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An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App

캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석

  • Kim, Insook (Center for Innovative Engineering Education, Seoul Women's University) ;
  • Choi, Minsuh (Dept. of Computer Science and Engineering, The Graduate School of Seoul Women's University) ;
  • Ko, Hyeyoung (Dept. of Digital Media & Applications, Seoul Women's University)
  • Received : 2018.11.12
  • Accepted : 2018.12.13
  • Published : 2018.12.31

Abstract

This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Keywords

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Fig. 1. Research Framework.

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Fig. 2. Application screen for Learning. (a) Experimental Group, (b) Control Group.

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Fig. 3. Application screen for learning. (a) Tobii Pro Glasses 2, (b) Tobii Pro Glasses Analyzer.

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Fig. 4. Eye Tracking Heat Map for Visit Count. (a) Experimental Group (b) Control Group.

Table 1. The Result of Eye Tracking on Learning Cognition

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Table 2. The Result of Learning Outcomes

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Table 3. The Result of Learning Satisfaction

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