• 제목/요약/키워드: 3D-structure

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IFC 기반 웹 가시화를 위한 데이터 구조 설계 (IFC-based Data Structure Design for Web Visualization)

  • 이대진;최원익
    • 정보과학회 논문지
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    • 제44권3호
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    • pp.332-337
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    • 2017
  • IFC 국제표준 규격은 EXPRESS 언어기반의 STEP 스키마 구조로 기술되어 있으므로 BIM 협업에 참여하는 주체자들이 BIM 모델링 형상정보를 공유하는데 접근성이 용이하지 않음을 확인할 수 있었다. IFC 내에 정의된 BIM 모델링 형상정보를 검토하기 위해서는 데스크탑 PC에 IFC 뷰어 어플리케이션을 설치하여 STEP 구조를 파싱하고 3D 가시화를 위한 형상구성 처리를 해야 하기 때문이다. 따라서 IFC 정보모델을 파싱하여 완전한 3D 모델링 형태의 정보구조로 변환하여 web 클라이언트에서 가시화가 용이하도록 경량화 데이터 구조로 설계하였으며, 실험결과 약 40%의 감량효과가 나타났으며, PC에서 스마트폰에 이르기까지 WebGL을 지원하는 모든 web browser에서 동일한 품질의 3D 렌더링 결과를 확인할 수 있었다. 시공 프로세스가 끝난 후 완성된 IFC 데이터를 기반으로 web 표준에 관한 응용연구를 진행한다면 일반 건축물의 유지관리에서 실내공간 위치기반 서비스에 이르는 여러 분야에 활용이 가능할 것이다.

강인성 제어 시스템과 구조 시스템의 통합 최적 설계 (Combined Design of Robust Control System and Structure System)

  • 박중현
    • 동력기계공학회지
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    • 제7권4호
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    • pp.38-43
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    • 2003
  • This paper proposes an optimum design problem of structural and control systems. taking a 3-D truss structure as an example. The structure is supposed to be subjected to initial static loads and time-varying disturbances. The structure is controlled by a state feedback $H_{\infty}$ controller to suppress the effect of the disturbances. The design variables are the cross sectional areas of truss members. The structural objective function is the structural weight. As the control objective, we consider two types of performance indices. The first function represents the effect of the initial loads. The second one is the norm of the feedback gain. These objective functions are in conflict with each other. Then, first, two control objective functions are transformed into one control objective by the weighting method. Next, the structural objective is treated as the constraint. By introducing the second control objective which considers the magnitude of the feedback gain, we can per limn the design which is robust in modeling errors.

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유연구조물의 최소중량설계에 관한 연구 (A Study on the Minimum Weight Design for Flexible Structure)

  • 박중현
    • 한국정밀공학회지
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    • 제21권2호
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    • pp.153-159
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    • 2004
  • A control-structure combined optimal design problem is discussed taking a 3-D truss structure as a design object. We use descriptor forms for a controlled object and a generalized plant because the structural parameters appear naturally in these forms. We consider not only minimum weight design problem for structure system, but also suppression problem of the effect of disturbances for control system as the purpose of the design. By minimizing the linear sum of the normalized structural objective function and control objective function, it is possible to make optimal design by which the balance of the structural weight and the control performance is taken.

금속 분말을 이용한 마이크로 광 조형 기술의 개발 (Development of Micro-stereolithography Technology using Metal Powder)

  • 이진우;이인환;조동우
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.1155-1158
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    • 2005
  • Micro-stereolithography is a newly proposed technology as a means that can fabricate a 3D micro structure of free form. It makes a 3D micro-structure by dividing the shape into many slices of relevant thickness along horizontal surfaces, hardening each layer of slice with a focused laser beam, and stacking them up to a desired shape. However, we do not anticipate the electric conductivity of the final product at the existing micro-stereolithography. The reason is that this technology uses polymer to make the product. Thus the new suspension which was mixed conventional photopolymer with metal powder was developed in this study. The developed suspensions were based on SL5180 which is commercialized resin and IMS03 that is made in our laboratory. And Triton X-100 was added at the suspension for getting the scattering effect and stabilizing effect. The layer recoating device was developed to be flat the mixed high viscosity suspension. A 3D micro structure was manufactured by using recoating system and micro-stereolithography system. The fabricated product was sintered to get the electric conductivity. After sintering, a pure copper product was made. In this study, new process was developed by making metal micro structure having an electric conductivity. This technology broadened the realm of the micro-stereolithography technology. And it will be applied to make the 3D micro structure of free form which has a high hardness and an electric conductivity in the near future.

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3 차원 형상의 미소제품 제작을 위한 마이크로 광 조형시스템의 개발 (Development of micro-stereolithography system for the fabrication of three-dimensional micro-structures)

  • 이인환;조윤형;조동우;이응숙
    • 한국정밀공학회지
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    • 제21권2호
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    • pp.186-194
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    • 2004
  • Micro-stereolithography is a newly proposed technology as a means that can fabricate a 3D micro-structure of free form. It makes a 3D micro-structure by dividing the shape into many slices of relevant thickness along horizontal surfaces, hardening each layer of slice with a focused laser beam, and stacking them up to a desired shape. In this technology, differently from the conventional stereolithography, scale effect is dominant. To realize micro-stereolithography technology, we developed the micro-stereolithography apparatus which is composed of an Ar+ laser, x-y-z stages. controllers. optical devices and scan path generation software. Related processes were developed, too. Using the system, a number of micro-structures were successfully fabricated. Some of these samples are shown for prove this system. Laser scan path generation algorithm and software considering photopolymer solidification phenomena as well as given 3D model were developed. Sample fabrication of developed software shows relatively high dimensional accuracy compared to the uncompensated result.

3차원 지지체 제작을 위한 다중 분사체 노즐 바이오프린팅 시스템 개발 (Development of a Multi-nozzle Bioprinting System for 3D Scaffold Fabrication)

  • 박상훈;김성준;송승준;최재순
    • 대한의용생체공학회:의공학회지
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    • 제36권6호
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    • pp.271-275
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    • 2015
  • The aim of this study was to develop a multi-nozzle based bioprinting system for fabrication of three-dimensional (3D) biological structure. In this study, a thermoplastic biomaterial that has relatively high mechanical stability, polycaprolactone (PCL) was used to make the 3D structure. A multi-nozzle bioprinting system was designed to dispense thermoplastic biomaterial and hydrogel simultaneously. The system that consists of 3-axes of x-y-z motion control stage and a compartment for injection syringe control mounted on the stage has been developed. Also, it has 1-axis actuator for position change of nozzle. The controllability of the printed line width with PCL was tested as a representative performance index.

Band Electronic Structure Study of Compound $(ET)_2ICl_2$ in Two Structural Modifications

  • Kang Dae Bok
    • Bulletin of the Korean Chemical Society
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    • 제15권6호
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    • pp.428-432
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    • 1994
  • The crystals of ${\beta}-and\;{\beta}'-(ET)_2ICl_2$ have a modified structure of organic superconductor ${\beta}(ET)_2I_3$. These salts possess strictly different physical properties : the ${\beta}$ phase is a metal but the ${\beta}'$ phase is a semiconductor. Our band electronic structure calculations show that the ${\beta}$ phase is somewhat anisotropic 2D metal and the ${\beta}'$ phase with the 1D character in electronic structure is magnetic insulating, in good agreement with experimental indications.

효과적인 3차원 기하학적 구조 추정 및 모델링을 위한 텐서 보팅 기반 영역 분할 (Efficient 3D Geometric Structure Inference and Modeling for Tensor Voting based Region Segmentation)

  • 김상균;박순영;박종현
    • 대한전자공학회논문지SP
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    • 제49권3호
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    • pp.10-17
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    • 2012
  • 이미지 기반 3차원 장면은 비전 시스템, 게임, 가상현실 체험 등의 분야에서 쉽게 찾아볼 수 있다. 본 논문은 단일 영상으로부터 자동으로 3차원 가상 장면을 생성하기 위한 방법을 제안한다. 제안된 방법은 어린이용 도서의 팝업 이미지의 생성과 유사하다. 특히, 단일 외부 영상으로부터 장면의 3차원 기하학적 구조를 평가하기 위한 과분할 영상을 얻기 위해 텐서 보팅을 적용하였다. 텐서 보팅은 이미지의 균질 영역을 더욱더 부드러운 영역에 가깝게 만들며 영역 중심의 토큰은 매우 큰 saliency 값을 갖게 된다. 그리고 각 분할된 영역을 지면, 하늘, 수직성분 등의 대략적인 카테고리로 분류하고 라벨을 부여한다. 이 라벨은 간단한 가정 하에서 이미지를 팝업 모델로 변환시키기 위한 "잘라내기"와 "접기" 로 이용된다. 실험결과 제안된 방법은 복잡한 자연 영상에서도 성공적으로 영역 분할을 수행하였으며 분할된 영역 정보를 기반으로 구조 정보를 추론하여 3차원 팝업 영상으로 모델링하였다.

Structure and Dynamics of Dilute Two-Dimensional Ring Polymer Solutions

  • Oh, Young-Hoon;Cho, Hyun-Woo;Kim, Jeong-Min;Park, Chang-Hyun;Sung, Bong-June
    • Bulletin of the Korean Chemical Society
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    • 제33권3호
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    • pp.975-979
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    • 2012
  • Structure and Dynamics of dilute two-dimensional (2D) ring polymer solutions are investigated by using discontinuous molecular dynamics simulations. A ring polymer and solvent molecules are modeled as a tangent-hard disc chain and hard discs, respectively. Some of solvent molecules are confined inside the 2D ring polymer unlike in 2D linear polymer solutions or three-dimensional polymer solutions. The structure and the dynamics of the 2D ring polymers change significantly with the number ($N_{in}$) of such solvent molecules inside the 2D ring polymers. The mean-squared radius of gyration ($R^2$) increases with $N_{in}$ and scales as $R{\sim}N^{\nu}$ with the scaling exponent $\nu$ that depends on $N_{in}$. When $N_{in}$ is large enough, ${\nu}{\approx}1$, which is consistent with experiments. Meanwhile, for a small $N_{in}{\approx}0.66$ and the 2D ring polymers show unexpected structure. The diffusion coefficient (D) and the rotational relaxation time ($\tau_{rot}$) are also sensitive to $N_{in}$: D decreases and $\tau$ increases sharply with $N_{in}$. D of 2D ring polymers shows a strong size-dependency, i.e., D ~ ln(L), where L is the simulation cell dimension. But the rotational diffusion and its relaxation time ($\tau_{rot}$) are not-size dependent. More interestingly, the scaling behavior of $\tau_{rot}$ also changes with $N_{in}$; for a large $N_{in}$ $\tau_{rot}{\sim}N^{2.46}$ but for a small $N_{in}$ $\tau_{rot}{\sim}N^{1.43}$.

인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구 (A Study on 3D Character Animation Production Based on Human Body Anatomy)

  • 백승만
    • 디자인학연구
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    • 제17권2호
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    • pp.87-94
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    • 2004
  • 3D 캐릭터 애니메이션은 영화, 광고, 게임, 사이버아이돌 등 다양한 엔터테인먼트 요소로 하여 영상산업에서 중요한 위치를 차지하고 있다. 기술적인 발달로 3D 캐릭터 애니메이션은 다양한 연출과 사실적인 표현이 가능하였지만 인체 해부학적 이해가 없이 캐릭터를 제작한다면 비례와 구조에 맞지 않은 캐릭터가 제작되어 진다. 인체 해부학은 신체구조를 해부학으로 분석하여 캐릭터 모델링 제작에 많은 도움을 주고, 캐릭터 애니메이션을 제작할 때도 신체 움직임이나 얼굴표정을 정밀하게 제작할 수 있는 기본 지식이라 할 수 있다. 이에 본고에서는 인체의 구조와 인체의 비례를 살펴보고 인체 해부학적 이해를 바탕으로 3D 캐릭터 모델링과 애니메이션 제작방법에 중점을 두었다.

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