A Design of Vector Processing Based 3D Graphics Geometry Processor

벡터 프로세싱 기반의 3차원 그래픽 지오메트리 프로세서 설계

  • Lee, Jung-Woo (Department of Electrical & Computer Engineering University of Seoul) ;
  • Kim, Ki-Chul (Department of Electrical & Computer Engineering University of Seoul)
  • 이정우 (서울시립대학교 전자전기컴퓨터공학부) ;
  • 김기철 (서울시립대학교 전자전기컴퓨터공학부)
  • Published : 2006.06.21

Abstract

This paper presents a design of 3D Graphics Geometry processor. A geometry processor needs to cope with a large amount of computation and consists of transformation processor and lighting processor. To deal with the huge computation, a vector processing structure based on pipeline chaining is proposed. The proposed geometry processor performs 4.3M vertices/sec at 100MHz using 11 floating-point units.

Keywords