• Title/Summary/Keyword: AI 개발

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The Artificial Intelligence Literacy Scale for Middle School Students

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.225-238
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    • 2022
  • Although the importance of literacy in Artificial Intelligence (AI) education is increasing, there is a lack of testing tools for measuring such competency. To address this gap, this study developed a testing tool that measures AI literacy among middle school students. This goal was achieved through the establishment of an expert group that was enlisted to determine the relevant factors and items covered by the proposed tool. To verify the reliability and validity of the developed tool, a field review, exploratory factor analysis, and confirmatory factor analysis were conducted. These procedures resulted in a testing tool comprising six domains that encompass 30 items. The domains are the social impact of AI (eight items), the understanding of AI (six items), AI execution plans (five items), problem solving with AI (five items), data literacy (four items), and AI ethics (two questions). The items are to be rated using a five-point Likert scale. The internal consistency of the tool was .970 (total), while that of the domains ranged from .861 to .939. This study can serve as reference for developing the analysis of AI literacy, teaching and learning, and evaluation in AI education.

Multifaceted Evaluation Methodology for AI Interview Candidates - Integration of Facial Recognition, Voice Analysis, and Natural Language Processing (AI면접 대상자에 대한 다면적 평가방법론 -얼굴인식, 음성분석, 자연어처리 영역의 융합)

  • Hyunwook Ji;Sangjin Lee;Seongmin Mun;Jaeyeol Lee;Dongeun Lee;kyusang Lim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.55-58
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    • 2024
  • 최근 각 기업의 AI 면접시스템 도입이 증가하고 있으며, AI 면접에 대한 실효성 논란 또한 많은 상황이다. 본 논문에서는 AI 면접 과정에서 지원자를 평가하는 방식을 시각, 음성, 자연어처리 3영역에서 구현함으로써, 면접 지원자를 다방면으로 분석 방법론의 적절성에 대해 평가하고자 한다. 첫째, 시각적 측면에서, 면접 지원자의 감정을 인식하기 위해, 합성곱 신경망(CNN) 기법을 활용해, 지원자 얼굴에서 6가지 감정을 인식했으며, 지원자가 카메라를 응시하고 있는지를 시계열로 도출하였다. 이를 통해 지원자가 면접에 임하는 태도와 특히 얼굴에서 드러나는 감정을 분석하는 데 주력했다. 둘째, 시각적 효과만으로 면접자의 태도를 파악하는 데 한계가 있기 때문에, 지원자 음성을 주파수로 환산해 특성을 추출하고, Bidirectional LSTM을 활용해 훈련해 지원자 음성에 따른 6가지 감정을 추출했다. 셋째, 지원자의 발언 내용과 관련해 맥락적 의미를 파악해 지원자의 상태를 파악하기 위해, 음성을 STT(Speech-to-Text) 기법을 이용하여 텍스트로 변환하고, 사용 단어의 빈도를 분석하여 지원자의 언어 습관을 파악했다. 이와 함께, 지원자의 발언 내용에 대한 감정 분석을 위해 KoBERT 모델을 적용했으며, 지원자의 성격, 태도, 직무에 대한 이해도를 파악하기 위해 객관적인 평가지표를 제작하여 적용했다. 논문의 분석 결과 AI 면접의 다면적 평가시스템의 적절성과 관련해, 시각화 부분에서는 상당 부분 정확도가 객관적으로 입증되었다고 판단된다. 음성에서 감정분석 분야는 면접자가 제한된 시간에 모든 유형의 감정을 드러내지 않고, 또 유사한 톤의 말이 진행되다 보니 특정 감정을 나타내는 주파수가 다소 집중되는 현상이 나타났다. 마지막으로 자연어처리 영역은 면접자의 발언에서 나오는 말투, 특정 단어의 빈도수를 넘어, 전체적인 맥락과 느낌을 이해할 수 있는 자연어처리 분석모델의 필요성이 더욱 커졌음을 판단했다.

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Analysis of the Current Status of the AI Major Curriculum at Universities Based on Standard of AI Curriculum

  • Kim, Han Sung;Kim, Doohyun;Kim, Sang Il;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.25-31
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    • 2022
  • The purpose of this study is to explore the implications for the systematic operation of the AI curriculum by analyzing the current status of the AI major curriculum in universities. To this end, This study analyzed the relevant curriculum of domestic universities(a total of 51 schools) and overseas QS Top 10 universities based on the industry demand-based standard of AI major curriculum developed through prior research. The main research results are as follows. First, in the case of domestic universities, Python-centered programming subjects were lacking. Second, there were few subjects for advanced learning such as AI application and convergence. Third, the subjects required to perform the AI developer job were insufficient. Fourth, in the case of colleges, the ratio of AI mathematics-related subjects was low. Based on these results, this study presented implications for the systematic operation of the AI major education.

The Perception and Needs Analysis of Early Childhood Teachers for Development of a Play-Based Artificial Intelligence Education Program for 5-Year-Olds (만 5세 대상 놀이중심 인공지능 교육 프로그램 개발을 위한 유아교사의 인식과 요구분석)

  • Park, Jieun;Hong, Misun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.39-59
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    • 2022
  • We analyze the perceptions and requirements of early childhood teachers for artificial intelligence(AI) education to develop an AI education program for 5-year-olds. As for the research methodology, we conducted a survey and an in-depth interview to extract the AI educational elements centering on the analysis stage, the first stage of the ADDIE model. The research result is that first, it is necessary to design a curriculum that combines the contents of early childhood education and AI education to be naturally accepted as AI education for 5-year-olds. Second, an evaluation tool for AI education that can showcase the teacher's reflection should be developed systematically. Third, it is necessary to support a play-centered AI education support and environment for early childhood teachers. Lastly, it is essential to establish a system that can be continuously operated in the field of early childhood education in consideration of AI education in the non-curricular curriculum. It is expected that in the future, a play-oriented AI education program for 5-year-olds will be developed to spread awareness of AI education for infants and present an AI education approach for each age and stage of learners.

Development of UWB-based Indoor Navigation App (UWB 기반 실내 내비게이션 앱 개발)

  • Hyunwoo You;Jungkyun Lee;Somi Nam;Juyeon Lee;Yoonseo Lee;Minsung Kim;Youngchan Lee;Hong Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.147-148
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    • 2023
  • 실내 내비게이션 기술은 시설물 구조에 익숙하지 않은 방문자의 길 안내뿐만 아니라 무인 이동체들의 위치를 파악하는 데 중요한 역할을 한다. 본 논문에서는 UWB 기술을 활용하여 타깃 영역 안에서의 좌표를 추출하고 이를 활용하여 길 안내를 해주는 앱을 개발하였다. 개발된 앱은 보정 기법을 통해 사용자의 실제 위치와 지도 위에 표시되는 위치 사이의 오차를 최소화하였다.

A Study on the Development of AI Utilization Guide Components at a Christian University (기독교대학의 AI활용가이드 구성요소 개발 연구)

  • Sungwon Kam;Minho Kim
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.171-201
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    • 2024
  • Purpose of Research : Since ChatGPT's 2022 release, the educational sector faces mixed reactions to generative AI, sparking innovation but raising concerns about student cognition and communication. While Christian colleges employ AI reflecting their values, secular institutions stress ethical usage. This study explores ethical AI use in these settings, aiming to integrate findings into educational practices. Research content and method : Analyzing AI use and ethics guidelines from 50 domestic and international universities, differences between Christian and secular institutions were explored. Data was categorized, conceptualized via open coding, and components were identified through axial coding. The importance of components for Christian colleges' AI guides was assessed based on the initial data and previous research, leading to the development of tailored AI utilization components for Christian universities. Conclusion : Studies revealed secular institutions have six AI guide components, while Christian colleges found seven in both utilization and ethics guides, focusing on truthfulness, responsibility, and diversity. Emphasizing the need for ethical AI use in Christian colleges, the findings advocate developing AI ethics guidelines to aid marginalized groups and establish a new educational paradigm through further research.

Development of AI Convergence Education Model Based on Machine Learning for Data Literacy (데이터 리터러시를 위한 머신러닝 기반 AI 융합 수업 모형 개발)

  • Sang-Woo Kang;Yoo-Jin Lee;Hyo-Jeong Lim;Won-Keun Choi
    • Advanced Industrial SCIence
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    • v.3 no.1
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    • pp.1-16
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    • 2024
  • The purpose of this study is to develop a machine learning-based AI convergence class model and class design principles that can foster data literacy in high school students, and to develop detailed guidelines accordingly. We developed a machine learning-based teaching model, design principles, and detailed guidelines through research on prior literature, and applied them to 15 students at a specialized high school in Seoul. As a result of the study, students' data literacy improved statistically significantly (p<.001), so we confirmed that the model of this study has a positive effect on improving learners' data literacy, and it is expected that it will lead to related research in the future.

A Study on Game Graphics Resource Production Using AI-based Automatic Texture Creation Tool (AI 기반 텍스처 자동 생성 도구를 이용한 게임 그래픽 리소스 제작에 관한 연구)

  • Su-jin Shin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.165-166
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    • 2023
  • 게임 그래픽 제작 분야는 기술적 진보가 가속화 되어 가고 있는데 리소스 제작 도구의 다양한 출현과 개발자의 학습과 적절한 사용도 큰 몫을 담당하고 있다. 최근에 빠르게 발전하고 있는 분야인 AI기반의 콘텐츠 제작 도구가 게임 개발의 여러 영역에 다양한 영향을 줄 것으로 보인다. 그 중 비교적 개발 파이프라인에 빠르고 안정적인 도입이 가능한 AI 기반의 텍스쳐 자동 생성 도구를 기존에 사용하고 있는 텍스쳐 제작 도구와 비교 분석 해 보았다. 이를 통해 효과적인 텍스쳐 생성 프로세스 파이프라인 구축을 위해 AI 기반의 텍스쳐 자동 생성 도구의 적극적인 도입의 필요성과 함께 이후 연구의 방향을 제시한다.

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A Study on the System for AI Service Production (인공지능 서비스 운영을 위한 시스템 측면에서의 연구)

  • Hong, Yong-Geun
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.323-332
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    • 2022
  • As various services using AI technology are being developed, much attention is being paid to AI service production. Recently, AI technology is acknowledged as one of ICT services, a lot of research is being conducted for general-purpose AI service production. In this paper, I describe the research results in terms of systems for AI service production, focusing on the distribution and production of machine learning models, which are the final steps of general machine learning development procedures. Three different Ubuntu systems were built, and experiments were conducted on the system, using data from 2017 validation COCO dataset in combination of different AI models (RFCN, SSD-Mobilenet) and different communication methods (gRPC, REST) to request and perform AI services through Tensorflow serving. Through various experiments, it was found that the type of AI model has a greater influence on AI service inference time than AI machine communication method, and in the case of object detection AI service, the number and complexity of objects in the image are more affected than the file size of the image to be detected. In addition, it was confirmed that if the AI service is performed remotely rather than locally, even if it is a machine with good performance, it takes more time to infer the AI service than if it is performed locally. Through the results of this study, it is expected that system design suitable for service goals, AI model development, and efficient AI service production will be possible.

A Study on the Activation Plan for Early Childhood SW·AI Education Based on Actual Condition Survey of Kindergarten SW·AI Education (유치원 SW·AI 교육 실태조사를 기초로 한 유아 SW·AI 교육 활성화 방안에 관한 연구)

  • Pyun, Youngshin
    • Journal of Internet of Things and Convergence
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    • v.8 no.6
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    • pp.93-97
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    • 2022
  • The purpose of this study is to suggest implications for early childhood SW·AI education considering the characteristics of early childhood education through a survey on SW·AI education in kindergartens. For this study, data were collected from 194 kindergartens through convenience sampling. The data was analyzed using frequency distribution, and it was found that 44% of kindergartens are conducting SW·AI education. 22% are conducting SW·AI education in the form of regular curriculum, and 70% are conducting SW·AI education in the form of special activities after school. SW·AI education was found to be conducted mainly by external instructors (97%) in the classroom (80%). For SW·AI education, block coding-based programs developed by companies such as Naver and the Clova were used, and all of these programs used programs and teaching aids in a package format, including teaching aids and materials developed by companies. 56% answered that they are not currently conducting SW/AI education, and lack of awareness on SW·AI education and lack of human/environmental infrastructure were the main factors. In order to realize SW·AI education considering the characteristics of early childhood education based on this survey, First, SW·AI education programs should be developed to develop play-centered computational thinking skills. Second, systematic teacher education at the national level should be conducted. Finally, the establishment of a department dedicated to early childhood SW·AI consisting of early childhood education experts and SW·AI education experts and financial support at the national level should be provided.