A Design of 3D Graphics Geometry Processor for Mobile Applications

휴대 단말기용 3D Graphics Geometry Processor 설계

  • Lee, Ma-Eum (Department of Electrical and Computer Engineering, University of Seoul) ;
  • Kim, Ki-Chul (Department of Electrical and Computer Engineering, University of Seoul)
  • 이마음 (서울시립대학교 전자전기컴퓨터공학부) ;
  • 김기철 (서울시립대학교 전자전기컴퓨터공학부)
  • Published : 2005.11.26

Abstract

This paper presents 3D graphics geometry processor for mobile applications. Geometry stage needs to cope with the large amount of computation. Geometry stage consists of transformation process and lighting process. To deal with computation in geometry stage, the vector processor that is based on pipeline chaining is proposed. The performance of proposed 3D graphics geometry processor is up to 4.3M vertex/sec at 100 MHz. Also, the designed processor is compliant with OpenGL ES that is widely used for standard API of embedded system. The proposed structure can be efficiently used in 3D graphics accelerator for mobile applications.

Keywords