• Title/Summary/Keyword: 3차원 항행

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A User Interface using 3D Navigation for CSCW Applications (3차원 항행기법을 이용한 그룹웨어용 사용자 인터페이스)

  • 이남경;송동호
    • Proceedings of the Korea Database Society Conference
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    • 1995.12a
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    • pp.97-100
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    • 1995
  • 3차원 공간에서 항행기법을 이용한 사용자 인터페이스는 정보의 시각화를 통한 편리성과 연속적인 제어를 통한 자연스런 대화가 가능하다는 장점이 있다. 또한, 응용범위와 표현력의 증가, 사용자의 이해를 증진시킬수 있는 점등 잇점이 많다. 하지만 개념의 미확립. 구현상의 복잡성 등의 문제점으로 인해 아직까지는 개발이 부진한 상태에 있다. 본 논문에서는 이런 3차원 항행기법을 그룹웨어 응용프로그램이 요구하는 사용자관리, 도메인 관리 및 세션관리에 적용해 봄으로써 공간상에 시각정보를 나타내는 방법에 관한 구체적인 면을 설명한다.

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GNSS를 이용한 계기비행절차($RNAV_{GNSS}$) 설계 기술동향

  • Kim, Pil-Su
    • Current Industrial and Technological Trends in Aerospace
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    • v.5 no.1
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    • pp.93-103
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    • 2007
  • 3차원의 공간을 비행하는 항공기의 항행은 조종사가 직접 지상의 지형지물을 참조하며 비행하는 시각비행과 지상의 항행안전시설로부터 무선신호를 받아 비행하는 계기비행으로 구분되어 발전되었다. 현재 계기비행을 수행하기 위한 계기비행절차 수립에 기반이 되는 항행안전무선시설은 기존의 VOR(VHF Omni-directional Range), ILS(Instrument Landing System) 등의 지상기반 항행안전무선시설에서 GNSS (Global Navigation Satellite System)를 이용한 위성기반 항행으로 전환을 목표로 하고 있으며 항행체제 또한 기존의 Fix to Fix 항행체제에서 RNAV(Area Navigation) 체제로 전환되고 있는 추세이다. 계기비행절차는 항공기가 활주로를 이륙하여 항로로 진입하기 위한 계기출발절차(SID), 항로절차(Enroute), 항로에서 목적 공항의 지정된 활주로에 설정된 접근절차(Approach)로 인도하는 도착절차(STAR), 지정된 활주로에 착륙하기 위한 접근절차로 구분될 수 있으며 본문에서는 GNSS를 기반으로 하는 RNAV 절차(RNAVGNSS)에 대한 개괄적인 소개, 설계요건 및 RNAVGNSS 계기비행절차를 성공적으로 이행하기 위한 절차이행모델, RNAVGNSS 절차 수립에 중요하게 고려해야할 사항 등에 대하여 소개하도록 한다.

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Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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A 3-D Visualization Method for Geographical Information based on Contour Lines (등고선을 이용한 자행정보의 3차원 시각화 기법)

  • Han, Jung-Kyu;Baek, Joong-Hwan;Hwang, Soo-Chan
    • Journal of Advanced Navigation Technology
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    • v.5 no.2
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    • pp.123-133
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    • 2001
  • The existing visualization methods using the satellite images or map images require complicated preprocessing stages and a large amount of visual data to represent the 3-D terrain. This paper presents a 3-D visualization method for geographical information, which enables automatic generation of 3-D terrain. It is generated based, on contour information obtained from a numerical map. This paper also introduces a method that resolves the three main problems needed to visualize 3-D terrain from contour lines such as correspondence, tiling, and branching. The virtual contour line is defined to extend a distorted contour line to have a similar shape to the corresponding contour line that is used, to generate 3-D surfaces. It helps that 3-D terrain is represented exactly and in detail.

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A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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Grid Pattern Segmentation Using High Pass Filter (고역통과 필터를 이용한 그리드 패턴 영역분할)

  • Joo, Ki-See
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.59-63
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    • 2007
  • In this paper, an image segmentation algorithm is described to extract both the contour line and the inner grid patterns of body in case of ambiguous environment. The binary method using a threshold is used to extract image boundary. To reduce image noise, the $3{\times}3$ hybrid high pass filter adjusted for applying 3D information extraction of complicated shape object is proposed. This hybrid high pass filter algorithm can be applied to extract complicated shape object such as 3D body shape, CAD system, and factory automation since the processing time for image denoising is shorter than the conventional methods.

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The Design of Chaotic Binary Tream Generator (혼돈 2진 스트림 발생기 설계)

  • Seo, Yong-Won;Park, Jin-Soo
    • Journal of Advanced Navigation Technology
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    • v.17 no.3
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    • pp.292-297
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    • 2013
  • In this paper, The design of digital circuits for chaotic composition function which is used for the key-stream generator is studied in this work. The overall design concept and procedure due to the mathematical model of chaotic key-stream generator is to be the explained in detail, and also the discretized truth table of chaotic composition function is presented in this paper. consequently, a composition state machine based on the compositive map with connecting two types of one dimensional and two dimensional chaotic maps together is designed and presented.

The 3D numerical analysis on runway with the flow in direction perpendicular to the runway (활주로 방향에 수직인 유동이 활주로에 미치는 영향에 대한 3차원 수치해석)

  • Hong, Gyo-Young;Sheen, Dong-Jin
    • Journal of Advanced Navigation Technology
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    • v.14 no.4
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    • pp.479-488
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    • 2010
  • The aim of this paper is to research the change in the turbulent flow and the AOA occurred by the wind perpendicular to the direction of runway according to the three-dimensional numerical analysis. The maximum amplitude of AOA variation on runway reached $6^{\circ}$ within 1 second because of the wake formed by the constructions in the vicinity of the airport. The overall effects appeared in aperiodic forms. It was also observed the rapid flow generated between the buildings shifted into the existing wake and eventually merged with it. It is expected thai the strong wake will cause instability during takeoff and landing.

Resolution in Optical Scanning Holography (광스캔닝 훌로그래피의 해상도)

  • Doh, Kyu Bong
    • Journal of Advanced Navigation Technology
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    • v.2 no.2
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    • pp.126-131
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    • 1998
  • In optical scanning holography, 3-D holographic information of an object is generated by 2-D active optical scanning. The optical scanning beam can be a time-dependent Gaussian apodized Fresnel zone plate. In this technique, the holographic information manifests itself as an electrical signal which can be sent to an electron-beam-addressed spatial light modulator for coherent image reconstruction. This technique can be applied to 3-D optical remote sensing especially for identifying flying objects. In this paper, we first briefly review optical scanning holography and analyze the resolution achievable with the system. We then present mathematical expression of real and virtual image which are responsible for holographic image reconstruction by using Gaussian beam profile.

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3D Image Mergence using Weighted Bipartite Matching Method based on Minimum Distance (최소 거리 기반 가중치 이분 분할 매칭 방법을 이용한 3차원 영상 정합)

  • Jang, Taek-Jun;Joo, Ki-See;Jang, Bog-Ju;Kang, Kyeang-Yeong
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.494-501
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    • 2008
  • In this paper, to merge whole 3D information of an occluded body from view point, the new image merging algorithm is introduced after obtaining images of body on the turn table from 4 directions. The two images represented by polygon meshes are merged using weight bipartite matching method with different weights according to coordinates and axes based on minimum distance since two images merged don't present abrupt variation of 3D coordinates and scan direction is one direction. To obtain entire 3D information of body, these steps are repeated 3 times since the obtained images are 4. This proposed method has advantage 200 - 300% searching time reduction rather than conventional branch and bound, dynamic programming, and hungarian method though the matching accuracy rate is a little bit less than these methods.

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