• Title/Summary/Keyword: 3D Monitor

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High Optical Performance of 7" Mini-monitor Based on 2D-3D Convertible Autostereoscopic Display

  • Kim, Sun-Kyung;Park, Sang-Hyun;Kim, You-Jin;Min, Kwan-Sik;Park, Seo-Kyu;Jhun, Chul-Gyu;Kwon, Soon-Bum
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1367-1370
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    • 2009
  • We have developed a 2D-3D convertible 7" autostereoscopic mini-monitor with high 3D quality, in which the parallax barrier LCD is attached on the TFTLCD. The excellent optical performance was achieved by design of the ghost free barrier and precise assembly between the barrier layer and the TFT-LCD panel. Our design principle and fabrication technology suppressed 3D cross-talk and improved viewing angle. In this paper, the design and fabrication process of the 3D mini-monitor are described. The evaluation for the 3D performance is also discussed.

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A study on the springback analysis of a curve monitor using a 3D scanner (3D 스캐너를 이용한 커브드 모니터의 스프링백 분석 연구)

  • Yoon, Hyoung-Woo;Lee, Chun-Kyu
    • Design & Manufacturing
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    • v.12 no.3
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    • pp.13-18
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    • 2018
  • Flexible display tends to grow every year, It tends to be larger, slimmer, and higher in image quality. Therefore, accuracy is required in the manufacturing process of each part. In the curved monitor, the bottom chassis has a structure to which other parts can be attached. The accuracy of the curvature which the bottom chassis of the curve monitor monitors has is important. If the curvature error is large, serious defects such as cracks, warpage, twisting and the like occur. Curvature was analyzed using 3D scanner. In the Forming process and Restriking process steps, spring go occurred, and spring back occurred in the Notching process and Bending process steps. Even in the same process, it was confirmed that the curvature value varied depending on the formed shape.

Facial Gaze Detection by Estimating Three Dimensional Positional Movements (얼굴의 3차원 위치 및 움직임 추정에 의한 시선 위치 추적)

  • Park, Gang-Ryeong;Kim, Jae-Hui
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.3
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    • pp.23-35
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    • 2002
  • Gaze detection is to locate the position on a monitor screen where a user is looking. In our work, we implement it with a computer vision system setting a single camera above a monitor and a user moves (rotates and/or translates) his face to gaze at a different position on the monitor. To detect the gaze position, we locate facial region and facial features(both eyes, nostrils and lip corners) automatically in 2D camera images. From the movement of feature points detected in starting images, we can compute the initial 3D positions of those features by camera calibration and parameter estimation algorithm. Then, when a user moves(rotates and/or translates) his face in order to gaze at one position on a monitor, the moved 3D positions of those features can be computed from 3D rotation and translation estimation and affine transform. Finally, the gaze position on a monitor is computed from the normal vector of the plane determined by those moved 3D positions of features. As experimental results, we can obtain the gaze position on a monitor(19inches) and the gaze position accuracy between the computed positions and the real ones is about 2.01 inches of RMS error.

COMPUTATION OF SOUND SCATTERING IN 3D COMPLEX GEOMETRY BY BRINKMAN PENALIZATION METHOD (Brinkman Penalization Method를 통한 복잡한 3D 형상 주위의 음향 전파 연구)

  • Lee, S.H.;Lee, J.B.;Kim, J.U.;Moon, Y.J.
    • Journal of computational fluids engineering
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    • v.17 no.4
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    • pp.103-109
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    • 2012
  • Sound scattering in 3D complex geometry is difficult to model with body-fitted grid. Thus Brinkman Penalization method is used to compute sound scattering in 3D complex geometry. Sound propagation of monitor/TV is studied. The sound field for monitor/TV is simulated by applying Brinkman Penalization method to Linearized Euler Equation. Solid Structure and ambient air are represented as penalty terms in Linearized Euler Equation.

Method of Display and Processing of Binocular Stereoscopic Image for 3D Endoscopy (3차원 내시경술을 위한 양안 입체 영상처리 및 디스플레이 방법)

  • 송철규
    • Journal of Biomedical Engineering Research
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    • v.19 no.5
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    • pp.531-538
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    • 1998
  • This paper represents the design of 3D endoscopic image processing system in order to Improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery. The proposed 3D systems have four features of stereo endoscopic image processing The multiplexer give field seauential stereo for recording and for aligning cameras and viewing stereo with 3D monitor. Demultiplexing of the field sequential image which separates out the R and L images for dual TFT-LCD 3D monitor viewed with passive polarized glasses. separable processing of the left and right eye images, and design of TFT-LCD 3D monitor. The viewing angle, zone, and image quality of the Polarization-type Stereoscopic Display (SM500TFT-3D) system which we have developed using 15 Samsung TFT-1.CD with a screen resolution of 1024×768 pixels were measured and compared with those of Electric Shutter-type Stereoscopic Display system. The result of experiments shows that the Polarization-type Stereoscopic Display System using TFT-LCD has a wade viewing angle and zone which Is necessary fort multi-view and it has better image quality and stability of the optical performances than the Electric Shutter-type does.

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STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION OF FLOW FIELD DATA (유동장 데이터의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Ha, J.H.;Kim, Byoung-Soo
    • 한국전산유체공학회:학술대회논문집
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    • 2010.05a
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    • pp.347-351
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    • 2010
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of flow data is briefly described. This study is an extension of our previous and on-going research efforts to develop DATA(Data Analysis and Visualization Application) program, which is a data visualization program developed by using Qt as GUI development environment and OpenGL as graphic library. The program is developed upon the framework of object-oriented programming and it was originally developed by using Qt 3.3.3 environment. In this research the program is converted into a Qt 4.3.3-compatible version, and this new version is developed on Visual Studio 2005. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the lift and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional data visualization with stereoscopic technique combined with 3D Monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic data visualization system.

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Structural Analysis of LCD Monitor (LCD 모니터의 구조해석)

  • Lee, Jong-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4191-4196
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    • 2013
  • In this paper, structural analysis was made on two cases in order to develop free rotational method and rotational angle in LCD monitor. The configuration of LCD monitor in field was modeled by using 3-D design program CATIA V5 and structural analysis was done to the modeled LCD in order to obtain stress, strain and total deformation by using ANSYS finite element analysis program.

Development of the Patient Monitor Using Microprocessor (마이크로 프로세서에 의한 환자감시장치의 개발)

  • 김남현;유선국
    • Journal of Biomedical Engineering Research
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    • v.10 no.3
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    • pp.309-316
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    • 1989
  • In this paper, the patient monitor consisting of amplifier, scan converter, A/D converter, CRT amplifier, and micro-controller part was developed. This patient monitor measures the patient's 4 states in the hospital such as electro-cardiography, respiration, blood pressure, and temperature. The control and processing methods based on micro-processor employ the flexibility, extensibility and economy over other conventional system. The followings are incorporated in this system. First, record the heart rate trends for 1 and 4 hours respectively. Second, measures the respiration by impedance pneumography. Third, measures the blood pressure with auto-zero balance. Fourth, linesrize the temperatures by bridge method.

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Study on Applying 3D Display Device for Effective Update of Spatial Information Based on Stereovision (입체시 기반 공간정보의 효율적 갱신을 위한 3차원 디스플레이 장비 적용에 관한 연구)

  • Choi, Sun-Ok;Kim, Dong-Wook;Kim, Deok-In;Wie, Gwang-Jae
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.601-611
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    • 2011
  • The paper deals with the selection of 3D display devices in accordance with the user's conveniences and accuracy of spatial information by applying 3D display devices to Spatial Information Update System (SIUS) which generate edit and update digital thematic maps. After applying different manufacturer's 3D display devices to SIUS, aerial images acquired from the stereo images were displayed through the devices and spatial information was extracted from the displayed 3D images. Assessment of 3D display devices were based on quantitative and qualitative analysis on accuracy of spatial information and user's conveniences. Planar's PL2020 and Redrover's Tru3Di 3D monitor has expressed outstanding display environment in 3D related tasks for the generation of spatial information compared to other 3D display devices. System improvement is expected regarding accuracy of spatial information, work efficiency and user's conveniences.

3D First Person Shooting Game by Using Eye Gaze Tracking (눈동자 시선 추적에 의한 3차원 1인칭 슈팅 게임)

  • Lee, Eui-Chul;Park, Kang-Ryoung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.465-472
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMB. The proposed method is composed of 3 parts. At first, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, when the user gaze on the monitor plane, the geometric relationship between the gazing position of monitor and the detected position of pupil center is determined. In the last part, the final gaze position on the HMD monitor is tracked and the 3D view in game is controlled by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his(or her) hand. Also, it can Increase the interest and the immersion by synchronizing the gaze direction of game player and the view direction of game character.