularies appearing in the main Korean language, math, social studies and science textbooks used in the first year of middle school and compile the most practical academic vocabulary list. Then we offer a selection method for the main academic vocabulary from these compiled vocabularies. We also propose a self-directed vocabulary learning model for using these selected academic vocabularies and an academic vocabulary learning application as a prototype. As a result, students with multi-cultural backgrounds will be able to adapt to middle school education more quickly when they learn the necessary academic vocabularies on their own using the academic vocabulary learning application.

Development of a English Vocabulary Context-Learning Agent based on Smartphone (스마트폰 기반 영어 어휘 상황학습 에이전트 개발)

  • Kim, JinIl
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.344-351
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    • 2016
  • Recently, mobile application for english vocabulary learning is being developed actively. However, most mobile English vocabulary learning applications did not effectively connected with the technical advantages of mobile learning. Also,the study of mobile english vocabulary learning app are still insufficient. Therefore, this paper development a english vocabulary context-learning Agent that can practice context learning more reasonably using a location-based service, a character recognition technology and augmented reality technology based on smart phones. In order to evaluate the performance of the proposed agent, we have measured the precision and usability. As results of experiments, the precision of learning vocabulary is 89% and 'Match between system and the real world', 'User control and freedom', 'Recognition rather than recall', 'Aesthetic and minimalist design' appeared to be respectively 3.91, 3.80, 3.85, 4.01 in evaluation of usability. It were obtained significant results.

Authoring Tool of Courseware based on Crossword Puzzle Game for Vocabulary Learning (크로스워드 퍼즐게임을 기반으로 하는 어휘학습 코스웨어 저작도구)

  • Park, Su-Ja;Jung, SoonYoung
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.157-164
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    • 2003
  • To enhance the effect of learning in vocabulary learning, it is important first of all for learner to take active learning and be interested in learning, not cramming education. Due to this background, the instructor sometimes takes advantage of the game concepts in producing the courseware for vocabulary learning. But because of overwhelming overload in making the game-based courseware, it have been not made practical application to vocabulary learning. In this research, we study on the strategy for making practical application of the game concept to producing the courseware for vocabulary learning. And, based on the strategy, we design and implement the authoring tool of courseware for vocabulary learning based on crossword puzzle game. This tool enables instructor to produce the courseware based on crossword puzzle game easily and quickly and to make efficiently the courseware for vocabulary learning with level.

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Implementation of Application for Vocabulary Learning through Analysis of Users Needs Using Smart Phone (학습자 요구 분석에 따른 스마트폰 어휘 학습용 어플리케이션의 구현)

  • Lee, Ji-Seon;Choi, Jae-Hyuk
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.43-53
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    • 2012
  • The spread of smartphones, many educational applications have been developed. However, the existing educational applications, learning the simple and uniform, due to the way the needs of learners are given feedback after learning did not reflect the present problem is how. In this paper vocabulary learning applications to implement the existing application using the learners' needs, survey analysis, and analysis results to reflect the learner's motivation to continue the learners to self-built learning objectives according to the stages of learning tailored to the training schedule set up and made a systematic feedback learning vocabulary was designed and implemented applications.

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Effectiveness of Multimedia Program in Computer-assisted Vocabulary Learning (컴퓨터 보조 학습을 통한 멀티미디어 어휘교육의 효율성)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.123-131
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    • 2011
  • The purpose of this study is to discover if the use of computer technologies in computer-assisted language learning, in the aspect of vocabulary learning, is both effective and useful. The technique of using multimedia lessons, using the computer, offers a variety of language learning tasks in relation to the four basic language learning skills. Korean students have been accustomed to a cramming style of education, and they utilize rote memorization for learning vocabulary. This study consisted of surveys and experiments, using specific multimedia language learning courseware exercises on three different age groups. The study explores the issues and problems that followed, and how teachers could effectively apply or enhance their vocabulary teaching through computer-assisted multimedia which is suited for a variety of levels versus the classroom off-line vocabulary learning application which is suited to one level.

A Study on the Korean Language Acquisition of Children from Chinese Families in Korea: Focusing on Pronunciation and Vocabulary (재한중국인 가정 아동의 한국어 습득에 관한 연구 -발음과 어휘를 중심으로-)

  • Li, Yin
    • Journal of Korean language education
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    • v.29 no.3
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    • pp.165-196
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    • 2018
  • This study examined the language acquisition of children from Chinese families in Korea under the bilingual background of Korean and Chinese, focusing on pronunciation and vocabulary. First, in the analysis of pronunciation acquisition, children correctly realized the lenition, aspirated sound, glottalization, palatalization, nasalization, and liquidization while the realization of pronunciation rules for unfamiliar words was low. There were also errors caused when the application principles of pronunciation were not accurately understood or they were not partially acquired. Second, in the analysis of vocabulary acquisition, the acquisition of receptive vocabulary was in the order of verb, noun, and adjective while they clearly understood vocabulary used in the actual relationships with school, family, and peers. In the acquisition of productive vocabulary, they showed the 'meaning-centered principle' of learning the meaning of vocabulary first and then learning its form afterwards. The amount of study and exposure to Korean language had effects on the improvement of vocabulary. Even though this study focused on the errors and characteristics in the acquisition process of Korean pronunciation and vocabulary for children from Chinese families in Korea, it could not clearly find out which one would have greater effects on the acquisition of Korean language. However, lots of exchanges and experiences with surrounding environment and peer group had great effects on the language acquisition and language acquisition transfer of children.

Vocabulary Education for Korean Beginner Level Using PWIM (PWIM 활용 한국어 초급 어휘교육)

  • Cheng, Yeun sook;Lee, Byung woon
    • Journal of Korean language education
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    • v.29 no.3
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    • pp.325-344
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    • 2018
  • The purpose of this study is to summarize PWIM (Picture Words Inductive Model) which is one of learner-centered vocabulary teaching-learning models, and suggest ways to implement them in Korean language education. The pictures that are used in the Korean language education field help visualize the specific shape, color, and texture of the vocabulary that is the learning target; thus, helping beginner learners to recognize the meaning of the sound. Visual material stimulates the intrinsic schema of the learner and not only becomes a 'bridge' connecting the mother tongue and the Korean language, but also reduces difficulty in learning a foreign language because of the ambiguity between meaning and sound in Korean and all languages. PWIM shows commonality with existing learning methods in that it uses visual materials. However, in the past, the teacher-centered learning method has only imitated the teacher because the teacher showed a piece-wise, out-of-life photograph and taught the word. PWIM is a learner-centered learning method that stimulates learners to find vocabulary on their own by presenting visual information reflecting the context. In this paper, PWIM is more suitable for beginner learners who are learning specific concrete vocabulary such as personal identity (mainly objects), residence and environment, daily life, shopping, health, climate, and traffic. The purpose of this study was to develop a method of using PWIM suitable for Korean language learners and teaching procedures. The researchers rearranged the previous research into three steps: brainstorming and word organization, generalization of semantic and morphological rules of extracted words, and application of words. In the case of PWIM, you can go through all three steps at once. Otherwise, it is possible to divide the three steps of PWIM and teach at different times. It is expected that teachers and learners using the PWIM teaching-learning method, which uses realistic visual materials, will enable making an effective class together.