• Title/Summary/Keyword: 3D geometry

Search Result 1,145, Processing Time 0.035 seconds

A Design of Floating-Point Geometry Processor for Embedded 3D Graphics Acceleration (내장형 3D 그래픽 가속을 위한 부동소수점 Geometry 프로세서 설계)

  • Nam Ki hun;Ha Jin Seok;Kwak Jae Chang;Lee Kwang Youb
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.43 no.2 s.344
    • /
    • pp.24-33
    • /
    • 2006
  • The effective geometry processing IP architecture for mobile SoC that has real time 3D graphics acceleration performance in mobile information system is proposed. Base on the proposed IP architecture, we design the floating point arithmetic unit needed in geometry process and the floating point geometry processor supporting the 3D graphic international standard OpenGL-ES. The geometry processor is implemented by 160k gate area in a Xilinx-Vertex FPGA and we measure the performance of geometry processor using the actual 3D graphic data at 80MHz frequency environment The experiment result shows 1.5M polygons/sec processing performance. The power consumption is measured to 83.6mW at Hynix 0.25um CMOS@50MHz.

A Design of 3D Graphics Geometry Processor for Mobile Applications (휴대 단말기용 3D Graphics Geometry Processor 설계)

  • Lee, Ma-Eum;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.917-920
    • /
    • 2005
  • This paper presents 3D graphics geometry processor for mobile applications. Geometry stage needs to cope with the large amount of computation. Geometry stage consists of transformation process and lighting process. To deal with computation in geometry stage, the vector processor that is based on pipeline chaining is proposed. The performance of proposed 3D graphics geometry processor is up to 4.3M vertex/sec at 100 MHz. Also, the designed processor is compliant with OpenGL ES that is widely used for standard API of embedded system. The proposed structure can be efficiently used in 3D graphics accelerator for mobile applications.

  • PDF

A Study on the Characteristics of 3D Printing Jewelry Design Utilizing with Fractal Geometry (프랙탈 기하학을 적용한 프린팅 주얼리 디자인 3D 특성)

  • Choi, Kyunghee
    • Journal of Fashion Business
    • /
    • v.21 no.5
    • /
    • pp.136-150
    • /
    • 2017
  • 3D printing has grown tremendously as the most noteworthy new technology in the manufacturing industries. In addition, the rapid development of computer science technology with 3D printing has created a new paradigm called Fractal Geometry, or a new form of digital art. This study explores the formative characteristics of 3D printing jewelry based on presentation of fractal geometry by classification of 3D printing jewelry's morphological types that except for producible shape with traditional mold manufacturing methods. The results of the study are as follows. The morphological characteristics of 3D printed jewelry are divided into their constitutive shapes by the repetition of the unit. The organic shape determined by superposition or overlapping, the systematic shape by distortion caused by distortion, and the variation in scaling by scaling. The formative characteristics, which are drawn from a study on the shape expression of 3D printed jewelry design using fractal geometry, consist of continuity, geometrical characteristics, and exaggeration. Continuity creates a new and self-assigned new space through a recursive structure through a cyclic structure that is formed along a single directional basis. The geometry of the geometry forms a three-dimensional and constructive structure comprised of the same size and structure of the same sized unit under the mathematical order of the geometry of Fractal's geometry. Exaggeration demonstrates the informal beauty and the maximization of the shape by expanding the scaling or superposition of a unit, by scaling the scale or he distortion of the units.

Scan-to-Geometry Mapping Rule Definition for Building Plane Reverse engineering Automation (건축물 평면 형상 역설계 자동화를 위한 Scan-to-Geometry 맵핑 규칙 정의)

  • Kang, Tae-Wook
    • Journal of KIBIM
    • /
    • v.9 no.2
    • /
    • pp.21-28
    • /
    • 2019
  • Recently, many scan projects are gradually increasing for maintenance, construction. The scan data contains useful data, which can be generated in the target application from the facility, space. However, modeling the scan data required for the application requires a lot of cost. In example, the converting 3D point cloud obtained from scan data into 3D object is a time-consuming task, and the modeling task is still very manual. This research proposes Scan-to-Geometry Mapping Rule Definition (S2G-MD) which maps point cloud data to geometry for irregular building plane objects. The S2G-MD considers user use case variability. The method to define rules for mapping scan to geometry is proposed. This research supports the reverse engineering semi-automatic process for the building planar geometry from the user perspective.

A Design of a Verification System for a 3D Graphic Geometry Engine (3D 그래픽 가속기를 위한 검증시스템의 설계 및 구현)

  • Song, In-Seok;Ha, Jin-Seok;Kim, Myung-Hwan;Lee, Kwang-Yeob;Jo, Tae-Hyun
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.663-666
    • /
    • 2005
  • The geometry stage, which performs the transformation and lighting operations of vertices, became the critical part in 3D graphics pipeline. In this paper, we have planned and designed the Geometry Processor for the better and more efficient way to process the real-time 3D using the floating point unit. We also designed a verification system for Geometry engine. It is implemented with Xilinx-Virtex2 and Visual C++.NET. In the Synopsis, we confirmed 100 MHz performance and 137107 cell area of Geometry Engine.

  • PDF

Development of Creative Design and Construction Methods of Bridge Piers using 3D Model (3차원 모델 기반의 미적 교각 설계 및 시공 기술 개발)

  • Lee, Sang-Yong;Dong, Ngoc Son;Shim, Chang-Su
    • Journal of KIBIM
    • /
    • v.5 no.2
    • /
    • pp.12-18
    • /
    • 2015
  • Bridge piers typically have circular or rectangular shapes without decorative design. Prefabrication for accelerated construction has been widely adopted in bridge structures. Cost for steel formwork is a main restriction of creative irregular shapes. 3D modelling techniques allow creative design of columns and 3D printing provides possibility to minimize the fabrication cost. In this paper, 3D design process of bridge piers was suggested by converting 2D picture into 3D decorative shape. Formwork design using 3D printed panels was also proposed and mock-up tests were conducted. Precast columns need accurate geometry control from fabrication to assembly. Laser scanning and geometry control devices were adopted. Through the digitalized process of design, fabrication and assembly, creative design of structures can be realized in reasonable cost range.

A Design of Vector Processing Based 3D Graphics Geometry Processor (벡터 프로세싱 기반의 3차원 그래픽 지오메트리 프로세서 설계)

  • Lee, Jung-Woo;Kim, Ki-Chul
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.989-990
    • /
    • 2006
  • This paper presents a design of 3D Graphics Geometry processor. A geometry processor needs to cope with a large amount of computation and consists of transformation processor and lighting processor. To deal with the huge computation, a vector processing structure based on pipeline chaining is proposed. The proposed geometry processor performs 4.3M vertices/sec at 100MHz using 11 floating-point units.

  • PDF

Analysis of distortion effect of resistivity data due to 3D geometry of fill dam (필댐의 3차원 기하 효과에 따른 전기비저항 왜곡 효과 분석)

  • Oh Seokhoon;Kim Hyoung-Soo
    • 한국지구물리탐사학회:학술대회논문집
    • /
    • 2005.05a
    • /
    • pp.55-58
    • /
    • 2005
  • Low resistivity zone is observed at the lower part of a CFRD (Concrete Face Rockfill Dam). Generally, CFRD tends not to have any saturated zone within the body, but the result of resistivity survey shows that it is possible for the dam to be saturated under 20m depth with water. The level of reservoir was under 10m from the crest. We suspect that this result may come from the wrong 2D inversion process ignoring the 3D geometry of dams. For the analysis of possibility of distortion by different geometry, we perform the 3D forward modeling for the dam and apply the 2D inversion process. And then we check the point of traditional interpretation of resistivity data. By the analysis, it is found that the result of 2D inversion process of 3D geometry of dams, seems to have deep relation with the reservoir level, and the complex 3D structure hide some internal electrical anomaly of dams from resistivity information.

  • PDF

Analysis of Distortion Effect of Resistivity Data Due to 3D Geometry of Fill Dam (필댐의 3차원 기하 효과에 따른 전기비저항 왜곡 효과 분석)

  • Oh, Seok-Hoon;Kim, Hyoung-Soo
    • Journal of the Korean Geophysical Society
    • /
    • v.8 no.4
    • /
    • pp.211-214
    • /
    • 2005
  • Low resistivity zone is observed at the lower part of a CFRD (Concrete Face Rockfill Dam). Generally, CFRD tends not to have any saturated zone within the body, but the result of resistivity survey shows that it is possible for the dam to be saturated under 20m depth with water. The level of reservoir was under 10 m from the crest. We suspect that this result may come from the wrong 2D inversion process ignoring the 3D geometry of dams. For the analysis of possibility of distortion by different geometry, we perform the 3D forward modeling for the dam and apply the 2D inversion process. And then we check the point of traditional interpretation of resistivity data. By the analysis, it is found that the result of 2D inversion process of 3D geometry of dams, seems to have deep relation with the reservoir level, and the complex 3D structure hide some internal electrical anomaly of dams from resistivity information.

  • PDF

COMPUTATION OF SOUND SCATTERING IN 3D COMPLEX GEOMETRY BY BRINKMAN PENALIZATION METHOD (Brinkman Penalization Method를 통한 복잡한 3D 형상 주위의 음향 전파 연구)

  • Lee, S.H.;Lee, J.B.;Kim, J.U.;Moon, Y.J.
    • Journal of computational fluids engineering
    • /
    • v.17 no.4
    • /
    • pp.103-109
    • /
    • 2012
  • Sound scattering in 3D complex geometry is difficult to model with body-fitted grid. Thus Brinkman Penalization method is used to compute sound scattering in 3D complex geometry. Sound propagation of monitor/TV is studied. The sound field for monitor/TV is simulated by applying Brinkman Penalization method to Linearized Euler Equation. Solid Structure and ambient air are represented as penalty terms in Linearized Euler Equation.