Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2006.06a
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- Pages.989-990
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- 2006
A Design of Vector Processing Based 3D Graphics Geometry Processor
벡터 프로세싱 기반의 3차원 그래픽 지오메트리 프로세서 설계
- Lee, Jung-Woo (Department of Electrical & Computer Engineering University of Seoul) ;
- Kim, Ki-Chul (Department of Electrical & Computer Engineering University of Seoul)
- Published : 2006.06.21
Abstract
This paper presents a design of 3D Graphics Geometry processor. A geometry processor needs to cope with a large amount of computation and consists of transformation processor and lighting processor. To deal with the huge computation, a vector processing structure based on pipeline chaining is proposed. The proposed geometry processor performs 4.3M vertices/sec at 100MHz using 11 floating-point units.
Keywords